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    Quartermaster

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    Derek S

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    Quartermaster

    Post  Derek S on Sat Apr 11, 2015 1:10 pm

    Quartermaster ?
    NWHC Wave ? – Wave Title - Pack Title



    PDF DOWNLOAD, front
    PDF DOWNLOAD, back


    Figure: Pathfinder, Skull & Shackles, Arronax Endymion #027

    General: Utgar (although I wouldn't mind going with something different here)
    Planet: Earth

    Species: Human
    Unique Hero
    Class: Quartermaster
    Personality: Persuasive
    Medium 5

    Life: 5
    Move: 5
    Range: 1
    Attack: 4
    Defense: 3
    80 Points

    CAPTAINS LIAISON (Reckless Influence, Pirate Influence, Crew's Choice?)
    At the start of the game you may choose any small or medium unique hero Army Card you control that does not have the Valiant or Disciplined personality.  For the Duration of the game the chosen army card's class is Pirate and personality is Reckless in addition to what is listed on the card.  If the chosen Army Card's figure is destroyed you may choose a different small or medium unique hero Army Card for Captains Liaison.

    PIRATE INFLUENCE
    Quartermaster ? has the Reckless personality in addition to Persuasive. When rolling the 20-sided die for any Pirate card you control within 6 clear site spaces you may add 1 to your roll.





    Character Bio:
    Copy text here.


    - Rulings and Clarifications -

    - N/A

    - Combinations and Synergies -

    Synergy Benefits Offered

    -Figure Name: Power
    Plain Text

    Synergy Benefits Received
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    Derek S

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    Re: Quartermaster

    Post  Derek S on Sun Apr 12, 2015 12:37 pm

    Probably should have his class as Pirate and definitely need different names for the powers. His attack might be better of at 3 as well.
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    Lord Kai

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    Re: Quartermaster

    Post  Lord Kai on Sun Apr 12, 2015 5:21 pm

    There are roughly 70+ Unique or Uncommon Heroes that fit the "... Unique Hero who is not Valiant or Disciplined" restriction on LIAISON.  That is a lot of play-testing : P


    Barbary Corsairs x3 ...180
    Quartermaster ... 260
    ?? ... 240 points?

    Some of the more broken combos would be:
    ...

    Atlaga
    Cyprien
    Eltahale
    Heirloom

    Mogrimm Forgehammer
    Raelin RotV
    Rhogar Dragonspine
    Siege
    Taelord
    Nicholas Esenwein
    Quorik Warwitch
    Van Nessing
    Sonlen

    We could limit it to just Utgar or Valkrill heroes but that does leave Cyprien in the mix.  But you can fit Cyprien + Sonya + Quartermaster + x3 Pirates in a 500 point army.  Not sure how broken that is, but Cyprien doesn't bond with anything right now so hard to say.

    Raelin is a concern as well, since she doesn't bond right now.  You could fit Raelin + Suds + Quartermaster/Pirates x4.

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    Nomad

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    Re: Quartermaster

    Post  Nomad on Sun Apr 12, 2015 6:07 pm

    Yes - this could be a huge meta-game changer as proposed. Parmenio provides a change to Disciplined, but no bonding to other figures.

    What do you think about this? I changed some of the text to mimic Parmenio's. I added the Human part. I deleted the last sentence. I haven't looked at all possible combos with humans, but it does eliminate all the studs in Kai's list.

    CAPTAIN'S LIAISON
    At the start of the game you may choose any small or medium Human Unique Hero Army Card you control that is not Valiant or Disciplined. For this game the chosen Army Card's class is Pirate and personality is Reckless in addition to what is listed on the card. (I'm not sure if we should drop the "in addition . . ." part).


