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Toogwick_tuk
Lord Kai
6 posters
W3 Wardens of the Wood - released
Nomad- Posts : 2133
Join date : 2013-05-26
- Post n°26
Re: W3 Wardens of the Wood - released
I'm going to do a repaint of Sharwin in a couple of weeks - stop me if there any objections. I will post a pic when I'm done.
Lord Kai- Posts : 1703
Join date : 2013-05-26
Location : Seattle
- Post n°27
Re: W3 Wardens of the Wood - released
There is a new Druid coming out from D&D that we might be able to use:
http://www.miniaturemarket.com/catalog/product/view/id/41618/s/ddtod-016/
http://www.miniaturemarket.com/catalog/product/view/id/41618/s/ddtod-016/
Derek S- Posts : 1354
Join date : 2013-05-26
- Post n°28
Re: W3 Wardens of the Wood - released
Does look like a good fit. I will hold of on painting Sharwin for the time being.
Nomad- Posts : 2133
Join date : 2013-05-26
- Post n°29
Re: W3 Wardens of the Wood - released
the 3rd druid is now available at MM.
Lord Kai- Posts : 1703
Join date : 2013-05-26
Location : Seattle
- Post n°30
Re: W3 Wardens of the Wood - released
Nomad wrote:the 3rd druid is now available at MM.
Sweet!!! I will make an order for each of us.
I ordered a few other things to see what they are like, as well as a Pegasus for Krista-Rose : P
https://www.miniaturemarket.com/catalog/product/view/id/41630/s/ddtod-028/
Lord Kai- Posts : 1703
Join date : 2013-05-26
Location : Seattle
- Post n°31
Re: W3 Wardens of the Wood - released
OP updated in correct format with figure information.
Nomad- Posts : 2133
Join date : 2013-05-26
- Post n°32
Re: W3 Wardens of the Wood - released
Thanks, Kai.
If you haven't ordered the druid yet, let us do that for you. Derek and I are putting in an order on Friday. Is there anything you need?
If you haven't ordered the druid yet, let us do that for you. Derek and I are putting in an order on Friday. Is there anything you need?
Lord Kai- Posts : 1703
Join date : 2013-05-26
Location : Seattle
- Post n°33
Re: W3 Wardens of the Wood - released
Nomad wrote:Thanks, Kai.
If you haven't ordered the druid yet, let us do that for you. Derek and I are putting in an order on Friday. Is there anything you need?
Ha! Already ordered : )
I will remember to combine next time. I ordered some other stuff to get to $100 ... Yay! Bonus!
Nomad- Posts : 2133
Join date : 2013-05-26
- Post n°34
Re: W3 Wardens of the Wood - released
NAME OF THE TEST UNIT: Wardens of the Wood
THEME TEST: Are there are any powers or stats on the test unit card that do not accurately reflect the theme or likeness of what the character should be able to do? Also consider whether or not this character's powers should affect destructible objects. PASS.
FUN TEST: Was the unit fun to play? PASS. Alyssa was able to Portal them into defensive positions. Interesting tactics by Derek.
FUN OPPOSITION TEST: Was the unit acceptable to play against? Could it be considered annoying? PASS.
USAGE TEST: Were all of the powers on this card used, or at least usable? PASS. The poor Wardens were able to provide some defense bonuses, but got chomped/destroyed before they could get an attack off.
STRATEGY TEST: Does the unit offer any real strategy or interesting tactics to the overall game? PASS. But not in this battle.
BONDING TEST: Compare the unit card with all currently existing Bonding abilities. Are there any Bonding loops that do not stop appropriately? PASS.
SYNERGIES TEST: Think of all the current cards that would have synergy with the unit card. Are there any factors that could break the game by making a unit too powerful or too weak? PASS.
POWER CHECK: When considering the test unit against all existing units (including released C3V and SoV units) and all glyphs, are there any powers that could be overamplified and break the game? PASS.
DRAFTING TEST: Is this unit worth drafting? PASS. Excellent design and complement to Ullar.
MIRROR TEST: Consider the test unit against itself. Are there any loops that would upset the balance of the Game? PASS.
