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    The Big Final Tournament of 2014

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    Nomad

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    Re: The Big Final Tournament of 2014

    Post  Nomad on Sun Dec 21, 2014 10:58 pm

    Battle 1 @ Mole Hills
    16 Omnicron (Huskies16): Omnicron Repulsors x3, Omnicron Snipers x2, Omegacron, Gammacron = 580
    17 Gladiatrons (Nomad): Gladiatrons x3, Blastatrons x3, Major X17, Hoplitron x2 = 590

    Omnicron and Gladiatrons both played their initial tournaments in the Martin Luther King Classic from last January. The Omnicron finished 2nd while the Gladiatrons finished 3rd.  In their match-up in the first round of the MLK Classic, the Omnicron road the Repulsors to an easy 467-0 point victory. The Gladiatrons are hoping for a better outcome this time, but this is another match-up made in soulborg heaven for Huskies16 and Omegacron.

    Rd 1:
    Lots of soulborgs move around the big map setting up for position in future rounds.


    Soulborgs get position for no attacks in Round 1

    Rd 2:
    Turn 1: A Repulsor landed on the Massive Curse glyph. After lots of 20-sided rolls and much tension, two of Nomad’s Gladiatrons and a Blastatron were removed from the board. The Repulsors were able to get off three attacks as well. Huskies16 rolled a skull on all three attacks to put a wound on Major X17, who whiffed in defense, a kill of a Gladiatron, who also whiffed in defense. Nomad finally rolled a shield to defend with a Hoplitron. On Nomad’s turn, X17 and a Hoplitron took out two of the Repulsors.
    Turn 2: Huskies16 fired away with the Snipers, killing a Hoplitron and putting 2 more wounds on X17. X17 and a Hoplitron moved to better positions.
    Turn 3: The Repulsors moved, and the Snipers snipped. X17 defended, but a Hoplitron rolled 0/6 in defense to die. The Gladiatrons moved and the Blastatrons failed two attacks, while the third was EMPed by a Repulsor.


    A Hoplitron prepares to defend

    Rd 3:
    Turn 1: Gladitrons moved, followed by some Blastatron shots, which killed a Repulsor and two Snipers, but the fourth attack was EMPed which meant Nomad lost his second Order Marker. Huskies16 fired away with Snipers and put another wound on X17.
    Turn 2: Nomad lost his turn. The Repulsors failed on three Circuitry Overload attempts but the Snipers took out a Blastatron and a Gladiatron.
    Turn 3: The Gladiatrons failed on a couple of attacks. Huskies16 and the Omnicron went off, killing X17, a Blastatron and a couple of Gladiatrons. The route is on.

    Rd 4:
    Turn 1: The Repulsors proved they are worth way more than 40 points by taking out a Gladiatron and a Blastatron with Circuitry Overload and taking out another Gladiatron from range. For Nomad, a Blastatron rolled 0/3 in attacking a Repulsor . . . and he lost all of his OMs in the attempt. The route is really on.
    Turn 2: The Snipers take out two more Gladiatrons.
    Turn 3: Omegacron got into the killing action as the Omnicron took out a couple of Gladiatrons and a couple of Blastatrons.


    Vydar puts up a final defense


    Omnicron would start taking names, if Soulborgs had names

    Rd 5:
    Nomad was down to six Blastatrons while Huskies16 still had Omegacron, 4 Snipers, 6 Repulsors, and Gammacron.

    Turn 1: Two Blastatrons and a Sniper fell.
    Turn 2: Two more Blastrons died from Circuitry Overload and a Repulsor was taken out.
    Turn 3: A Repulsor overloaded a Blastatron and then a Sniper took out the last Vydarian on the board.


    The last Blast falls

    Final Results:
    Huskies16 and his Omnicron army won in convincing fashion in the match-up made in soulborg heaven. Final Score: Omnicron had 427 point left. Ouch. Huskies16’s Omnicron will take on Nomad’s #1 seeded Ashigaru army in the next round.
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    Lord Kai

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    Re: The Big Final Tournament of 2014

    Post  Lord Kai on Mon Dec 22, 2014 11:20 am

    Ouch!! Emp Response is pretty vicious so I can see the Vydar Soulborgs falling to Jandar's dirty tricks.

    I look forward to more Big Tournament battle reports!!!!

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    Nomad

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    Re: The Big Final Tournament of 2014

    Post  Nomad on Mon Dec 22, 2014 1:07 pm

    Battle 2 @ Ruins of Pine Tree Marsh
    12 Troopers (Huskies16): Microcorp Troopers x4, Augamo, Evar Scarcarver = 585
    21 Roman Archers (Nomad): Roman Archers x4, Zelrig, Tandros Kreel, Izumi Samurai = 585

    Nomad’s Roman Archers were the last team to make the Final Big Tournament of 2014, seeded #21, after finishing the Cinco de Mayo Tournament with a 3-2 record and in 3rd place. Huskies16’s Troopers come from the Memorial Day Mayhem Tournament, where the finished 5-2 and in second place after narrowly losing to the Dwarves in the championship battle.

    Rd 1:
    Tandros moved first to hide behind a tree toward the left side. Troopers moved out and snagged the Glyph of Lodin on turn 2. Zelrig followed on turns 2 and 3, bombing away to kill four Troopers, including three in Huskies16’s start zone despite only rolling one skull. Zelrig took only one wound as the Troopers only rolled 2/9 skulls in four attacks.


    Zelrig prepares to bomb the Troopers

    Rd 2:
    Turn 1: Zelrig rolled blanks with his Special Attack. The Troopers spaced themselves out and then rolled seven out of ten skulls in their four attacks on Zelrig, which was enough for two more wounds on the big red dragon.
    Turn 2: Zelrig flew over to the Treasure Glyph and took possession of Revenant’s Tome before taking out a Trooper. The Troopers fired away at Zelrig again for two more wounds, leaving one life left.
    Turn 3: Zelrig flew to height and took out another Trooper with his special, but then big red fell when rolling zero shields in five dice against a Trooper shot. Tandros also earned a wound. Zelrig killed eight troopers for 160 points, not quite what Nomad was hoping for.

    Rd 3:
    The Troopers moved across the battlefield, taking out five Roman Archers in the round. Tandros and the Romans managed to take out three Troopers.


    Romans prepare to let the arrows fly

    Rd 4:
    Turn 1: Tandros pressed toward Huskies16’s start zone and rolled two skulls to kill a Trooper while the Troopers picked off a couple more Archers in Nomad’s start zone.
    Turn 2: An Archer volley took out a Trooper and then Tandros and the Izumi blocked three attacks.
    Turn 3: Tandros whiffed in his attack from range on Augamo, who promptly charged from the start zone and rolled four skulls to put three wounds on Tandros.


    Augamo rushes Tandros for a big hit

    Rd 5:
    Turn 1: Tandros rolled only one skull, but it was enough for a wound on Augamo, who rolled no shields in six dice. The Troopers managed to take out an Izumi.
    Turn 2: The Izumi charged and took out a Trooper while Tandros blocked Augamo’s attack.
    Turn 3: The Archers rolled 4/6 skulls in their volley from the center of the map for two wounds on Augumo, who was now down to its last life. Augamo rolled a crushing four skulls on Tandros, but Mr. Kreel managed to roll three shields to take only one wound.


    Izumi Samurai defend their start zone

    Rd 6:
    Turn 1: Tandros snuck around Augamo to land a wound on Evar Scarcarver. The Troopers put a wound on Tandros, but the Izumi blocked.
    Turn 2: The Archers sent a three skull volley at Augumo, who only rolled two shields in ten dice to earn destruction. Nomad tried to give Huskies16 a high five, but he was unwilling to participate. Evar got into the action and promptly took out Tandros, Huskies16 then offered the high five, only to be met with a frown.
    Turn 3: An Archer rolled two out of two skulls to kill a Trooper in Huskies16’s start zone. Evar ran like a chicken to hide behind the ruins.


    Evar pummels poor Tandros as a Trooper cheers him on


    Rd 7:
    It was still anyone’s victory heading into the seventh round. Nomad had five Roman Archers and two Samurai left for 131 points. Huskies16 was down to a one-wound Evar and a single Trooper for 108 points.

    Turn 1: The Izumi moved while the Trooper took out an Archer.
    Turn 2: The Archers failed their attacks on the Trooper and then Evar came out of hiding to slay a whimpering Roman.
    Turn 3: The Izumi moved into striking distance. Evar killed another Roman, but an Izumi blocked Evar’s second assault.

    Rd 8:
    Turn 1: Evar picked off an Izumi from range which caused the last Izumi to flee.
    Turn 2: Evar crushed a Roman and then the Izumi failed in his attack on the Trooper.
    Turn 3: Evar and the last Roman Archer failed in their attacks on each other.

    Rd 9:
    Things continued to go down the drain for Nomad. The last Trooper rolled three skulls to kill the last Izumi. Nomad lost his order marker. It took two attacks, but Evar finally ended the battle by killing the last Roman.

