NWHC Wave ? – Wave Title - Pack Title
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Figure: Heroclix, LOTR Hobbit Battle of the Five Armies 010 Thranduil
General: Ullar
Planet: Davion
Species: Human
Unique Hero
Class: Protector
Personality: Inspiring
MEDIUM 5
Life: 5
Move: 5
Range: 1
Attack: 4
Defense: 4
Points: 120
Special Powers
TELEPORTING STRIKE SPECIAL ATTACK
Range: 1 Attack: 4
If Michael Davion moved normally this turn you may use Teleporting Strike Special Attack. After attacking normally, choose a figure within 3 spaces of Michael Davion. Place Michael Davion on any unoccupied space adjacent to the chosen figure and you may attack that figure with Teleporting Strike Special Attack.
DISENGAGE
Michael Davion is never attacked when leaving an engagement.
DIMENSIONAL LEAP
Instead of moving Michael Davion normally, you may choose any unoccupied space that is within 6 spaces or a space adjacent to a Protector you control within 10 clear sight spaces. Place Michael Davion on the chosen space.
Character Bio:
An elite band of warriors, these enchanted knights hail not from a planet but from a mystical realm outside of Earth's material plane. Davion was just one of many diverse domains that was created thousands of years ago by powerful mages. These ethereal domains had magically forged atmosphere and gravity and they were only accessible through hidden gateways. These portals allowed the Davions to travel between worlds. The largest portals could act as a bridge from one realm to another for a few hundred people or supplies. But most were small, secret passages only large enough for a few to travel together.
To the outside world, the Davions were sometimes labeled aliens or witches or even gods. But in truth, they are a magically gifted people not much different than Earthlings. Most Davions have a talent for infusing magic into items such as tools or weapons to strengthen or sharpen them. Because of this, the armor and shields of the Guardians are lighter and stronger than they appear.
For more than an Age, the benevolent Davions would transverse between worlds, often acting as scholars, teachers and protectors. In their travels, they also learned the ways and culture of many races. When they returned home, the collected artifacts from their journey would be added to their libraries and chronicled in works of art.
Key amongst the gifts of the Davion people is their ability to temporarily shift their entire body from the material plane into the ‘space in between.’ Most witnesses see this as a form of teleportation, where the Guardian simply vanishes and returns moments later in a new location. In actuality, the Guardian opens a ‘door’ into an ethereal plane, slips inside for a few moments to traverses the distance there, and reappears in the new location back in the material world. With the ability to create these dimensional doors, the Guardians can seemingly walk through walls, appear and disappear on the battlefield, and if timed correctly, avoid attacks altogether.
There are less than five hundred members of the House of Davion. All have some minor magical talents like the Guardians, but a small number of the most gifted are elected to a governing council. The twin siblings, Michael and Alyssa, are intrepid soldiers that serve the council as explorers. Both Michael and Alyssa have shown a greater mastery of dimensional travel, allowing them to travel greater distances than most Guardians.
Michael has honed his abilities and coupled them with his expertise at swordsmanship. He will engage an opponent in combat and then suddenly disappear – reappearing in moments to either attack the same target from behind or launching a new assault on an unsuspecting foe a few yards away.
A skilled warrior herself, Alyssa can cross blades with equal vigor. However, Alyssa is one of the rare dimensional navigators of Davion. Navigators can open doorways that allow others to travel with them (even those not born with the magical heritage of the House). When she finds the right doorway, Alyssa can take as many as two travelers with her. In this role, Alyssa can reinforce a battlefront, or assist in a rapid withdraw.
While traveling through worlds, Michael, Alyssa, and several companies of Guardians, fell through a portal into Valhalla. They encountered forces of Utgar and would have been captured if it were not for the intervention of Elves from Ashra and Aubria. The Davion guards were brought before Ullar to share their tale as well as to hear what dangers lie in Valhalla. The General promised to share his wealth of knowledge about other realms with the Davions in exchange for their aid in the fight against Utgar’s villainous army. Michael and Alyssa agreed to the alliance, giving Ullar new allies in the Battle of All Time.
NWHC WAVE 3- ?
- Rulings and Clarifications -
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- Combinations and Synergies -
Synergy Benefits Offered
-Protector: Dimensional Leap
Being a Protector, Michael Davion may aid figures with the DIMENSIONAL LEAP placement power. Figures with the DIMENSIONAL LEAP power include Alyssa Davion.
-Zogross Hardscale: Tribal Protection
Being a Protector that follows Ullar, Michael Davion prevents an engaged figure from attacking Zogross Hardscale.
Ebon Armor: Animated Materiel/Eternal War
Being a Unique Human Hero or Squad figure, if an Ebon Armor figure is destroyed you may place that Ebon Armor on Alyssa Davion's Card. If Alyssa Davion is destroyed by a normal or special attack, or by a leaving engagement attack, you may replace Alyssa Davion with that Ebon Armor on the battlefield.
Synergy Benefits Received
-Acolarh: Ullars Amulet
Being a figure that follows Ullar, Michael Davion may benefit from Acolarh’s ULLAR’S AMULET movement bonus.
-Aristeos: Nature’s Aura
Being a figure that follows Ullar, Michael Davion may benefit from Aristeos defense Aura.
-Protector’s: Dimensional Leap
A figure with the class of Protector may aid Michael Davion with his DIMENSIONAL LEAP placement power. Figures with the class of Protector include: Alyssa Davion, Guardians of Davion, Armoc Vipers, Protectors of Ullar, Tawarthion, Aristeos.
Synergy Imposed
Last edited by Lord Kai on Sat Mar 21, 2015 10:18 pm; edited 13 times in total (Reason for editing : Changes to the wording on Teleporting Strike - now it is a normal attack followed by a special attack)