Love the Goblins. I can't believe nothing has been posted for months, but they have been play tested since.
My initial thought with these guys was that we already have the Cutters, what else can Goblins do? . . . but after the play tests (including yesterday's), they are very nuanced when considering Brutes, placement of figures, getting bonus attacks and defense dice - the possibilities are thought provoking and fun. I might try an army with Brutes, Cutters, Slashers, and a couple of Dog Riders (as long as I don't run out of start spaces). This is what I like, new figures that cause me to think about new combinations.
I BE GOBLIN, TOO.
Per our discussion and with my suggestions (in red), here is how the OP might be changed:Figures:
Pathfinder, We Be Goblins #001, Goblin Warrior (C),
Pathfinder, We Be Goblins #004 Goblin Warchanter (C),
Pathfinder, We Be Goblins #002 Goblin Hero (C),
Pathfinder, We Be Goblins #003 Goblin Commando (C)
Size: Small 3
GOBLIN MOB STRATEGIC BONDING
Before taking a turn with the Goblin Slashers, you may first take a turn with a Goblin Hero you control. If you do not take a turn with any Goblin Hero you control, you may move up to 8 small or medium Goblins you control. You may attack with any 4 Goblin Slashers that moved this turn.
STRENGTH IN NUMBERS
When attacking with a Goblin Slasher
, if there are at least 2 other Goblin Slashers engaged with the defending figure, add 1 die to the attack.
When moving up or down levels of terrain, Goblin Slashers may add 2 to their height.
Here is a new card with suggested changes, improved fogging, and a better background:
Last edited by Nomad on Tue Mar 03, 2015 8:05 pm; edited 1 time in total