    Fun game. Evenly matched until the seventh round when Nomad’s dice went cold. Huskies16 and his Trooper army won 108 points remaining. The Troopers will take on the Fusiliers in the next round while the surprising Roman Archers are done for good.
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    Nomad

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    Re: The Big Final Tournament of 2014

    Post  Nomad on Tue Dec 23, 2014 10:27 am

    Battle 3 @ Ember Canyon Road
    13 Spearmen (Huskies16): Cathar Spearmen x4, Count Raymond, Bishop Thaddues, Master of the Hunt = 590
    20 Samurai Archers (Nomad): Hatamoto Taro, Kaemon Awa, Tagawa Samurai Archers x3 2/3, Gurei-Oni = 588

    Nomad’s #20 seed Samurai Archers barely made the Big Final Tournament of 2014 with a 3-2 record and a second place finish in the Independence Day Tournament. Huskies16 brought his #13 Cathar Spearmen to the battle. The Spearmen finished second to the Sacred Band in the Easter Tournament.

    Round 1:
    Huskies16 went with all Spearmen moving to the road and grabbing the Defense +1 glyph in the middle of the canyon road. Nomad positioned some Archers on the hill above his start zone and then sent in Gurei-Oni into the Canyon. Gurei failed with his Tetsubo special attack and then blocked a few Spearmen attacks.


    Gurei-Oni goes club to spear with the Cathar

    Round 2:
    Turn 1: Spears and club were poked and swung for no damage.
    Turn 2: A spearman rolled two skulls for two wounds on Gurei. A couple Tagawa Archers shot down from the edge of the Canyon but failed.
    Turn 3: A spearman attacked down from height killing Gurei-Oni, who whiffed in defense again. Nomad lost his Order Marker. A Spearmen died from hot feet on the Lava Field.

    Round 3:
    The Archers managed to take out a solitary spearman in six attacks while Hatamoto climbed the hill. The Cathar poked from the canyon road and then charged toward Nomad’s start zone, killing six Archers in seven attacks. Nomad was in full retreat.


    Tagawa Archers brace against the Cathar charge

    Round 4:
    Turn 1: A couple of Spearmen rolled four skulls in six dice to put two wounds on Kaemon Awa, who then was impaled for another wound. Kaemon rolled two skulls with eight dice in his two attacks for no damage.
    Turn 2: The Spearmen take out another Archer, but one dies from Kaemon’s counter strike. The Archers fail in their three attacks from height.
    Turn 3: Two more Tagawa bit the end of a spear. Kaeman used his quick release to take out a couple of Spearmen.


    Kaeman fights for his life


    Round 5:
    Hato charges down to the road to engage the Spearmen. The Archers killed the last couple of Spearmen in Nomad’s start zone. Huskies16 was forced to bring out more Spearmen to the road.

    Round 6:
    Hatamoto lead a galliant charge into the canyon road while an Archer killed the Cathar on the glyph. By the end of the round, the Spearmen had killed Hatamoto and an Archer, leaving Nomad with only Kaemon and one Archer left.

    Round 7:
    Huskies16 finished the route by killing the last Archer and Kaemon.

    After the dust settled, Huskies16 had lost only two squads of Spearmen, leaving him 440 points in this blowout. The Spearmen will fight on the second round against another Einar army, Steamroller.
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    Nomad

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    Re: The Big Final Tournament of 2014

    Post  Nomad on Tue Dec 23, 2014 11:45 am

    Battle 4 @ Frossenmere
    14 Valiant (Longy418): Samuel Brown, 4th Massachusetts Line x4, Sgt. Drake Alexander v2, Thorgrim the Viking Champion = 590
    19 Gladiators (Huskies16): Priscus, Richter, Capuan Gladiators x3, Retiarus = 580

    Longy’s #14 seed Valiant army finished in second place in the Spring Break tournament with a 3-2 record. Huskies16’s Gladiators participated in the very first tournament, way back around last New Year’s week. Richter and friends finished in second place with a 3-2 mark and come into the Big Final Tournament of 2014 seeded #19 out of the 21 team field. Nomad played with Longy’s Valiant army.

    Round 1:
    Turn 1: Richter and Capuans moved out. A squad of Bluecoats were able to move and then fire on this short map, putting two wounds on Richter and killing a Capuan.
    Turn 2: Richter leapt and then rolled four skulls with five dice with his Shockwave Special Attack to wipe out three Bluecoats. The Capuans followed by flipping the Defense +2 glyph and the Initiative +8 glyph. Drake grappled onto the Whetstone of Venom Treasure and then fired three skulls with his pistol to kill the Capuan on Initiative.
    Turn 3: Richter leapt again to stare down on Nomad’s start zone but mercifully only managed one Shockwave skull to kill only one Bluecoat. The 4th Waited then Fired to take out one Capuan.

    What a furious first round that was.


    Round 2:
    Turn 1: Nomad sent out Thorgrim to engage Richter to try to stop the Shockwaves, but his attack was blocked. Richter safely left engagement and then slammed a couple of Bluecoats with his Lightning Hammer. The Capuans hit Thorgrim for two wounds.
    Turn 2: A Bluecoat landed on the Intercept OM glyph, but Nomad failed the 20-sider roll. One Capuan was shot between the eyes. Priscus moved out from Huskies16’s start zone and then the Capuans put another wound on Thorgrim.
    Turn 3: The 4th fired away, killing two more Capuans when Huskies16 could manage only one shield with eleven dice. Priscus took out a 4th who had been preparing to fire away from height. One Capuan hides from danger while another stays on Defense +2 rather than fight.


    Sammy and friends hope Thorgrim can hold off Richter

    Round 3:
    Turn 1: Drake grappled over the big glacier, used his Whetstone of Venom, and put three wounds on Priscus. Priscus countered with a wound on Drake.
    Turn 2: The boys from Massachusetts fired away put couldn’t do any damage with four attacks. Richter pounced again, rolling three skulls with his Shockwave to kill Thorgrim, a Bluecoat, and two wounds on Samuel Brown. A Capuan took out another Bluecoat.
    Turn 3: The 4th fired again, killing a Capuan and earning a wound on Richter when Huskies16 managed only one shield with eleven dice again. Retarius moved toward Drake on the right side of the map while the last Capuan stayed put on the Defense +2 glyph.

    Round 4:
    Turn 1: Richter hammered a Bluecoat but failed with his second attempt. The 4th used Wait and Fire to put a wound on Retarius.
    Turn 2: Retarius failed with his net, put still put a wound on Drake. Sammy rushed toward the last Capuan on the glyph but failed his attack.
    Turn 3: Richter hammered another Bluecoat but failed with his second try on Sammy. Drake took out the big sword, rolled six skulls, and promptly buried Retarius.

    Round 5:
    Turn 1: Sammy rolled a couple of skulls but couldn’t take care of the last Capuan. Priscus put a wound on Drake for his third injury.
    Turn 2: Sammy rolled three skulls this time to kill the last Capuan. The Defense +2 glyph was free! Not for long as Richter jumped on it but failed his attack on Sammy.
    Turn 3: The 4th waited and then fired to earn only one wound on Priscus in four attacks. Richter crushed Sammy to end the round.

    Round 6:

    Turn 1: Priscus and Drake flailed at each other for no damage.
    Turn 2: Richter moved. The Bluecoats blew Priscus to smithereens.
    Turn 3: Richter hides. The 4th move from the left side of the map toward the center.

    After 6 rounds, it is up to Richter with three life to take care of Drake with three life and five 4th Mass.


    Richter arrogantly taunts the 4th

    Round 7:
    Turn 1: The 4th move. Richter slams with his hammer, but the Bluecoat rolled two shields to block.
    Turn 2: The 4th waited and then fired . . . Richter rolled defense pathetically, taking three wounds, and that resulted in his death and a whimper from Huskies16.

    Valiant came out on top with five 4th Mass and a half-life Sgt. Drake left on the battlefield for a total of 173 points. Valiant lives on and will fight Nomad’s #3 ranked Heavy Gruts in the next round.
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    Nomad

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    Re: The Big Final Tournament of 2014

    Post  Nomad on Tue Dec 23, 2014 1:30 pm

    Battle 5 @ Turret Rocks
    15 MacDirks (Jacob): Thorgrim the Viking Champion, Finn the Viking Champion, Eldgrim The Viking Champion, Alastair MacDirk, MacDirk Warriors x3, Tarn Viking Warriors = 590
    18 Harpies (Damon): Bloodhunter Harpies x4, Uvall, Chela, Drow Chainfighter = 590

    The Harpies come into the battle from the Valentine’s Day Massacre Tournament where they sported a 5-2 record and a second place finish. The MacDirks finished second in the Cinco de Mayo tournament with a 3-2 record.

    Round 1:
    Thorgrim, Eldgrim (who picked up the Talisman of Defense treasure glyph in the river), Alastair and whole bunch of MacDirks moved toward the center of the map. Nomad moved out Chela and then Uvall and Harpies on turns two and three. Uvall killed Eldgrim quickly with one attack.


