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    W5 - Giant Scorpion - brainstorming

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    Lord Kai

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    W5 - Giant Scorpion - brainstorming

    Post  Lord Kai on Tue Jun 06, 2017 8:14 pm

    New Pathfinder Battles set came out and they have a few cool new mini's - like this one : P


    Unit Name: CHEPHALAX
    Figures: Pathfinder Battles – Crown of Fangs – Giant Scorpion
    General: AQUILLA
    Species: Arachnid
    Type: Unique Hero
    Class: Predator
    Personality: Wild
    Size: LARGE 5
    Points: 120
    Stats
    Life: 5
    Move: 7
    Range: 1
    Attack: 3
    Defense: 5

    DOUBLE ATTACK
    When Chephalax attacks with a normal attack, it may attack one additional time.  This additional attack may be a normal attack or its Poison Sting Special Attack.

    PINCER CLAWS
    After moving and before attacking, you may reveal an X order marker on this card and chose a figure adjacent to Chephalax. For the duration of the round, while adjacent to Chephalax, the chosen figure cannot be moved by any special power on an Army Card or glyph and rolls 2 less defense.

    POISON STING SPECIAL ATTACK
    Range 1, Attack 3
    If Chephalax inflicts at least 1 wound with Poison Sting Special Attack roll the 20-sided die for Poison Damage.  If you roll 1-9 nothing happens.  If you roll 10-19, add 1 additional wound marker to the defending figure’s Army Card and roll again for Poison Damage.  If you roll a 20, destroy the defending figure.



    Last edited by Lord Kai on Thu Jun 15, 2017 1:59 pm; edited 1 time in total
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    Nomad

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    Re: W5 - Giant Scorpion - brainstorming

    Post  Nomad on Fri Jun 09, 2017 6:52 pm

    Great start out of the gate. Will Chephalax fit on a small base?
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    Lord Kai

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    Re: W5 - Giant Scorpion - brainstorming

    Post  Lord Kai on Fri Jun 09, 2017 10:19 pm

    I ordered the mini and should have next week. Probably a large round.
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    Lord Kai

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    Re: W5 - Giant Scorpion - brainstorming

    Post  Lord Kai on Mon Jun 12, 2017 7:31 pm

    Lord Kai wrote:I ordered the mini and should have next week.  Probably a large round.

    Okay, this mini is pretty darn awesome!!!  Probably a peanut base to avoid "stinger denial."  There is a central 'peg' under the belly for basing that would work. I am ordering another copy for sharing!

    Spoiler:





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    Derek S

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    Re: W5 - Giant Scorpion - brainstorming

    Post  Derek S on Tue Jun 13, 2017 1:54 pm

    Unit Name: CHEPHALAX
    Figures: Pathfinder Battles – Crown of Fangs – Giant Scorpion
    General: AQUILLA
    Species: Arachnid
    Type: Unique Hero
    Class: Predator
    Personality: Wild
    Size: LARGE 5
    Points: 120
    Stats
    Life: 5
    Move: 7
    Range: 1
    Attack: 3
    Defense: 5

    DOUBLE ATTACK
    When Chephalax attacks with a normal attack, it may attack one additional time. This additional attack may be a normal attack or its Poison Sting Special Attack.

    PINCER CLAWS
    After moving and before attacking, you may reveal an X order marker on this card and chose a figure adjacent to Chephalax. While engaged with Chephalax, the chosen figure cannot be moved by any special power on an Army Card or glyph and rolls 2 less defense. This effect ends at the end of the round.

    POISON STING SPECIAL ATTACK
    Range 1, Attack 3
    If Chephalax inflicts at least 1 wound with Poison Sting Special Attack roll the 20-sided die for Poison Damage. If you roll 1-9 nothing happens. If you roll 10-19, add 1 additional wound marker to the defending figure’s Army Card and roll again for Poison Damage. If you roll a 20, destroy the defending figure

    Pretty cool looking figure and the base stats look good.
    How about for Pincer Claws
    After moving and before attacking, you may reveal an X order marker on this card and chose a figure adjacent to Chephalax. While engaged with Chephalax, the chosen figure cannot be moved by any special power on an Army Card or glyph and rolls 2 less defense until the end of the round. This effect ends at the end of the round.
    Couldn't think of any at the end of the round powers, but Kira Jax is the end of her turn.

