4 posters
Brainstorming - Repainted Drow wizard
Lord Kai- Posts : 1703
Join date : 2013-05-26
Location : Seattle
Derek S- Posts : 1354
Join date : 2013-05-26
I think that is an awesome repaint. I would love to move forward with this guy.
Admin- Admin
- Posts : 40
Join date : 2011-01-04
Very cool!
I am having Orgsbane repaint one for each of you : )
And we are considering doing another "Custom Contest" on Heroscapers.com - since the Marro contest was pretty successful (24 entries).
Nomad- Posts : 2133
Join date : 2013-05-26
Great idea! I'm all for repaints.
Lord Kai- Posts : 1703
Join date : 2013-05-26
Location : Seattle
The new contest is posted.
http://www.heroscapers.com/community/showthread.php?p=1844204#post1844204
Hope that you can join in : )
http://www.heroscapers.com/community/showthread.php?p=1844204#post1844204
Hope that you can join in : )
Nomad- Posts : 2133
Join date : 2013-05-26
- Post n°6
Drow contest
Excellent. I will have the time to submit something this time!
Lord Kai- Posts : 1703
Join date : 2013-05-26
Location : Seattle
Tomorrow is the last day to post any ideas for the Drow Repaint contest, then we go to the Polls to see which entry wins : )
http://www.heroscapers.com/community/showthread.php?t=48951
Derek S- Posts : 1354
Join date : 2013-05-26
Darn it, after 2 hours of research on drow and names and powers I never followed through enough to get it all together by today. Next time it will be first priority.
Lord Kai- Posts : 1703
Join date : 2013-05-26
Location : Seattle
Voting is up if you guys want to throw your ballot behind these entries:
http://www.heroscapers.com/community/showthread.php?t=49107
Nomad- Posts : 2133
Join date : 2013-05-26
Wow, some great entries!
For me, it came down to these two:
# 4. Vorgryn
# 7. Revane
I do have to say that the only one that made me want to play them right away was #4 Vorgyn. I hope he wins and we adopt him in our playing circle after some play testing!
I voted! Ouch! I'm the first vote for him
I wish I had participated, but I didn't seem to find the time, creativity is a stretch for me, and I certainly don't know anything about Drow. Maybe next time.
For me, it came down to these two:
# 4. Vorgryn
# 7. Revane
I do have to say that the only one that made me want to play them right away was #4 Vorgyn. I hope he wins and we adopt him in our playing circle after some play testing!
I voted! Ouch! I'm the first vote for him
I wish I had participated, but I didn't seem to find the time, creativity is a stretch for me, and I certainly don't know anything about Drow. Maybe next time.
Nomad- Posts : 2133
Join date : 2013-05-26
BUMP
I know this figure is growing long in the tooth concerning our customs. Let's still keep him in mind.
Just doing some bookkeeping for our site.
I know this figure is growing long in the tooth concerning our customs. Let's still keep him in mind.
Just doing some bookkeeping for our site.
Derek S- Posts : 1354
Join date : 2013-05-26
Some drow would be awesome.
Nomad- Posts : 2133
Join date : 2013-05-26
Here are my initial thoughts for the Eravan repaint. Yes, I’m stealing ideas from the contest Kai ran. But I like my additions too.
BELLOCHAR – in Drow speak, “Bel” means fire, flame, burn and “lochar” means spider, messenger.
Figure: Heroscape, Master Set 3: Battle for the Underdark, Erevan Sunshadow (repaint)
General: Utgar
Planet: Toril
Species: Drow
Unique Hero
Class: Arachnomancer
Personality: Tricky
Medium 5
Life: 4
Move: 6
Range: 1
Attack: 3
Defense: 3
80 points
LOLTH’S ARACHNOMANCY
Instead of attacking, you may roll the 20-sided die. If you roll a 1-9, nothing happens. If you roll a 10-15, you may place one previously destroyed Arachnid common figures adjacent to Bellochar. If you roll 16 or higher, you may place two previously destroyed Arachnid common figures adjacent to Bellochar.
SHADOW CAST (for the fire in Bellochar’s hands)
All Drow and Arachnid figures that are within 3 clear site spaces of Bellochar are considered to be on a shadow space when rolling for Hide in Darkness or defense. Bellochar is not affected by Shadow Cast.
I'm willing to start a thread specifically for our development if that is OK with everyone.
BELLOCHAR – in Drow speak, “Bel” means fire, flame, burn and “lochar” means spider, messenger.
