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    W4 Agent Scarlett - ready for final

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    Lord Kai

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    Re: W4 Agent Scarlett - ready for final

    Post  Lord Kai on Wed Mar 09, 2016 3:33 pm

    Agent X13 army builds:

    # 1. Go Ape!

    Nakita Agents ... 120
    Agent Scarlett ... 200
    Gorillinators x3 ... 470
    Seleena (c3v) ... 505
    = 505

    Since the Nakita Agent bonding with Gorillinators is only "movement bonding" Scarlett would only get to move once (once per turn) but she could move instead of a Gorillinator or Nakita Agent (and Intercept/Switch) for them as well.

    This Army build has a lot of Range but no Special Attacks and is fairly fragile against strong melee armies (if they can make it through the hail of bullets).

    # 2. MicroCorp Support

    Nakita Agents ... 120
    Agent Scarlett ... 200
    MicroCorp Agents x3 ... 500

    This Army build has strong d20 powers .. Engagement Strike, Smoke Powder, and especially Stealth Armor. Keep Agent Scarlett up in the action zone so that she can boost "magic pants" for MicroCorp will help her earn her value but she has to be adjacent to boost d20 rolls. Might be better to drop Nakita Agents in favor of Krav so that she is solely focused on helping Stealth Armor vs hanging close to Nakita's.





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    Lord Kai

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    Re: W4 Agent Scarlett - ready for final

    Post  Lord Kai on Tue May 31, 2016 2:32 am

    Bump for Wave 4 .. needs play-testing.
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    Nomad

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    Re: W4 Agent Scarlett - ready for final

    Post  Nomad on Thu Jun 23, 2016 9:09 pm

    In the play-tests we have done, getting her points worth has been a challenge. Scarlett is going to be one tough figure to play well, but her upside is promising. If she is next to a Nakita, she can dodge some ranged attacks. Let's do some more play-testing and see what happens.

    AGENT SCARLETT

    Species: Human
    Unique Hero
    Class: Agent
    Personality: Tricky
    Medium 5

    Life: 4
    Move: 6
    Range: 1
    Attack: 4
    Defense: 3
    80 points

    GHOST OPERATIVE
    Once per turn, instead of moving an Agent you control, you may move Agent Scarlett up to 6 spaces. When Agent Scarlett moves with Ghost Operative, if she is engaged, she will not take any leaving engagement attacks.

    COUNTER INTELLIGENCE ADVANTAGE
    When you roll the 20-sided die for an Agent Army Card you control, add 2 to the roll if Agent Scarlett is adjacent to that figure.

    INTERCEPT AND EXTRACT 13
    Once per turn, instead of moving a small or medium Agent you control that follows Vydar, if Agent Scarlett is within 4 clear sight spaces of that figure, and that figure's base is no more than 3 levels above or below Agent Scarlett's base, you may switch that Agent figure with Agent Scarlett. Figures moved by Intercept and Extract will not take leaving engagement attacks. If Agent Scarlett is engaged after moving with Intercept and Extract, immediately choose a figure she is engaged with and roll the 20-sided die. If you roll a 13 or higher, the chosen figure receives one wound.
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    Lord Kai

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    Re: W4 Agent Scarlett - ready for final

    Post  Lord Kai on Sat Jun 25, 2016 11:43 pm

    Scarlett got in a play-test!! Her Extraction power was really her highlight .. she was in position occasionally to boost an Engagement Strike or Stealth Armor (Magic Pants!) but in all cases, the rolls either succeeded or failed but more than her +2 boost.

    She had at least 2 Engagement Strike opportunities but neither panned out successfully.

    She was fun, though probably just a utility figure and not main-stay.
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    Nomad

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    Re: W4 Agent Scarlett - ready for final

    Post  Nomad on Sun Jun 26, 2016 9:38 am

    I Scarlet is a great design and fun to play (kind of frustrating to see me get by an Engagement Strike from the Nakitas, only to have her switch out). Although most of the rolls didn't work, she was a threat and increased the value of the Nakitas and the Microcorp. I would be happy to call her good, but let's do some more testing.
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    Nomad

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    Re: W4 Agent Scarlett - ready for final

    Post  Nomad on Sat Oct 08, 2016 2:50 am

    New Cards! I have found a higher rez and brighter background for the cards, which should mean better printed and cleaner NWHC fun. It will take me a bit of work to get the templates done, but I have done Vydar. Here is the second redo. Let me know what you think.



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    Nomad

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    Re: W4 Agent Scarlett - ready for final

    Post  Nomad on Mon Nov 21, 2016 11:12 pm

    I think Agent Scarlett is ready to be classified as FINAL.
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    Lord Kai

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    Re: W4 Agent Scarlett - ready for final

    Post  Lord Kai on Tue Nov 22, 2016 2:37 pm

    Nomad wrote:I think Agent Scarlett is ready to be classified as FINAL.