ARMY TEST 1
Did the unit perform adequately? What should be the unit's point value? Give a brief summary. [insert pass/fail, point value, and brief summary] PASS. I would keep it all as is – this was just a route with the dice.
Map: Bridging the Fields of Fire
Army 1 (Derek): Alyssa Davion, Michael Davion, Guardians of Davion, Wardens of the Wood = 600 points.
VS
Army 2 (Damon): Heavy Gruts x3, Nerak The Glacian Swog Rider, Tornak, Grimnak
Skerak = 590 points.
Battle Report: Derek rolled the dice fairly well – Damon was on fire consistently rolling 75% or higher skulls when attacking and at least 50% shields when defending. Grimnak chomped Michael Davion with a 19 in round 2. Skerak was tough. Nerak and Tornak didn’t move. Derek was able to take out a squad of Heavies and put three wounds on Grimnak, but that was all. Damon had 448 points left. The Wardens moved a couple of times to provide defense and were summoned in by Alyssa a couple of times, but they could do nothing against the chomps and numerous Grut attacks.
Final thoughts: The Wardens continue to be good to go in our opinion. They just suffered in this battle to the dice and the fact that they weren’t going to get many OMs. I am tempted to say that they should be dropped to 100 points, but I will refrain after reminding myself that this battle was a joke with how well I rolled the dice.
THEME TEST: Are there are any powers or stats on the test unit card that do not accurately reflect the theme or likeness of what the character should be able to do? Also consider whether or not this character's powers should affect destructible objects. PASS.
FUN TEST: Was the unit fun to play? PASS. Alyssa was able to Portal them into defensive positions. Interesting tactics by Derek.
FUN OPPOSITION TEST: Was the unit acceptable to play against? Could it be considered annoying? PASS.
USAGE TEST: Were all of the powers on this card used, or at least usable? PASS. The poor Wardens were able to provide some defense bonuses, but got chomped/destroyed before they could get an attack off.
STRATEGY TEST: Does the unit offer any real strategy or interesting tactics to the overall game? PASS. But not in this battle.
BONDING TEST: Compare the unit card with all currently existing Bonding abilities. Are there any Bonding loops that do not stop appropriately? PASS.
SYNERGIES TEST: Think of all the current cards that would have synergy with the unit card. Are there any factors that could break the game by making a unit too powerful or too weak? PASS.
POWER CHECK: When considering the test unit against all existing units (including released C3V and SoV units) and all glyphs, are there any powers that could be overamplified and break the game? PASS.
DRAFTING TEST: Is this unit worth drafting? PASS. Excellent design and complement to Ullar.
MIRROR TEST: Consider the test unit against itself. Are there any loops that would upset the balance of the Game? PASS.
ARMY TEST 1
Did the unit perform adequately? What should be the unit's point value? Give a brief summary. [insert pass/fail, point value, and brief summary] PASS. I would keep it all as is – this was just a route with the dice.
Map: Bridging the Fields of Fire
Army 1 (Derek): Alyssa Davion, Michael Davion, Guardians of Davion, Wardens of the Wood = 600 points.
VS
Army 2 (Damon): Heavy Gruts x3, Nerak The Glacian Swog Rider, Tornak, Grimnak
Skerak = 590 points.
Battle Report: Derek rolled the dice fairly well – Damon was on fire consistently rolling 75% or higher skulls when attacking and at least 50% shields when defending. Grimnak chomped Michael Davion with a 19 in round 2. Skerak was tough. Nerak and Tornak didn’t move. Derek was able to take out a squad of Heavies and put three wounds on Grimnak, but that was all. Damon had 448 points left. The Wardens moved a couple of times to provide defense and were summoned in by Alyssa a couple of times, but they could do nothing against the chomps and numerous Grut attacks.
Final thoughts: The Wardens continue to be good to go in our opinion. They just suffered in this battle to the dice and the fact that they weren’t going to get many OMs. I am tempted to say that they should be dropped to 100 points, but I will refrain after reminding myself that this battle was a joke with how well I rolled the dice.
Lord Kai- Posts : 1703
Join date : 2013-05-26
Location : Seattle
- Post n°35
Re: W3 Wardens of the Wood - released
Very interesting to try the Wardens with Alyssa and the Guardians. I think the Davion's are too mobile to keep close to the Wardens for the defense bonus but it is a cool idea.
