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Cryptic Alliance

Digital Domain for the Discussion and Discourse of Dungeons, Dragons, and other Distractions


3 posters

    W5 - Kooko-makwa - Owlbear Totem Spirit - Final

    Derek S
    Derek S


    Posts : 1354
    Join date : 2013-05-26

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    Post  Derek S Sun Feb 09, 2020 10:25 pm

    In the playtesting I thought he was pretty fun. I think he could get dangerously good if allowed to put more than 1 per turn. 5 is pretty scary but didn't seem too overwhelming.
    Nomad
    Nomad


    Posts : 2133
    Join date : 2013-05-26

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    Post  Nomad Sat Mar 07, 2020 4:15 pm

    Since there are other figures with Frenzy, should we specify that only Kooko-makwa gets the bonus?

    AVENGING SPIRIT
    Once per turn when a Fearsome Human you control is destroyed, you may place a Spirit marker on this Army Card. Add 1 to your die roll for Kooko-makwa's Frenzy power for each Spirit marker on this Army Card up to a maximum of +5.
    Nomad
    Nomad


    Posts : 2133
    Join date : 2013-05-26

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    Post  Nomad Sat Mar 07, 2020 4:48 pm

    Kooko-makwa
    NWHC Wave 5 – Harbingers of Triumph - Spirits and Mummies

    W5 - Kooko-makwa - Owlbear Totem Spirit - Final - Page 2 Y4mBTP8YgNyWS8DsmMgcJ8PCYigFT4zWVIX2vk8IP5RYlLk0HZo39ZFvTjTTYuk6JLoZ-9Il5R-bsMAk_HEO2vnfVOoHvHalQIABgseQs7qBCFaTRCdNVeLnXbBulDiNyDaHvwswowaiPCrRWJVSWxpUrqc2GGNl8NwLrplBOSy8FvZwwBw_4PiNafMwsIvFvPNc7moVocdB6DiRBZ0pu0RTA?width=1024&height=961&cropmode=none

    W5 - Kooko-makwa - Owlbear Totem Spirit - Final - Page 2 Y4mMIi6mLMkJHkWJB_tj7il3qagAT4RzOrUm6ukLFWAcCFwtYTlfcwSBLm4iPmy-qvBjuS9i6ij-xKAHAL4vZ7Le1deyvpjGUCUClHrfHrLuA4p4jhJU9ubGnJeoWnwf4wGRk5JvN_TsWtfigiepMlsokChO_jwPrGmovMweLhvtUmHhGPsaXm_rUVDShfNTXKUDUv4mRoHjZ9VUy61lafjtw?width=1024&height=966&cropmode=none

    Figure: Pathfinder, Rusty Dragon Inn, Beaky

    General: Aquilla
    Planet: Toril

    Species: Owlbear
    Unique Hero
    Class: Totem
    Personality: Fearsome
    Large 8

    Life: 5
    Move: 6
    Range: 1
    Attack: 5
    Defense: 3
    120 Points

    AVENGING SPIRIT
    Once per turn when a Fearsome Human you control is destroyed, you may place a Spirit marker on this Army Card. Add 1 to your die roll for Frenzy for each Spirit marker on this Army Card up to a maximum of +5.

    FRENZY
    After you take a turn with Kooko-makwa, roll the 20-sided die. If you roll a 16 or higher, you may take another turn with Kooko-makwa.

    INSUBSTANTIAL 3
    Kooko-makwa adds 3 additional defense die when rolling defense against a normal attack from a figure who is not adjacent.


    Character Bio:
    Coming soon ...


    - Rulings and Clarifications -

    - N/A

    - Combinations and Synergies -

    Synergy Benefits Offered

    - N/A

    Synergy Benefits Received

    -FEARSOME HUMANS: Avenging Spirit
    When a Fearsome Human is destroyed, a spirit marker can be added to Kooko-makwa's army card that may aid in Kooko-makwa's roll for Frenzy. Fearsome Humans include Teeth of the Makwa, Brave Arrow, Mohican River Tribe.

    Synergy Imposed

    - N/A


    Last edited by Nomad on Thu May 21, 2020 6:55 pm; edited 1 time in total
    Derek S
    Derek S


    Posts : 1354
    Join date : 2013-05-26

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    Post  Derek S Sun Mar 08, 2020 11:42 am

    Card and language look good to me.
    Nomad
    Nomad


    Posts : 2133
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    Post  Nomad Sat Apr 04, 2020 7:11 pm

    OK, can we get a vote for final for this figure. I say "YES!"

    He is due for release in a couple of weeks. I still need to do the book . . .
    Derek S
    Derek S


    Posts : 1354
    Join date : 2013-05-26

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    Post  Derek S Sat Apr 04, 2020 8:04 pm

    I say good to go.
    Lord Kai
    Lord Kai


    Posts : 1703
    Join date : 2013-05-26
    Location : Seattle

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    Post  Lord Kai Fri Apr 17, 2020 5:11 pm

    Sorry haven't hopped on the forums in a while. Nice Card!!! Go Owl-Bears!!
    Nomad
    Nomad


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    Post  Nomad Mon Apr 20, 2020 1:21 am

    Good to hear from you Kai! So, do you think he is good to go, or should we do more play-testing?
    Lord Kai
    Lord Kai


    Posts : 1703
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    Post  Lord Kai Wed Apr 22, 2020 7:32 pm

    Nomad wrote:Good to hear from you Kai! So, do you think he is good to go, or should we do more play-testing?

    I'd say Go For It! I think the +5 max. is solid and he was fun to play. I think we'd be awesome with the River Tribe to give him some fire-support.
    Nomad
    Nomad


    Posts : 2133
    Join date : 2013-05-26

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    Post  Nomad Thu May 21, 2020 6:56 pm

    Kooko-Makwa's book has been completed a few posts above. Let me know if you see any issues. I hope to get the figure released this weekend.
    Derek S
    Derek S


    Posts : 1354
    Join date : 2013-05-26

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    Post  Derek S Thu May 21, 2020 11:23 pm

    looks great.
    Nomad
    Nomad


    Posts : 2133
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    Post  Nomad Thu Jun 04, 2020 4:49 pm

    Kooko-makwa has been shared on Heroscapers! 6.4.20

    We did it! Wave 5 is complete. Let's work on some brief bios when time affords. Now - onto Wave 6.
    Lord Kai
    Lord Kai


    Posts : 1703
    Join date : 2013-05-26
    Location : Seattle

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    Post  Lord Kai Tue Jun 09, 2020 3:05 pm

    Nomad wrote:Kooko-makwa has been shared on Heroscapers! 6.4.20

    We did it! Wave 5 is complete. Let's work on some brief bios when time affords. Now - onto Wave 6.

    Wow - Congrats and THANK YOU two!!

    Work is hell right now - so maybe Bios in July if the world doesn't end : (

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