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    The Big Final Tournament of 2014

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    Lord Kai

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    Re: The Big Final Tournament of 2014

    Post  Lord Kai on Sun Jan 25, 2015 7:23 pm

    Wow!! Crixus was like a one-man army in that one!!

    The Troopers are great but I guess when they are only rolling 2 attack dice against 4 defense, it can be tough to get through on the Capuans.

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    Derek S

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    Re: The Big Final Tournament of 2014

    Post  Derek S on Sun Jan 25, 2015 7:45 pm

    Troopers definitely needed height here. Thanks for the report.
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    Nomad

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    Re: The Big Final Tournament of 2014

    Post  Nomad on Thu Jan 29, 2015 9:49 pm

    It was even height for early attacks, but once the first waves of Troopers were eliminated it was all down hill for Crixus.
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    Nomad

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    Re: The Big Final Tournament of 2014

    Post  Nomad on Thu Jan 29, 2015 11:40 pm

    Battle 16 @ Bad Moon Rising
    14 Valiant (Longy418): Samuel Brown, 4th Massachusetts Line x4, Sgt. Drake Alexander v2, Thorgrim the Viking Champion = 590
    6 Eradicators (Nomad): Vulcan Incendiborgs, Havech Eradicators x4, Siiv= 580

    Longy’s #14 seed Valiant army finished in second place in the Spring Break Tournament with a 3-2 record and has managed to get by the Gladiators and Heavy Gruts in the first two rounds of the Big Final Tournament of 2014. Huskies16 will be playing with Valiant in this match.

    The #6-seeded Eradicators won the very first tournament over a year ago, taking the crown in the New Year’s tournament with a 6-1 mark and then snuck past the Dwarves in a narrow 70-point victory to earn the berth in the Elite Eight.


    Round 1:
    Turn 1: The 4th and Incendiborgs moved to the roads in front of the start zones.
    Turn 2: The 4th pressed forward and were able to get three shots off, failing on the first two attacks but forcing Nomad to remove a Redundant Systems Marker of the Incendiborgs with the third. The Eradicators moved up, failed an engaged attack, but was able to kill a 4th from range (Nomad rolled a 2 and the Eradicator died from the surge of plasma).
    Turn 3: The 4th picked off a couple of Eradicators on the right side of the map. The Incendiborgs countered by killing a couple of bluecoats in three attacks.

    Four 4th and 4 Eradicators down after the first round.



    Incendiborgs gain position on Valiant and a worn Rubik’s cube

    Round 2:
    Turn 1: Huskies16 won initiative, but failed on four attacks from the 4th Mass. Line. The Incendiborgs moved into position toward the center and left of the map and then blasted a bluecoat dead.
    Turn 2: The 4th moved up in mass, fired four shots resulting in one more marker off the Incendiborg card. The soulborgs countered, but were only able to roll two skulls in twelve dice to inflict no damage on the Valiant army.
    Turn 3: The 4th used Wait and Fire to take off the last marker on the Incendiborgs and then kill the soulborg who had perched on one of the high spots in near the center of the map. The two remaining Incendiborgs rolled 1/8 skulls to fail their flamethrower attacks.

    Round 3:
    Turn 1: The 4th took out a second Incendiborg, which failed with one skull in it’s attack.
    Turn 2: The 4th kept firing away, killing the last Incendiborg and an Eradicator. Nomad rolled a perfect 8/8 skulls in defense. Ouch. Nomad lost his Order Marker. Ouch.
    Turn 3: The 4th failed in a couple of attacks. The Eradicators charged up to kill a bluecoat behind the battlements just in front of their start zone while the were able to take out another bluecoat who had flipped the Wound glyph.


    Bluecoats rain musket balls down on Eradicators

    Round 4:
    Turn 1: Nomad finally won initiative and was able to kill a bluecoat and then the 4th failed in three attacks.
    Turn 2: The Eradicators were able to get to close range and take out two more bluecoats. The 4th countered by shooting apart a couple of Eradicators on the right side of the map.
    Turn 3: The Eradicators pressed forward, taking out a bluecoat in front of Huskies16’s start zone. An Eradicator snuck onto the Wound glyph. The lead Eradicator was able to defend against three attacks from the 4th, but the last 4th was able to shoot down an Eradicator in Nomad’s start zone. Thorgrim suffered a wound from the glyph to close the round.