Thanks for the play-tests. I'm on business travel this week but maybe I can sneak in some play-tests this long holiday weekend. Focus on Wave 3 sounds good.
Thanks for the play-tests. I'm on business travel this week but maybe I can sneak in some play-tests this long holiday weekend. Focus on Wave 3 sounds good.
Nomad- Posts : 2133
Join date : 2013-05-26
- Post n°36
Re: W3 Wardens of the Wood - released
Kai - did you get the third figure yet?
I would love to get my hands on one so that I could take some pics to finish up the card.
I would love to get my hands on one so that I could take some pics to finish up the card.
Lord Kai- Posts : 1703
Join date : 2013-05-26
Location : Seattle
- Post n°37
Re: W3 Wardens of the Wood - released
Nomad wrote:Kai - did you get the third figure yet?
I would love to get my hands on one so that I could take some pics to finish up the card.
He should be here at the end of the week. I had some other pre-order stuff so it took forever ... I did buy one for each of us.
Nomad- Posts : 2133
Join date : 2013-05-26
- Post n°38
Re: W3 Wardens of the Wood - released
My attempt at the card below . . . based on the OP dated August 19.
Comments and suggestions are appreciated.
Comments and suggestions are appreciated.
Derek S- Posts : 1354
Join date : 2013-05-26
- Post n°39
Re: W3 Wardens of the Wood - released
Card looks nice and error free. Shoot, I wish I would have seen there was a 3rd figure chosen before the last order I did, I thought I'd finally rounded up all of the wave 3 characters. I think these guys are ready for release.
Lord Kai- Posts : 1703
Join date : 2013-05-26
Location : Seattle
- Post n°40
Re: W3 Wardens of the Wood - released
Derek S wrote:Card looks nice and error free. Shoot, I wish I would have seen there was a 3rd figure chosen before the last order I did, I thought I'd finally rounded up all of the wave 3 characters. I think these guys are ready for release.
I have the 3rd figure in hand for each of you : )
Nomad- Posts : 2133
Join date : 2013-05-26
- Post n°41
Re: W3 Wardens of the Wood - released
Here is a revised card for the Wardens . . . if adjusted the brightness of the background, done slight shifting of figures, and changed some of the fogging.
Derek S- Posts : 1354
Join date : 2013-05-26
- Post n°42
Re: W3 Wardens of the Wood - released
Looking over to vote for release and the card has been deleted.
Nomad- Posts : 2133
Join date : 2013-05-26
- Post n°43
Re: W3 Wardens of the Wood - released
I went through all of Wave 3's cards this weekend and made improvements on the images, lightened the background, and scoured the text for mistakes. I just haven't had the chance to upload them all yet.
Here is the latest:
Here is the latest:
Derek S- Posts : 1354
Join date : 2013-05-26
- Post n°44
Re: W3 Wardens of the Wood - released
Does Ritual of Oakenshield need to not affect the Wardens of the Wood? I could see the last line being dropped maybe. It would benefit them as stand alone but not with any other characters, and they still don't benefit offensively without a different unique/uncommon Ullar card.
Nomad- Posts : 2133
Join date : 2013-05-26
- Post n°45
Re: W3 Wardens of the Wood - released
Good question, Derek.
We talked about that, but our thoughts would be that they would end up being just a unit that would pod up and fire with their ranged attack. There are plenty of units that do that. By including the clause that their protection doesn't help each other, they encourage different strategies and alternatives for their use.
Kai, chime in if there was anything I missed in this regard.
We talked about that, but our thoughts would be that they would end up being just a unit that would pod up and fire with their ranged attack. There are plenty of units that do that. By including the clause that their protection doesn't help each other, they encourage different strategies and alternatives for their use.
Kai, chime in if there was anything I missed in this regard.
Derek S- Posts : 1354
Join date : 2013-05-26
- Post n°46
Re: W3 Wardens of the Wood - released
I am good either way. Sorry, I never saw this in the thread as a question previously discussed.
Nomad- Posts : 2133
Join date : 2013-05-26
- Post n°47
Re: W3 Wardens of the Wood - released
Don't be sorry. It wasn't it the thread . . . it was a play testing conversation we had. It is good to bring up any and all questions.
