Figure-Djinni - 49/55, Pathfinder Battles » Legends of Golarion
General-
Planet-
Unique Hero
personality-
Class-
species-
Life-
move-
attack-
range-
defense-
points-
Two different options here
AIR MASTERY
Djinni rolls one extra dice when attacking or defending against a figure with the Flying or Stealth Flying special power.
WHIRLWIND
Any figure that Djinni flies over may be moved up to 2 spaces away from its current location
STEALTH FLYING
Standard text.
this would follow the D&D version
or
MAGIC LANTERN
Start the game with 3 Magic Lantern markers. After moving and instead of attacking you may place a Magic Lantern Marker on the space that Djinni occupies and remove Djinni from the board. Any figure that ends it's movement on the Magic Lantern Marker may
-Add 1 to their attack for the remainder of the game
-Add 1 to their defense for the remainder of the game
-heal all the wounds they currently have
-?
After a figure lands on the Magic Lantern Marker, remove it from the game and put Djinni on any empty adjacent space.
STEALTH FLYING
Standard text.
more of a fantasy version.