    After four rounds, Nomad had four Eradicators and Siiv left standing while Huskies16 was still strong with Sgt. Drake, Sammy Brown, Thorgrim, and five 4th Mass. Line remaining.


    Bluecoats and Marro go head-to-head in the middle of the map

    Round 5:
    Turn 1: The 4th fired away, but the were all blocked, including three attacks by that tough lead Eradicator. The Eradicators bludgeoned a couple of bluecoats from close range.
    Turn 2: 4th shot, Eradicators rolled 0/10 shields in defense, and two of them died. The Eradicators tried a couple of ranged shots, failed on both, and then both Eradicators died from crappy 20-sided rolls for the plasma. Yikes, all the Eradicators are dead.
    Turn 3: Sgt. Drake moved out of the start zone. Nomad lost his Order Marker and Siiv was the last one standing for him.

    Round 6:
    Turn 1: Huskies16 won initiative, moved a 4th up and rolled 2/3 skulls. Siiv rolled 0/4 in defense. Battle over.


    A Lineman from Massachusetts sets his sights on Siiv

    The Valiant army crushed in this one with a 343 point victory. A couple of round of bad rolls and lost OMs did Nomad in. Nomad attempted six ranged shots with the Eradicators which resulted in four dead Eradicators. Huskies16 played it well, but if the dice were even, who knows? The Valiant army moves on to the Final Four!
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    Nomad

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    Re: The Big Final Tournament of 2014

    Post  Nomad on Fri Jan 30, 2015 2:26 am

    Battle 17 @ Frossenmere
    7 Varkaanans (Damon): Varkaanan Greyspears, Varkaanan Quickblades, Varkaanan Darkclaws, Varkaanan Swiftfangs, Arktos, Sylvan Animae x2 = 585
    15 MacDirks (Jacob): Thorgrim the Viking Champion, Finn the Viking Champion, Eldgrim The Viking Champion, Alastair MacDirk, MacDirk Warriors x3, Tarn Viking Warriors = 590

    In the last battle to determine the Final Four, who will join Ashigaru, Steamroller, and the MacDirks?

    The seventh seeded Varkaanans come into the Big Final Tournament of 2014 as one of only three armies to sport a perfect 4-0 record in the play-in tournaments when they captured the Cinco de Mayo title. The Varkaanans come in limping with a very narrow 40-point win over the Blade Gruts in the last round.

    The MacDirks finished second in the Cinco de Mayo tournament with a 3-2 record, but didn’t face the Varkaanans. The clansmen crushed the Harpies and barely got by Sacred Band to make it this far. Will their magic and Highland Fury continue?




    Wofl Pack and Highland Clansmen are set to do battle

    Round 1:
    Turn 1: Arktos sprinted out to grab the Revenant’s Tomb glyph in the middle of the map while the Swiftfangs moved ten spaces to height on each side of the glaciers with a couple of bonuses from their First Strike power and from the Sylvan. Thorgrim plodded to the middle to grab the other treasure glyph, Ring of Protection. The Macs moved but couldn’t get close enough for an attack.
    Turn 2: Nomad sent the Darkclaws out to kill a Mac and put a wound on Thorgrim. Alastair moved forward and three Macs attacked, killing two Swiftfangs (Nomad rolled zero shields in defense on the three attacks).
    Turn 3: The Greyspears moved left and right, while the Darkclaws killed a Mac on the left and Thorgrim (who rolled no shields with eight dice). The spirit of Thorgrim went on Alastair’s card. Alastair overextened four a couple of attacks on a Darkclaw, rolling 4/10 skulls, but the Darkclaw rolled 4/10 in defense to block both attacks. A Mac landed on the +1 Defense glyph in the center of the map, while three others took out the third Swiftfang on their third attack.

    Round 2:
    Turn 1: A Darkclaw took out a couple of Macs, but the other Darkclaw failed on the Defense +1 glyph Mac. The last Swiftfang jaunted over to flip the Common Attack +1 glyph to the left of the map. Alastair rolled three skulls and a couple of Macs rolled 4/6 skulls to kill the last two Dark Claws.
    Turn 2: Nomad lost his Order Marker, which was on the Dark Claws. Huskies16 had Alastair pick up the Ring of Protection and then overextend to kill a Greyspear. A Mac landed on the Defense +2 glyph on the far right side of the map and then another rolled three skulls to take out another Greyspear.
    Turn 3: The Quickblades moved out, but failed on a couple of attacks. The Greyspears managed to kill a Mac in their two attempts. Alistair whiffed his attack, but a Mac was able to spin three skulls to put a wound on Arktos.


