Cryptic Alliance

Digital Domain for the Discussion and Discourse of Dungeons, Dragons, and other Distractions


    W1 Templars of Ascalon - Released

    Share
    avatar
    Lord Kai

    Posts : 1612
    Join date : 2013-05-26
    Location : Seattle

    W1 Templars of Ascalon - Released

    Post  Lord Kai on Sun May 26, 2013 10:15 pm

    So I've had these guys on the back-burner for a bit.  They need some refinement - and maybe Heroscape has enough "knights" and such.


    ===
    Figures: Confrontation
    Name: Griffins of Akkylannie Templars Unit Box  (6 figures)

    HEROSCAPE CUSTOM STATS - FINALIZED

    Unit Name: Templars of Ascalon

    General: Einar
    Species: Human
    Type: Common Squad (3 figures)
    Class: Knights
    Personality: Devout
    Size: Medium 5
    Points: 60
    Stats
    Life: 1
    Move: 4
    Range: 1
    Attack: 3
    Defense: 4

    Special Powers
    VALIANT WARRIOR BONDING
    Before taking a turn with the Templars of Ascalon, you may first take a turn with a Valiant Warrior you control.

    NO RETREAT, NO SURRENDER
    Templars of Ascalon may not leave engagement.  If a Templar of Ascalon begins their turn engaged, add one to their attack value this turn.

    SHIELD OF DEVOTION
    Opponents may not take permanent or temporary control of any Templars of Kyllian or friendly figures adjacent to a Templar of Ascalon.  Special powers, treasures, or glyphs that would remove order markers from the Templars of Ascalon, have no effect.

    Synergies:
    1. As Valiant Warriors, the following figures can Bond with the Templars:
    a. Concan, the Kyrie Warrior
    b. Saylind, the Kyrie Warrior
    c. Lord Grayson (see below)

    (picture pending)




    Last edited by Lord Kai on Tue Jul 23, 2013 12:18 am; edited 5 times in total
    avatar
    Lord Kai

    Posts : 1612
    Join date : 2013-05-26
    Location : Seattle

    Re: W1 Templars of Ascalon - Released

    Post  Lord Kai on Sun May 26, 2013 10:19 pm

    Figures: Confrontation
    Name: Griffins of Akkylannie Templars Attachment Box (3 uniques)

    HEROSCAPE CUSTOM STATS

    Unit Name: Bishop Thaddeus

    General: Einar
    Species: Human
    Type: Unique Hero
    Class: Cleric
    Personality: Devout
    Size: Medium 5
    Points: 60
    Stats
    Life: 4
    Move: 5
    Range: 1
    Attack: 2
    Defense:4

    Special Powers
    DIVINE GRIMOIRE

    Once per turn when a devout figure you control is destroyed, place a Gold Devotion markers on this card. Before attacking with a normal attack from Bishop Thaddeus or a devout figure you control that is within 4 clear sight spaces of Bishop Thaddeus, you may remove one Gold Devotion marker to add 2 attack dice. If the figure attacked is a Demon, Soulborg, or Undead, add one automatic skull to whatever is rolled.

    avatar
    Lord Kai

    Posts : 1612
    Join date : 2013-05-26
    Location : Seattle

    Re: W1 Templars of Ascalon - Released

    Post  Lord Kai on Sun May 26, 2013 10:20 pm

    Figures: Confrontation
    Name: Griffins of Akkylannie Templars Attachment box – modified with Spear (instead of Banner)

    HEROSCAPE CUSTOM STATS

    Unit Name: Lord Grayson

    General: Einar
    Species: Human
    Type: Unique Hero
    Class: Warrior
    Personality: Valiant
    Size: Medium 5
    Points: 80
    Stats
    Life: 5
    Move: 5
    Range: 1
    Attack: 4
    Defense:4

    Special Powers
    SPEAR OF DAGMAR
    If Lord Grayson is engaged, you may add 5 to your initiative roll.

    FORCED MARCH
    Before rolling initiative, Lord Grayson may activate Forced March. If you win initiative, before revealing your first order marker, you may move 3 devout or loyal figures you control up to 4 spaces. If you lose initiative, roll 1 attack dice. If you roll a skull, assign 1 wound to either Lord Grayson or a devout or loyal figure you control.

    avatar
    Nomad

    Posts : 1921
    Join date : 2013-05-26

    Templars!

    Post  Nomad on Mon May 27, 2013 1:17 am

    Awesomeness! Great design so far.

    I'll take some time to digest and provide feedback soon. I may even have some already - I'll have to check the boxes in the garage.
    avatar
    Lord Kai

    Posts : 1612
    Join date : 2013-05-26
    Location : Seattle

    Re: W1 Templars of Ascalon - Released

    Post  Lord Kai on Tue May 28, 2013 6:56 pm

    Added separate threads for Templar Heroes.
    avatar
    Nomad

    Posts : 1921
    Join date : 2013-05-26

    RE: Templars

    Post  Nomad on Thu May 30, 2013 8:42 pm

    What do you think about Cathar Templars?

