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Cryptic Alliance

Digital Domain for the Discussion and Discourse of Dungeons, Dragons, and other Distractions


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    W3 Runk Battlesinger- Released

    Derek S
    Derek S


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    Post  Derek S Sat May 17, 2014 1:56 pm

    Runk Battlesinger
    NWHC WAVE 3- ASCENT OF THE GOBLINS- VETERANS OF DESOLATE PEAK

    W3 Runk Battlesinger- Released RunkBattlesinger.NWHC
    W3 Runk Battlesinger- Released RunkBattlesinger.Basic.NWHC

    Figure- Savage Encounters D&D #17, Goblin Wolf Rider.

    Planet- Eberron
    General- Utgar

    Species- Goblin
    Unique Hero
    Class- Warrior
    Personality- Inspiring
    Small 4

    Life- 4
    Move- 7
    Range- 1
    Attack- 3
    Defense- 3
    Points- 50

    DARK VISION
    When Runk Battlesinger attacks a figure on a shadow space, add 1 to his attack.

    BATTLE CHARGE
    If Runk Battlesinger is engaged with an opponent's figure, all Goblins you control add 1 to their move.

    SCALE
    When moving up or down levels of terrain, Runk Battlesinger may add 2 to his height.

    bio-
    Living deep in the caves of Siskat Mountains on the planet of Eberron, Runk has an innate ability to see through the shadows to detect a threat. His singing in the midst of battle inspires fellow goblins to join the fray.

    The Book of Runk Battlesinger

    NWHC WAVE 3- Ascent of the Goblins- Veterans of Desolate Peak


    - Rulings and Clarifications -
    _______________________________________



    - Combinations and Synergies -

    Synergy Benefits Offered
    Runk Battlesinger: Battle Charge
    -If Runk Battlesinger is engaged, all Goblins you control may benefit from BATTLE CHARGE movement bonus.
    Current Goblins include: Zard Manstabber, Goblin Dog Rider, Horned Skull Brutes, Goblin Slashers, Goblin Cutters.

    Synergy Benefits Received
    Goblin Slashers: Goblin Mob Strategic Bonding
    -Being a unique Goblin Hero, Runk Battlesinger may benefit from the Goblin Slashers GOBLIN MOB STRATEGIC BONDING activation bonus.
    Goblin Slashers: Goblin Mob Strategic Bonding
    -Being a small or medium Goblin, Runk Battlesinger may benefit from the Goblin Slashers GOBLIN MOB STRATEGIC BONDING movement bonus.
    Goblin Dog Rider: Secluded Prey
    -Being a Goblin, Runk Battlesinger may benefit from the Goblin Dog Rider’s SECLUDED PREY attack bonus.
    Torin: Evil Eye Protection
    -As a medium Utgar figure, Zard Manstabber may benefit from Torin's EVIL EYE PROTECTION Defensive Ability.
    -Ornak: Red Flag of Fury Aura
    As a Unique Hero that follows Utgar, Runk Battlesinger may benefit from Ornak’s RED FLAG OF FURY activation synergy.


    Last edited by Derek S on Sat Mar 07, 2015 2:24 pm; edited 12 times in total
    Lord Kai
    Lord Kai


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    Post  Lord Kai Sat May 17, 2014 8:19 pm

    Derek S wrote:

    BATTLE CHARGE
    If Runk Battlesinger rolls attack die, all small Goblin's you control may add 1 to their move value this turn.

    We'll have to word-smith this one.

    I believe that each hero would be taking their own turn ... so when the Goblin Slasher's take their actions it will be the following turn.

    Something like:

    BATTLE CHARGE
    If Runk Battlesinger attacked an opponent's figure this turn, if your next turn is with a Goblin squad, add 1 to that Goblin squad's move value that turn.
    Nomad
    Nomad


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    Post  Nomad Sun May 18, 2014 12:36 pm

    Good point about perhaps needing to adjust the wording . . . how about if he inflicts a wound, then the Goblins get to move an extra space. If the skittish Goblins see some success from their hero, then they become more daring in their move.
    Lord Kai
    Lord Kai


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    Post  Lord Kai Wed May 21, 2014 1:40 pm

    BATTLE CHARGE
    If Runk Battlesinger rolls attack die, all small Goblin's you control may add 1 to their move value this turn.


