NWHC Wave 4 - Fields of Wildfire - Shadow and Matrix
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Figures: Confrontation, The Age of Ragnarok, Griffins of Akkylannie, Executioners Unit Box
Class: Shadow Assassin
If a Khorvairian Assassin starts his turn unengaged and on a shadow space add 1 to that Khorvairian Assassin's attack this turn and that Khorvairian Assassin may attack 1 additional time.
ONLY A SHADOW
If a Khorvairian Assassin is attacked and at least one skull is rolled, roll the 20-sided die. If you roll a 1-12 roll defense dice normally. If you roll a 13 or higher, you may, if possible, move that Khorvairian Assassin up to 5 spaces and ignore all wounds. A Khorvairian Assassin does not take leaving engagements when moving with Only a Shadow and must end his movement on a shadow space.
BLEND INTO SHADOW
Each squad of Khorvairian Assassins starts each game with 2 shadow tiles on their Army Card. If a Khorvairian Assassin ends his movement on an empty land space, you may place a shadow tile from their Army Card onto the space he occupies. The tile must fit normally onto that space.
After the mysterious disappearance of their shadow assassin leader, Mika Connour, these masterful assassins from Khorvair on the planet Eberron continued their deadly works by striking from shadows, blending into shadows, and creating shadows in daylight . . . the rest of the Khorvairian Assassins have been summoned to Valhalla to follow in the footsteps of Mika.
- Rulings and Clarifications -
- Combinations and Synergies -
Synergy Benefits Offered
- OTONASHI: Tricky Speed 4
Having a Tricky personality, a Khorvairian Assassin may aid Otonashi’s TRICKY SPEED 4 ability.
Synergy Benefits Received
- AGENT SKAHEN: Cover Fire
If Agent Skahen inflicts one or more wounds on an opponent's figure, a Khovairian Assassin may benefit by moving up to 4 spaces.
Last edited by Nomad on Sat Dec 10, 2016 10:59 am; edited 3 times in total