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    W5: Tearik Drako - brainstorming

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    Lord Kai

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    Re: W5: Tearik Drako - brainstorming

    Post  Lord Kai on Fri Jun 30, 2017 11:41 pm

    Derek S wrote:I would go with just Rogue or Raptarion, not Rogue Raptorian.  The problem here is like the Wild Human or Giant clause in Dreadgul's debate.  Are the beakface Rogue as well?

    Yes the Beakface are a Rogue squad.
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    Nomad

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    Re: W5: Tearik Drako - brainstorming

    Post  Nomad on Sun Jul 09, 2017 12:09 pm

    Capuans have bonding with "Human Gladiator Hero", Knights of Weston and MacDirk Warrios have bonding with "Human Champion", and Blade and Heavy Gruts have bonding with "Orc Champion".

    In each of these cases, the Species and Class is listed. It would be the same for "Rogue Raptorian." The problem with the Dreadguls is that they have bonding with two Species.

    That being said, I think I will start play testing with just the Beakface Sneaks bonding. Keeping class as predator and 100 points for now.

    RAPTORIAN'S BIRD OF PREY
    After taking a turn with the Beakface Sneaks, you may take a turn with Tearik Drako.

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    Nomad

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    Re: W5: Tearik Drako - brainstorming

    Post  Nomad on Sat Jul 15, 2017 11:05 am

    Three play tests.

    Beakface Sneaks x3, Quorik Warwitch, Darrin Razorbeak, Rattlesnake Reed, Tearik Drako, Sentinels of Grax = 510 points

    Battle #1 v. Varkaanan Quickblades, Greyspears, Swiftfangs, Darkclaws, Arktos = 505 points
    @ Myrr Isabrot



    Summary: This was fairly close . . . until the end of the second round. Arktos was heroic and the Greyspears put a hurting on Quorik from range. The battle lasted five rounds. The Varkaanans had 248 points remaining.

    Thoughts: Tearik made the Sneaks more fun to play with. But, he turned out to be that new and shiny toy the Varks couldn't resist playing with. Tearik killed a Greyspear and put two wounds on Arktos for a total of 65 points before falling on OM #3 in turn from the spears of Arktos and Greys. Tearik's potential made him the early target and prevented him from getting his points worth. Tearik will need to be played more strategically instead of rushing into battle to make him worthwhile.


    Battle #2 v. Gorillinators x2, Agent Scarlett, Nakita Agents, Zaeus = 510 points
    @ Falcon



    Summary: Different battle this time. It lasted into the 5th round with the hot-rolling Raptorian army cruising to victory with 372 points left. Only one Sneak fell. The trio of Darrin, Quorik, and Tearik wore through the Vydar army's defenses. Darrin single-handedly took out Zaeus with two attacks of 4 at the end of the 3rd round. Vydar lost an OM and the route was on.

    Thoughts: Tearik ended the battle with one life remaining. He killed four Gorillinators and two Nakitas for a total of 200 points. So, he did get his points worth in this battle. Tearik was played a little more strategically by not rushing into a scrum. He was good to engage Nakitas with because of his large size.


    Battle #3 v. Alpha Prime Enforcer x3, Commander Kaelix, Drow Chainfighter x2, Dumutef Guard x2, Warden 816, Isamu, Mistress Isadora = 505 points
    @ Elswin Plateau



    Summary: This was the most fun I've had doing a play test in forever. It took 12 rounds. It came down to Isadora against a Grax (and one imprisoned on Izzy's card). At the end, the Grax hit Izzy with 3 skulls. Izzy only managed two shields in seven dice. The Grax in prison escaped, so the Raptorian army won with 100 points left. But it could have gone either way. This seemed like it would be a route early. From the 6th round on, Izzy was pretty much on her own - and she was amazing! The Mistress was hot with the 20-sider, putting 4 Sneaks, Rattlesnake Reed, a Grax, and Quorik (twice!) in cyber prison. Fun times.

    Thoughts: Tearik took out a Chainfighter, a Dumutef, and an Enforcer. He also put 3 wounds on Commander Kaelix. Tearik fell in the 5th round . . . but was hanging on with only 1 life left for a couple of rounds, so he kind of stayed out of the fray. Tearik killed a total of 147 points.