    How about:

    BATTLE CHARGE
    If Runk Battlesinger is engaged with a Unique Hero, all Goblins you control add 1 to their move value.

    Derek S
    Derek S


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    Post  Derek S Tue May 27, 2014 11:22 am

    BATTLE CHARGE definitely needs some wording help. How about something like this

    BATTLE CHARGE
    If Runk Battlesinger is engaged with an enemy figure, all Goblins you control add 1 to their move.

    Make for some speedy little Goblins.

    DARK VISION is pretty thematic for Goblins but won't come up much, so we can drop it if you guys want to.
    Lord Kai
    Lord Kai


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    Post  Lord Kai Tue May 27, 2014 4:43 pm

    Derek S wrote:BATTLE CHARGE definitely needs some wording help.  How about something like this

    BATTLE CHARGE
    If Runk Battlesinger is engaged with an enemy figure, all Goblins you control add 1 to their move.

    Make for some speedy little Goblins.


    That's cool.  Just change enemy to opponent and you're set.



    DARK VISION is pretty thematic for Goblins but won't come up much, so we can drop it if you guys want to.

    You could borrow from the Darkclaw's Shadow Masters if you want to make the Goblin Heroes more powerful.

    http://www.heroscapers.com/community/gallery/files/1/varkaanan_darkclaws___master_original.jpg
    Nomad
    Nomad


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    Post  Nomad Wed May 28, 2014 7:24 pm

    Damon wrote:Good point about perhaps needing to adjust the wording . . . how about if he inflicts a wound, then the Goblins get to move an extra space. If the skittish Goblins see some success from their hero, then they become more daring in their move.

    Any thoughts?

    I'm good with the Dark Vision power.
    Derek S
    Derek S


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    Post  Derek S Thu May 29, 2014 11:53 pm

    Good point about perhaps needing to adjust the wording . . . how about if he inflicts a wound, then the Goblins get to move an extra space. If the skittish Goblins see some success from their hero, then they become more daring in their move.

    I like the idea but similar to the other goblin hero I think it might get difficult for the wording, as technically the goblins are taking a different turn, but we could use a marker of sorts that you put on his card if he inflicts a wound, and at the end of the round remove it. I really like putting restrictions on the bonuses given to goblins by these heroes so I would be all in favor of working out some sort of wording/mechanics that would work for something like this.

    Maybe something like

    BATTLE CHARGE
    If Runk Battlesinger inflicts a wound (on a enemy figure), place a (green) Battle Charge marker on his card. For the duration of the round all Goblins you control move 1 additional space. At the end of the round, remove the (green?) Battle Charge marker from this card.

    Nomad
    Nomad


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    Post  Nomad Mon Jun 02, 2014 10:25 pm

    Good point on the "turn" issue. Drop my idea of Runk needing to inflict a wound to get the move bonus.

    How about?

    BATTLE CHARGE
    If Runk Battlesinger is engaged with an opponent's figure, all Goblins you control add 1 to their move.
    Derek S
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    Post  Derek S Wed Jun 04, 2014 11:56 am

    Sounds good to me. OP updated.
    Derek S
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    Post  Derek S Wed Jun 04, 2014 11:54 pm

    Darkvision power updated in OP with same language as Zard.
    Nomad
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    Post  Nomad Fri Jun 20, 2014 7:45 pm

    Derek and Kai wrote:Runk is cool and the +1 move is awesome but he seems over-priced. Maybe give him 4 Attack and keep him at 60, or drop him to 50.

    I think I would lean towards 50 points here as I don't see a big wallop from these goblins as much as a swarming, wear the opponent down with numbers faction.

    I had the same opinion as Kai . . . drop him to 50 points.

    Can we change the thread title to Runk Battlesinger?
    Nomad
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    Post  Nomad Sat Aug 16, 2014 10:58 pm

    Runk's card is in the works . . .

    W3 Runk Battlesinger- Released RunkBattlesingerNWHC

    W3 Runk Battlesinger- Released RunkBattlesingerBasicNWHC
    Nomad
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    Post  Nomad Sun Sep 28, 2014 7:42 pm

    After a few more play tests with Runk, I think he is good for now.

    I vote we move him to play testing from brainstorming.