    Demons get into position ahead of the highland surge

    Round 2:
    Turn 1: Alastair picked up the Defense treasure glyph while a MacDirk flipped the Thorian glyph on the island. Uvall blocked a couple of MacDirk attacks. Nomad took a gamble and sent in Chela to knock out Alastair early and pummeled the Scottish champion for three wounds.
    Turn 2: Huskies16 took a gamble by running Alastair out of the frey, taking a wound on two leaving engagements. The trap was set and it worked well as four MacDirks rolling five attack dice bludgeoned Chela for four wounds. Uvall and a couple of Harpies fought back to protect Chela by slaughtering three MacDirks.
    Turn 3: Alastair failed on his attack on a Harpy behind the ruin on the far side of the river, but the ground shook as the MacDirks fell the giant demon Chela and then sliced open a Harpy. Uvall pulled off some magic by killing a MacDirk and exchanging him for a reborn Harpy. A Harpy pulled off Nomad’s first successful Talon Strike and put the fifth wound on Alastair . . . only one to go.


    Chela meets his demise at the hands of the highland fury


    Round 3:
    Turn 1: Huskies16 won initiative . . . the first two MacDirks killed a couple of Harpies as Nomad rolled zero shields with eight dice. The third MacDirk rolled five skulls with seven dice to kill Uvall in one swing. The fourth MacDirk took out another Harpy. Nomad lost his Order Marker as things looked very bleak for the demon army.
    Turn 2: Finn moved. Another 5/7 skull roll killed another Harpy. Nomad flipped his Order Marker that had been on Uvall. The route was on.
    Turn 3: Finn and the MacDirks moved toward Nomad’s start zone. A couple of Harpies flew out to slay some MacDirks.

    Round 4:
    Turn 1: Finn took care of a Harpy, a MacDirk only rolled 1/7 skulls but it was enough to kill another Harpy, and then the Drow Chainfighter fell to the highland fury. With only two Harpies left, Nomad was only able to kill one MacDirk.
    Turn 2: A MacDirk killed one of the Harpies. The last one flew to the island, preparing to kill Alastair before the battle was over.
    Turn 3: The MacDirks circled back while the last Harpy swooped in but whiffed its attack on Alastair.

    Round 5:
    Alastair rolled a couple of skulls, the last Harpy whiffed in defense, and the battle was over.

    The MacDirks stunned the Harpies with brilliant play by Huskies16, a key initiative win in the third round, and pathetic rolls by Nomad. With five Warriors, Tarn Vikings, Thorgrim, Finn and Alastair holding on by a thread, Huskies16 earned a 328 point victory. The MacDirks will take on the heavily favored #2 seeded Sacred Band in the next round.
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    Nomad

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    Re: The Big Final Tournament of 2014

    Post  Nomad on Tue Dec 23, 2014 1:43 pm

    The five play-in round battles have been reported. Interestingly, the higher seed in each contest won. I wonder if there will be any upsets . . .

    On to the second round. The eleven tournament winners dust off their weapons as they are joined by the five play-in round winners for the Sweet 16 of the Big Final Tournament of 2014.

    Here is how things look. The maps have been randomly assigned to the battles through out the tournament. Jacob and I decided to make the championship a best two-out-of-three.

    Thanks for reading . . .


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    Lord Kai

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    Re: The Big Final Tournament of 2014

    Post  Lord Kai on Tue Dec 23, 2014 7:28 pm

    Awesome tournament!!! I am very much looking forward to details of the carnage!!!
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    Nomad

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    Re: The Big Final Tournament of 2014

    Post  Nomad on Tue Dec 30, 2014 10:32 pm

    Battle 7 @ Embattled Fen
    8 Anubian Wolves (Huskies16): Anubian Wolves x4, Khosumet the Darklord, Anubian Alpha x3 = 585
    9 Knights of Weston (Huskies16): Sir Denrick, Knights of Weston x3, Sir Orrick, Sir Gilbert, Raelin the Kyrie Warrior v2 = 585

    The Anubian Wolves won the MLK Classic last January with a nice 5-1 record while the Knights of Weston took the Valentine’s Day Massacre tournament with a 4-1 record. Both teams belong to Huskies16 so he decided to play with the Knights, letting Nomad take one of his favorites - the Anubians.

    Round 1:
    Turn 1: Raelin moved out of the start zone. The Anubians moved with a 21 rolled for Unleashed Fury and a potential huge attack, but there wasn’t anybody to attack, yet.
    Turn 2: Sir Gilbert and the KoW moved out. Nomad rolled a 21 again for the Anubian attacks, and then rolled 7/9 skulls and 3/9 skulls to kill a couple of Knights.
    Turn 3: Gilby killed a Wolf which transformed into an Alpha and then a Knight put a wound on that Alpha. The Anubians only rolled a 2 on the 20-sider, but it was enough for the Alpha to take care of another Knight.


    Yikes . . . looks like a Wolf strayed a little too far

    Round 2:

    Turn 1: With only a 3 rolled for Unleashed Fury, the Anubians and Alphas fail on their attacks. Gilby rolls a perfect attack to kill the first Alpha and then the Knights roll six skulls with seven dice in a couple of attacks to take out 2 more Wolves (Alpha #2 is now on the board). A Knight sauntered over to the Defense +1 power glyph in the middle of the map.
    Turn 2:  The Alpha and Anubians failed their attacks and then a Knight drove his sword through Alpha #2. Ouch – one Alpha left in reserve.
    Turn 3: Nomad spun another 21 for Fury and the Wolves were unleashed, rolling 15 skulls with his 28 dice to decimate three more Knights. The Knights spun 8 skulls out of 9 dice in three attacks to take out two Wolves. The dice are hot!


    Wolves and Knights fight over the glyph

    Round 3:

    Turn 1: A Knight takes out the wolf that had taken the Defense +1 glyph and then a Wolf kills yet another Knight.
    Turn 2: Gilby and a couple of Knights pressed toward the middle after that glyph and rolled an amazing 10 skulls out of 11 dice in their three attacks to kill three Wolves. The dice are still hot! The Wolves countered with a 18 Fury roll and promptly slaughtered three Knights with 11 skulls out of 16 dice.
    Turn 3: Gilby picked up the Defense +1 Treasure glyph in the water next to the road, but the only Knight attack was a whiff. The Wolves tried three attacks on the same Knight, but they all came up short.

    Round 4:
    Lots of carnage on the battlefield. Huskies16 had Dendrick, Gilbert, Raelin, Orrick, and only two Knights left. Nomad had only three Anubians, Khosumet, and an Alpha (in reserve) to play with.
    Turn 1: A Knight killed one of the Wolves, bringing the last Alpha onto the map. That Alpha rolled four skulls to kill a Knight, leaving one left.
    Turn 2: Gilby and the Knight failed their attacks. Nomad rolled another 21 for Fury and hit the Knights hard with 16 skulls out of 30 dice in three attacks. This killed the last Knight and put five wounds on Gilby, who was suddenly down to his last life.
    Turn 3: Gilby whiffed his attack. The Alpha killed Sir Gilbert after the two Wolf attacks were blocked.


    Gilby and the last Knight attempt to rally


    Round 5:
    Turn 1: Only a 2 for Fury, the Wolves moved while the Alpha picked up the Defense +1 Treasure glyph that Gilbert left behind. Dendrick moved out of the start zone.
    Turn 2: Only a 4 for Fury, a Wolf attack fails on Dendrick. Dendrick failed his attack as well.
    Turn 3: Only a 2 for Fury. Dendrick rolled four shields to block the Alpha attack, but the Wolves rolled two 2/2 skull attacks on Raelin for four wounds as Raelin must have been daydreaming in whiffing both defensive rolls. Dendrick hit three out of four skulls to kill a Wolf, leaving Nomad with only one left.

    Round 6:

    Turn 1: Dendrick failed. The Alpha rolled 4/6 skulls to kill Raelin.
    Turn 2: Dendrick failed. The Alpha put a wound on Dendrick.
    Turn 3: Orrick moved out and promptly killed the last Anubian. The Alpha got a four out of seven skull roll to kill Dendrick, who whiffed in defense. “Dendrick sucks!”, exclaimed Huskies16.


    Raelin and Dendrick prepare to meet their fate.


    Round 7:
    It is down to Orrick against Khosumet and the last Alpha.
    Turn 1: Orrick’s perfect attack was blocked. The Alpha rolled three skulls out of six to put a wound on Orrick.
    Turn 2: The Alpha spun four shields in four dice to block Orrick’s attack. And then rolled four out of seven dice as skulls to take out the last of Huskie16’s figures. Battle over.

