NWHC Wave ? – Wave Title - Pack Title
PDF DOWNLOAD, front
PDF DOWNLOAD, back
Figures:
Heroclix, Marvel, Thor The Dark World Movie Gravity Feed, TYR #006
Heroclix, Desolation of Smaug, MIRKWOOD SENTRY #004
Heroclix, Marvel, Thor The Dark World Movie Gravity Feed, EINHERJAR #002
General: Ullar
Planet: Davion
Species: Human
Common Squad
Class: Protectors
Personality: Bold
MEDIUM 5
Life: 1
Move: 5
Range: 1
Attack: 3
Defense: 4
Points: 95
Special Powers
DIMENSION DOOR
Instead of moving a Guardian of Davion normally, you may choose any empty space that is within 4 spaces. Place the Guardian of Davion on the chosen space. When a Guardian of Davion starts to use Dimension Door, if he is engaged he will not take any leaving engagement attacks.
PHASE STEP 15
If a Guardian of Davion is attacked and at least 1 skull is rolled, roll the 20-sided die. If you roll a 1-14, roll defense dice normally. If you roll a 15 or higher, ignore all damage that would be inflicted by the attack, and the defending Guardian of Davion may immediately use Dimension Door. [/color]
Character Bio:
An elite band of warriors, these enchanted knights hail not from a planet but from a mystical realm outside of Earth's material plane. Davion was just one of many diverse domains that was created thousands of years ago by powerful mages. These ethereal domains had magically forged atmosphere and gravity and they were only accessible through hidden gateways. These portals allowed the Davions to travel between worlds. The largest portals could act as a bridge from one realm to another for a few hundred people or supplies. But most were small, secret passages only large enough for a few to travel together.
To the outside world, the Davions were sometimes labeled aliens or witches or even gods. But in truth, they are a magically gifted people not much different than Earthlings. Most Davions have a talent for infusing magic into items such as tools or weapons to strengthen or sharpen them. Because of this, the armor and shields of the Guardians are lighter and stronger than they appear.
For more than an Age, the benevolent Davions would transverse between worlds, often acting as scholars, teachers and protectors. In their travels, they also learned the ways and culture of many races. When they returned home, the collected artifacts from their journey would be added to their libraries and chronicled in works of art.
Key amongst the gifts of the Davion people is their ability to temporarily shift their entire body from the material plane into the ‘space in between.’ Most witnesses see this as a form of teleportation, where the Guardian simply vanishes and returns moments later in a new location. In actuality, the Guardian opens a ‘door’ into an ethereal plane, slips inside for a few moments to traverses the distance there, and reappears in the new location back in the material world. With the ability to create these dimensional doors, the Guardians can seemingly walk through walls, appear and disappear on the battlefield, and if timed correctly, avoid attacks altogether.
There are less than five hundred members of the House of Davion. All have some minor magical talents like the Guardians, but a small number of the most gifted are elected to a governing council. The twin siblings, Michael and Alyssa, are intrepid soldiers that serve the council as explorers. Both Michael and Alyssa have shown a greater mastery of dimensional travel, allowing them to travel greater distances than most Guardians.
Michael has honed his abilities and coupled them with his expertise at swordsmanship. He will engage an opponent in combat and then suddenly disappear – reappearing in moments to either attack the same target from behind or launching a new assault on an unsuspecting foe a few yards away.
A skilled warrior herself, Alyssa can cross blades with equal vigor. However, Alyssa is one of the rare dimensional navigators of Davion. Navigators can open doorways that allow others to travel with them (even those not born with the magical heritage of the House). When she finds the right doorway, Alyssa can take as many as two travelers with her. In this role, Alyssa can reinforce a battlefront, or assist in a rapid withdraw.
While traveling through worlds, Michael, Alyssa, and several companies of Guardians, fell through a portal into Valhalla. They encountered forces of Utgar and would have been captured if it were not for the intervention of Elves from Ashra and Aubria. The Davion guards were brought before Ullar to share their tale as well as to hear what dangers lie in Valhalla. The General promised to share his wealth of knowledge about other realms with the Davions in exchange for their aid in the fight against Utgar’s villainous army. Michael and Alyssa agreed to the alliance, giving Ullar new allies in the Battle of All Time.
NWHC WAVE 3- ?
- Rulings and Clarifications -
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- Combinations and Synergies -
Synergy Benefits Offered
-Protector: Dimensional Leap
Being a Protector, a Guardian of Davion may aid figures with the DIMENSIONAL LEAP placement power. Figures with the DIMENSIONAL LEAP power include Alyssa Davion, Michael Davion.
-Zogross Hardscale: Tribal Protection
Being a Protector that follows Ullar, a Guardian of Davion prevents an engaged figure from attacking Zogross Hardscale.
Synergy Benefits Received
-Acolarh: Ullars Amulet
Being a figure that follows Ullar, a Guardian of Davion may benefit from Acolarh’s ULLAR’S AMULET movement bonus.
-Aristeos: Nature’s Aura
Being a figure that follows Ullar, a Guardian of Davion may benefit from Aristeos defense Aura.
Synergy Imposed
Last edited by Lord Kai on Mon Feb 16, 2015 11:07 pm; edited 10 times in total