Derek S- Posts : 1354
Join date : 2013-05-26
- Post n°48
Re: W3 Wardens of the Wood - released
In strength of Ullar, aren't Uncommon considered Unique? Do we need to state Uncommon in the power?
- Rulings and Clarifications -
_______________________________________
- Combinations and Synergies -
Synergy Benefits Offered
-Ullar figures: Ritual of Oakenshield
All friendly figures that follow Ullar and are adjacent to a Warden of the Wood, may benefit from RITUAL OF OAKENSHIELD defense bonus.
-Divine Grimoire: Devout figures and Bishop Thaddeus
Having a Devout personality, a Warden of the Wood may benefit Bishop Thaddeus with a Gold Devotion Marker if they are destroyed
Synergy Benefits Received
-Acolarh: Ullars Amulet
Being a figure that follows Ullar, a Warden of the Wood may benefit from Acolarh’s ULLAR’S AMULET movement bonus.
-Aristeos: Nature’s Aura
Being a figure that follows Ullar, a Warden of the Wood may benefit from Aristeos defense Aura.
- Unique/ Uncommon Ullar figures: Strength of Ullar
All Unique/ Uncommon Ullar figures adjacent to the Wardens of the Wood, may benefit the Wardens of the Wood STRENGTH OF ULLAR attack bonus.
-Count Raymond: Devout Leadership
Having a Devout personality, a Warden of the Wood may benefit from Count Raymond’s DEVOUT LEADERSHIP movement bonus.
-Divine Grimoire: Devout figures and Bishop Thaddeus
Having a Devout personality, a Warden of the Wood may benefit from Bishop Thaddeus’ DIVINE GRIMOIRE Gold Devotion Marker removal attack bonus.
-Baron Sebastian: Forced March
Having a Devout Personality, a Warden of the Wood may benefit from Baron Sebastian's FORCED MARCH movement bonus.
Synergy Imposed
-Baron Sebastian: Forced March
Having a Devout Personality, a Warden of the Wood may be wounded from Baron Sebastian's FORCED MARCH.
The Book of Wardens of the Wood
NWHC Exclusive
NWHC Exclusive
- Rulings and Clarifications -
_______________________________________
- Combinations and Synergies -
Synergy Benefits Offered
-Ullar figures: Ritual of Oakenshield
All friendly figures that follow Ullar and are adjacent to a Warden of the Wood, may benefit from RITUAL OF OAKENSHIELD defense bonus.
-Divine Grimoire: Devout figures and Bishop Thaddeus
Having a Devout personality, a Warden of the Wood may benefit Bishop Thaddeus with a Gold Devotion Marker if they are destroyed
Synergy Benefits Received
-Acolarh: Ullars Amulet
Being a figure that follows Ullar, a Warden of the Wood may benefit from Acolarh’s ULLAR’S AMULET movement bonus.
-Aristeos: Nature’s Aura
Being a figure that follows Ullar, a Warden of the Wood may benefit from Aristeos defense Aura.
- Unique/ Uncommon Ullar figures: Strength of Ullar
All Unique/ Uncommon Ullar figures adjacent to the Wardens of the Wood, may benefit the Wardens of the Wood STRENGTH OF ULLAR attack bonus.
-Count Raymond: Devout Leadership
Having a Devout personality, a Warden of the Wood may benefit from Count Raymond’s DEVOUT LEADERSHIP movement bonus.
-Divine Grimoire: Devout figures and Bishop Thaddeus
Having a Devout personality, a Warden of the Wood may benefit from Bishop Thaddeus’ DIVINE GRIMOIRE Gold Devotion Marker removal attack bonus.
-Baron Sebastian: Forced March
Having a Devout Personality, a Warden of the Wood may benefit from Baron Sebastian's FORCED MARCH movement bonus.
Synergy Imposed
-Baron Sebastian: Forced March
Having a Devout Personality, a Warden of the Wood may be wounded from Baron Sebastian's FORCED MARCH.