    The Anubian army had a full life Alpha and Khosumet remaining for a total of 145 points in this fast paced and fun blood-spilled war. The Anubians will fight on in the next round against the winner of the Omnicron/Ashigaru battle. The Knights are done for 2014.
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    Nomad

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    Re: The Big Final Tournament of 2014

    Post  Nomad on Tue Dec 30, 2014 10:45 pm

    Battle 6 @ Swamp Gas 2.0
    16 Omnicron (Huskies16): Omnicron Repulsors x3, Omnicron Snipers x2, Omegacron, Gammacron = 580
    1 Ashigaru (Nomad): Ashigaru Harquebus x4, Ashigaru Yari x3.75, Kato Katsuro = 590

    The Omicron are fresh off their 427 point shellacking of the Gladiatrons in the play-in round. The Ashigaru earned the #1 seed for the Big Final Tournament of 2014 by rolling through all opponents in the School’s Out Forever tournament in route to a perfect 4-0 record where they averaged over 400 points per victory.

    Round 1:
    Turn 1: The Repulsors moved out as did the Ashigaru wave. A Harquebus was able to take out one midget soulborg with a perfect 2/2 skull roll.
    Turn 2: Omegacron fired away to kill a Harquebus, who shot back and killed a couple more Repulsors but failed in their shot on Omegacron.
    Turn 3: Omegacron blasted again, wiping out two more Harquebus. A Yari landed on the Defense +2 glyph on the lava field while a Sniper rolled no shields to be taken out by a Harquebus.


    Omegacron up against the Ashigaru hordes

    Round 2:
    Turn 1: Omega dispatches yet another Harquebus and then the Ashigaru fail in four attacks.
    Turn 2: The Snipers got into the action, picking off a couple of Yari. The Ashigaru kept surging forward, killing another Repulsor and putting a wound on Omegacron.
    Turn 3: The Snipers killed a Yari from long range. The Yari dismantled a Repulsor and then the Harquebus took care of yet another one and then two Snipers. Huskies16 couldn’t buy a shield. The glyph holding Yari died from hot sandals on the lava field to close the round.

    Round 3:
    Turn 1: Snipers attempted 3 shots on the same Harquebus, but Huskies16 couldn’t buy a skull. A Harquebus took a pot shot on a Sniper for a kill, leaving only two left.
    Turn 2: Omegacron managed to take out a Harquebus and then defended six attacks without taking a wound.
    Turn 3: Omegacron failed on his two attacks. The Yari tried to Encircle Omegacron and rolled four skulls, which was good for only one wound. The Harquebus waited and fired three times on Omegacron for no affect, but one finally took out a Repulsor.

    Round 4:
    Turn 1: Omnicron attacks failed. Yari Encircle for four skulls again . . . this time Omegacron could only manage two shields and he promptly died. The Harquebus then rolled seven skulls with nine attack dice to take out a Repulsor and the last two Snipers.
    Turn 2: Huskies16 had his OM on Omegacron – bummer. The Yari continued their hot rolling with a five skull Encircle to kill the last Repulsor, but the Harquebus failed in three attacks on Gammacron.
    Turn 3: OM on Omegacron . . . double bummer. The Yari Encircled Gammacron for a wound and then the Harquebus rolled five skulls in six dice on two attacks to take out Gammacron and end this farce of a battle.


    After clearing the middle of the map


    Is Gammacron really shaking in his boots?

    The Ashigaru and Nomad brought their A-game to the tournament to prove why they are the #1 seeded army. Only five Harquebus and three Yari died, allowing Nomad to gloat after the 485 point blowout. This was Nomad’s first victory in the tournament. The Ashigaru will take on the upstart Anubians in the next round. The Omnicron go back on the shelf.
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    Nomad

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    Re: The Big Final Tournament of 2014

    Post  Nomad on Tue Dec 30, 2014 11:23 pm

    Battle 8 @ Bad Moon Rising
    12 Troopers (Huskies16): Microcorp Troopers x4, Augamo, Evar Scarcarver = 585
    5 Sacred Fusiliers (Nomad): Ana Karithon, Master Win Chiu Woo, Sacred Fusiliers x4, Bishop Thaddeus = 580

    The Microcorp Troopers gained a berth in the Sweet 16 with a narrow 108 point win over the Roman Archers. The fifth seeded Fusiliers are the champions of the Summer Solstice Tournament where they had an impressive 6-1 record.

    Round 1:
    All Troopers this round. Bishop moves with Fusiliers. Woo moves a couple times, bonding with the Fusiliers. After a few shots from range and a Woo chop, three Fusiliers and three Troopers are dead.

    Round 2:
    Turn 1: The Troopers fire four shots on Woo for two wounds. Woo and the Fusiliers fail on their five attacks with pathetic rolls.
    Turn 2: A Trooper uncovers the Glyph of Kelda. A Trooper tosses three attacks on a Fusilier to finally kill him and then the Heavy Artillery hits Woo with three skulls. Woo whiffed with four dice. Woo is dead. Nomad is sad.
    Turn 3: The Troopers take out two more Fusiliers. The Bishop moves again while the Fusiliers get a bonus to take out a couple of Troopers.


    Woo hides but is caught in the Trooper cross fire

    Round 3:
    Turn 1: Troopers hit the Bishop hard for two wounds. After a couple of bonus dice from the Bishop, three more Troopers bite the dust.
    Turn 2: The Troopers continue to fire away, killing two more Fusiliers. The Bishop and Fusiliers fail.
    Turn 3: The Troopers kill yet another Fusilier and put the 3rd wound on Thaddeus. The Bishop and Fusiliers fail to make any impact in three total attacks.


    Thaddeus to the rescue?


    “I got your back!”


    “We’ve made it this far, but do you see that big guy?”

    Round 4:
    Turn 1: Nomad grabs a different 20-sider and finally wins initiative. The Bishop and a Fusilier kill two Troopers. The Troopers responded by taking out Thaddeus and a Fusilier.
    Turn 2: Ana Karithon moves out of the start zone. A Fusilier fires from range to put a wound on Evar Scarcarver. Troopers fire away but can only kill one Fusilier.
    Turn 3: Ana and the last Fusilier fail. Troopers again, killing the last Fusilier and put two wounds on Ana. Things have spiraled out of control for the favored Fusiliers and Nomad.


    “Please don’t see me. Please look the other way.”

    Round 5:
    Turn 1: Troopers defend. Troopers kill Ana.


    “Men die first. Now you!”

    This was the first battle in the tournament where a lower ranked army won. The first upset saw the Fusiliers meet their Achilles heel, a bunch of low attack, ranged squads. Huskies16 put Order Markers on nothing but the Troopers all battle. The result – Augumo at full life, Evar with one wound, and one Trooper left for a total of 323 points. The Microcorp Troopers win convincingly and will take on the winner of the Spearmen and Steamroller in the next round.
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    Nomad

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    Re: The Big Final Tournament of 2014

    Post  Nomad on Wed Dec 31, 2014 12:41 am

    Battle 9 @ Highways and Dieways
    13 Spearmen (Huskies16): Cathar Spearmen x4, Count Raymond, Bishop Thaddues, Master of the Hunt = 590
    4 Steamroller (Huskies16): Capuan Gladiators x3, Retiarus, Spartacus, Crixus = 590

    The Spearmen crushed the Tagawa Archers in the play-in round to face another Einar army. Steamroller haven’t battled since the St. Patty’s Hooligan Brawl, where the took top honors with a 4-1 record to earn the #4 seed in the Big Final Tournament of 2014. Huskies16 decided to stay with the Spearmen, letting Nomad play his favorite of all armies, Steamroller.

    Be forewarned. This battle was an epic nail-bitter.

    Round 1:
    Turn 1: Retarius and the Capuans move to the road. Spearmen do the same.
    Turn 2: Crixus and more Capuans move, one flipping the useless Wind power glyph. The Spearmen move, and get an attack off and killing the Capuan on the glyph.
    Turn 3: Nomad plays for position, moving Crixus and Capuans to one of the hills in the center of the map. Spearmen press forward, putting a wound on Crixus from two spaces away.

    Round 2:
    Turn 1: Retarius charges in but only takes one wound from two braced spears. He rolls a 20 with his Net Trip and then four out of five skulls to take out a Spearman. A Capuan inches in but fails his attack. The Spearmen start thrusting, but Retarius and the Capuans defend three attacks with eight shields out of 13 dice. Nice!
    Turn 2: Retarius steps up to height and then rolls 5/6 skulls for a kill. The Capuans safely engage the braced spears but only roll 1/12 skulls to fail three attacks. Nomad rolls 4/8 shields to block two Spearmen attacks. Nice.
    Turn 3: Retarius gets another trip with his net and then rolls 4/6 to kill a Spearman. The Capuans take out another. Is Retarius invincible? No. He rolls only one shield with 12 dice to fall from three Spearmen attacks. Not so nice for Nomad. And then a Spearman rolls a perfect 4/4 skulls to kill a Capuan.


    Retarius and the Capuans start to steamroll


    Round 3:
    Turn 1: Crixus and a Capuan kill two more Spearmen as Nomad continues to play for position, giving up some attacks. It took three attacks, but the Spearmen finally took out the second Capuan.
    Turn 2: Crixus and a Capuan kill two more Spearmen. The Spearmen finally got hot with the dice with six out of six skulls to kill two Capuans.
    Turn 3: Crixus charges into the mix and safely dodges three braced spears. He kills a Spearman and then the Capuans follow on his heels to kill two more. As Steamroller threatens the Spearmen’s start zone, Thaddeus deals out four extra dice to the Spearmen to kill a Capuan and put two wounds on Crixus.