    It would tie into the Spearmen.
    avatar
    Derek S

    Posts : 1225
    Join date : 2013-05-26

    Re: W1 Templars of Ascalon - Released

    Post  Derek S on Fri May 31, 2013 1:20 am

    I am still considering these guys and will give some feedback to the OP soon.
    avatar
    Lord Kai

    Posts : 1612
    Join date : 2013-05-26
    Location : Seattle

    Re: W1 Templars of Ascalon - Released

    Post  Lord Kai on Sun Jun 02, 2013 3:05 am

    The armies were:

    Torver (new)
    Granite Guardians x3
    Warden 816

    versus

    Concan
    Lord Grayson (new)
    Templars of Kyllian x3 (new)
    Bishop Thaddeus (new)
    Sacred Fusiliers x2

    ==

    The Templar army was moving along fairly well though the super-star was Concan who was greatly aided by bonding with the Templars. Concan did give a few boosts to the Templar 'Knights' but eventually he dove in to a horde of Granite Guardians and Torver. It was Concan - on height - that eventually took out Torver.

    The Templars themselves are slow - just like the Knights of Weston. The one FORCED MARCH from Lord Grayson was helpful. They become 4/4 when engaged, so they pack a punch in melee if they can survive ranged attacks. They operated well, but might be over-priced. I could see them at 50-points instead of 60, since they have one less member than the Romans - though a base of 4 defense is pretty solid.

    Overall, fairly fun - with a feel like the Knights of Weston but different because of different Heroes. They certainly help get Concan off the shelf Smile

    avatar
    Lord Kai

    Posts : 1612
    Join date : 2013-05-26
    Location : Seattle

    Re: W1 Templars of Ascalon - Released

    Post  Lord Kai on Sun Jun 02, 2013 4:36 pm

    The results of two more play-tests are in, and I think that 60-points is perfect for the Templars. They are like a lower-cost version of the Knights of Weston to be sure, and since I'm a fan of Concan - I think they make a great squad for him to bond with.

    They also bond with Saylind, which could be interesting.

    Not sure if you would take the Templars over the Knights of Weston though. You can have consistent Knight movement with Sir Gilbert (every turn) and you are getting 4 Knights for 70 points. You have back-up Heroes like Finn and Thorgrim to help round out your army (both 80-points).

    The Templars are getting a 50/50 shot at one move before initiative if they have Lord Grayson, but also a +1 attack and + 1 defense with Concan (sort of built in Finn + Thorgrim).

    So - not sure if we need more "Knights" - but they were fun to play and play-test. There was not much Range on the opposing side, so that will be a big test for them.
    avatar
    Nomad

    Posts : 1921
    Join date : 2013-05-26

    RE: Templars playtest

    Post  Nomad on Mon Jun 03, 2013 7:10 pm

    I've theory-scaped the numbers and powers. I can't suggest any improvements. In addition, they could get a move bonus from Count Raymond if he is in their army, plus the benefits from Concan/Saylind and the benefit given to Dupius.

    I really like where they are at and I'm ready to start playtesting as well. The only problem is that I only have two squads right now (I'll need to proxy).

    Derek, do you have anything to say about the initial design before we officially go to play testing phase?

    My only question is this:

    Can we change the name to "Cathar Templars"? The name change would fit in with the Cathar Spearmen who have the same design on the shields, etc. Or maybe even "Knights of *Insert Southern France Town*," from where the Cathars were their strongest.
    avatar
    Nomad

    Posts : 1921
    Join date : 2013-05-26

    Name?

    Post  Nomad on Mon Jun 03, 2013 7:19 pm

    Cathar Templars?
    Templars of Toulouse? Or just Toulouse Templars.
    Templars of Minerve?
    Templars of Narbonne?
    Templars of Foix?
    Templars of Carcassonne?

    The last five were Cathar castles around 1300.

    What do you think?
    avatar
    Lord Kai

    Posts : 1612
    Join date : 2013-05-26
    Location : Seattle

    Re: W1 Templars of Ascalon - Released

    Post  Lord Kai on Mon Jun 03, 2013 7:24 pm


    I am okay with a name change. I am totally making up "Kyllian" - as it is easier to have poetic-license over something make-believe than something based on Earth history.

    And we can drop the "of >insert place<" naming convention. I was following Knights of Weston and other military orders.

    avatar
    Derek S

    Posts : 1225
    Join date : 2013-05-26

    Re: W1 Templars of Ascalon - Released

    Post  Derek S on Mon Jun 03, 2013 8:54 pm

    Cathar (knights) of Carcassonne.

    Clustered with Concan these guys are going to be tough in Melee. Often having 5 attack with 5 defense, not including height or other bonuses. I am not so sure these guys will be too much less than the KoW, who doesn't have anyone they bond with that ups their defense (that I can think of).

