Nomad Mon Mar 17, 2014 7:45 pm
Yep - I kind of figured it was his bio after reading another thread or two. Initially, I thought it was a playtest report because it was so descriptive of what he does. Nice start on the bio.
I think Kai's suggestion was in regards to the wording of the power that was already there, which also sounds better to me.
My thoughts for the final editing phase are in red:
Figure- Reaper, Legendary Encounters, Minotaur of the Maze.
Name- Tecer
General- Utgar
Planet- Feylund
Species- Minotaur
Type- Unique Hero
Class- Beast
Personality- Ferocious
Size- Large 5
Life 4
Move 5
Range 1
Attack 4
Defense 4
Points 110
BULL RUSH
If Tecer starts his movement unengaged, you may use Bull Rush. To use Bull Rush, move Tecer in a straight. You may choose a figure or destructible object that Tecer ends his movement engaged with.and Roll the 20-sided die. If you roll a 14 or higher the chosen figure or destructible object receives 1 wound. You may add 1 to your die roll for each space between the chosen figure or destructible object and Tecer's original placement. If the chosen figure is small or medium and receives a wound you may place that figure on any empty space within 2 clear sight spaces of Tecer. That space must be on the same level or lower than its current height. A figure moved by Bull Rush never takes does not take any leaving engagement attacks. A non-flying figure moved lower by Bull Rush can receive any falling damage that may apply. If Tecer attempts Bull Rush this turn, reduce his attack by 1 this turn.
DOUBLE ATTACK
When Tecer attacks, he may attack one additional time.
OR, in plain text:
Name- Tecer
General- Utgar
Planet- Feylund
Species- Minotaur
Type- Unique Hero
Class- Beast
Personality- Ferocious
Size- Large 5
Life 4
Move 5
Range 1
Attack 4
Defense 4
Points 110
BULL RUSH
If Tecer starts his movement unengaged, you may use Bull Rush. To use Bull Rush, move Tecer in a straight. You may choose a figure or destructible object that Tecer ends his movement engaged with. Roll the 20-sided die. If you roll a 14 or higher the chosen figure or destructible object receives 1 wound. You may add 1 to your die roll for each space between the chosen figure or destructible object and Tecer's original placement. If the chosen figure is small or medium and receives a wound you may place that figure on any empty space within 2 clear sight spaces of Tecer. That space must be on the same level or lower than its current height. A figure moved by Bull Rush does not take any leaving engagement attacks. A non-flying figure moved lower by Bull Rush can receive any falling damage that may apply. If Tecer attempts Bull Rush, reduce his attack by 1 this turn.
DOUBLE ATTACK
When Tecer attacks, he may attack one additional time.