    Crixus and the remaining Capuans press on

    Round 4:
    Turn 1: Crixus and the Capuans press on, killing two more Spearmen, leaving Huskies16 with only three remaining. The Spearmen take out another Capuan.
    Turn 2: Crixus takes out a Spearman before falling from a Bishop added Spearman attack.
    Turn 3: Nomad sends his last gladiator hero forward – Spartacus, while staying put with the remaining two Capuans. The Spearmen move out of Huskie16’s start zone to kill a Capuan.

    Round 5: Nomad was down to Spartacus and one solitary Capuan. Huskies16 weathered the Streamroller intact, leaving him with two Spearmen, Count Raymond, Bishop Thaddeus, and the Master of the Hunt.
    Turn 1: Spartacus slays a Spearman while the last one fails in his attack on Spartacus.
    Turn 2: Spartacus fails in his attack, but the last Capuan sneaks in to kill the last Spearman. Huskies16 lost his Order Marker.
    Turn 3: Spartacus picks up the Elixir of Speed Treasure glyph while the Master of the Hunt moves forward.

    Round 6:
    Turn 1: Spartacus moves nine spaces with the turbo boost from the elixir, but only earns one wound on the Master of the Hunt. The Hunter rolls a perfect 4/4 skulls for two wounds on Spartacus but fails more damage with Mortal Strike.
    Turn 2: Spartacus hits hard with five out of six skulls on the Hunter for four wounds. The last Capuan gets into the frey and rolls three skulls for two wounds on the Count. Master of the Hunt hits Spartacus for 3/4 skulls for two more wounds, but again whiffs with Mortal Strike.
    Turn 3: Spartacus slays the Master of the Hunt. Huskies16 lost his Order Marker. Phew!


    Spartacus and the Master of the Hunt go head to head

    Round 7:

    Turn 1: Spartacus continues his onslaught, hitting the Bishop hard for three wounds. The Bishop hit the last Capuan but failed.
    Turn 2: Spartacus slams Bishop again to put the poor priest out of his misery. The last Capuan rolled a couple of skulls on Raymond, but he blocked the attack.
    Turn 3: Spartacus hit Raymond, who whiffed in defense, for two wounds which brought the Count down to his last life. The Count hit Spartacus back with a couple of skulls to kill the gladiator general.


    Spartacus and the last Capuan go hand-to-hand with the Bishop and the Count

    Round 8: It is all down to this . . . a one-life Count Raymond against one Capuan. Who will win initiative?
    Turn 1: Nomad rolls a 5. Huskies16 rolls a 3. The Capuan rolls two skulls. The Count rolls zero shields. The Count is dead!!!!

    Huskies16 rolled for one braced spear in 16 attempts. Steamroller won Initiative every round. Retarius got his net to trip in two out of four attacks. Huskies16 lost two Order Markers in the battle. The Master of the Hunt rolled 0/4 with Mortal Strike. The Elixir of Speed enabled Spartacus to get off an attack on the ranged Master of the Hunt when he would have had to take a couple of attacks before getting to him. Any slight change and then the outcome could have been different. Nomad and Steamroller win with one Capuan remaining for a whopping total of 23 points. Steamroller lives on into the Elite Eight to take on the Microcorp Troopers. This was very fun and thank you for reading.
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    Lord Kai

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    Re: The Big Final Tournament of 2014

    Post  Lord Kai on Wed Dec 31, 2014 2:43 am

    Okay, that really was a nail-biter just reading it ... can't imagine playing it!!!! I love reading these battle reports!! Keep the action going!
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    Nomad

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    Re: The Big Final Tournament of 2014

    Post  Nomad on Wed Dec 31, 2014 2:37 pm

    Battle 10 @ Kodiak
    14 Valiant (Longy418): Samuel Brown, 4th Massachusetts Line x4, Sgt. Drake Alexander v2, Thorgrim the Viking Champion = 590
    3 Heavy Gruts (Nomad): Heavy Gruts x3, Nerak The Glacian Swog Rider, Tornak, Grimnak, Skerak = 590

    The Valiant army marches on after their big win over Richter and the Gladiators in the previous round. Nomad brings his #3 seeded Heavy Gruts into the battle. The Heavies took the Independence Day tournament (which was actually played in September) with a crushing 5-1 mark. Huskies16 will play the Valiant army this round.

    Round 1:

    Turn 1: Skerak and the Gruts move. Thorgrim moves forward a bit.
    Turn 2: Grimnak and more Gruts move. The 4th move, killing a couple of Gruts from range.
    Turn 3: Nerak and even more Gruts move, flipping over the useless Wind glyph. The 4th move again and take out another Grut. Three dead Gruts for Nomad before he can even get an attack in.


    A Grut moves through the valley of darkness

    Round 2:
    Turn 1: The 4th Wait and Fire to kill two more Gruts. Skerak moves into the long valley while a Grut kills a Bluecoat.
    Turn 2: The 4th move again but fail any wounds in their four attacks. Skerak and the Gruts combine to take out three Bluecoats.
    Turn 3: The 4th take out two more Gruts. Skerak kills a Bluecoat. A Grut wonders into Huskie16’s start zone to kill another Bluecoat.

    Round 3: After two rounds, Nomad is down seven Gruts and Huskies16 is down six Bluecoats.
    Turn 1: The 4th fail four attacks when Nomad rolls eight shields out of 15 dice. Grimnak moves around the left glacier while a Grut kills a Bluecoat to even the score.
    Turn 2: The 4th Wait and Fire to take out two Gruts, leaving Nomad with only three. Grimnak chomps a Bluecoat and then the Gruts kill another.
    Turn 3: The 4th move to block Grimnak’s path and put a wound on the dinosaur in four attacks. Skerak charges into the Valiant start zone to put a wound on Sammy Brown while a Grut swings and misses on Thorgrim.


    The Orcs charge toward the Valiant start zone

    Round 4:
    Turn 1: Skerak goes after Drake but misses. The Gruts take out a Bluecoat and put two wounds on Thorgrim. The 4th Wait and Fire for four attacks on Skerak, who only takes one wound.
    Turn 2: Skerak fails again on Drake, but the Gruts put another wound on Thorgrim and kill another Bluecoat. The 4th Wait and Fire again, putting two wounds on Skerak and killing a Grut.
    Turn 3: Nerak sprints around the edge of the battlefield into the Valiant start zone to kill a Bluecoat. Drake finally swings his big sword for three skulls on Skerak, who whiffs in defense and dies.


    Drake defends while the 4th turn their attention to Skerak

    Round 5:
    Turn 1: Nerak and a Grut take out a Bluecoat and Thorgrim. The 4th fire away and kill Nerak.
    Turn 2: Grimnak chomps and a Grut attacks to kill the last two Bluecoats. Drakes jumps to height, pulls out his pistol, and puts two wounds on Grimnak.
    Turn 3: Grimnak attempts to chomp Sammy but fails. A Grut fails. Drake fails.

    Round 6:

    Turn 1: Grimnak rolls a 17 to chomp Sammy dead. Drake fails with his pistol again.
    Turn 2: Grimnak steps over to Drake but fails to chomp him. Drake pulls out his big sword and swings on Grimnak rolling four skulls with his six dice. Grimnak whiffs in defense and dies. Ouch.
    Turn 3: Tornak moves while the Grut fails his attack on Drake. Drake only rolls one skull and fails on the Grut.

    Round 7: It is down to Drake against Tornak and a couple of Gruts.
    Turn 1: Tornak and a Grut go after Drake, but manage only one skull out of seven dice for no damage. Drake spins four skulls to kill the Grut, leaving Nomad with only one left.
    Turn 2: Tornak fails on Drake. Drake takes a leaving engagement wound, grapples over the big glacier and promptly slays the last Grut.
    Turn 3: Tornak sprints around the glacier and rolls a perfect 4/4 on Drake, who rolls four shields to block. Drake then rolls four out of seven skulls for a wound on Tornak.


    Drake and Tornak go at it

    Round 8: Tornak and Drake go head to head
    Turn 1: Drake blocks and then puts the second wound on Tornak.
    Turn 2: Drake and Tornak both have their attacks blocked.
    Turn 3: Drake defends again (he rolled 9 shields out of 15 total dice this round). Drake then hammers Tornak with five skulls to end the battle.