    Like where these guys are. We'll have to get a couple more boxes Damon.
    avatar
    Derek S

    Posts : 1225
    Join date : 2013-05-26

    Re: W1 Templars of Ascalon - Released

    Post  Derek S on Mon Jun 24, 2013 8:14 am

    We ran 3 tests here with Lord Grayson and Concan and Count Raymond.  They won a semi tight game, pulling away at the end, lost convincingly, and routed the 10th with Marcus.  We both really enjoyed playing them.  The sheild of devotion never came into play.
    Need to decide on the name here.
    avatar
    Lord Kai

    Posts : 1612
    Join date : 2013-05-26
    Location : Seattle

    Re: W1 Templars of Ascalon - Released

    Post  Lord Kai on Wed Jul 17, 2013 2:52 am

    *bump*

    I'd like to finalize:

    Bishop Thaddeus
    Lord Grayson
    Templars of Kyllian


    I believe the main question left is around the Name of the Templars.
    avatar
    Nomad

    Posts : 1921
    Join date : 2013-05-26

    Name?

    Post  Nomad on Wed Jul 17, 2013 10:17 am

    I'm good to finalize this squad.

    Since Cathars and Templars were two separate orders, I'm reluctant to combine them into one title - it just doesn't fit historically.

    So, since they have the same symbolism as the Cathar Spearmen I propose one of these two:

    Cathar Knights
    Knights of Carcassonne

    Once we settle on the name, I will start on their card.

    avatar
    Derek S

    Posts : 1225
    Join date : 2013-05-26

    Re: W1 Templars of Ascalon - Released

    Post  Derek S on Wed Jul 17, 2013 9:19 pm

    I like Knights of Carcassonne.
    avatar
    Lord Kai

    Posts : 1612
    Join date : 2013-05-26
    Location : Seattle

    Re: W1 Templars of Ascalon - Released

    Post  Lord Kai on Wed Jul 17, 2013 10:21 pm


    Sorry, I'm not in favor of Carcassonne ... reminds me too much of the tile game : P

    I'll dig up some name options.
    avatar
    Nomad

    Posts : 1921
    Join date : 2013-05-26

    Re: W1 Templars of Ascalon - Released

    Post  Nomad on Wed Jul 17, 2013 11:00 pm

    Here are some other options that I listed earlier (changing Knights for Templars). These were all Cathar castles in the 1300s.

    Knights of Toulouse? Or just Toulouse Knights.
    Knights of Minerve?
    Knights of Narbonne?
    Knights of Foix?

    Personally, I am leading towards Knights of Narbonne or Cathar Knights.
    avatar
    Lord Kai

    Posts : 1612
    Join date : 2013-05-26
    Location : Seattle

    Re: W1 Templars of Ascalon - Released

    Post  Lord Kai on Thu Jul 18, 2013 1:55 am

    What about the TEMPLARS OF ASCALON ?

    http://en.wikipedia.org/wiki/Battle_of_Ascalon

    This was a battle at the end of the First Crusade. I could write up the Bio stating that these Templars were pulled through time to Valhalla during that battle. I think Ascalon has a nice ring to it, though historical accuracy might not be there.
    avatar
    Derek S

    Posts : 1225
    Join date : 2013-05-26

    Re: W1 Templars of Ascalon - Released

    Post  Derek S on Mon Jul 22, 2013 11:59 am

    I'd prefer historical accurancy without too much of a stretch. I do like Templars of ... over Knights of... though.
    avatar
    Lord Kai

    Posts : 1612
    Join date : 2013-05-26
    Location : Seattle

    Re: W1 Templars of Ascalon - Released

    Post  Lord Kai on Mon Jul 22, 2013 4:38 pm


    I would like to go with: TEMPLARS OF ASCALON

    I'll write up a Bio that reflects their acquisition of magical items once they arrive in Valhalla (Spear of Dagmar, Shields of Devotion and Divine Grimore). This would be similar to Sgt Drake and Kelda receiving items from the Arch-Kyrie.
    avatar
    Nomad

    Posts : 1921
    Join date : 2013-05-26

    Re: W1 Templars of Ascalon - Released

    Post  Nomad on Mon Jul 22, 2013 6:19 pm

    Kai wrote:I would like to go with: TEMPLARS OF ASCALON

    Works for me.

    I will have Caitlin take some snap shots of individual figs so that I can get started on their card.

    PLEASE make sure the OP has the wording exactly as it should appear on the card. Thanks:D 
    avatar
    Lord Kai

    Posts : 1612
    Join date : 2013-05-26
    Location : Seattle

    Re: W1 Templars of Ascalon - Released

    Post  Lord Kai on Tue Jul 23, 2013 12:19 am

    FINALIZED

    Actually got the stats right the first time, so just a name change. : )
    avatar
    Nomad

    Posts : 1921
    Join date : 2013-05-26

    Re: W1 Templars of Ascalon - Released

    Post  Nomad on Tue Jul 23, 2013 12:21 am

    Excellent!

    I am just about done with their card, but my eyes are growing hair due to too much screen time today. I'll get it done tomorrow.

    Sponsored content

    Re: W1 Templars of Ascalon - Released

    Post  Sponsored content


      Current date/time is Fri Jul 28, 2017 2:52 am