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Cryptic Alliance

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    W2 Barbery Corsairs- released

    Derek S
    Derek S


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    Post  Derek S Tue Oct 01, 2013 12:32 am

    Barbary Corsairs


    NWHC WAVE 2- Pirates and Gnolls- Reinforcements of the Taunting Tide

    W2 Barbery Corsairs- released BarbaryCorsairsR.NWHCW2 Barbery Corsairs- released BarbaryCorsairs.BasicR.NWHC

    figures- Skull & Shackles #14 Pirate Smuggler Pathfinder, Skull & Shackles #17 Barnabus Harrigan Pathfinder, Rise of the Runelords #30 Vale Temros Pathfinder.

    General- Utgar
    Planet- Earth

    species- human
    common squad
    class- pirate
    personality- Maurading
    medium  5

    life- 1
    move- 5
    range- 1
    attack- 3
    defense- 3
    60 points

    PLUNDER
    After moving and before attacking, if at least 2 Barbary Corsairs are engaged with a figure occupying a glyph, you may place that glyph on a space that one of those Barbary Corsairs occupies. If at least 2 Barbary Corsairs are engaged with a figure carrying a glyph, you may place that glyph on any empty space adjacent to one of those Barbary Corsairs.

    Reckless Hero Bonding
    Before taking a turn with the Barbary Corsairs, you may first take a turn with any small or medium Hero you control with the reckless personality.

    bio-
    For 3 centuries the Barbary Corsairs were the most dangerous Pirates in existence. Their acts of piracy gave the Ottoman Empire its strength and treasure. The Holy League was created to squash the Corsair power and many would lose their lives in the Battle of Lepanto. The Corsairs were out shipped, out manned, and out gunned yet fought fiercely against the Holy League. The Corsairs were amazingly winning the battle until the forces of the Holy League faced less and less attacks. Soon the tide had turned and the Holy League began to board galley after galley finding many of the ships empty. Utgar thought the Corsairs would be an invaluable addition to his army in the battle of all time.


    - Rulings and Clarifications -
    _______________________________________



    - Combinations and Synergies -

    Synergy Benefits Offered
    - Reckless Hero Bonding: Barbary Corsairs

    As a Small or Medium Reckless Hero, any of the following may benefit from RECKLESS HERO BONDING; “Suds” Merrick, Darrin Razorbeak, Evar Scarcarver, Martial La Hire.
    - Reckless Abandon: “Suds” Merrick
    Having a pirate army card, for every revealed order marker on the Barbary Corsairs army card add 1 to “Suds” Merrick’s attack value.

    Synergy Benefits Received
    --Torin: Evil Eye Protection
    As a Medium figure that follows Utgar, Barbary Corsairs may benefit from Torin's Evil Eye Protection defensive ability.

    Synergy Imposed
    - Reckless Abandon: “Suds” Merrick

    Having a pirate army card, for every revealed order marker on the Barbary Corsairs army card subtract 1 from “Suds” Merrick’s attack value.


    Last edited by Derek S on Fri Feb 06, 2015 11:41 pm; edited 29 times in total
    Nomad
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    Post  Nomad Tue Oct 01, 2013 7:04 pm

    Do you have the line/box/figure information for these guys?

    Thanks.
    Derek S
    Derek S


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    Post  Derek S Tue Oct 01, 2013 10:33 pm

    When I have the time I'll repost the OP like normal.  Barnibus Harrigun and Vale Temros are Skull & Shackles pathfinder.  Cloudreaver is War of the Dragon Queen from D&D. At M.M. they are $4.50, $3, and $2 in same order.
    Lord Kai
    Lord Kai


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    Post  Lord Kai Wed Oct 02, 2013 2:14 am

    Derek S
    Derek S


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    Post  Derek S Wed Oct 02, 2013 8:52 am

    I think Tessa and 2 other lady pirates in skull and shackles would make a nice unique squad.
    Derek S
    Derek S


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    Post  Derek S Wed Oct 02, 2013 9:37 am

    OP updated.
    Nomad
    Nomad


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    Post  Nomad Tue Oct 08, 2013 7:02 pm

    I think the Loot or Plunder power is pretty cool. Maybe it could also work on a hero who holds a glyph on their card . . . they steal it from him.