    Drake prepares to end it

    Close one. A few changes in the dice rolls or a better move here or there and the outcome might have been different. Drake was certainly the hero in this one by rolling amazingly well in defense. With only one wound on the Sergeant, Huskies16 and the Valiant army win with 140 points. Valiant will take on the winner of the Eradicators and Dwarves in the next round while the third ranked Heavy Gruts are done. This was only the second upset in the Big Final Tournament of 2014 so far.
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    Derek S

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    Re: The Big Final Tournament of 2014

    Post  Derek S on Wed Dec 31, 2014 3:31 pm

    awesome reading and pics, thanks for sharing.
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    Nomad

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    Re: The Big Final Tournament of 2014

    Post  Nomad on Sat Jan 03, 2015 7:15 pm

    Battle 11 @ Flash Fire
    6 Eradicators (Nomad): Vulcan Incendiborgs, Havech Eradicators x4, Siiv= 580
    11 Dwarves (Nomad): Axegrinders of Burning Forge x3.5, Mogrimm Forgehammer, Migol Ironwill, Ulfrid Hornwrangler = 575

    The Eradicators won the very first tournament almost a year ago, taking the crown in the New Year’s tournament with a 6-1 mark. The Dwarves enter the Big Final Tournament of 2014 by winning the Memorial Day Mayhem tournament with a 4-1 record. Nomad elected to play with the Dwarves which meant Huskies16 will roll with the Eradicators.

    Round 1:
    Turn 1: Morgrimm and Axegrinders moved to the road while the Incendiborgs did the same.
    Turn 2: Morgrimm moved forward a bit more while more Axegrinders reach the road. The Incendiborgs moved forward and killed only one Axegrinder in three attacks.
    Turn 3: After Morgrimm failed his attack, a couple of Axegrinders hammered the lead Incendiborg with seven out of eight skulls to remove two of the Redundant Markers. Huskies16 pressed with the Incendiborgs, uncovering the +1 Uncommon Attack power glyph and then killed two more Axegrinders.

    Round 2:

    Turn 1: Morgrimm attacked to remove the last Redundant Marker on the Incendiborgs and then the Axegrinders killed two of them. Nomad was smiling. The Eradicators moved forward to kill a couple of Axegrinders.
    Turn 2: Morgrimm took out an Eradicator while an Axegrinder flipped the Initiative +8 glyph. The Eradicators marched forward and fired away, killing three Axegrinders.
    Turn 3: Morgrimm and an Axegrinder combined to kill an Eradicator and the last Incendiborg on the Common Attack glyph.


    The Dwarves mow through the Indendiborgs

    Round 3:
    Turn 1: The Axegrinders failed two attacks after Ulfred Hornwrangler moved to the road. The Eradicators rolled seven out of ten skulls to kill two more Axegrinders.
    Turn 2: Ulfred crushed an Eradicator. Ulfred received two wounds from the Eradicators.
    Turn 3: Morgrimm failed his attack, but an Axegrinder killed an Eradicator. Another Axegrinder fell, leaving Nomad with only two left in his army.

    Round 4:
    Turn 1: Ulfred killed the Eradicator who was camped out on the Common Attack glyph, an Axegrinder failed his attack, and the last one hid behind the ruins on the right side of the map. The Eradicators took out an Axegrinder and then put a wound on Morgrimm, which was his first.
    Turn 2: Ulfred took out another Eradicator who had slipped onto the Common Attack glyph. The Eradictors hit Morgrimm hard for three wounds after getting the glyph back yet again.
    Turn 3: Morgrimm failed his attack and then died at the hands of the Eradicators. Huskies16 was smiling.

    Round 5:
    Turn 1: Ulfred received two wounds and then took out the Eradicator on the glyph, again.
    Turn 2: The Eradicators pressed toward Nomad’s start zone, earning a wound on Migol, who then promptly killed the Eradicator.
    Turn 3: Migol rolled a couple of shields to block an attack and then he killed another Eradicator.


    Ulfred fights in the background while Migol and Morgrimm gird the loins for more action

    Round 6:
    Here is how the carnage stood after five rounds: Huskies16 was down to just two Eradicators and Siiv, still hanging out in his start zone, while Nomad had one-life Ulfred, three-life Migol, and the solitary Axegrinder.
    Turn 1: Ulfred used Grim Determination and rolls four shields in his attack. Ulfred died while the last Axegrinder hid behind the ruins. The last couple of Eradicators moved.
    Turn 2: Nomad lost his Order Marker on Ulfred. The Eradicators attacked – Migol received a wound, but the Axegrinder defended.
    Turn 3: Migol failed his attack. The Eradicators killed the last Axegrinder and brought Migol down to his last life. This round certainly went Huskies16’s way. Nomad was in desperation mode.

    Round 7:
    Turn 1: Migol moved for the first time in the battle to engage and kill an Eradicator. The last Eradicator rolled a couple of skulls from height. Migol only managed one shield and died. Battle over.


    Does Migol have an Ironwill?

    This battle was very much a back-and-forth contest. The Eradicators did a great job of regaining the Common Attack glyph turn after turn. Huskies16 attacked from range with the Eradicators 15 times . . . only one Eradicator died and they got to attack an additional time twice. Morgrimm was zero for three with the Commander’s Strike power. This one could have gone either way, but the Eradicators move on to the next round against Longy418’s Valiant Army with the 70 point victory while the Dwarves are done for the year.
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    Lord Kai

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    Re: The Big Final Tournament of 2014

    Post  Lord Kai on Sun Jan 04, 2015 3:25 pm

    Eradicators?!  Seriously.  I guess I need to take mine out of the package (finally).

    It is cool that Huskies16 risked the Ranged attack 15 times : P  I am guessing the Common Attack glyph was a big factor as 5-attack Eradicators sound really vicious.

    Thanks for sharing!!!
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    Nomad

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    Re: The Big Final Tournament of 2014

    Post  Nomad on Mon Jan 05, 2015 9:20 pm

    The Eradicators are not bad. Jacob having the glyph was huge - it meant he was killing a couple of dwarves almost every turn for a couple of rounds.
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    Nomad

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    Re: The Big Final Tournament of 2014

    Post  Nomad on Mon Jan 05, 2015 9:33 pm

    Battle 12 @ Quasatch Playground
    7 Varkaanans (Nomad): Varkaanan Greyspears, Varkaanan Quickblades, Varkaanan Darkclaws, Varkaanan Swiftfangs, Arktos, Sylvan Animae x2 = 585
    10 Blade Gruts (Longy416): Tornak, Grimnak, Ornak, Fen Hydra, Blade Gruts x3.75 = 590

    The seventh seeded Varkaanans come into the Big Final Tournament of 2014 as one of only three armies to sport a perfect 4-0 record when they captured the Cinco de Mayo title. The Blade Gruts come from the Spring Break tournament, where they had a 5-1 mark to narrowly capture the crown over the Roman Legionnaires in three thrilling head to head battles. Huskies16 will play with the Blade Gruts.

    Round 1:
    Turn 1: Nomad sends the Greyspears and Swiftfangs forward before Tornak and Blades do the same.
    Turn 2: The Quickblades moved out and then the Greyspears chucked some spears to put a couple of wounds on Tornak. Huskies16 lost his Order Marker after a Swiftfang had flipped the Intercept Order Marker glyph in the first round.
    Turn 3: Nomad accidently placed his 3rd OM on Arktos . . . oops, so Arktos moved forward (Huskies16 wasn’t very forgiving after losing on OM). Tornak snagged the Belt of Giant Strength, used it, and killed a Swiftfang on the right side of the map. It took three attacks, but the Blades finally killed a Greyspear who was perched on the plateau in the center of the map.


    Wolven charge to the center of the map with the boosted move from the Sylvan

    Round 2:
    Turn 1: The Blades moved around the plateau, killing another Greyspear and a Swiftfang. The Swiftfangs responded by taking out a Blade and getting rid of Nomad’s nemesis, Tornak.
    Turn 2: Grimnak moved forward a bit and then a Blade Grut took out a Quickblade. The Swiftfangs and Greyspears got hot with the dice, decimating four Blades to clear out the center of the map. Nomad’s objective had been achieved on the Playground.
    Turn 3: Grimnak and the Blades inched ahead. The Greyspears and Quickblades went all out on Grimnak, earning four wounds with their four attacks.


    The pack prepares to clean and Tornak and some Gruts

    Round 3:
    Turn 1: The two Greyspears javelined their spears at Grimnak, killing the big dinosaur before it could cause any damage in the contest, and then the Swiftfangs pummeled two Blades. Ornak failed his attack, but a Blade was able to kill a Swiftfang, leaving Nomad with only one left.
    Turn 2: The last Swiftfang took out a Grut, but three attacks from the Quickblades weren’t enough to cause any damage to Ornak. The Blades kept charging, killing a Swiftfang and a Quickblade on Huskies16’s side of the map.
    Turn 3: The Greyspears and the last Quickblade killed three more Blade Gruts with ease. Huskie16’s two attacks were blocked.


    Grimnak gets hit hard

    Round 4:
    Turn 1: Arktos threw his spear for a wound on Ornak and then a Greyspear took out another Blade. Huskies16 rolled a couple of Utgar symbols and, with Ornak’s bonus, was able to kill a Greyspear, leaving Nomad with only one left.
    Turn 2: Arktos and the Greyspear took out the last two Blade Gruts, giving Nomad a huge advantage. But Huskies16 had his OM on the Fen Hydra, who rolled four out of four skulls to kill the last Quickblade.
    Turn 3: Arktos rolled 4/5 skulls but could only earn one head on the Hydra and then the last Greyspear put a wound on Ornak. The Hydra countered by killing the last Greyspear.