    Darkclaws strike

    Round 3:
    Turn 1: Huskies16 won initiative. Alastair failed his first attack, overextended for his third wound, and then rolled three skulls to kill a Quickblade. A Mac tossed four skulls in five dice to kill the last Quickblade, and then two Macs teamed up with ten dice to put only one more wound on Arktos. The Greyspears managed to take out the Mac on the Defense +1 glyph in the center of the map with their two attacks while the last Quickblade took out another with its special attack.
    Turn 2: Eldgrim moved, overextended, and then rolled two skulls to kill the third Greyspear. The Macs put another wound on Arktos and charged into Nomad’s start zone to kill a Sylvan. The Sylvan fought back, killing a couple of Macs in three attacks.
    Turn 3: Alastair and a Mac teamed up to put down to Sylvan in Nomad’s start zone. The Sylvan managed to put another wound on Alastair but failed on a Mac.


    Alastair and a Mac prepare their weapons

    Round 4:
    Turn 1: Arktos finally got an attack in, rolling a two skulls to kill a Mac, but the last Swiftfang failed. Alastair went on a rampage, killing a Sylvan and then overextending to kill the last Greyspear. There was only one life left for Alastair as a Mac moved back onto the Defense +1 glyph.
    Turn 2: A Quickblade hit Alastair for one skull . . . Alastair used the Ring of Protection to roll eight dice, only one of which was a shield to defend. A Greyspear rolled two out of three skulls, but Alastair spun five shields in defense. Alastair killed the last Greyspear while a Mac killed the last Sylvan.
    Turn 3: Arktos and the last Quickblade had their attacks blocked. Alastair rolled a perfect 5/5 skull roll to take out the Quickblade and a Mac rolled 3/7 skulls to put the fourth wound on Arktos.

    Round 5:
    Turn 1: Arktos failed, but the Swiftfang jumped off his glyph to kill Eldgrim (who’s spirit went on the Tarn Vikings). Arktos was hit by three attacks totally seven skulls before falling.
    Turn 2: Nomad’s last figure, the Swiftfang, rolled a couple of skulls to finally kill the Highlander, Alastair. Huskies16 sent out Finn to get some exercise, as a Mac hit a couple of skulls to kill the last Swiftfang to end the battle.

    Huskies16 had the Tarn Viking Warriors, Finn, and a couple of MacDirk Warriors left for a total of 170 points. It seems like every battle that the Macs have won, they have dominated a +2 defense glyph. The amazing MacDirks live on and will battle against the Valiant army in the Final Four.
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    Derek S

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    Re: The Big Final Tournament of 2014

    Post  Derek S on Fri Jan 30, 2015 10:50 am

    Surprised the McDirks made it this far.
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    Nomad

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    Re: The Big Final Tournament of 2014

    Post  Nomad on Sun Feb 08, 2015 10:36 pm

    Battle 18 @ Ember Canyon Road
    1 Ashigaru (Nomad): Ashigaru Harquebus x4, Ashigaru Yari x3.75, Kato Katsuro = 590
    4 Steamroller (Huskies16): Capuan Gladiators x3, Retiarus, Spartacus, Crixus = 590

    In June, the Ashigaru army rolled through the School’s Out Forever tournament with a perfect 4-0 record, all in devastating fashion, to earn the #1 seed in the Big Final Tournament of 2014. The Ashigaru didn’t disappoint in their first battle in the Big One, trouncing Omnicron 485-0. In their second battle, the Ashigaru earned a final four berth by trouncing the Anubian Wolves by 355 points. This army looks unbeatable.

    Steamroller rolled to first place in the St. Patty’s Hooligan Brawl with a 4-1 record to earn the #4 seed in the Big Final Tournament of 2014. Steamroller barely beat the Spearmen by 23 points in their first battle, but then crushed the Microcrop Troopers 385-0 in the last round, mostly behind the heroics of Crixus.

    Here is the all-Einar final four battle to determine who goes on to the finals.


