01-15-2017 Update:
Different direction - recording for brain-storming, not sure this works : P
OWL SPIRIT
Figure: Pathfinder, Rusty Dragon Inn, Beaky
General: Aquilla
Planet: Earth
Species: Spirit
Unique Hero
Class: Tribesman
Personality: Fearsome
Large 8
Life: 5
Move: 6
Range: 1
Attack: 5
Defense: 3
120 Points
AVENGING SPIRIT
Once per turn when a Fearsome Human you control is destroyed, you may place a Spirit marker on this Army Card.
FRENZY
After you take a turn with Owl Spirit, roll the 20-sided die. If you roll a 16 or higher, you may take another turn with Owl Spirit. Add 1 to your roll for each Spirit marker on this Army Card.
INSUBSTANTIAL 3
Owl Spirit adds 3 additional defense die when rolling defense against a normal attack from a figure who is not adjacent.
Original Post:
- Spoiler:
Figure: Pathfinder, Rusty Dragon Inn, Beaky
General: Aquilla
Planet: Earth
Species: Spirit
Unique Hero
Class: Totem
Personality: Relentless
Large 8
Life: 3
Move: 5
Range: 1
Attack: 6
Defense: 3
70 Points
AVENGING SPIRIT
Owl Spirit does not begin the game on the battlefield. He must be summoned onto the battlefield with the AVATAR OF THE MOON TRIBE special power.
AVATAR OF THE MOON TRIBE
If Owl Spirit is not on the battlefield, when a Tribesman you control is destroyed, you may place that figure on this Army Card. At the start of any of your turns, if there are at least 3 Tribesmen figures on this card, you may place Owl Spirit on any space adjacent to a figure you control that follows Aquilla.
PROTECTED SOUL
When Owl Spirit would receive a wound marker, you may instead remove a Tribesman figure from this Army Card to ignore that wound. After being summoned, if there are no Tribesman figures on this card, destroy Owl Spirit.
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Last edited by Lord Kai on Thu Jul 02, 2020 1:42 pm; edited 6 times in total