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Cryptic Alliance

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    W5- Nathianel Ward, Final

    Derek S
    Derek S


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    Post  Derek S Sat Apr 11, 2015 1:10 pm

    Quartermaster ?
    NWHC Wave ? – Wave Title - Pack Title

    W5- Nathianel Ward, Final Pbsk-027

    PDF DOWNLOAD, front
    PDF DOWNLOAD, back


    Figure: Pathfinder, Skull & Shackles, Arronax Endymion #027

    General: Utgar (although I wouldn't mind going with something different here)
    Planet: Earth

    Species: Human
    Unique Hero
    Class: Quartermaster
    Personality: Persuasive
    Medium 5

    Life: 5
    Move: 5
    Range: 1
    Attack: 4
    Defense: 3
    80 Points

    CAPTAINS LIAISON (Reckless Influence, Pirate Influence, Crew's Choice?)
    At the start of the game you may choose any small or medium unique hero Army Card you control that does not have the Valiant or Disciplined personality.  For the Duration of the game the chosen army card's class is Pirate and personality is Reckless in addition to what is listed on the card.  If the chosen Army Card's figure is destroyed you may choose a different small or medium unique hero Army Card for Captains Liaison.

    PIRATE INFLUENCE
    Quartermaster ? has the Reckless personality in addition to Persuasive.  When rolling the 20-sided die for any Pirate card you control within  6 clear site spaces you may add 1 to your roll.





    Character Bio:
    Copy text here.


    - Rulings and Clarifications -

    - N/A

    - Combinations and Synergies -

    Synergy Benefits Offered

    -Figure Name: Power
    Plain Text

    Synergy Benefits Received


    Last edited by Derek S on Mon Jun 22, 2020 9:36 am; edited 2 times in total
    Derek S
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    Post  Derek S Sun Apr 12, 2015 12:37 pm

    Probably should have his class as Pirate and definitely need different names for the powers. His attack might be better of at 3 as well.
    Lord Kai
    Lord Kai


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    Post  Lord Kai Sun Apr 12, 2015 5:21 pm

    There are roughly 70+ Unique or Uncommon Heroes that fit the "... Unique Hero who is not Valiant or Disciplined" restriction on LIAISON.  That is a lot of play-testing : P


    Barbary Corsairs x3 ...180
    Quartermaster ... 260
    ?? ... 240 points?

    Some of the more broken combos would be:
    ...

    Atlaga
    Cyprien
    Eltahale
    Heirloom

    Mogrimm Forgehammer
    Raelin RotV
    Rhogar Dragonspine
    Siege
    Taelord
    Nicholas Esenwein
    Quorik Warwitch
    Van Nessing
    Sonlen

    We could limit it to just Utgar or Valkrill heroes but that does leave Cyprien in the mix.  But you can fit Cyprien + Sonya + Quartermaster + x3 Pirates in a 500 point army.  Not sure how broken that is, but Cyprien doesn't bond with anything right now so hard to say.

    Raelin is a concern as well, since she doesn't bond right now.  You could fit Raelin + Suds + Quartermaster/Pirates x4.

    Nomad
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    Post  Nomad Sun Apr 12, 2015 6:07 pm

    Yes - this could be a huge meta-game changer as proposed. Parmenio provides a change to Disciplined, but no bonding to other figures.

    What do you think about this? I changed some of the text to mimic Parmenio's. I added the Human part. I deleted the last sentence. I haven't looked at all possible combos with humans, but it does eliminate all the studs in Kai's list.

    CAPTAIN'S LIAISON
    At the start of the game you may choose any small or medium Human Unique Hero Army Card you control that is not Valiant or Disciplined. For this game the chosen Army Card's class is Pirate and personality is Reckless in addition to what is listed on the card. (I'm not sure if we should drop the "in addition . . ." part).


    Also, can we consider these numbers? I could see him more as a support figure:

    Life: 3
    Move: 5
    Range: 1
    Attack: 2
    Defense: 3
    50 Points
    Derek S
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    Post  Derek S Sun Apr 12, 2015 11:43 pm

    Definitely need to look at some sort of restriction. Human might be OK. Maybe limiting it to certain personalities might be the way to go.
    Derek S
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    Post  Derek S Mon Apr 13, 2015 10:58 am


    General: Utgar (although I wouldn't mind going with something different here)
    Planet: Earth

    Species: Human
    Unique Hero
    Class: Pirate
    Personality: Persuasive
    Medium 5

    Life: 5
    Move: 5
    Range: 1
    Attack: 3 (I wouldn't mind going 2 here but he should at least be on par with the Corsairs)
    Defense: 3
    80 Points

    CAPTAINS LIAISON (Reckless Influence, Pirate Influence, Crew's Choice?)
    At the start of the game you may choose any unique hero Army Card you control that is a Pirate. For the Duration of the game the chosen army card's personality is Reckless in addition to what is listed on the card. If the chosen Army Card's figure is destroyed you may choose a different small or medium unique hero Army Card for Captains Liaison.

