Easter Tournament - 2nd RoundBattle 5 @ Arctic DivideSacred Band (Jacob #4): Sacred Band x4, Parmenio, Valguard, Marcus Decimus Gallus, Red Wyrmling x3 = 590.
Ninjas (Damon #2): Shiori, Otonashi, Moriko, Kumiko, Ninjas of the Northern Wind, Kantono Daishi, Isamu, Heirloom = 590.
Sorry - no pics for this battle. Dad was too busy plotting strategy and having fun to get the camera out.
Rd 1: Otonashi sprinted 10 spaces out of the start zone to grab a glyph, which happened to be the Pit Trap. Parmenio and Sacred Band moved in mass while Dad moved up a few ninjas, Kantono climbed to height on the near hill, and Heirloom followed closely behind. Heirloom used his SA to put two wounds on Parmenio from range. The adjacent SB defied death.
Rd 2: Parmenio and an SB killed Moriko in one turn. Kantono took out a SB with his counter strike. Shiori, Heirloom, and Kumiko teamed up to kill Parmenio, with Kumiko putting in the last blow with a 3/3 skull roll on OM#3. The Sacred Band was able to get to Heirloom for a couple of wounds.
Rd 3: Kantono and Shiori combined to take out two SBs during the first turn. An SB put a wound on Kantono, who rolled 0/5 in defense. The SBs finally killed Otonashi who was still camped out in the Pit Trap. Otanashi withstood 5 attacks before falling. Kumiko turned on the barrage a couple of times in the round, killing a couple of SBs, while Shiori pitched in to kill another. Kumiko defended three attacks, rolling 3/5 shields all three times. But, the SB got to her for two wounds on OM#3.
Rd 4: Turn 1 – Kumiko defended 2 attacks, rolling 3 shields both times again! Kumiko and Shiori combined to kill 2 more SBs. Turn 2 - Kumiko finally fell, Marcus continued sprinting to the middle of the map. Kantono took out an SB and Shiori put a wound on Marcus. Turn 3 – Marcus responded by putting 2 wounds on Shiori. Heirloom whiffed on his special attack.
Rd 5: The pile of SBs in front of Jacob was mounting, but there were still plenty of figures on the battlefield. Turn 1 – The Sacred Band killed Shiori and put another wound on Heirloom. Kantono continued his attacks with a roll of 3/3 skulls to kill an SB while the NotNW moved up to behind the ruin wall. Turn 2 – Heirloom defends all attacks. Kantono attacked again but failed, no bonding this turn. Turn 3 – Marcus Decimus Gallus put the hammer on Heirloom and killed him. Dad lost his OM#3.
Rd 6: A single Sacred Bander approached Kantono and rolled an attack of 4/4 with the MDG boost. Kantono rolled 1/5 in defense and died. Dad lost 3 OMs. Oh no! A Bander took out one of the Northern Winders. On Turn 2, a NotNW disappeared and Isamu vanished. Jacob engaged the 2 NotNW and Isamu on his turn 3. Jacob rolled 1 skull on the three attacks, Dad rolled in the low-single digits on the 20-sider, and then Dad whiffed on his defensive rolls. Things ended very abruptly. Dad’s favorite army in the tourney took their first loss.
Final ScoreDad was feeling pretty good about his chances through the first 4 rounds, but the massive numbers of Banders were just too much to overcome. Things went south quickly when Dad lost 4 consecutive order markers. Jacob felt bad and even said sorry a couple of times. Amazingly, Jacob still had 368 points left with 6 Banders, Valguard, 3 Red Wyrmlings, and a 1-wound Marcus. The Sacred Band will move onto the battle of the unbeaten. The Ninjas drop to the loser’s bracket.
Battle 6 @ Arctic DivideSpearmen (Jacob #1): Cathar Spearmen x4, Count Raymond, Bishop Thaddeus, Master of the Hunt = 590.
Phantoms (Damon #3): Phantom Knights x4, Torin, Moltenclaw, Marcu Esenwein = 590.
Rd 1: Marcu flew to the left and landed on the Healer glyph. Torin and the Phantoms moved to height on the central plateau. Jacob inched the Bishop forward and then moved out the Spears, putting two wounds on Marcu to close the round.