Lord Kai- Posts : 1703
Join date : 2013-05-26
Location : Seattle
- Post n°49
Re: W3 Wardens of the Wood - released
I think that Uncommons are treated as Uniques in every way, so they count towards Strength of Ullar. We could clarify Uncommons if that would help.
Lord Kai- Posts : 1703
Join date : 2013-05-26
Location : Seattle
- Post n°50
Re: W3 Wardens of the Wood - released
First draft of Bio:
--
WARDENS OF THE WOOD
The Wardens of the Wood are an elected group of elven druids from Feylund. The druids are chosen by the elders of the druidic order and are ordained by great hierophant of the Waylan Woods. Each Warden is assign an area of elvish land to foster and protect, tending to both the health of all life (both plant and animal). As a symbol of their authority, each Warden carries a sacred staff blessed by the hierophant. Each staff is unique to its bearer and allows the druid to channel bolts of force at short distances. The energy of the bolts can be control to simply be a push or to impact with the power to break bones.
In addition to their enchanted staves, the Wardens are instructed in many rituals. One of these incantations is the Ritual of Oakenshield. Cast each day at sunset, the spell provides magical protection from harm for the Warden and his allies within a 5 foot radius.
There are currently three Wardens of the Wood on Valhalla. First among the group is Hrothan, Warden of Aubria. Hrothan wears the mask of the Heartsinger Stag and he is the guardian of the great animals of the forest. Next is Kristia, Warden of Ashra, who bears the Talon of the Eagles. Kristia is guardian of all creatures of the sky. Finally there is the stoic Kaolo, Warden of Llmovar, the guardian of the mountain. Kaolo carries the Staff of Shepherds which allows him to communicate with the gentle animals of the woodlands.
When the Elves of Feylund arrived in Valhalla, they became great allies to Ullar. Initially the Wardens of the Wood helped their brothers and sisters to understand the different flora, fauna, and animals of the forests of Valhalla. But now as the battles have grown closer to the new demesne of the collective elves of Valhalla, the Wardens have been brought to the front lines to keep Utgar and his minions at bay.
To aid the fight, Ullar and the Druids have developed a new ritual. Cast the night before a battle, and focused through an oath to serve Ullar, the Wardens can call upon the strength of the great heroes and heroines that will fight the following day. With this ritual, the Wardens can perform great feats of strength and skill in combat, making them formidable combatants.
--
WARDENS OF THE WOOD
The Wardens of the Wood are an elected group of elven druids from Feylund. The druids are chosen by the elders of the druidic order and are ordained by great hierophant of the Waylan Woods. Each Warden is assign an area of elvish land to foster and protect, tending to both the health of all life (both plant and animal). As a symbol of their authority, each Warden carries a sacred staff blessed by the hierophant. Each staff is unique to its bearer and allows the druid to channel bolts of force at short distances. The energy of the bolts can be control to simply be a push or to impact with the power to break bones.
In addition to their enchanted staves, the Wardens are instructed in many rituals. One of these incantations is the Ritual of Oakenshield. Cast each day at sunset, the spell provides magical protection from harm for the Warden and his allies within a 5 foot radius.
There are currently three Wardens of the Wood on Valhalla. First among the group is Hrothan, Warden of Aubria. Hrothan wears the mask of the Heartsinger Stag and he is the guardian of the great animals of the forest. Next is Kristia, Warden of Ashra, who bears the Talon of the Eagles. Kristia is guardian of all creatures of the sky. Finally there is the stoic Kaolo, Warden of Llmovar, the guardian of the mountain. Kaolo carries the Staff of Shepherds which allows him to communicate with the gentle animals of the woodlands.
When the Elves of Feylund arrived in Valhalla, they became great allies to Ullar. Initially the Wardens of the Wood helped their brothers and sisters to understand the different flora, fauna, and animals of the forests of Valhalla. But now as the battles have grown closer to the new demesne of the collective elves of Valhalla, the Wardens have been brought to the front lines to keep Utgar and his minions at bay.
To aid the fight, Ullar and the Druids have developed a new ritual. Cast the night before a battle, and focused through an oath to serve Ullar, the Wardens can call upon the strength of the great heroes and heroines that will fight the following day. With this ritual, the Wardens can perform great feats of strength and skill in combat, making them formidable combatants.
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