Nomad Mon Jul 14, 2014 7:32 pm
MALLEKIM The name denotes evil or badness - is this a Djinni that is bad that is bound and could be used by anyone. Then I'm OK with the name. If it is an indifferent Djinni, than maybe a different name. Just thinking.
Figure: Heroclix, DOTA 2 Dire Starter Set, Lich #105
General: Utgar I would vote for Valkrill here - kind of fits the chaotic personality of Valkrill. Djinn can cause good, bad, neutral. Just thinking.
Planet: ??
Species: Djinn
Unique Hero
Class: Elemental (Elemental is a species type in heroscape. To avoid confusion, might I suggest "Djinni" (which is the singular of "Djinn)", "Substratum", "Substratal", "Innate", "Construct" (which is the same as the elementals in heroscape, but I'm not sure it fits), OR, my personal favorites given the sculpt and the background . . . "Bound", "Slave", "Thrall" (edit - not Thrall, issues with taking turns with previous C3V Thralls), "Sycophant", or "Minion". My leaning would be for one of the last two listed.
Personality: Tormented
Medium 6
Life:3
Move: 6
Range: 5
Attack: 3
Defense: 6
100 points
CONJURED CONTROLLER
At the start of the game, any Arachnomancer, Archmage, Battle Mage, Sorcerer, Warwitch, and Wizard gain the additional class - Magician. Instead of taking a turn with a Magician you control, you may take a turn with Mallekim. At the start of each round, if you do not control a Magician, Mallekim receives one wound.
Here all of those that can control Mallekim - Estivara, Pelloth, Sonlen, Sharwin, Kurrok, Kee-Mo-Shee, Quorik, and the 12 wizards (Ullar's nine and Eravan, Heirloom, and Myrrdin). Questions: Uglinesh gets to take a turn with any two elf wizards, so Mallekim could then take two turns in one OM via Uglinesh? That is a lot of figures to keep track of. Does heroscape ever list more than two species/classes/personalities on a card? Do we want to add Illusionist so that Kyrllin can have a crack at him?
VORTEX ORB
Instead of attacking, choose a space within 5 clear sight spaces of Mallekim and roll the 20-sided die. If you roll an 11 or higher, any figure on that space receives 1 wound, and you may chose a small or medium figure within 2 clear sight spaces of the chosen space. Place the chosen figure adjacent to that space. Figures moved by Vortex Orb will not take any leaving engagement attacks but they may take falling damage.
The vortex power is very cool! Awesome! Question: Can a space have clear line of sight? I would just say within two spaces from the chosen space - sure, you can drag someone through a wall or tree, it is a Djinni magical vortex by the way.
STEALTH FLYING
When counting spaces for Mallekim's movement, ignore elevations. Mallekim may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. If Mallekim is engaged when he starts to fly, he will not take any leaving engagement attacks.
No questions on this power, but fitting.