    Round 5: Huskies16 was down to a 3-life Fen Hydra and a 2-life Ornak. Nomad still had a fully loaded Arktos, his Darkclaw squad, and 2 full squads of Sylvan Animae. This should be a breeze for Nomad, right?
    Turn 1: Arktos and the Hydra go head-to-head, Arktos failed his attack and the Hydra put three wounds on Arktos in its three attacks.
    Turn 2: Arktos rolls three skulls, but the Hydra rolled three shields. The Hydra quickly puts down Arktos – wow. Huskies16 now controls the map.
    Turn 3: The Darkclaws sprint toward the center of the map out of their start zone. The Hydra circled around to get a three skull attack on a Darkclaw to kill him . . . oh no.


    The Hydra pummels poor Arktos

    Round 6:
    Turn 1: The Hydra moved up to the center plateau. The Sylvan move forward.
    Turn 2: The Hydra moves a bit more as the Sylvan do the same, failing one attack on Ornak.
    Turn 3: The Hydra spins two 4/5 skull rolls to take out a couple of Sylvan. The Darkclaws pounce on the Hydra, rolling attacks of 1/4 and 3/4, but fail to harm the Hydra, who rolled six shields out of 14 dice.


    The Hydra with height against two Darkclaws!

    Round 7:
    Turn 1: Nomad wins initiative and hits the Hydra with two two-skull attacks. The Hydra blocked the first, but whiffed with seven dice on the second, which left it with only one head in the game. The Hydra took out one of the two remaining Darkclaws. The tension was mounting . . .
    Turn 2: The last Darkclaw rolled a weak one skull, but the mighty Hydra whiffed again with seven dice to fall!!!! Ornak killed a Sylvan.
    Turn 3: A Sylvan attack failed on Ornak, who left engagement safely, and promptly killed the last Darkclaw with a three skull attack.

    Round 8:
    Turn 1: The last four Sylvan pinched toward Ornak, putting the third wound on him. Ornak, perched on the plateau, went after a Sylvan and killed it.
    Turn 2: It took three attacks, but the Sylvan Animae put down Ornak and the treacherous Orcs to end the battle!

    With only one squad of Sylvan Animae remaining, Nomad pulled out a very narrow 40-point victory. This was another battle that could have gone either way. The Hydra was a stud! The Wolf Pack will fight against the winner of the MacDirks and the Sacred Band in the next round.
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    Re: The Big Final Tournament of 2014

    Post  Nomad on Wed Jan 14, 2015 9:06 pm

    Battle 13 @ Swamp Gas 2.0
    15 MacDirks (Huskies16): Thorgrim the Viking Champion, Finn the Viking Champion, Eldgrim The Viking Champion, Alastair MacDirk, MacDirk Warriors x3, Tarn Viking Warriors = 590
    2 Sacred Band (Huskies16): Sacred Band x4, Parmenio, Valguard, Marcus Decimus Gallus, Red Wyrmling x3 = 590

    The MacDirks quickly dispatched the Harpies in the play-in round to face the #2 seeded and undefeated Sacred Band. Huskies16 rode the Greeks to a perfect 4-0 record to easily win the Easter Rising from the Dead tournament many months ago. Huskies16 decided to play with the Band, giving the MacDirks to Nomad.

    Round 1:
    Turn 1: Nomad overextended Eldgrim to get to a glyph, which turned out to be Defense +2. It is known that the battle would tilt to the right side of the map after only the first turn. Parmenio and the Band move.
    Turn 2: After Thorgim and Macs moved to the center and right, the Red Wyrmlings killed a Mac, but it took two attacks.
    Turn 3: Eldgrim left the glyph and rolled three skulls with height to kill a Greek and then a Mac killed another. A Mac jumped on the glyph. The Wyrmlings moved forward, one killed a Mac, but then it died from lava damage to end the round.

    Round 2:
    Turn 1: Alastair charged forward, overextended, and killed another Wyrmling while the Macs moved forward and right. Eldgrim defended against Parmenio’s attack, but fell to the onslaught of Banders. Eldgrim’s spirit went on the Tarn Vikings.
    Turn 2: Thorgrim took the glyph. One Mac Warrior defended three attacks, rolling eight shields out of 14 dice. Amazing what that glyph and height will do for a Mac defense.
    Turn 3: A Mac took out a Greek and then another rolled 4/4 skulls to put four wounds on Parmenio. The Band ended the round by killing a couple of Macs.


    A couple of MacDirks hit Parmenio and the Band hard in a suicide run

    Round 3:
    Turn 1: Alastair put down Parmenio with one stroke from his broadsword, but the Macs failed in their three attacks. Huskies16 sent out Marcus, who killed a Mac with a perfect 3/3 skull roll and then a Bander tooker out another. Three of the Band retreated toward Huskies16’s start zone.
    Turn 2: Alastair took out two Banders, using overextend, and taking a wound leaving engagement to give him a total of three. A Mac charged into the Greek’s start zone and killed a Bander.
    Turn 3: Alastair moved back a space just to be safe while a Mac clobbered a Bander. The Band took one Mac, but both Thorgrim and Alastair took wounds from the lava field at the end of the round.


    Sacred Band and Marcus continue to fight for the high ground

    Round 4:
    Turn 1: Finn moved forward from the start zone and then a Mac crushed a Bander with four skulls. The Band managed to take out another Mac.
    Turn 2: Alastair took out a Bander, overextended, and then took out another. Alastair was now up to five wounds. A Mac joined in by bludgeoning yet another. MDG and the Sacred Band failed on three attacks.
    Turn 3: Alastair pummeled another Bander, while two Macs rolled 9/14 skulls to kill MDG just like that. Valguard charged to take on Alastair, but failed. The Band then finally took out Alastair and a Mac, leaving Nomad with only one remaining.

    Round 5:
    Turn 1: Valguard whiffed on his attack, but a Sacred Band member took out the last MacDirk Warrior. Nomad lost his first Order Marker.
    Turn 2: Valguard led the charged toward Nomad's start zone. The Band failed in their attacks on Thorgrim and Finn. Thorgrim, defending the glyph, failed on his attack.
    Turn 3: Valguard and four Banders surrounded Finn with the five attacks only netting two wounds on the Viking Champion. Finn rolled 3/4 skulls to put a wound on Valguard.

    Round 6:
    Turn 1: Finn failed. Valguard, seeing the potential onslaught of Tarn Order Markers, took a wound leaving engagement, but the Band put the third wound on Finn.
    Turn 2: The Tarn Vikings charged out to hit Valguard for two wounds and then killed two of the Sacred Band. Valguard took out one of the Tarns, but the Band failed their two attacks.
    Turn 3: The Tarns put down a Bander, leaving only one left on the board. He managed to put a wound on Thorgrim after Valguard failed his attack.

    Round 7: It is down to Valguard, a Sacred Band member, and a Wyrmling against three Tarn Vikings, Finn and Thorgrim.
    Turn 1: The remaining three Tarns engaged Valguard and promptly killed him. The remaining Bander put another wound on Thorgrim.
    Turn 2: Thorgrim failed his attack on the Bander. Huskies16 lost his Order Marker that was on Valguard.
    Turn 3: The Tarns moved toward the center of the map. The last Wyrmling failed its attack from range. The last Bander died from hot feet on the lava field to close out the action in the round.

    Round 8:
    Turn 1: Nomad won initiative for the seventh time in eight rounds. Thorgrim left the glyph and spun a couple of skulls to put down the Wyrmling and finally end the battle. What a thriller!

    The surprising 15th seeded MacDirks pulled off a stunner against the #2 ranked Sacred Band. With one-life Finn and one-life Thorgrim, along with three Tarns, Nomad pulled out a narrow 78 point victory. This was the last battle in the round . . . the armies are rested and set for the quarter-finals.
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    Nomad

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    Re: The Big Final Tournament of 2014

    Post  Nomad on Wed Jan 14, 2015 9:27 pm



    The Big Final Tournament of 2014
    Elite 8 Match-ups


    Battle 14 @ Flash Fire
    8 Anubian Wolves (Jacob): Anubian Wolves x4, Khosumet the Darklord, Anubian Alpha x3 = 585
    1 Ashigaru (Damon): Ashigaru Harquebus x4, Ashigaru Yari x3.75, Kato Katsuro = 590

    Battle 15 @ Kodiak
    12 Troopers (Jacob): Microcorp Troopers x4, Augamo, Evar Scarcarver = 585
    4 Steamroller (Jacob): Capuan Gladiators x3, Retiarus, Spartacus, Crixus = 590

    Battle 16 @ Bad Moon Rising
    14 Valiant (Derek): Samuel Brown, 4th Massachusetts Line x4, Sgt. Drake Alexander v2, Thorgrim the Viking Champion = 590
    6 Eradicators (Damon): Vulcan Incendiborgs, Havech Eradicators x4, Siiv= 580

    Battle 17 @ Frossenmere
    7 Varkaanans (Damon): Varkaanan Greyspears, Varkaanan Quickblades, Varkaanan Darkclaws, Varkaanan Swiftfangs, Arktos, Sylvan Animae x2 = 585
    15 MacDirks (Jacob): Thorgrim the Viking Champion, Finn the Viking Champion, Eldgrim The Viking Champion, Alastair MacDirk, MacDirk Warriors x3, Tarn Viking Warriors = 590


    Can Ashigaru continue their roll through all opponents?

