CULTISTS
Nhah Scirh Cultists x3 … 240
Nessa … 330
Valestrio … 390
Quorick Warwitch … 500
EXECUTIONERS
Shadow Assassins x3 … 270 (= SA below)
Mika Connour … 380
Agent Skahen … 500
Map: The Book of Conflict Chernobyl (modified to add Evergreen trees in addition to jungle)
http://www.heroscapers.com/community/showthread.php?t=51014 ROUND 1:
Cultists Cultists OM 1, 2, Nessa OM 3, Warwitch OM-X
Assassins: Assassins OM 1, 2, Skahen OM3, Mika OM-X
Initiative: Cultist 14, Assassins 1
First round involves maneuvering out of the start zones. SA dropped 1st shadow tile within 6 move of Mika and another within 5 of a glyph. By OM2, Cultist found Defense +1 glyph and were setting up in a way that when Nessa moved up on OM 3, she’d be adjacent to at least three of them for the last turn of the round.
An SA zipped from a shadow tile for a double-attack on the Cultists on the Defense Glyph. He rolled 1/8 skulls which was easily blocked. Another SA found the Attack + 1 glyph, and I did note that the SA can only drop their Shadow Tile on an empty space, so you can change a glyph space.
When Nessa did make her move, the Cultists lunged for the SA on the Attack glyph. A 1/3 skull attack killed the SA on the glyph and another escaped a perfect 3/3 attack by rolling a 17 on Only a Shadow to vanish to safety.
On OM 3 Agent Skahen stepped up and fired off two shots. The first (1/3) somehow takes out the Cultists on the Defense glyph (allowing an SA to be moved with Cover Fire onto the glyph), and then a 3/3 shot takes out a Cultist who had height + jungle tree (allowing a Cover Fire move for another SA onto a shadow tile for a potential ambush next turn).
ROUND 2:
Cultists Valestrio OM 1, Cultists OM 2, 3, Nessa OM X,
Assassins: Assassins OM 1, 3, Skahen OM 2, Mika OM-X
Initiative: Assassins 19, Cultists 15
SA’s jump out on OM 1 with lead dashing from shadow for an Ambush double-attack from height, and another advancing. The lead SA drops a shadow tile on height for extra defense. The ambush attacker goes 2/10 on skulls but manages to kill one Cultist who whiffs on defense.
Valestrio marches forward and inspires the Cultists. He goes 0/3 on his attack but then the squad captures the Attack glyph and with his leadership they are rolling 5 attack dice. First attacks goes 1/5 and the SA rolls a 17 to retreat to a shadow space. The second attack is 4/5 but the SA rolls a 1 for a quick death. The third attack is also 4/5 and the SA rolls a 7 and only 1/4 shields (height + shadow) and is dispatched.
Skahen follows up on OM2 to take height rolling 2/4 to kill the Cultists on the Attack glyph (even with Nessa’s augury (rolled a 9)). Cover fire moves an SA onto a shadow tile in hopes of future ambush. Attack number two is 1/4 and is blocked by a Cultist with tree cover.
On OM 3 the Cultists have both Attack & Defense glyphs but whiff on their attacks.
The SA’s inch forward taking strategic positions but the one attack is blocked (2/3 vs 2/4).
ROUND 3:
Cultists Valestrio OM 1, 3, Cultists OM X, Nessa OM 2,
Assassins: Assassins OM 1, 3, Skahen OM 2, X
Initiative: Cultists 11, Assassins 9
On OM 1 Valestrio commands the Cultists forward and with the Attack glyph, 3 attacks of 5 will rain down on the SA’s. First attack is 1/5 and SA’s roll an 18 for Only a Shadow to hop backwards to a shadow to spring an ambush next turn. Second attack is perfect 5/5 skulls but a 16 keeps the SA alive (and he was already on a shadow so he stays put). Third strike is 3/6 (Val + Glyph + Height) but the SA rolls a 4 and then 0/3 on shields to be destroyed. Luckily that last wound made it in, or Valestrio would have been dethroned (albeit temporarily).
The SA’s respond, with one of the squad able to ambush for a double-attack on Valestrio. Unfortunately both attacks were 1/4 skulls and Valestrio blocked with the help of the Defense glyph (2/4 each time). But two Cultists fell (with one unable to be saved by an Augury roll of 10).
It was Nessa’s turn and she moved up to expand her Augury range but her target rolled a 15 to be Only a Shadow. Cultists where not adjacent as they had spread out too much to take advantage of the Attack glyph and Valestrio’s bonus.
Agent Skahen held her position on height popping off a 2/4 attack to kill one Cultist (and moving an SA to a shadow to be ready to ambush) and a second meek 1/3 that skill worked to snipe a dragon-hunter (and Cover Fire to seize the Defense glyph).
On OM 3 Valestrio took a swing of his own but an SA held firm and blocked. As the Cultists moved up, 2 took positions adjacent to Nessa and 2 others made attacks to finish off 2 SA’s who rolled a 10 and 6 for unsuccessful vanishing acts.
When the SA’s turn came up at the end of the round only one could attack Nessa who took a wound.
ROUND 4:
Cultists Cultists OM 1, Valestrio OM 2, 3, Nessa OM X
Assassins: Skahen OM 1, 2, Mika OM 3, Assassins OM X
Initiative: Cultists 16, Assassins 9
The Cultists surged forward, with two attacks on Agent Skahen (inflicting 2 wounds) and one 3/3 attack on an SA (who failed with a 9 on vanish). The 4th Cultist reclaimed the Defense glyph.
Skahen was pinned down but she reloaded and kept firing away. She destroyed 2 Cultists at point blank range (with Augury rolls of 13 and 2 not helping the fanatics). Her Cover Fire moved Mika up closer by 8 spaces.
Valestrio took the reigns, moving up to swing at Skahen and missing the mark but his inspired Cultists went 5/8 with attacks and Skahen was down. Vydar’s forces lost their OM 2 and it was Mika + 1 SA versus Valestrio, Nessa (5 life) and 2 Cultists.
For OM 3, Valestrio led out again with a 2/3 skull hitting only Shadow (with a vanish of 16) but the Cultists putting two wounds on Mika. When Mika responded she was engaged with both remaining Cultists so she swung back with a 4/4 attack but Nessa’s Augury finally worked with an 18 and the Cultist happily came to kneel at her side.
ROUND 5:
Cultists Valestrio OM 1, 2, Nessa OM 3, Cultists OM X
Assassins: Mika OM 1, 2, 3
Initiative: Cultists 10, Assassins 4
Valestrio continued his assault with a 3/3 attack on the last SA (who rolled an 11 and was destroyed). The remaining Cultists jumped Mika with 2/4 and 2/4 attacks but Mika was 1/10 on shields and was destroyed quickly.
Notes:Valestrio is awesome and well worth his points. After the first Round, I would have probably just thrown more OM’s on him instead of Nessa (Augury only worked once all game). The Cultists are fantastic with the Attack glyph. I wonder how they would do with Emperor Andask letting them re-roll melee attacks.
The Executioners are wonderful to play but fragile if they don’t make that 50/50 “vanish” roll. The Only a Shadow is well designed though, so if you keep a shadow tile back just far enough – they disappear into a shadow and then pop out next turn for a double-attack.
I thought Mika Connour would be better with the extra shadow tiles but she’s just not that good. She’s probably better at 80-points (comparing her stats with Concan the Kyrie). I tried a later game with the Krav Maga Agents and the 3 ranged attacks really helped to clear threats for the Executioners.