    Also, can we consider these numbers? I could see him more as a support figure:

    Life: 3
    Move: 5
    Range: 1
    Attack: 2
    Defense: 3
    50 Points
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    Derek S

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    Re: Quartermaster

    Post  Derek S on Sun Apr 12, 2015 11:43 pm

    Definitely need to look at some sort of restriction. Human might be OK. Maybe limiting it to certain personalities might be the way to go.
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    Derek S

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    Re: Quartermaster

    Post  Derek S on Mon Apr 13, 2015 10:58 am


    General: Utgar (although I wouldn't mind going with something different here)
    Planet: Earth

    Species: Human
    Unique Hero
    Class: Pirate
    Personality: Persuasive
    Medium 5

    Life: 5
    Move: 5
    Range: 1
    Attack: 3 (I wouldn't mind going 2 here but he should at least be on par with the Corsairs)
    Defense: 3
    80 Points

    CAPTAINS LIAISON (Reckless Influence, Pirate Influence, Crew's Choice?)
    At the start of the game you may choose any unique hero Army Card you control that is a Pirate. For the Duration of the game the chosen army card's personality is Reckless in addition to what is listed on the card. If the chosen Army Card's figure is destroyed you may choose a different small or medium unique hero Army Card for Captains Liaison.

    PIRATE INFLUENCE
    Quartermaster ? has the Reckless personality in addition to Persuasive. When rolling the 20-sided die for any Pirate card you control within 6 clear site spaces you may add 1 to your roll.
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    Nomad

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    Re: Quartermaster

    Post  Nomad on Thu Apr 16, 2015 11:28 pm

    Are you thinking that the quarter master could only pick pirates that aren't reckless to be eligible to bond with the Barbary Corsairs? We would need to create those figures since we have none at this point (Red Beard is coming, if he is classified as a pirate). This would minimize the impact of the quarter master.

    How does the +1 roll on the 20-sider benefit pirates? Red Beard is coming, so my question is: would these two have to be picked in an army as a tandem? Or, maybe Red Beard will be changed to be a Pirate as mentioned in his thread.

    Here is the wiki on quarter master:

    Quartermaster is a military or naval term, the meaning of which depends on the country and service.

    In land armies, a quartermaster is generally a relatively senior soldier who supervises stores and distributes supplies and provisions.

    In many navies, quartermaster is a non-commissioned officer (petty officer) rank. In some navies, it is not a rank but a role related to navigation.

    Pirates during the Golden Age of Piracy elevated the rank of quartermaster to much higher powers and responsibilities than it had aboard any merchant or naval vessel. The quartermaster was often granted a veto power by a pirate ship's "Articles of Agreement", in order to create an officer who could counterbalance the powers of the pirate captain. Pirate quartermasters, like pirate captains, were usually elected by their crews.

    It was often the quartermaster's responsibility to lead the pirate boarding party when coming aboard another ship. This was usually done from the quarter deck which was the place where two ships touched during the boarding attack. The quartermaster ranked higher than any officer aboard the ship except the captain himself, and could veto the captain's decisions whenever the ship was not chasing a prize or engaged in battle. The quartermaster also was chiefly responsible for discipline, assessing punishments for crewmen who transgressed the articles. Several quartermasters, notably Calico Jack Rackham, became captains after the previous captain was killed or deposed.

    This was helpful to me in digesting the proposal . . . more thoughts to come. And, it helps me to understand that he may not just be a supportive figure. I am still wondering about potential army builds.

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    Derek S

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    Re: Quartermaster

    Post  Derek S on Fri Apr 17, 2015 11:19 am

    Yeah, I was thinking about just allowing him to change Pirates to Reckless as this seems the most logical way to prevent an enormous amount of bonding options. Maybe the +1 to 20-sider isn't the way to go. We could make it a "any Pirate within such as such receives such and such bonus" or any thing else that might be suggested. I am still not certain this Miniature might not be better suited as a Captain and find a more piratey mini for the quartermaster.
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    Nomad

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    Re: Quartermaster

    Post  Nomad on Thu Apr 23, 2015 10:06 pm

    I personally love the figure as a quartermaster. Defected from the British or French Navy to join the ranks of the pirates, he is semi-esteemed be the crew because of his naval expertise and pedigree, get's voted in as quartermaster, uses his power to enlist other pirates, . . .

    Given the background on how important pirate quartermasters were, bumping his stats over my previous suggestion might not be a bad idea. I wouldn't mind keeping the options of who he can recruit to be reckless as bigger than just other pirates. I really like the Human option at this point.

    I will give more thought to suggestions instead of just my opinions.
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    Lord Kai

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    Re: Quartermaster

    Post  Lord Kai on Thu Oct 27, 2016 1:19 am

    Found this on Wikipedia:

    Pirate quartermasters


    Pirates during the Golden Age of Piracy elevated the rank of quartermaster to much higher powers and responsibilities than it had aboard any merchant or naval vessel. The quartermaster was often granted a veto power by a pirate ship's "Articles of Agreement", in order to create an officer who could counterbalance the powers of the pirate captain. Pirate quartermasters, like pirate captains, were usually elected by their crews.