Rd 2: The Spears hit Torin for a wound and placed another on Marcu. Moltenclaw flew to height and took out 3 Spears with his Burning Breath. The Spears put two more wounds on Marcu for a total of 5. Marcu flew off the glyph but failed in his attack.
Rd 3: Marcu killed a Spear and life-drained. The Spears decided to engage Torin for fear of his Evil Eye and put another wound on him. Moltenclaw rolled 3/4 skulls with his Breath taking out the Spears engaged with Torin. Spears fail their attacks. Marcu flies at the Bishop just outside of Jacob’s start zone and puts two wounds on the cleric. The Spears killed Marcu. Marcu played well and didn’t betray in his 4 turns.
Rd 4: PKs and Spears went head to head with two of each falling. On OM#3, Dad sent Moltenclaw across the plateau and rolled 4/4 skulls with Burning Breath, killing 2 Spearmen and the Bishop. Moltenclaw was turning into a stud this battle.
Rd 5: The Spears hit from 2 away to put a wound on Moltenclaw. The Phantoms engaged three Spears, rolled 2/3 skulls on three attacks, and killed three Spears. Nice! The Spears hit Torin for his 3rd wound. A PK flew into Jacob’s start zone and put a wound on Count Raymond. To close the round, Moltenclaw took out another Spearman with his special attack.
Rd 6: The PKs cleared the plateau of the last spearmen there and put another wound on the Count. Ray left engagement and charged Moltenclaw for a wound. Torin jumped down from the plateau into the water and rolled 5/6 skulls with his Battle Axe, killing the Count. Jacob lost an OM. Moltenclaw rolled 2/4 skulls with his Breath, killing a Spearman and placing two wound on the Master of the Hunt, who was still perched in his start zone. The Master took out an adjacent PK to close the round.
Torin, Moltenclaw, and Phantoms charge into the Spearmen's start zone.Rd 7: Sensing victory was in his hands, Dad went for the quick kills of Jacob’s last figure. Moltenclaw engaged MoH, rolled 4/5 skulls for 3 wounds. The Master responded with 4/5 skulls for 3 wounds on Moltenclaw. The Dragon rolled 3/5 skulls, but the Master defended. Moltenclaw died at the Master’s hands. The PKs fail in their attack. The Master rolled 4/5 skulls to kill a PK.
Rd 8: The Master sprinted up to Torin and placed a wound on him. Torin climbed out of the water but couldn’t kill the Master. The Master levelled a punishing blow on Torin to take his life. The PKs surrounded the Master and killed him on their first attack. Game over.
Final ScoreWith 8 Phantom Knights remaining, Dad won with 187 points left. This was a complete crushing of the highly rated Spearmen. Go PKs! Moltenclaw was an absolute stud killing 9 Spearmen and earning 2 wounds on the Bishop and 5 wounds on the Master of the Hunt. It also helped that Jacob was 0/7 with the Braced Spear. The Phantoms will take on the Sacred Band in the battle of the undefeated armies while the Spearmen will have to climb their way out of the loser’s bracket.
Customs NotesThe Bishop dished out a few extra attack dice for the Spearmen before falling.
Battle 7 @ Burial MarshSentinels (Jacob): Sentinels of Jandar x4, Tyrian the Kyrie Warrior, Ellesar = 590.
Death Knights (Damon): Death Knights of Valkrill x3, Sir Hawthorne, Taelord the Kyrie Warrior, Dumutef Guard x3, Skull Demon = 590.
Dad and Taelord went with Burial Marsh and hoped for better luck in this loser out battle.
Rd 1: Jacob changed things up this battle, leading out with Tyrian, who grabbed the +1 Defense treasure glyph and then fired to kill a Dumutef. A Death Knight scampered over to get the +1 Defense power glyph. Taelord moved up a bit along with the DKs, who managed to get a wound on Tyrian to close the round.
Rd 2: The two armies battled over the Def +1 glyph near the hill on the right side of the board. The DKs killed only one Sentinel in the round, but a Dumutef hit Tyrian for 2 wounds. The Sentinels were only able to kill one DK in the round, but it was the one on the glyph, which the Sentinels took over to end the round.
