Nomad Sun Nov 23, 2014 11:23 am
NAME OF THE TEST UNIT: Skerak
THEME TEST: Are there are any powers or stats on the test unit card that do not accurately reflect the theme or likeness of what the character should be able to do? Also consider whether or not this character's powers should affect destructible objects. PASS.
FUN TEST: Was the unit fun to play? INCONCLUSIVE. He took some wounds, held a glyph and dished out a few double attacks.
FUN OPPOSITION TEST: Was the unit acceptable to play against? Could it be considered annoying? PASS.
USAGE TEST: Were all of the powers on this card used, or at least usable? INCONCLUSIVE. In the two battles, Skerak was not able to pull of his special attack.
STRATEGY TEST: Does the unit offer any real strategy or interesting tactics to the overall game? FAIL. The special attack never happened. If I could have cleared engaged enemies with orcs, then maybe on my next turn, but Kai did a good job of staying outside of Skerak’s range of 3. Having the potential double attack, Kai was careful in how he engaged the big Orc.
BONDING TEST: Compare the unit card with all currently existing Bonding abilities. Are there any Bonding loops that do not stop appropriately? PASS. Tried bonding him with Deathchasers in these battles – a nice option.
SYNERGIES TEST: Think of all the current cards that would have synergy with the unit card. Are there any factors that could break the game by making a unit too powerful or too weak? PASS.
POWER CHECK: When considering the test unit against all existing units (including released C3V and SoV units) and all glyphs, are there any powers that could be overamplified and break the game? PASS.
DRAFTING TEST: Is this unit worth drafting? INCONCLUSIVE.
MIRROR TEST: Consider the test unit against itself. Are there any loops that would upset the balance of the Game? PASS.
ARMY TEST
BATTLE 1
Did the unit perform adequately? What should be the unit's point value? Give a brief summary. [insert pass/fail, point value, and brief summary] INCONCLUSIVE. Skerak’s most valuable game was his first one when he took 3 wounds early and then held the Move+2 glyph the rest of the battle. In the second game, he got into the frey and took out a few Fusiliers while tying down Konrad, and then finally killing him.
Map: Custom by Damon that included RotV, TJ, RttFF, and BftU
Army 1 (Kai): Gorillitroopers x3, Kursus, Laglor, Black Wyrmling = 505 points.
VS
Army 2 (Damon): Deathchasers x4, Nerak, Ogre Pulverizer, Swog Rider,
Skerak = 505 points.
Battle Report: Skerak grabbed the Move +2 glyph in round 2, enabling the now speedy Deathchasers to close ground quickly on the ranged Vydar Army. The Gorillitroopers couldn’t get height against Nerak and the orcs. Damon whittled down Kai’s army after a half dozen rounds or so and won with about 100 points left.
Map: Custom by Damon that included RotV, TJ, RttFF, and BftU
Army 1 (Kai): Konrad Von Bramgur, Shadow Slayers x2, Sacred Fusiliers x2 = 495 points.
VS
Army 2 (Damon): Deathchasers x4, Nerak, Ogre Pulverizer,
Skerak = 480 points.
Battle Report: Konrad was able to place accusation markers on Chasers, Skerak, and the Ogre. The Chasers held the Move+2 glyph most of the battle. Skerak killed a few, tied down Konrad, and finally killed him. Kai had to be cautious in bringing in a Fusilier to provide support for Konrad. It came down to one Fusilier against a few of Damon’s figures and the Fusilier did well. Skerak finally fell, the Ogre fell to his own counter strike, but Nerak and the last Chaser pulled in out for a 68 point win.
Final thoughts: Skerak basically just has a potential double attack. His Axe Throw and Charge Special Attack is tough to pull off. There are also some wording issues that need to be addressed. I think he needs a few tweaks before proceeding. Stay tuned . . .