NWHC Wave 1 – The Fallen and the Faithful – Gore and Glade
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Figure: Confrontation, Wolfen of Yilla, Sylvan Animae Unit Box (6 figures)
General: Aquilla
Planet: Eberron
Species: Elementar
Common Squad
Class: Guard
Personality: Wild
Medium 4
Life: 1
Move: 5
Range: 1
Attack: 2
Defense: 4
40 Points
JUNGLE TRANSFORMATION
When a small, medium, or large friendly figure adjacent to 1 or more Sylvan Animae is defending against a non-adjacent attack, the defending figure receives 1 additional defense die. Sylvan Animae cannot be targeted or attacked by special powers that destroy them in one attack. Opponent's figures may not move through a space occupied by a Sylvan Animae.
HUNTER MOVEMENT ENHANCEMENT
All Hunters you control that begin their movement adjacent to 1 or more Sylvan Animae can move 2 additional spaces.
Character Bio:
A creation of the Primordial Magus of the Forest, Tawarthion (ta-WAR-thee-on), the Sylvan Animae are a combination of druidic and fey magic. The Animae appear in several forms but most commonly their mystical nature is disguised in various plant forms – from evergreen trees, to jungle bushes, to palm trees, and even a tangle of vines or shrubbery. These plant forms are mere husks or constructed ‘bodies’ to house a fragment of a fey spirit. The fey spirit is fused to the husk through a ritual performed by the Primordial mage and once the spells are complete the fey can transform into other plantlife and move with surprising speed and agility.
The husks are incredibly resilient and even when burned or cut have quick regenerative properties. As part of their magic, the fey can cast minor illusions to further disguise their form. Often the fey will appear as a man or woman emerging from the tree to confuse their target (when in actuality razor-sharp thorns and vines are what is lashing out to attack). Because of these illusions and their toughness of their husks, the Sylvan Animae are a challenging foe to defeat.
A favorite tactic of these elementars is also to provide cover and camouflage for their allies. Using their metamorphing abilities and their illusions, the Sylvans can confuse opponents who are trying to attack nearby comrades. These concealment powers have been used by great effect for Aquilla’s armies, providing valuable cover no matter the terrain that her warriors are engaged upon.
Since arriving on Valhalla, the Sylvan Animae have made quick allies with the Quasatch Hunters, who find that the Sylvans can mimic the jungle trees of the ‘Hunters home forest.
- Rulings and Clarifications -
Q: "Sylvan Animae cannot be targeted or attacked by special powers that destroy them in one attack." What does that cover, exactly? I think it protects them from Chomp or other auto-destroy powers (Braxas' PAB etc) but you have "attack" in there, and I don't know if that means a special attack, but couldn't all SAs destroy them with one attack, if they roll no shields?
The Portable Tree concept is really where they started. The destroyed in one attack is actually language adapted from Destructible Objects "Fortress Door." The word "Destroyed" must be part of the language of the Special Power/Attack to be included as one the Animae are immune to. Here is the wording for the Fortress Door:
Page 5: Fortress Rule Book:
Attacking and Defending: The Door may be attack by a normal attack, a special attack, or by special powers that only cause wounds. The Door cannot be targeted or attacked by special powers that may destroy it in one attack.
The concept was that you cannot target and destroy a jungle bush or palm tree ... and since the Sylvan Animae transform into trees - they can gain that limited indestructibility. And they are "constructed" so they can't be poisoned or lethal stung by Retchets.
- Combinations and Synergies -
Synergy Benefits Offered
-Hunter figures: Hunter Movement Enhancement
All Hunters you control that start adjacent to a Sylvan Animae may move 2 additional spaces. Hunter figures include: Arktos, Death Chasers of Thesk, Dund, Dzu-Teh, Feral Troll, Gladiatrons, Grok Riders, Marden Hounds, Marro Drudge, Master of the Hunt, Quasatch Hunters, Van Nessing, Varkaanan Darkclaws, Varkaanan Quickspears, Varkaanan Greyspears, Varkaanan Swiftfangs, Wolves of Badru, Shadow Slayers of Kresnik, BloodHunter Harpies, Anubian Alpha.
-Small, Medium, or Large figures: Jungle Transformation
Friendly small, medium, or large figures adjacent to a Sylvan Animae receive 1 additional defensive die when defending against a non-adjacent attack.
Synergy Benefits Received
-Warden 816: Guard Leadership
As Guards, the Sylvan Animae may benefit from Warden 816’s GUARD LEADERSHIP movement bonus.
Synergy Imposed
-Special Powers that destroy: Jungle Transformation
Sylvan Animae cannot be Targeted by Special Powers that may destroy them in one attack. Figures with Special Powers that can destroy in attack include: Atlaga the Kyrie Warrior, Braxas, Deadeye Dan, Grimnak, Retchets of Bogdan, Runa, Sudema.
Last edited by Nomad on Sat Feb 07, 2015 2:08 pm; edited 6 times in total (Reason for editing : Updated OP)