Kyrie, Undead, and Dumutefs prepare to slug it out.Rd 3: Dad used his Taelord enhanced Dumutefs, who were bonding with the DKs, to kill 2 Sentinels while the DKs killed two more, including the one on the glyph. The Sentinels managed two wounds on Taelord and killed 2 DKs.
Rd 4: Dad moved Hawthorne and the Skull Demon to the road. The Skull Demon killed a Sentinel. Taelord killed the last Sentinel on the right side of the map. The DKs got and then lost the glyph, but the killed Tyrian to end the round. Jacob’s Sentinel landed on the Revive glyph, but none of the 8 figures who were dead at the time revived. The Sentinels managed to wipe out a Dumutef and two DKs, leaving Dad with only one left.
Rd 5: The Skull Demon took the Def+1 glyph, but the DK army couldn’t break through the Sentinel’s defense this round. The Sentinels killed Taelord and put two wounds on Sir Hawthorne.
Rd 6: To start the round, Jacob had 5 Sentinels and Ellesar while Dad had Hawthorne, a Dumutef, a Skull Demon, and 1 Death Knight remaining. Turn 1 – defends all around. Turn 2 – Jacob brought Ellesar up to height and fired a perfect 4/4 skull roll to kill Hawthorne who rolled zero shields in defense. Dad lost on OM. Turn 3 – the Sentinels killed the last DK while Dad chose to keep the Skull Demon on the glyph to end the round.
Rd 7: Turn 1 – all defend. Turn 2 – Sentinels put a wound on the Demon. Turn 3 – all defend.
The Skull Demon finds himself surrounded by Sentinels.Rd 8: Turn 1 - Ellesar fires at the Demon, but it defends. The Dumutef rolls 6/6 skulls to kill a Sentinel. Turn 2 – Ellesar fires 3/4 skulls to kill the Skull Demon on the glyph. Dad lost an OM. Turn 3 – The Dumutef (Dad’s last figure) defended an attack, but so did a Sentinel.
Rd 9: It took until the second turn before Ellesar rolled a couple of skulls to kill the Dumutef to end the battle.
Final ScoreThe Sentinels advance with 4 left and a full life Ellesar for 187 points remaining. The Death Knights lost their second in the tournament and are heading home.
Customs NoteThis was the best game by far that Ellesar has ever played. Jacob used him a ranged clean-up figure in the last three rounds and he took out the Demon, Hawthorne and the Dumutef with his normal attacks. Jacob wisely chose to forgo Ellesar’s special, which has never done much.
Battle 8 @ VestigeGnolls (Damon): Gnoll Raiders x4, Le-Orex, Dark Rangers x4, Werewolf Lord, Siiv = 590.
Mohicans (Jacob): Mohican River Tribe x4, Saar Whisperer x2, Brave Arrow, Deadeye Dan, Zetacron, Kira Jax = 590.
Dad and Le-Orex decided to go with the Vestige map, hoping the jungle would provide cover from ranged attacks and that the roads would help the Gnolls get to their opponents quickly.
Rd 1: Jacob moved up a Saar and Dan, and then spent 2 OMs getting the Mohicans in position. One Mohican was able to kill a Raider. Dad rolled for 2 and then 6 Raiders to move up to the road on the first two OMs and Le-Orex moved on #3. Only one Gnoll was able to make an attack, and he failed.
Rd 2: All Raiders for Dad this round. He rolled for 3, 3 and then 2 Gnolls to move. The Gnolls were able to kill 2 of the Tribe this round, but a couple of Rangers got to take a turn as well, killing a Mohican and putting a wound on Brave Arrow. Jacob went with all Tribe this round, killing a Raider in round 1, Brave Arrow got to take a turn in round 2 and killed a Gnoll, while in round 3, Jacob took out 2 Gnolls and a Ranger as Dad rolled a pathetic 12/12 skulls in defense.
Brave Arrow attempts to slow the Gnoll charge. Le-Orex shows off the paint job while waiting to be rebased.Rd 3: Le-Orex climbed to height on Brave Arrow and only rolled 1/6 skulls. Brave Arrow defended. Three Mohicans and Brave Arrow all failed on their attacks. Dad moved 2 Gnolls, killed a Mohican, and then a Ranger hit Dan for 2 wounds. Jacob’s Indians hit Le-Orex for 2 wounds and then a third one killed the Ranger from long range. Dad rolled to move 6 Raiders. In his 3 Gnoll attacks and Ranger shot, Dad was only able to put 1 wound on Brave Arrow, who was hanging tough and clogging things up on the right side road just in front of Dad’s start zone. To end the round, the Tribe killed another Gnoll.