    Reflections: I would say Tearik is fairly comparable to a Wyvern in terms of points. He will fall fast if he is put into a scrum with multiple attackers or common squads. Best to be selective. He does make the Sneaks a whole lot of fun to play with, which was the intent of the design. Right now, I am thinking to drop his life from 5 to 4 or bumping his points to 110. Or both. He averaged 137 points of damage in the three battles. Tearik will need to be rebased on a large single hex base. I am also going to cut down the pole his on top of considerably.
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    Nomad

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    Re: W5: Tearik Drako - brainstorming

    Post  Nomad on Sat Dec 30, 2017 4:16 pm

    Dropped the life to 4. I vote that we make this figure FINAL. Synergies listed as well.

    Tearik Drako

    General: Einar
    Planet: Marr

    Species: Drake
    Unique Hero
    Class: Predator
    Personality: Ferocious
    Large 7

    Life: 4
    Move: 6
    Range: 1
    Attack: 4
    Defense: 4
    100 Points

    BIRD OF PREY
    After taking a turn with a Raptorian Squad, before Flocking, you may immediately take a turn with Tearik Drako..

    BEAK AND TALONS SPECIAL ATTACK
    Range 1. Attack 1, 2, or 3.
    Tearik Drako starts each turn with 6 attack dice. Choose any adjacent figure and attack by rolling 1, 2, or 3 attack dice. Tearik Drako may keep making special attacks with 1, 2, or 3 attack dice until he has rolled all 6 attack dice. Tearik Drako may target the same or different figures with each attack.

    FLYING
    When counting spaces for Tearik Drako's movement, ignore elevations. Tearik Drako may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Tearik Drako starts to fly, if he is engaged he will take any leaving engagement attacks.


    Character Bio:
    - coming soon


    - Rulings and Clarifications -

       - N/A

    - Combinations and Synergies -

    Synergy Benefits Offered

    -HATAMOTO TARO: Adjacent Tough 1
    As a figure who follows Einar, Tearik Drako causes an adjacent, friendly Hatamoto Taro to add one automatic shield to his defense roll using his ADJACENT TOUGH special power.

    Synergy Benefits Received

    -FYORLAG SPIDERS: Predator Bonding
    As a Predator, Tearik Drako may benefit from the Fyorlag Spiders' PREDATOR BONDING activation synergy.

    -BEAKFACE SNEAKS: Bird of Prey
    After taking a turn with the Beakface Sneaks, Tearik Drako may benefit from his BIRD OF PREY activation synergy.

    Synergy Imposed

    -ZOMBIE HULK: Zombies Rise Again
    As a large figure, Tearik Drako causes an opposing Undead Savage that destroys him to replace him with a previously destroyed Zombie Hulk due to Zombie Hulk's ZOMBIE RISES AGAIN special power.

    -MAJOR J15: Breaching Scythe
    As a large figure, Tearik Drako causes Major J15 to add 1 automatic skull when making a normal attack against him, due to Major J15's BREACHING SCYTHE special power.

    -THE AXEGRINDERS OF BURNING FORGE and HERACLES: Fearless Advantage
    As a large figure, Tearik Drako causes The Axegrinders of Burning Forge and Heracles to roll an extra die when attacking or defending against him due to their FEARLESS ADVANTAGE special power.


    Last edited by Nomad on Sat Jun 09, 2018 10:53 am; edited 2 times in total
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    Lord Kai

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    Re: W5: Tearik Drako - brainstorming

    Post  Lord Kai on Tue Jan 09, 2018 12:15 am

    I think the purists out there will think the timing of BIRD OF PREY is too messy.  You take a turn with the Sneaks but before you finish using their power you go another army card for a turn and then come back to their card for Flocking.  It is easy to understand since you made the card but folks might forget Flocking or something and that causes potential 'timing issues.'

    Might need a tweak before final release.

    FLOCKING
    After taking a turn with the Beakface Sneaks, if at least one Beakface Sneak attacked an opponent's figure, you may move up to two Raptorians you control that did not move or attack this turn up to 6 spaces each.

    BIRD OF PREY
    After taking a turn with a Raptorian Squad, before Flocking, you may immediately take a turn with Tearik Drako.

    --

    BIRD OF PREY
    After taking a turn with the a Raptorian Squad, you may immediately take a turn with Tearik Drako.

    This one implies that the turn is completely over and you did your Flocking. And also, if there is another Raptorian Squad - they might not have Flocking.
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    Nomad

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    Re: W5: Tearik Drako - brainstorming

    Post  Nomad on Thu Jan 11, 2018 8:01 pm

    Sounds good. I will update the post previous to your last one with the new wording.

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    Re: W5: Tearik Drako - brainstorming

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