    Round 1:
    Turn 1: Crixus and Capuans move to the road. Yari do the same, but Harquebus move to the hill in front of Nomad’s start zone.
    Turn 2: Crixus sprinted to the Treasure glyph in the middle of the canyon and gained the Attack +1 treasure. More Ashigaru move to the road and hill.
    Turn 3: Huskies16 sends Retarius and more Capuans to the road. Two Yari go after Crixus in the middle of the canyon, but they both whiff their attacks. The Harquebus attack down on and kill a Capuan from range for the battle’s first causality.


    Armies head into the canyon

    Round 2:
    Turn 1: Nomad won initiative, but the Harquebus rolled 2/10 skulls to fail in four attacks. Yari move out of the start zone while the two in the middle stand idle because Kato can’t see them. Crixus and a Capuan crush the two Yari. Another Capuan flipped the Move +2 glyph on the top of the canyon walls.
    Turn 2: The Harquebus use Wait and Fire to pick off a Capuan and put three wounds on Crixus, who rolled zero shields in defense. The Yari surrounded Crixus and attempted Encircle, but only managed one more wound. Crixus took out a Yari, but the rest of the Capuans retreated from the middle of the canyon.
    Turn 3: More Yari moved. A Harquebus landed on the +1 Common Attack on the edges of the canyon wall and then promptly killed Crixus. The Gladiators moved into position. A Harquebus on the glyph died from lava field damage.


    Ashigaru gained the canyon floor, but are out of Kato's sight

    Round 3:
    Turn 1: Spartacus move back further into Huskies16’s start zone while the Capuans move into position. Huskies16 strategy seems clear – draw the Ashigaru closer, out of site of Kato. Yari move into the valley. Harquebus move up the hill.
    Turn 2: All of the Gladiators stand pat, waiting for the Ashigaru. Nomad flips an OM on the Yari, who charge in and put a wound on Retarius.
    Turn 3: Retarius took out a Yari. Kato sends forward more Ashigaru, but one dies from the lava field to end the round.

    Round 4:
    Turn 1: Similar to the last turn, Retarius took out a Yari will Kato moved more Harquebus and Yari toward the canyon.
    Turn 2: It is a chess match! Spartacus moved one space while the Capuans stand pat. More Harquebus and Yari move a bit.
    Turn 3: Huskies16 decides not to move a figure, hoping to draw Nomad toward his start zone and away from Kato’s sight. Kato is forced to come out and play. He moves to the road, but another Harquebus dies from hot feet on the lava field to end the round.

    Round 5:
    Turn 1: Nomad was forced to put OMs on the Ashigaru cards. The Yari charged toward Huskies16’s start zone and took out a Capuan in two attacks. Retarius moves forward to kill a Yari, but a Capuan whiffed in his attack.
    Turn 2: The Harquebus move, but can’t get an attack off. Retarius and a Capuan take out two more Yari.
    Turn 3: Kato moved to the middle of the Canyon to gain sight. Retarius and the Capuans, with Kato in their sights, moved forward and then decimated three Ashigaru in their path.


    Retarius and Capuans charge into the canyon . . . "Remember Sparta!"

    Round 6:
    Turn 1: Huskies16 wins initiative and sends Retarius and a Capuan to kill a couple of Harquebus. Nomad had his OM on the Harquebus, who shot down to kill two Capuans.
    Turn 2: Retarius and Capuans continue their push in the valley, taking out a Harquebus and two more Yari. The Ashigaru were turning into fodder. A Harquebus landed on the Common Attack +1 glyph again and then they shot down two Capuans. The Yari managed to use Encircle on Retarius, but they failed with six dice.
    Turn 3: Huskies16 took a gamble to upset the balance. Retarius took one wound in leaving two engagements to get to the +1 Attack treasure glyph and to attack Kato in the canyon. Retarius failed on his Net Trip, rolled 3/7 skulls for two wounds on Kato, who only managed one shield. The last two Capuans retreated. Nomad sighed in relieve, and then used Wait and Fire, height, and the common attack glyph, to roll four skulls twice with the Harquebus to end the lives of Retarius and a Capuan, leaving Huskies16 with one left. To make matters worse for Huskies16, the Yari managed to put a wound on Spartacus who whiffed in defense. To end the round, another Harquebus died from the lava field.