    What do you think about this?

    Have the Pirates bond with Reckless Humans. Change the pirate hero to Reckless personality. This would allow them to also bond with Martial LaHire and Evar Scarcarver. I really like this:D
    Derek S
    Derek S


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    Post  Derek S Tue Oct 08, 2013 11:52 pm


    Damon wrote:Have the Pirates bond with Reckless Humans. Change the pirate hero to Reckless personality. This would allow them to also bond with Martial LaHire and Evar Scarcarver. I really like this:D
    OP changed- awesome.

    Damon wrote:I think the Loot or Plunder power is pretty cool. Maybe it could also work on a hero who holds a glyph on their card . . . they steal it from him.
    I originally thought about this but who gets the glyph if they steal it from a hero? An unique reckless adjacent figure? I thought keeping it simple here would be best (although up for change). I thought maybe a pirate hero could take from a hero down the road. I really wanted to be able to do your suggestion but couldn't come up with easy/thematic mechanics.
    Lord Kai
    Lord Kai


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    Post  Lord Kai Wed Oct 09, 2013 1:54 am


    Since Special Powers break the normal rules of the game, you could always make a Special Power that allows the Pirates to use/pick up Treasure Glyphs as if they were a Unique Hero : P
    Derek S
    Derek S


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    Post  Derek S Thu Oct 10, 2013 12:17 pm

    you could always make a Special Power that allows the Pirates to use/pick up Treasure Glyphs as if they were a Unique Hero
    So if the Pirates have a treasure glyph

    Giant Hunter Stone
    This figure rolls an additional die when attacking or defending against large or huge figures.

    Every Pirate you control would have this ability which could end up making them power houses if they get a couple of treasure glyphs. If a temporary treasure would be activated the 3 pirates you are taking a turn with would utilize that power. I could see it working but it would bump their points considerably just for the potential. Every pirate would have to be destroyed before they lost the Treasure glyphs.

    Another option would be to let them carry treasure glyphs but not use them (they could drop them for a hero to pick up)

    Another option would be to have a Pirate hero have a similar power that would work for Treasure glyphs which I was kind of planning on.

    I really like the idea but think it could get messy in mechanics or make the Pirates way expensive. What do you all think?
    Nomad
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    Post  Nomad Thu Oct 10, 2013 7:42 pm

    When the pirates plunder a treasure glyph from a hero, they get to place it within 5 spaces of that hero like the mechanics of equipment glyphs in C3G when a hero is wounded. Just a thought.
    Lord Kai
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    Post  Lord Kai Thu Oct 10, 2013 7:59 pm

    Derek S wrote:
    you could always make a Special Power that allows the Pirates to use/pick up Treasure Glyphs as if they were a Unique Hero
    So if the Pirates have a treasure glyph

    Giant Hunter Stone
    This figure rolls an additional die when attacking or defending against large or huge figures.

    Every Pirate you control would have this ability which could end up making them power houses if they get a couple of treasure glyphs.  If a temporary treasure would be activated the 3 pirates you are taking a turn with would utilize that power.  I could see it working but it would bump their points considerably just for the potential.  Every pirate would have to be destroyed before they lost the Treasure glyphs.

    Another option would be to let them carry treasure glyphs but not use them (they could drop them for a hero to pick up)

    Another option would be to have a Pirate hero have a similar power that would work for Treasure glyphs which I was kind of planning on.

    I really like the idea but think it could get messy in mechanics or make the Pirates way expensive.  What do you all think?

    Hmmm .. maybe just the Pirate figure that picks up the glyph. Keep the glyph under them on the battlefield. You could also have them not actually using the Glyph power itself but they get a +1 attack or defense if a Pirate squad figure has a treasure glyph.