    It was often the quartermaster's responsibility to lead the pirate boarding party when coming aboard another ship. This was usually done from the quarter deck which was the place where two ships touched during the boarding attack. The quartermaster ranked higher than any officer aboard the ship except the captain himself, and could veto the captain's decisions whenever the ship was not chasing a prize or engaged in battle. The quartermaster also was chiefly responsible for discipline, assessing punishments for crewmen who transgressed the articles. Several quartermasters, notably Calico Jack Rackham, became captains after the previous captain was killed or deposed.

    Although a minority of pirate scholars dismiss the accepted version of the pirate quartermaster's importance, it is well supported by the extant secondary sources such as Charles Johnson, David Cordingly and Botting, and overwhelmingly borne out by the primary sources, including Ringrose, Dampier, Snelgrave, Trott, and George Roberts.

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    Lord Kai

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    Re: Quartermaster

    Post  Lord Kai on Thu Oct 27, 2016 1:33 am

    Taking the idea of a "supply master" - how about we do something with markers?

    BLACKMARKET ITEMS
    At the start of the game place 3 black Supply marker on the Quartermaster.  Once per round, before initiative is rolled, you may remove one Supply marker and place it on another Army Card you control.  Units with a black Supply marker may use that marker in the place of another marker on their Army Card.

    SUPPLY OFFICER
    Once per turn, the Quartermaster or another unit with a black Supply marker, may remove that Supply marker to re-roll one attack or defense roll, or add 3 to a roll of the 20-sided die.

    CAPTAINS LIAISON
    At the start of the game you may choose any unique hero Army Card you control that is a Pirate. For the Duration of the game the chosen army card's personality is Reckless in addition to what is listed on the card. If the chosen Army Card's figure is destroyed you may choose a different small or medium unique hero Army Card for Captains Liaison.

    --

    This gets a little weird, as the Supply markers can duplicate things like:  Airbourne Elite grenade markers, Captain's Currency markers, but also Atlaga's Witherwood, or Mezzodemon exo-skeleon, or Incendiaborg redundant systems, etc.

    Don't know how this helps the Pirate faction - so I added the Supply Officer re-roll option.
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    Nomad

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    Re: Quartermaster

    Post  Nomad on Sat Oct 29, 2016 3:52 am

    Hey, you quoted the same article I did over a year and a half ago.

    I will give the supply markers idea more thought.
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    Derek S

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    Re: Quartermaster

    Post  Derek S on Thu Dec 08, 2016 12:32 pm

    I like the idea of the Quartermaster being the liason to the captain, so I want to keep that in some form. The quartermaster needs to bond with the corsairs so having reckless as a personality needs to come into play. Some form of aiding the captain needs to occur (plus 1 on 20 sider works only with Barbarossa so I could see change here). The quartermaster leads the charge so to speak, so maybe some sort of movement bonus or something for common pirates would be thematic as well.)
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    Nomad

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    Re: Quartermaster

    Post  Nomad on Sat Dec 10, 2016 1:34 am

    Here are my suggestions . . .



    Nathaniel Ward (John Ward was notorious English pirate around the turn of the 17th century who later became a Barbary Corsair operating out of Tunis during the early 1600s)

    General: Vydar
    Planet: Earth

    Species: Human
    Unique Hero
    Class: Quartermaster
    Personality: Persuasive
    Medium 5

    Life: 5
    Move: 5
    Range: 1
    Attack: 3
    Defense: 3
    90 Points

    RECKLESS INFLUENCE
    For this game all Unique Pirates you control have the personality of Reckless in addition to what is listed on their Army Card.

    PIRATE RECRUITMENT
    At the start of the game you may choose any Human unique hero Army Card you control that does not have the Valiant or Disciplined personality. For this game the chosen Army Card's class is Pirate regardless of what is listed on the Army Card.

    PIRATE LEADER
    If at least one Order Marker is on Nathaniel Ward, you may add 3 to your initiative roll. When rolling the 20-sided die for any Pirate card you control within 6 clear sight spaces you may add 1 to your roll.

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