Rd 4: Dad went with all Raiders this round and really started to turn the battle. Dad was able to move 6, 3, and 3 for each turn. The Raiders took out Brave Arrow, finally. The Gnolls and Ranger also killed 4 Mohicans and Dead-eye. By the end of the round, Gnolls were attacking in Jacob’s start zone and they controlled the center of the map. For Jacob, he was able to kill 3 Gnolls with the Mohicans in his own start zone, and then a Saar killed the 3rd Ranger from long range to end the round.
To start the 5th round, Dad had 3 Raiders, 1 Ranger, Le-Orex (with 2 wounds), Siiv, and the Werewolf Lord. Jacob had 2 Mohicans, both Saars, Zetacron, and Kira remaining.
Rd 5: Jacob attacked Le-Orex with a Saar all three rounds, but failed all three times. Zetacron got off 3 attacks of 3 dice and was able to kill a Gnoll and the last Ranger. Dad rolled to move 6 and then 3 Gnolls in the first two turns and were only able to kill 1 Mohican. On turn 3, Le-Orex charged and put two wounds on the front Saar.
Rd 6: Zetacron went on a rampage in this round, taking out the last two Raiders and Le-Orex on 2/3 roll for 4 hits v. Le-Orex’s whiff. Dad lost his OM #3 with that kill. The bonus from the Saar was helpful for Zeta. Le-Orex was able to kill one of the Saar’s prior to his own demise.
The Werewolf Lord and Siiv stood alone in Dad’s start zone. Jacob had Zetacron, a one wound Saar, Kira, and a Mohican left.
Rd 7: Turn 1 – Jacob wins initiative and puts a wound on the WWL from long range by the Saar, Zetacron moves up. The WWL moves to the road. Turn 2 – The Saar picks up the Bracers of Teleportation and then Zetacron hits the WWL from across the map for 2 more wounds. The WWL moves to height. Turn 3 – The Saar teleports across the map away from the closing Werewolf and then Zetacron hits 2/3 for 4 skulls to kill the whiffing WWL from long range. Dad lost his OM.
Rd 8 – The Saar and Zetacron team up to kill Siiv.
Final Score and Customs NotesThe Mohicans win! Jacob had 149 points left. The Saar boosted Zetacron turned in to an awesome clean-up figure. Jacob really enjoyed the army and the benefits the Saars provided. The Gnolls played much better this time, but couldn’t overcome the inferiority of the range. Jacob went after the Rangers whenever he could. Le-Orex was unable to get enough shields to use his Claw Shield Counter Attack when adjacent Mohicans attacked him three times during the battle. Overall, Dad rolled to move 47 Raiders on 13 turns for an average of 3.6 per turn. Le-Orex boosted enough a couple of times to get to the next breakdown. The Gnolls are a fun army, they just had two tough opponents in this tourney. The Saars have made the Mohican/Sniper build competitive – perhaps.
Next UpWinner’s Bracket
Battle 9 @ Burial MarshSacred Band (Jacob #4): Sacred Band x4, Parmenio, Valguard, Marcus Decimus Gallus, Red Wyrmling x3 = 590.
Phantoms (Damon #3): Phantom Knights x4, Torin, Moltenclaw, Marcu Esenwein = 590.
Loser’s BracketBattle 10 @ Hot HeightsSpearmen (Jacob #1): Cathar Spearmen x4, Count Raymond, Bishop Thaddeus, Master of the Hunt = 590.
Ninjas (Damon #2): Shiori, Otonashi, Moriko, Kumiko, Ninjas of the Northern Wind, Kantono Daishi, Isamu, Heirloom = 590.
Battle 11 @ Burial MarshSentinels (Jacob): Sentinels of Jandar x4, Tyrian the Kyrie Warrior, Ellesar = 590.
Mohicans (Jacob): Mohican River Tribe x4, Saar Whisperer x2, Brave Arrow, Deadeye Dan, Zetacron, Kira Jax = 590.