    But yeah - probably a hard power to use for squaddies.
    Derek S
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    Post  Derek S Thu Oct 10, 2013 10:30 pm

    I like the idea of the treasure glyph so lets keep exploring. So far I'm I like the may place the glyph within 5 spaces. This will change the wording significantly to the existing power. I am not sure that switching places is needed or makes thematic sense for the treasure Glyphs, however. Maybe they switch places and the glyph is left on the place where the hero holding the glyph was, which is now occupied by the pirate.
    Derek S
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    Post  Derek S Fri Nov 22, 2013 10:11 am

    Loot or Plunder

    After moving and before attacking, if at least 2 Pirates of ? are adjacent to a figure occupying a glyph space, you may switch placement of an adjacent Pirate of ? and the figure occupying the glyph.
    how about

    PLUNDER

    After moving and before attacking, if at least 2 Pirates of ? are adjacent to a figure occupying a glyph space or a figure carrying a glyph, you may switch placement of one of the adjacent Pirates and the figure occupying the glyph space or carrying the glyph.  If a Pirate of ? switches place with a figure carrying a glyph, you may place that glyph on any empty space within 3 spaces of the Pirate.

    I was also considering dropping the cloudreaver D&D figure for this one  W2 Barbery Corsairs- released Pbsk-014 as it is a better fit. Skull & Shackles Pirate Smuggler.
    Nomad
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    Post  Nomad Sat Nov 30, 2013 12:38 pm

    I like the Plunder power! A little wordsmithing is all.

    I really like the new mini.
    Derek S
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    Post  Derek S Sat Nov 30, 2013 1:45 pm

    We can use the D&D one for a hero as I have 3 of them.

    On plunder, would it seem more natural to have the glyph placed on any adjacent space, rather than 3 spaces away?

    OP updated.
    Lord Kai
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    Post  Lord Kai Sun Dec 01, 2013 2:12 am

    How about:


    WAYLAY
    When a Pirate of ? attacks a figure occupying a glyph space or a figure carrying a glyph, add 1 to their attack.  If a figure carrying a glyph is wounded by a Pirate of ?, you may choose one glyph from the wounded hero's army card and place it within 2 spaces of the attacking Pirate of ?.

    PIRATE'S PLUNDER
    Add 1 to a Pirate of ?'s attack and defense if they occupy a space with a glyph.  If a Pirate of ? begins the turn on a space with a treasure glyph, they may pick up and carry that treasure glyph, as if they were a unique hero, until they finish their movement.  That Pirate of ? may drop the treasure glyph on any space they pass through.




    Probably needs some word-smithing.  It removes the tactical switch but gives bonuses to attack figures on glyphs and allows Pirates to pick up treasures (temporarily).


    Last edited by Lord Kai on Sun Dec 22, 2013 7:54 pm; edited 1 time in total
    Derek S
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    Post  Derek S Wed Dec 04, 2013 1:56 am

    A couple of interesting ideas, I want to ponder these thoughts a bit more. I would like to keep the pirates with only 2 powers though.
    Derek S
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    Post  Derek S Wed Dec 04, 2013 1:21 pm

    I am a little hesitant about giving figures bonuses while on a glyph. Attack +1 glyph plus +1 attack for being on a glyph, plus any potential other bonuses could be high. However, it would only be for the figures on a glyph, so it is somewhat limiting offensively. Defensively they could hold on to a glyph a lot more effectively with the added defensive die plus any bonuses from glyphs or what not which is cool. I kind of liked the theft/trickery feel of the original mechanics over the conquer and hold theme of the new thoughts, although further exploration here is worthwhile.

    I do like the carrying the treasure glyph and dropping it during the pirates movement- share in the spoils feel, which is awesome thematically. I would like to see if there is a way to incorporate this without adding a 3rd power (although a 3rd power might still be warranted).