    On Poison Sting, do you think any one would have a problem with the same power as Sujoah but with different attack value? Maybe increase the attack to 4 (maybe drop the ability to use the special on the additional attack as well?).
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    Lord Kai

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    Re: W5 - Giant Scorpion - brainstorming

    Post  Lord Kai on Tue Jun 13, 2017 2:35 pm

    Good suggestion on shortening the Pincer Claws!!

    I did copy word-for-word the Poison Sting and had it at 4-attack initially but though the reduction in defense from Pincers made it too strong. I could always change it to SCORPION STING S.A.

    I like the idea of mix-and-match double-attacks (because sometimes you'll want height for 2 attacks of 4). I certainly breaks consistency - so might need another name instead of DOUBLE ATTACK.

    Still need a play-test but I'm excited to him on the battlefield. I think the Pincer claws will really boost the Spiders too for follow up attacks. Might be better than 120-points after some testing but that's the range that I'm starting at (using Kaemon and Hydra as a baseline for A-rated).
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    Lord Kai

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    Re: W5 - Giant Scorpion - brainstorming

    Post  Lord Kai on Wed Jun 14, 2017 4:54 pm

    I looked at Scarcarver's X-order marker and used some of that wording:


    PINCER CLAWS
    After moving and before attacking, you may reveal an X order marker on this card and chose a figure adjacent to Chephalax. For the duration of the round, the chosen figure cannot be moved by any special power on an Army Card or glyph and rolls 2 less defense.
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    Nomad

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    Re: W5 - Giant Scorpion - brainstorming

    Post  Nomad on Wed Jun 14, 2017 6:28 pm

    Kai wrote:PINCER CLAWS
    After moving and before attacking, you may reveal an X order marker on this card and chose a figure adjacent to Chephalax. For the duration of the round, the chosen figure cannot be moved by any special power on an Army Card or glyph and rolls 2 less defense.

    This is only while engaged with Chephalax, right? If Chephalax runs off, then Pincer Claws is no longer in affect.

    PINCER CLAWS
    After moving and before attacking, you may reveal an X order marker on this card and chose a figure adjacent to Chephalax. For the duration of the round, while adjacent to Chephalax, the chosen figure cannot be moved by any special power on an Army Card or glyph and rolls 2 less defense.
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    Lord Kai

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    Re: W5 - Giant Scorpion - brainstorming

    Post  Lord Kai on Thu Jun 15, 2017 1:58 pm

    Nomad wrote:
    Kai wrote:PINCER CLAWS
    After moving and before attacking, you may reveal an X order marker on this card and chose a figure adjacent to Chephalax. For the duration of the round, the chosen figure cannot be moved by any special power on an Army Card or glyph and rolls 2 less defense.

    This is only while engaged with Chephalax, right? If Chephalax runs off, then Pincer Claws is no longer in affect.

    PINCER CLAWS
    After moving and before attacking, you may reveal an X order marker on this card and chose a figure adjacent to Chephalax. For the duration of the round, while adjacent to Chephalax, the chosen figure cannot be moved by any special power on an Army Card or glyph and rolls 2 less defense.


    DOH! I will fix that part!  Yes - only engaged.  I cut that part when I updated the language.  I'll add it back in.

    --
    In the meantime - Army Ideas:

    Chephalax ... 120
    Spiders x4 ... 280
    Estivara ... 360
    Wyvern ... 460
    Theracus ... 500

    Use Predator bonding to get Scorpion and/or Wyvern into position then OM3 on Theracus to "taxi" Estivara up into the fray.  Scorpions are arachnids so Estivara's +1 attack aura at 6-range works on Chephalax : P


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    Derek S

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    Re: W5 - Giant Scorpion - brainstorming

    Post  Derek S on Sun Jun 18, 2017 10:03 am

    This is an awesome looking figure. I think we should focus on a 5 big figure release! So with height and Estivera he will be rolling 5 attack die, while the defender rolls 2 less. What do you think about Pincer Claws only reducing defense by 1 and upping the S.A. to match Sujoah?
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    Lord Kai

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    Re: W5 - Giant Scorpion - brainstorming

    Post  Lord Kai on Sun Jun 18, 2017 1:08 pm

    Derek S wrote:This is an awesome looking figure.  I think we should focus on a 5 big figure release!  So with height and Estivera he will be rolling 5 attack die, while the defender rolls 2 less.  What do you think about Pincer Claws only reducing defense by 1 and upping the S.A. to match Sujoah?