Figure: Heroscape, Master Set 3: Battle for the Underdark, Erevan Sunshadow (repaint)
General: Utgar
Planet: Toril
Species: Drow
Unique Hero
Class: Arachnomancer
Personality: Tricky
Medium 5
Life: 4
Move: 6
Range: 1
Attack: 3
Defense: 3
80 points
LOLTH’S ARACHNOMANCY
Instead of attacking, you may roll the 20-sided die. If you roll a 1-9, nothing happens. If you roll a 10-15, you may place one previously destroyed Arachnid common figures adjacent to Bellochar. If you roll 16 or higher, you may place two previously destroyed Arachnid common figures adjacent to Bellochar.
SHADOW CAST (for the fire in Bellochar’s hands)
All Drow and Arachnid figures that are within 3 clear site spaces of Bellochar are considered to be on a shadow space when rolling for Hide in Darkness or defense. Bellochar is not affected by Shadow Cast.
I'm willing to start a thread specifically for our development if that is OK with everyone.
Lord Kai- Posts : 1703
Join date : 2013-05-26
Location : Seattle
Bellochar seems like a great filler in either a Drow 'Hide in Darkness' army or with Estivara and the Fyorlag Spiders.
Deepwyrm Drow Armies: Shadowcast will be incredibly powerful in Drow Squad armies, but you'll need to use OM's to keep Bellochar up close to his kinsmen. Would you consider adding 'Shadow Assassins' to the power so Mika Connour could get in on the action?
Army of Assassins:
Deepwyrm Drow x3 ... 210
Bellochar ... 290
Mike Connour ... 400
Pelloth ... 500
Fyorlag Spiders: With Estivara and the Spiders, Bellochar is providing a nice +1 Defense Aura for the Spiders and is able to Re-Birth instead of attacking. Spiders aren't very expensive though, at about 13 points each, so maybe a lower number for bringing the first one back (like 6 - 14 for 1 Spider, 15 - 19 for 2 Spiders, 20 for 3 Spiders).
Army of Arachnids:
Fyorlag Spiders x3 ... 120
Bellochar ... 200
Estivara ... 280
Wyvern x2 ... 480
Marcu ... 500
Other ideas:
LOLTH’S ARACHNOMANCY
Instead of attacking, you may roll the 20-sided die. Add 3 to your roll for each Arachnomancer you control in addition to Bellochar. If you roll a 1-9, nothing happens. If you roll a 10-15, you may place one previously destroyed Arachnid common figures adjacent to Bellochar. If you roll 16 or higher, you may place two previously destroyed Arachnid common figures adjacent to Bellochar.
SHADOW CAST (for the fire in Bellochar’s hands)
All Drow, Shadow Assassin, and Arachnid figures that are within 3 clear site spaces of Bellochar are considered to be on a shadow space when rolling for Hide in Darkness or defense. Bellochar is not affected by Shadow Cast.
RANGE 5
How about a Range 5 attack for Bellochar, to match with Pelloth. This way there is at least a threat of him taking a ranged attack/spell against the enemy if no Spiders are destroyed yet.
Deepwyrm Drow Armies: Shadowcast will be incredibly powerful in Drow Squad armies, but you'll need to use OM's to keep Bellochar up close to his kinsmen. Would you consider adding 'Shadow Assassins' to the power so Mika Connour could get in on the action?
Army of Assassins:
Deepwyrm Drow x3 ... 210
Bellochar ... 290
Mike Connour ... 400
Pelloth ... 500
Fyorlag Spiders: With Estivara and the Spiders, Bellochar is providing a nice +1 Defense Aura for the Spiders and is able to Re-Birth instead of attacking. Spiders aren't very expensive though, at about 13 points each, so maybe a lower number for bringing the first one back (like 6 - 14 for 1 Spider, 15 - 19 for 2 Spiders, 20 for 3 Spiders).
Army of Arachnids:
Fyorlag Spiders x3 ... 120
Bellochar ... 200
Estivara ... 280
Wyvern x2 ... 480
Marcu ... 500
Other ideas:
LOLTH’S ARACHNOMANCY
Instead of attacking, you may roll the 20-sided die. Add 3 to your roll for each Arachnomancer you control in addition to Bellochar. If you roll a 1-9, nothing happens. If you roll a 10-15, you may place one previously destroyed Arachnid common figures adjacent to Bellochar. If you roll 16 or higher, you may place two previously destroyed Arachnid common figures adjacent to Bellochar.
SHADOW CAST (for the fire in Bellochar’s hands)
All Drow, Shadow Assassin, and Arachnid figures that are within 3 clear site spaces of Bellochar are considered to be on a shadow space when rolling for Hide in Darkness or defense. Bellochar is not affected by Shadow Cast.
RANGE 5
How about a Range 5 attack for Bellochar, to match with Pelloth. This way there is at least a threat of him taking a ranged attack/spell against the enemy if no Spiders are destroyed yet.
Nomad- Posts : 2133
Join date : 2013-05-26
Great ideas. I will consider these more closely.
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