    Streamroller has shown they can steamroll their enemies and pull out a close one as well.

    Three armies are still in the fray that didn’t even win their play-in tournaments. Can the Troopers, Valiant, or MacDirks keep the underdog rooters hopes alive?

    The Eradicators and Varkaanans squeaked by to win their play-in tournaments. They have also squeaked by to win in the last round. Can they continue to squeak?
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    Lord Kai

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    Re: The Big Final Tournament of 2014

    Post  Lord Kai on Thu Jan 15, 2015 1:54 am

    WOW! The Elite Eight look awesome!!! Lots of Melee and Bonding but a few good surprises in there! Looking forward to more battle reports!
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    Derek S

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    Re: The Big Final Tournament of 2014

    Post  Derek S on Fri Jan 16, 2015 11:49 am

    Ashigaru, Microcorp, Valient, and Varks for the win. Thanks for the reports.
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    Nomad

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    Re: The Big Final Tournament of 2014

    Post  Nomad on Fri Jan 16, 2015 10:02 pm

    Battle 14 @ Flash Fire
    8 Anubian Wolves (Jacob): Anubian Wolves x4, Khosumet the Darklord, Anubian Alpha x3 = 585
    1 Ashigaru (Damon): Ashigaru Harquebus x4, Ashigaru Yari x3.75, Kato Katsuro = 590

    The Ashigaru army rolled through the School’s Out Forever tournament way back in June with a perfect 4-0 record, all in devastating fashion, to earn the #1 seed in the Big Final Tournament of 2014. The Ashigaru didn’t disappoint in their first battle in the Big One, trouncing Omnicron 485-0.

    Coming out of the loser’s bracket, the Anubian Wolves defeated that same Omnicron army twice in the finals by a total of 642 points to claim the championship in the MLK Classic tournament last January. The Anubians fought a close battle with the Knights of Weston in the last round but came out on top.

    Wagers?


    Round 1:
    Turn 1: Wolves and eight Ashigaru move onto the roads.
    Turn 2: A wolf lands on a dummy glyph of Brandar and another flips the Unique +1 Attack glyph, while the third squirts across the map to claw a Harquebus to death. The Yari Encircle that third wolf, roll 3/6, and humanely put it down. The Harquebus fire away to kill another wolf and then put two wounds on the recently transformed Alpha.
    Turn 3: The Alpha and a wolf take out a Yari and a Harquebus. The Yari used Encircle for four skulls to put down the first Alpha and then the Harquebus killed another wolf, which transformed into Alpha #2.

    Nomad hadn’t moved much out of his start zone to inflict the heavy damage. Wolves were but lumps of fur on the battlefield.


    This Alpha was Encircled

    Round 2:
    Turn 1: The Alpha hit 7/12 skulls to kill a measly Harq and a wolf hit 3/8 skulls to kill another. Too bad the other wolves had to sprint up just to see the action. The Yari Encircled once again for three skulls to put two wounds on Alpha #2. The Harqs followed by sending their lead balls through the Alpha and a wolf = Alpha #3 was now on the board.
    Turn 2: The Alpha and a wolf took out two more Harqs. The Yari tried to Encircle, but only rolled two skulls to fail on the Alpha. The Harqs were pathetic, failing on four Wait and Fire attacks.
    Turn 3:  The wolves hit hard, taking out three Yari. Other Yari moved out of the start zone while the Harqs decimated Huskies16’s army by pummeling the last Alpha to death and another wolf. Ouch.

    Round 3:
    Turn 1: A solitary wolf was able to get an attack off, rolling 6/9 skulls to kill a single Harq. Nomad rolled 8/12 skulls with encircle and a couple of Harq attacks to decimate three more wolves. Ouch.
    Turn 2: The wolves took out a couple of Ashigaru, but lost one in the return fire.
    Turn 3: The wolves fled, but not to safety, as two more fell from the muskets and spears of the Ashigaru. Ouch.


    Kato stands back with pride bursting forth

    Round 4:

    Turn 1: From here on out, Nomad put all of his Order Markers on the Harquebus, who were out of sight of Kato. The Harqs failed with three attacks. A Harq fell.
    Turn 2: The Harqs killed the last wolf. Khosumet took out a Harq.
    Turn 3:  Three Harqs waited and fired on Khos for two wounds, who failed on his attempted attack.

    Round 5:
    Turn 1: Khosument killed another Harq, but the first wait and fire put the poor dog out of it’s misery. And misery this battle was!


    What could any wolf do in a situation like this?

    It wasn’t their biggest margin of victory, but the Ashigaru won in a landslide with 355 points left on the battle field, of course 200 of that was Kato who didn't budge or even think about it the entire game. The question is . . . are Kato and the Ashigaru unstoppable? The Wolves were overextended early and Anubians were thrown in at the wrong spots early and it led to this debacle. Nomad stated that he could have won the battle if he had played with Anubians . . . Huskies16 retored “whatever,” and then threw his dice across the table.
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    Nomad

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    Re: The Big Final Tournament of 2014

    Post  Nomad on Sun Jan 25, 2015 6:52 pm

    Battle 15 @ Kodiak
    12 Troopers (Huskies16): Microcorp Troopers x4, Augamo, Evar Scarcarver = 585
    4 Steamroller (Huskies16): Capuan Gladiators x3, Retiarus, Spartacus, Crixus = 590

    Huskies16’s Troopers come from the Memorial Day Mayhem Tournament, where the finished 5-2 and in second place after narrowly losing to the Dwarves in the championship battle. The Troopers dispatched Nomad’s Roman Archer and Fusilier armies to gain a berth into the Elite Eight of the Big Final Tournament of 2014.

    Steamroller rolled to first place in the St. Patty’s Hooligan Brawl with a 4-1 record to earn the #4 seed in the Big Final Tournament of 2014. Steamroller barely beat the Spearmen by 23 points to advance to this round.

    Huskies16 decided to stay play with his beloved Trooper army, letting Nomad take his favorite of all armies, Steamroller.


    Round 1:
    Turn 1: Troopers, Crixus and Capuans all move out of their start zones.
    Turn 2: A Trooper was able to make a kill with only one skull as the Capuan rolled no shields with five dice. Crixus and the Capuans marched forward to kill a couple of Troopers, but the last two Capuans rolled 0/8 shields in their attacks to minimize the damages inflicted.
    Turn 3: The Troopers took out a Capuan camped in the gorge between the glaciers. Crixus whiffed with six dice, but a Capuan bludgeoned another Trooper.

    Round 2:
    Turn 1: Troopers fired away to kill a Capuan and put a wound on Crixus. Crixus and friends took out two more Troopers and flipped the Glyph of Healing.
    Turn 2: Similar theme – one Capuan and two Troopers fall.
    Turn 3: Capuans whiffed on two defense rolls and died, Crix and friends kill a couple more Troopers.


    Troopers scurry around in fear as the mighty Crixus looks down on their start zone

    Round 3:
    Turn 1: Crix and a Capuan finally made it all the way into Huskies16’s start zone to slaughter a couple more Troopers. The Troopers fired back, rolling one skull in each of four attacks but the mighty gladiators blocked them all.
    Turn 2: Crixus failed on his free hit on Augamo while the Capuans decimated two more Troopers in the start zone. The Troopers failed on all of their attacks again.
    Turn 3:  Crixus hit Augamo hard with four skulls to earn three wounds on the construct. A Capuan took out another Trooper, leaving only two left on the battlefield.


    Crixus seems pretty confident he can take them both out

    Round 4:
    Turn 1: Augamo had his big attack blocked by Crixus. Crixus fails, a Capuan takes out a Trooper, and another Capuan spins a perfect four skull attack to put three wounds on Evar Scarcarver.
    Turn 2: Evar failed his attack. Crixus slammed a four-skull jab to take Evar out of the battle. And the last Trooper fell.
    Turn 3: Huskies16 lost his Order Marker and then Augamo rolled three shields to barely block the attack from Crixus.

    Round 5:

    Turn 1: Nomad won initiative. Crixus killed Augamo to end it.

    Nothing but Crixus and Capuans to literally steamroll right through the Troopers and decimate Augamo and Evar. Nomad had 385 points left standing with one Capuan and a once wounded Crixus left standing, oh, and Retarius and Spartacus were still sitting on the bench in their start zone. Steamroller has made the Final Four and will take on the #1 seeded Ashigaru army in the next round.

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    Re: The Big Final Tournament of 2014

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