    Seconded!
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    Nomad

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    Re: W4 Agent Scarlett - ready for final

    Post  Nomad on Fri Nov 25, 2016 5:53 pm

    AGENT SCARLETT
    NWHC Wave 4 - Fields of Wildfire - Heroes of the Tempest




    Figure: Heroclix, Marvel, Deadpool, Colleen Wing 008

    General: Vydar
    Planet: Earth

    Species: Human
    Unique Hero
    Class: Agent
    Personality: Tricky
    Medium 5

    Life: 4
    Move: 6
    Range: 1
    Attack: 4
    Defense: 3
    80 points

    GHOST OPERATIVE
    Once per turn, instead of moving an Agent you control, you may move Agent Scarlett up to 6 spaces. When Agent Scarlett moves with Ghost Operative she will not take any leaving engagement attacks.

    COUNTER INTELLIGENCE ADVANTAGE
    When you roll the 20-sided die for an Agent Army Card that you control, add 2 to the roll if Agent Scarlett is adjacent to that figure.

    INTERCEPT AND EXTRACT
    Once per turn, instead of moving a small or medium Agent you control that follows Vydar, if Agent Scarlett is within 4 clear sight spaces of that figure, and that figure's base is no more than 3 levels above or below Agent Scarlett's base, you may switch that Agent figure with Agent Scarlett. Figures moved by Intercept and Extract will not take any leaving engagement attacks. If Agent Scarlett is engaged after moving with Intercept and Extract, immediately choose a figure she is engaged with and roll the 20-sided die. If you roll a 13 or higher the chosen figure receives one
    wound.


    Character Bio:
    Coming soon . . .


    The Book of Agent Scarlett

    - Rulings and Clarifications -

    - N/A

    - Combinations and Synergies -

    Synergy Benefits Offered

    -AGENTS: Counter Intelligence Advantage
    Agents may add 2 to their 20-sided roll if adjacent to Agent Scarlett. Agents with a d-20 roll include Microcorp Agents and Nakita Agents.

    -OTONASHI: Tricky Speed 4
    Otonashi may add 4 to her move if she starts adjacent to Agent Scarlett.

    Synergy Benefits Received

    -AGENTS: Ghost Operative
    Agent Scarlett may move 6 spaces instead of an Agent figure you control. Agents include: Agent Carr, Agent Skahen, Gorillinators, Krav Maga Agents, Microcorp Agents, Nakita Agents.

    -AGENTS: Intercept and Extract
    Agent Scarlett may switch places with an agent figure you control. Agents include: Agent Carr, Agent Skahen, Gorillinators, Krav Maga Agents, Microcorp Agents, Nakita Agents.

    Synergy Imposed

    - N/A


    Last edited by Nomad on Mon Jan 23, 2017 7:44 pm; edited 3 times in total
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    Lord Kai

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    Re: W4 Agent Scarlett - ready for final

    Post  Lord Kai on Thu Dec 29, 2016 1:57 pm

    Bio:

    AGENT SCARLETT
    Going by various codenames, including Nakita X13, Ghostblade, and Covergirl, the beautiful and deadly Agent Scarlett is a career spy and counter-intelligence operative.  Specializing in close-quarters combat, Scarlett is highly skilled in many forms of armed and unarmed combat, including Wui Wing Chun and Iaido.

    While she is very effective in solo engagements, the red-haired warrior is at her best when working with a team.  Agent Scarlett will recon the battlefield, evaluating the enemies’ strengths and weaknesses.  In the heat of the battle, this information can provide key tactical advantages.

    In the field, Agent Scarlett moves quickly and quietly, using cover fire from the team to advance.  At key moments in a fire-fight or srum, she uses micro-explosives, stun-grenades, and smoke-powder to distract the opposition.  Seconds later, she appears through the smoke, striking with deadly precision.  And, as she locks down enemy adversaries, her teammates can withdraw to cover and neutralize their targets.
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    Nomad

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    Re: W4 Agent Scarlett - ready for final

    Post  Nomad on Sat Jan 21, 2017 11:29 am

    Agent Scarlett has been posted on Heroscapers, 1/21/2017.
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    Lord Kai

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    Re: W4 Agent Scarlett - ready for final

    Post  Lord Kai on Mon Jan 23, 2017 5:48 pm

    Hey Nomad, small typo on Scarlett >> it is on the Army Card too.

    Nomad wrote:AGENT SCARLETT

    INTERCEPT AND EXTRACT
    Once per turn, instead of moving a small or medium Agent you control that follows Vydar, if Agent Scarlett is within 4 clear sight spaces of that figure, and that figure's base is no more than 3 levels above or below Agent Scarlett's base, you may switch that Agent figure with Agent Scarlett. Figures moved by Intercept and Extract will not take any leaving engagement attacks. If Agent Scarlett is engaged after moving with Intercept and Extract, immediatly choose a figure she is engaged with and roll the 20-sided die. If you roll a 13 or higher
    the chosen figure receives one
    wound.


    - N/A

    Typo on immediately
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    Nomad

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    Re: W4 Agent Scarlett - ready for final

    Post  Nomad on Mon Jan 23, 2017 7:33 pm

    Thanks. I will fix it now.

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    Re: W4 Agent Scarlett - ready for final

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