    Any thoughts on improving the card?

    Can we include a W3 at the beginning of the thread title to make it easy to identify?
    Derek S
    Derek S


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    Post  Derek S Wed Nov 19, 2014 3:06 pm

    OP Title changed to playtesting.  Will try and get a few in shortly and come up with a class and personality.
    Nomad
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    Post  Nomad Sat Jan 24, 2015 2:55 pm

    How about WARRIOR for class and INSPIRING for personality?
    Derek S
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    Post  Derek S Sun Jan 25, 2015 12:13 pm

    Sounds good to me, OP updated.
    Nomad
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    Post  Nomad Tue Feb 17, 2015 4:31 am

    I had fun playing with the Goblins, per our discussion and my additional input, here are my suggestions:

    Figure: D&D, Savage Encounters #17, Goblin Wolf Rider

    Planet: Eberron
    General: Utgar

    Species: Goblin
    Unique Hero
    Class: Warrior
    Personality: Inspiring
    Medium 4

    Life: 4
    Move: 7
    Range: 1
    Attack: 3
    Defense: 3
    Points: 50

    DARK VISION

    When Runk Battlesinger attacks a figure on a shadow space, add 1 to his attack.

    BATTLE CHARGE
    If Runk Battlesinger is engaged with an opponent's figure, all Goblins you control add 1 to their move.

    SCALE
    When moving up or down levels of terrain, Runk Battlesinger may add 2 to his height.

    Here is an updated card with those changes . . . let us know what you think.

    W3 Runk Battlesinger- Released RunkBattlesinger.NWHC

    W3 Runk Battlesinger- Released RunkBattlesinger.Basic.NWHC


    Last edited by Nomad on Tue Mar 03, 2015 7:58 pm; edited 1 time in total
    Derek S
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    Post  Derek S Wed Feb 25, 2015 9:06 pm

    Card looks good and error free to me.
    Derek S
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    Post  Derek S Tue Mar 03, 2015 8:42 pm

    bio-
    Living deep in the caves of Siskat Mountains on the planet of Eberron, Runk has an innate ability to see through the shadows to detect a threat. His singing in the midst of battle inspires fellow goblins to join the fray.

    The Book of Runk Battlesinger

    NWHC WAVE 3- Ascent of the Goblins- Veterans of Desolate Peak


    - Rulings and Clarifications -
    _______________________________________



    - Combinations and Synergies -

    Synergy Benefits Offered
    Runk Battlesinger: Battle Charge
    -If Runk Battlesinger is engaged, all Goblins you control may benefit from BATTLE CHARGE movement bonus.
    Current Goblins include: Zard Manstabber, Goblin Dog Rider, Horned Skull Brutes, Goblin Slashers, Goblin Cutters.

    Synergy Benefits Received
    Goblin Slashers: Goblin Mob Strategic Bonding
    -Being a unique Goblin Hero, Runk Battlesinger may benefit from the Goblin Slashers GOBLIN MOB STRATEGIC BONDING activation bonus.
    Goblin Slashers: Goblin Mob Strategic Bonding
    -Being a small or medium Goblin, Runk Battlesinger may benefit from the Goblin Slashers GOBLIN MOB STRATEGIC BONDING movement bonus.
    Runk BattleSinger: Battle Charge
    Goblin Dog Rider: Secluded Prey
    -Being a Goblin, Runk Battlesinger may benefit from the Goblin Dog Rider’s SECLUDED PREY attack bonus.
    Torin: Evil Eye Protection
    -As a medium Utgar figure, Zard Manstabber may benefit from Torin's EVIL EYE PROTECTION Defensive Ability.

    Synergy Imposed
    Nomad
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    Post  Nomad Sat Mar 07, 2015 1:43 pm

    Runk Battlesinger has been released on Heroscapers.com.

    I added Ornak's Red Flag to synergies received.
    Derek S
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    Post  Derek S Sat Mar 07, 2015 2:21 pm

    Thanks Damon, it does say Commander Kaelix for both Zard and Runk on heroscapers. Sorry about missing that.
    Nomad
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    Post  Nomad Sat Mar 07, 2015 2:58 pm

    it does say Commander Kaelix for both Zard and Runk on heroscapers

    Fixed - thanks for noticing

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