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Cryptic Alliance

Digital Domain for the Discussion and Discourse of Dungeons, Dragons, and other Distractions


4 posters

    Djinni brainstorming

    Derek S
    Derek S


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    Post  Derek S Sun Mar 09, 2014 3:13 pm

    Djinni brainstorming Pfb_golarion_49

    Figure-Djinni - 49/55, Pathfinder Battles » Legends of Golarion
    General-
    Planet-
    Unique Hero
    personality-
    Class-
    species-
    Life-
    move-
    attack-
    range-
    defense-
    points-

    Two different options here
    AIR MASTERY
    Djinni rolls one extra dice when attacking or defending against a figure with the Flying or Stealth Flying special power.

    WHIRLWIND
    Any figure that Djinni flies over may be moved up to 2 spaces away from its current location

    STEALTH FLYING
    Standard text.

    this would follow the D&D version
    or
    MAGIC LANTERN
    Start the game with 3 Magic Lantern markers.  After moving and instead of attacking you may place a Magic Lantern Marker on the space that Djinni occupies and remove Djinni from the board.  Any figure that ends it's movement on the Magic Lantern Marker may
    -Add 1 to their attack for the remainder of the game
    -Add 1 to their defense for the remainder of the game
    -heal all the wounds they currently have
    -?
    After a figure lands on the Magic Lantern Marker, remove it from the game and put Djinni on any empty adjacent space.

    STEALTH FLYING
    Standard text.

    more of a fantasy version.
    Huskies16
    Huskies16


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    Post  Huskies16 Sun Mar 09, 2014 8:41 pm

    would this be the wind elementor?
    Lord Kai
    Lord Kai


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    Post  Lord Kai Mon Mar 10, 2014 1:22 am


    I had a different figure planned for the Air Primordial.

    The Djinni is cool .. is he "huge"?
    Lord Kai
    Lord Kai


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    Post  Lord Kai Mon Mar 10, 2014 2:40 pm

    Here's another pic:

    Djinni brainstorming Legend_Golarion_Genie_Huge
    Derek S
    Derek S


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    Post  Derek S Mon Mar 10, 2014 3:28 pm

    On the verge between large and huge. Damon has the figure so I can't check.
    Lord Kai
    Lord Kai


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    Post  Lord Kai Mon Mar 10, 2014 4:19 pm

    MAGIC LANTERN
    Start the game with 3 Magic Lantern markers. After moving and instead of attacking you may place a Magic Lantern Marker on the space that Djinni occupies and remove Djinni from the board. Any figure that ends it's movement on the Magic Lantern Marker may
    -Add 1 to their attack for the remainder of the game
    -Add 1 to their defense for the remainder of the game
    -heal all the wounds they currently have
    -?
    After a figure lands on the Magic Lantern Marker, remove it from the game and put Djinni on any empty adjacent space.


    I could also see Magic Lantern granting these in the form of Treasure Glyphs. Might make it easier to track who has what bonuses.

    Derek S
    Derek S


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    Post  Derek S Fri Mar 14, 2014 1:25 am


    I could also see Magic Lantern granting these in the form of Treasure Glyphs. Might make it easier to track who has what bonuses.

    I very convenient idea. If we really wanted to push our custom creations would we want to come up with 3 of our own "wish glyphs" that would accompany the Djinni? (Unfortunately I have used almost all of my extra treasure glyphs for C3G glyphs, but I still have at least 3 classic glyphs I would be willing to sacrifice for this-(the wish glyph idea)).
    Lord Kai
    Lord Kai


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    Post  Lord Kai Fri Mar 14, 2014 2:41 pm


    I have a bunch of extra Treasure Glyphs if we wanted to go in that direction. Maybe one of each glyph represented a basic stat: (a) Move, (b) Attack, (c) Defense .. this way you couldn't double or triple up on any one stat.
    Derek S
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    Post  Derek S Fri Mar 14, 2014 4:10 pm

    MAGIC LANTERN
    Start the game with 3 Magic Lantern markers. After moving and instead of attacking you may place a Magic Lantern Marker on the space that Djinni occupies and remove Djinni from the board. Any figure that ends it's movement on the Magic Lantern Marker may
    -Add 1 to their attack for the remainder of the game
    -Add 1 to their defense for the remainder of the game
    -heal all the wounds they currently have
    -?
    After a figure lands on the Magic Lantern Marker, remove it from the game and put Djinni on any empty adjacent space.

    so this would become something like

    DJINNI LANTERN
    Djinni starts the game with 3 Blue Djinni Lantern markers on his card and ?(5) Wish Glyphs. After taking a turn with Djinni you may place a Blue Djinni Lantern Marker on the space that Djinni occupies and remove Djinni from the board. Any figure that ends it's movement on the Blue Djinni Lantern Marker must place Djinni on an adjacent space if possible. If the Djinni is placed adjacent to that figure, that figure may choose one of the Djinni's Wish Glyphs. A figure with a Wish Glyph may never lose it by any means. If a figure with a Wish Glyph is destroyed, destroy the wish glyph. (although the last 2 lines might be better on wish glyph card.)

    Possible Wish Glyphs
    -add 1 to the attack value of any figure carrying this wish glyph
    -add 1 to the defense value of any figure carrying this wish glyph
    -add 1 to the move value of any figure carrying this wish glyph
    -add 1 to the life value of any figure carrying this wish glyph or -heal all wounds on this figure and destroy this Wish Glyph.
    -Instead of moving normally, you may place a figure with this wish glyph up to 4 spaces away.
    Nomad
    Nomad


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    Post  Nomad Mon Mar 17, 2014 8:17 pm

    Derek - I didn't know you gave me your only figure of him. Thanks!

    He is the same size as Uvall - so a Large 6 seems in order.

    I will comment on the power suggestions later.
    Derek S
    Derek S


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    Post  Derek S Tue Mar 18, 2014 12:54 am

    This guy might go through a whole lot of brainstorming to get right. Looking forward to seeing him develop. I like the idea of wish glyphs but using Treasure glyphs sure would be a whole lot easier, but wanna have fun with this design.
    Nomad
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    Post  Nomad Tue Mar 18, 2014 7:55 pm

    you could even go with markers - painted blue, green, whatever.

    Place a marker on one of the card's stat lines: life, attack, move, defense, range to indicate a +1 in the category.
    Derek S
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    Post  Derek S Tue Jul 08, 2014 11:06 am

    I'll put some more thought into this guy at some point and resurrect movement here.

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