    Spartacus and the last Capuan face off against Yari

    Round 7:
    Turn 1: Spartacus took out a Harquebus, but the last Capuan failed. The Yari killed that last Capuan.
    Turn 2: Huskies16 lost his OM on the Capuans. The Harquebus put a wound on Spartacus.
    Turn 3: Spartacus took out a Yari, leaving Nomad with only one left. The Harquebus failed on three attacks of three on Spartacus while a another one dies from the lava field on the canyon walls.

    Round 8:
    Turn 1: Spartacus killed a Harquebus. Three Harquebus fired on Spartacus for a wound, who only had two left.
    Turn 2: Spartacus killed a Harquebus. Two Harquebus fired for another wound on Spartacus.
    Turn 3: Spartacus killed a Harquebus. Kato, desiring to inflict his first kill in the last year, strolled in, rolled 3/4 skulls and killed Spartacus to end the battle.


    Kato prepares to get his first kill in a year . . . see'ya Spartacus!


    Great strategy by Huskies16. If Retarius would have rolled for his Net Trip on Kato, the game could have gone either way. Nomad had one squad of Harquebus, a single Yari, and a twice wounded Kato Katsuro left for a 190 point victory. This was the Ashigaru’s closest battle yet.


    On to the Superbowl of Heroscape! The Ashigaru wil battle the winner of Valiant and MacDirks to find out who is the champion of 2014.
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    Derek S

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    Re: The Big Final Tournament of 2014

    Post  Derek S on Sun Feb 08, 2015 11:57 pm

    What a game. Difficult map for both teams.
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    Lord Kai

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    Re: The Big Final Tournament of 2014

    Post  Lord Kai on Mon Feb 09, 2015 3:06 am

    Wow!!! Great match ... I really hate that Map : P
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    Nomad

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    Re: The Big Final Tournament of 2014

    Post  Nomad on Thu Feb 12, 2015 10:50 pm

    Battle 19 @ Highways and Dieways
    14 Valiant (Longy418): Samuel Brown, 4th Massachusetts Line x4, Sgt. Drake Alexander v2, Thorgrim the Viking Champion = 590
    15 MacDirks (Huskies16): Thorgrim the Viking Champion, Finn the Viking Champion, Eldgrim The Viking Champion, Alastair MacDirk, MacDirk Warriors x3, Tarn Viking Warriors = 590

    Longy’s #14 seed Valiant army finished in second place in the Spring Break Tournament with a 3-2 record and has managed to get by the Gladiators and Heavy Gruts in the first two rounds of the Big Final Tournament of 2014, before crushing the Eradicators to make it to the final four.

    The #15 seed MacDirks finished second in the Cinco de Mayo tournament with a 3-2 record. The Scottish clansmen crushed the Harpies and barely got by Sacred Band to make it to the Elite Eight. In the last round, the MacDirks used cunning and luck to upset the Varkaanans. Will their magic and Highland Fury continue all the way to the championship?

    Here is the report for this final four all-Jandar match up. Two underdogs have gone far, but only one will live on to fight another day. Nomad played with Valiant.


    Round 1:
    Turn 1: Alastair and some MacDirks moved to the road. Thorgrim moved up for the Valiant army.
    Turn 2: Alastair made a move towards the glyph on the right side of the map while more MacDirks moved up to the road. The 4th made their move up to the road and were able to snipe a MacDirk on the left side with a single skull roll.
    Turn 3: Alastair charged in, overextended, and managed 5 skulls in 10 dice for three wounds on Valiant’s Thorgrim. A MacDirk hit the summoning glyph, and pulled Valiant’s Thorgrim out of Alastair’s way. A MacDirk took out a bluecoat, but Thorgrim blocked the attack on him. The 4th fired away, rolling 4 skulls in 11 dice, but Huskies16 spun 5 out of 8 shields for the MacDirks to defend against all four attacks.


    The 4th set up their perched defense after Thorgrim got whisked away

    Round 2:
    Turn 1: Huskies 16 won initiative. Alastair rocked with a five skull roll to take out a bluecoat, overextended for his second wound, and rolled a couple more skulls to take out another bluecoat. The Macs charged in on Alastair’s coattails and crushed two more bluecoats, but Valiant’s Thorgrim defended again. Nomad used Wait and Fire with the 4th to wipe-out three MacDirks just outside his start zone.
    Turn 2: Alastair hopped into the Valiant start zone and broadsworded a bluecoat to death. A Mac failed on his attack while more moved up to the road out of Huskies16’s start zone. The 4th moved out of the start zone and promptly failed on all four attacks, three of which were against Alastair.
    Turn 3: Alastair safely left engagement, but could only roll one skull in futility. The MacDirk next to Thorgrim finally ended the Viking Champion’s game, but he went on Sgt. Drake’s card to provide a little extra defense in spirit.