    Yeah, he needs a play-test but it could be two attacks of 5 with Estivara. Being a double-space figure, it might be harder to get height. The -2 Defense is strong, as the spiders that he's bonding with will also benefit from it. It makes the Pincer Claw power into an 'assassinate' the hero which might be too much.

    I'll try the -2 and see how bad it is for heroes. Poison Sting against -2 defense might be too rough.
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    Lord Kai

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    Re: W5 - Giant Scorpion - brainstorming

    Post  Lord Kai on Sun Jun 18, 2017 6:24 pm

    Gave the GIANT SCORPION a few play-tests today:

    Matsuko ... 80
    Kaemon Awa ... 200
    Tagawa Samurai ... 320
    Samurai Archers x3 ... 515

    vs

    Giant Scorpion ... 120
    Wyvern ... 220
    Estivar ... 300
    Theracus ... 340
    Spiders x4 ... 500

    1st match the Spiders won every round of initiative except the last and the 2nd match the Samurai won every round.  The game was split of 1-1.

    Chephalax was about 50/50 in his matches.  The first game I tried to balance him with the Wyvern based on the board and the opposition.  Once he got into the mix he was pretty solid - with 5 Life and 5 Defense he held out well.  The Pincer Claw X was good and generally used at the end of the round in the 1st match.  He had advantage of Estivara's +1 attack for most of the match.  A pair of Tagawa Samurai held him up with their 5 defense for a turn and then he finally made it through.  The Pincer was not over-powered.  In the 1st match he fell to Kaemon Awa's double-special after an awesome volley of 4/4 skulls and a whiff on defense.  He did not quite earn his points.

    In match 2, I pushed him out right away.  He got boxed in by Samurai Archers who were podding with Matsuko.  I took a leaving engagement to get in a double-attack and it worked but taking two archers out (one which needed the -2 defense for Pincer) opened him up to high-ground attacks from Matsuko and a few archers and he went down surprisingly quick to bad defense rolls.  I had wanted to move him to a space behind Matsuko but his legs blocked him from fitting in the space {which happened more times than I'd like and might be a concern with the figure}.

    Most of the losses for Spiders were from Counter-Strike, which was a plus for the Samurai obviously.

    I'd say the Giant Scorpion plays very well.  He had Estivara most of the game which made him a greater threat. I don't know if needed Theracus so maybe drop a squad of spiders and get another Wyvern.



    Spoiler:













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    Nomad

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    Re: W5 - Giant Scorpion - brainstorming

    Post  Nomad on Sun Jun 18, 2017 7:41 pm

    Nice pics.

    The spider is going to cause issues with placement with the legs and the claws sticking out front. I wonder if it can be raised on the base so that the legs are above one more hex higher, or if the legs can be bent up. I'll need to see it to know.
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    Lord Kai

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    Re: W5 - Giant Scorpion - brainstorming

    Post  Lord Kai on Tue Jul 18, 2017 12:49 pm

    The Giant Scorpion had one play-test yesterday. I was trying to set up too many auras for him (Bellochar for +defense and Estivara for +attack) and then he ran into the Cathar Spearmen and their natural 4 Defense. Pincer Claws were used a few times but the -2 defense and some hot defense dice meant the bad guys held out.

    As expected, Spiders and Predators do fall to range and against the bonding Samurai Archers and Matsuko it wasn't much of a game. Loosing the Wyvern too early also hurt and the board was very large so range was also aided. Still - I really enjoy the spiders and having different support options like Bellochar and/or Estivara is really cool.

    I think the Scorpion is priced right, especially for a potential "hero killer" with Poison Sting. 3 dice for attack is low, but double attack certainly helps.

    Biggest concern is the mini not fitting in certain spots on the board because of its smaller legs.

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