    Food for thought at this point anyways.
    Derek S
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    Post  Derek S Sat Dec 21, 2013 2:16 pm

    Are we thinking about naming these guys Barbary Coast Pirates or Pirates of the Barbary Coast or such? Marrakesh Pirates? I like the Pirates of the Barbary Coast.
    Nomad
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    Post  Nomad Sat Dec 21, 2013 2:37 pm

    I do like Pirates of the Barbary Coast, or even Corsairs of the Barbary Coast or Barbary Corsairs. Nah, probably Pirates of the Barbary Coast - everyone knows what a pirate is.
    Derek S
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    Post  Derek S Sat Dec 21, 2013 2:54 pm

    Barbary Corsairs ain't bad.
    Derek S
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    Post  Derek S Sun Dec 22, 2013 2:03 pm

    PLUNDER
    After moving and before attacking, if at least 2 Pirates of ? are adjacent to a figure occupying a glyph space or a figure carrying a glyph, you may switch placement of one of the adjacent Pirates and the figure occupying the glyph space or carrying the glyph. If a Pirate of ? switches place with a figure carrying a glyph, you may place that glyph on any empty space within 3 spaces of the Pirate.

    How about
    After moving and before attacking, if at least 2 Pirates of the Barbary Coast are adjacent to a figure occupying a glyph space or a figure carrying a glyph, you may switch placement of one of the adjacent Pirates and the figure occupying the glyph or carrying the glyph. If a Pirate of switches place with a figure carrying a glyph, place the glyph on the space previously occupied by the defending figure.

    Share the Spoils
    If a Pirate of the Barbary Coast starts its movement on a treasure glyph, they may pick that glyph up. At any point during their movement they may drop the glyph on a space they move through or onto.

    I don't know.
    Nomad
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    Post  Nomad Mon Dec 30, 2013 1:36 pm

    Derek and I got a play test in with the Pirates. We pointed them at 60 to start with. Derek's army consisted of Piratesx4, Pirate hero "Suds", Evar Scarcarver, and Martial LaHire for 520 points. Just for kicks, I ran with Elaria, Drowx3, Pelloth, and Moltenclaw for 540 points. The Pirate army won with about 170 points left or so.

    It was great to see Evar and Martial have some usefulness because as "Reckless" heroes, they bond with the Pirates. Manauvi is the other hero that could bond, but was left out of this battle. The Pirates "Plunder" power did not come into play because I didn't go after the glyphs.

    Conclusion: pretty basic squad that does bring some figures that don't get to play much into the fray. I think the Reckless bonding is the way to go. The Plunder power could be worth a lot or nothing like this battle. More play testing is needed, but 60 points or so seems about right for now. The synergy and bonding with the pirate hero "Suds" was pretty cool.
    Lord Kai
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    Post  Lord Kai Mon Dec 30, 2013 1:57 pm

    Nomad wrote:Derek and I got a play test in with the Pirates. We pointed them at 60 to start with. Derek's army consisted of Piratesx4, Pirate hero "Suds", Evar Scarcarver, and Martial LaHire for 520 points. Just for kicks, I ran with Elaria, Drowx3, Pelloth, and Moltenclaw for 540 points. The Pirate army won with about 170 points left or so.

    It was great to see Evar and Martial have some usefulness because as "Reckless" heroes, they bond with the Pirates. Manauvi is the other hero that could bond, but was left out of this battle. The Pirates "Plunder" power did not come into play because I didn't go after the glyphs.

    Conclusion: pretty basic squad that does bring some figures that don't get to play much into the fray. I think the Reckless bonding is the way to go. The Plunder power could be worth a lot or nothing like this battle. More play testing is needed, but 60 points or so seems about right for now. The synergy and bonding with the pirate hero "Suds" was pretty cool.

    Sounds cool! With Evar the bonding helps but he needs to reveal a numbered OM to activate Frost Rage. But I can see Martial LaHire doing well with these guys.

    And "Suds" seems awesome since he also has a Range 5 to maximize attacks with that Reckless bonus.

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