    After two rounds, Valiant had 388 points left on the board with 9 4th Mass. Linemen while the MacDirks had 418 points, but only 5 MacDirks.


    Alastair creates havoc in the Bluecoat start zone

    Round 3:
    Turn 1: Huskies16 won initiative for the third time in three rounds. Alastair spun four skulls to crush a bluecoat, but a MacDirk failed his attack. Nomad used Wait and Fire with the 4th, managing to take out two MacDirks and put three wounds on Alastair, leaving the Highland Champion with only one left.
    Turn 2: Alastair put a wound on Sammy Brown in the start zone while the MacDirks moved to the hill in the center of the map. The 4th fired away on Alastair, killing him their first roll.
    Turn 3: The MacDirks retreated after their Thorgrim moved to the road. More 4th move up to the road and were able to get one shot off, which took out a MacDirk, leaving Huskies16 with only two left in his army.

    Round 4:
    Turn 1: The last two Macs and their Thorgrim move to height in front of their start zone. A squad of 4th dash forward, kill the last two MacDirks, and shot down to put a wound on Finn in Huskies16’s start zone.
    Turn 2: Huskies16 lost his Order Marker. The 4th Mass pressed forward to put two wounds on Thorgrim.
    Turn 3: The Tarn Vikings move up to take out a bluecoat and then became musket-fodder as the 4th killed two of them and put another wound on Thorgrim.


    The 4th tilt the battlefield toward the Scot's startzone

    Round 5:
    Turn 1: Nomad won initiative for the first time, but his 4th failed all four of their attacks. Eldgrim used his overextend power to block the 4th path and then to kill one.
    Turn 2: The 4th fired away, killing the third Tarn Viking, but Thorgrim blocked a couple of attacks. The last Tarn failed his attack.
    Turn 3: The 4th Waited and Fired to kill the last Tarn and Thorgrim. Again, Huskies16 lost his Order Marker.

    Round 6:
    Turn 1: Eldgrim failed two attacks, the 4th failed three.
    Turn 2: Finn hid behind the ruins. The 4th killed Eldgrim.
    Turn 3: Finn stayed put. The 4th charged into the start zone but missed on one attack.

    Round 7:
    Turn 1:  Finn spun a couple of skulls to take out a bluecoat. The 4th used Wait and Fire for three attacks on Finn, but only earned one wound.
    Turn 2: Finn whiffed his attack. The 4th put Finn out of his misery quickly to end the battle and a berth into the Superbowl of Heroscape for 2014.

    The MacDirks were rolling early, but the MacDirks started dropping too quickly. With five 4th Mass Linemen, Sgt. Drake, and a once-wounded Sammy Brown left, the Valiant still had 303 points left in their arsenal.

    Nomad and Longy418 will be doing the honors for the championship.



    The Big Final Tournament of 2014
    Championship Match-up (Best 2 out of 3)


    Battle 20 @ Ruins of Pine Tree Marsh
    1 Ashigaru (Nomad): Ashigaru Harquebus x4, Ashigaru Yari x3.75, Kato Katsuro = 590
    14 Valiant (Longy418): Samuel Brown, 4th Massachusetts Line x4, Sgt. Drake Alexander v2, Thorgrim the Viking Champion = 590

    Battle 21 @ Embattled Fen

    Battle 22 @ Turret Rocks (if necessary)
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    Lord Kai

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    Re: The Big Final Tournament of 2014

    Post  Lord Kai on Thu Feb 12, 2015 11:37 pm

    Hmmm ... two Wait-then-Fire armies in the Finals ... : )

    Thanks for all of the awesome battle reports!!! This is going to be a good showdown.
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    Derek S

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    Re: The Big Final Tournament of 2014

    Post  Derek S on Fri Feb 13, 2015 2:09 am

    My plan is to wait, wait, wait, and when I am awoken, then fire- destroy them all, then wait.... until repeated. I have thoroughly enjoyed this thread. Thanks Damon and Jacob!

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    Re: The Big Final Tournament of 2014

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