NWHC Wave ? – Wave Title - Pack Title
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Figure: Heroclix, Mutant Mayhem, Man-Thing, # 61
General: Aquilla
Planet: Eberron
Species: Primordial
Unique Hero
Class: Protector
Personality: Wild
Medium 6
Life: 5
Move: 5
Range: 1
Attack: 3
Defense: 4
80 Points
WOODLAND COMMANDER
Before taking a turn with Tawarthion, you may take a turn with one squad of Sylvan Animae or one squad of Eilan Sidhe that you control.
SPIRIT TRANSFER
Instead of moving normally, you may reveal an X order marker on this card to activate Spirit Transfer. Choose a Sylvan Animae or Eilan Sidhe that you control. You may switch Tawarthion and the chosen figure. Figures moved by Spirit Transfer never take leaving engagement attacks. On the turn Tawarthion moves with Spirit Transfer he may attack any and all figures adjacent to him. Roll each attack separately.
FOREST AVENGER’S SPIRIT
When Tawarthion is destroyed, place this figure on a Sylvan Animae or Eilan Sidhe Army Card. Avenger’s Spirit adds 1 to the normal attack number on that card.
Character Bio:
Hailing from Eberron, the elven enchanter Tawarthion (Tah-WAHR-thee-on) joined the Order of Primordials after over a century of studying sorcery and druidic magics. Channeling his fey blood, as well as rituals for crafting enchanted items, Tawarthion was able to infuse mystical energies into plant life. These energies allowed plants to move and grow, taking limited humanoid forms known as the Sylvan Animae.
Hoping to expand his control of woodland magic, Tawarthion created an organic suit of armor composed of plant life. This armor was similar to the husks used to house the energies of the Sylvan Animae. It provided protection nearly as strong as plate armor and increased his own strength. To use the bio-armor, Tawarthion enters a dreamlike state where his spirit leaves his body and inhabits the husk. In this way, his mortal body is safe and only the armor is at risk. With his apprentices watching over him, Tawarthion can travel in the bio-armor for several miles before the mystical connection begins to fray.
To augment the connection between his host body and the bio-husk, Tawarthion crafted the Sylvan Animate with the same basic structure as his armor. Because of this, Tawarthion is able to transport his spirit into the husk of an Animae, and with the assistance of a complex conjuration spell, transfer the bio-armor as well. With this spirit transfer, Tawarthion can enter the form of one of his Animae, essentially switching locations with them.
In order to keep the bio-armor functioning, it draws upon stored energy within other Animates, such as the Sylvans or other tree spirits like the Eilan Sidhe. If the armor is destroyed, the mystical energy powering the bio-armor can be shifted back and distributed to the other Animae husks. The Sylvans can take that surge of power and channel it into greater physical strength for their attacks.
NWHC WAVE 3- ?
- Rulings and Clarifications -
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- Combinations and Synergies -
Synergy Benefits Offered
-Tawarthion: Woodland Commander
Sylvan Animae or Eilan Sidhe may take a turn before Tawarthion with WOODLAND COMMANDER’S bonding option.
-Tawarthion: Spirit Transfer
Instead of moving normally, Tawarthion may reveal a X marker and trade places with a Sylvan Animae or Eilan Sidhe and attack all adjacent figures.
-Tawarthion: Forest Avenger’s Spirit
Sylvan Animae or Eilan Sidhe may benefit from Tawarthions FOREST AVENGER’S SPIRIT attack bonus if a destroyed Tawarthion is placed on their card.
-Protector: Dimensional Leap
Being a Protector, Tawarthion may aid figures with the DIMENSIONAL LEAP placement power. Figures with the DIMENSIONAL LEAP power include Michael Davion, Alyssa Davion.
Synergy Benefits Received
Synergy Imposed
Last edited by Lord Kai on Sat Mar 28, 2015 12:06 am; edited 17 times in total