NWHC Wave 1 – The Fallen and the Faithful - Braunglayde's Reckoning
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Figure: Pathfinder, Rise of the Runelords, Stone Giant Champion #40
General: Aquilla
Planet: Feylund
Species: Giant
Unique Hero
Class: Champion
Personality: Dauntless
Huge 9
Life: 5
Move: 5
Range: 5
Attack: 4
Defense: 3
130 Points
BOULDER THROW
After moving and before attacking, choose 1 small or medium non-flying figure adjacent to Torver. If you choose a figure that is not a friendly Dauntless figure, roll the 20-sided die. If you roll a 14 or higher, or if the chosen figure was a friendly Dauntless figure, throw the figure by placing it on any empty space within 4 clear sight spaces of Torver. After the figure is placed, you may roll the 20-sided die for throwing damage. If you roll an 11 or higher, the thrown figure receives 2 wounds. If the figure is thrown onto a level higher than the height of Torver or onto water, do not roll for throwing damage. The thrown figure does not take any leaving engagement attacks. If you throw a friendly Dauntless figure you may choose a figure or destructible object adjacent to the thrown figure. Roll the 20-sided die. If you roll a 14 or higher, the chosen figure or destructible object receives 1 wound.
GAIN HIGH GROUND MOVEMENT BONDING
After taking a turn with Torver, you may move Torver and all figures you control with any Gain High Ground special power up to 2 spaces each. These spaces may be up to 4 levels higher.
ROCK TOUGH
When rolling defense dice, Torver always adds one automatic shield to whatever is rolled.
Character Bio:
Stone giants, shrouded in myth and hidden in the clouds of the high mountains of Feylund, were the custodians of the crag, cliff, and pass. In times past, when roused, the dauntless champion Torver would crash down boulders with the sound of thunder, hurl those invaders who dared to get too close, and rally his kind to keep watch over the highlands they called home. After centuries of defending the highlands of Feylund, Aquilla summoned the old and weary Torver to Vahalla. Inspired by new surroundings and a greater cause against more challenging foes, Torver regained his strength and stamina to bravely defend against Aquilla's enemies in the battle of all-time.
- Rulings and Clarifications -
- N/A
- Combinations and Synergies -
Synergy Benefits Offered
-Small or medium Dauntless figures: Boulder Throw
Friendly small or medium figures can be thrown without rolling the 20-sided die for Torver’s BOULDER THROW. After throwing a friendly Dauntless figure you may roll for the 20-sided die to wound an adjacent figure or destructible object to the friendly Dauntless figure. Small and Medium Dauntless figures include: Granite Guardians, Gorillitroopers.
-Gain High Ground Movement Bonding: Torver
After Torver takes a turn all figures with any GAIN HIGHT GROUND special power may move 2 spaces with Torver’s GAIN HIGH GROUND MOVEMENT BONDING. Figures with the GAIN HIGH GROUND special power include: Granite Guardians, Stenvar.
Synergy Benefits Received
-Stenvar: Dauntless Enhancement
As a Dauntless figure with a 20-sided roll, Torver may benefit from Stenvar's DAUNTLESS ENHANCEMENT 20-sided roll enhancement.
Synergy Imposed
-Stenvar: Dauntless Avenger
As a Huge Dauntless figure, Torver may benefit Stenvar's DAUNTLESS AVENGER attack and defense enhancement special power.
-Sheildsmiths of Granite Keep: Steadfast
Torver cannot move opponent's Sheildsmiths of Granite Keep with BOULDER THROW, due to STEADFAST.
Last edited by Nomad on Sat Feb 07, 2015 10:15 am; edited 35 times in total (Reason for editing : updated OP)