    PIRATE INFLUENCE
    Quartermaster ? has the Reckless personality in addition to Persuasive. When rolling the 20-sided die for any Pirate card you control within 6 clear site spaces you may add 1 to your roll.
    Nomad
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    Post  Nomad Thu Apr 16, 2015 11:28 pm

    Are you thinking that the quarter master could only pick pirates that aren't reckless to be eligible to bond with the Barbary Corsairs? We would need to create those figures since we have none at this point (Red Beard is coming, if he is classified as a pirate). This would minimize the impact of the quarter master.

    How does the +1 roll on the 20-sider benefit pirates? Red Beard is coming, so my question is: would these two have to be picked in an army as a tandem? Or, maybe Red Beard will be changed to be a Pirate as mentioned in his thread.

    Here is the wiki on quarter master:

    Quartermaster is a military or naval term, the meaning of which depends on the country and service.

    In land armies, a quartermaster is generally a relatively senior soldier who supervises stores and distributes supplies and provisions.

    In many navies, quartermaster is a non-commissioned officer (petty officer) rank. In some navies, it is not a rank but a role related to navigation.

    Pirates during the Golden Age of Piracy elevated the rank of quartermaster to much higher powers and responsibilities than it had aboard any merchant or naval vessel. The quartermaster was often granted a veto power by a pirate ship's "Articles of Agreement", in order to create an officer who could counterbalance the powers of the pirate captain. Pirate quartermasters, like pirate captains, were usually elected by their crews.

    It was often the quartermaster's responsibility to lead the pirate boarding party when coming aboard another ship. This was usually done from the quarter deck which was the place where two ships touched during the boarding attack. The quartermaster ranked higher than any officer aboard the ship except the captain himself, and could veto the captain's decisions whenever the ship was not chasing a prize or engaged in battle. The quartermaster also was chiefly responsible for discipline, assessing punishments for crewmen who transgressed the articles. Several quartermasters, notably Calico Jack Rackham, became captains after the previous captain was killed or deposed.

    This was helpful to me in digesting the proposal . . . more thoughts to come. And, it helps me to understand that he may not just be a supportive figure. I am still wondering about potential army builds.

    Derek S
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    Post  Derek S Fri Apr 17, 2015 11:19 am

    Yeah, I was thinking about just allowing him to change Pirates to Reckless as this seems the most logical way to prevent an enormous amount of bonding options. Maybe the +1 to 20-sider isn't the way to go. We could make it a "any Pirate within such as such receives such and such bonus" or any thing else that might be suggested. I am still not certain this Miniature might not be better suited as a Captain and find a more piratey mini for the quartermaster.
    Nomad
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    Post  Nomad Thu Apr 23, 2015 10:06 pm

    I personally love the figure as a quartermaster. Defected from the British or French Navy to join the ranks of the pirates, he is semi-esteemed be the crew because of his naval expertise and pedigree, get's voted in as quartermaster, uses his power to enlist other pirates, . . .

    Given the background on how important pirate quartermasters were, bumping his stats over my previous suggestion might not be a bad idea. I wouldn't mind keeping the options of who he can recruit to be reckless as bigger than just other pirates. I really like the Human option at this point.

    I will give more thought to suggestions instead of just my opinions.
    Lord Kai
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    Post  Lord Kai Thu Oct 27, 2016 1:19 am

    Found this on Wikipedia:

    Pirate quartermasters


    Pirates during the Golden Age of Piracy elevated the rank of quartermaster to much higher powers and responsibilities than it had aboard any merchant or naval vessel. The quartermaster was often granted a veto power by a pirate ship's "Articles of Agreement", in order to create an officer who could counterbalance the powers of the pirate captain. Pirate quartermasters, like pirate captains, were usually elected by their crews.

    It was often the quartermaster's responsibility to lead the pirate boarding party when coming aboard another ship. This was usually done from the quarter deck which was the place where two ships touched during the boarding attack. The quartermaster ranked higher than any officer aboard the ship except the captain himself, and could veto the captain's decisions whenever the ship was not chasing a prize or engaged in battle. The quartermaster also was chiefly responsible for discipline, assessing punishments for crewmen who transgressed the articles. Several quartermasters, notably Calico Jack Rackham, became captains after the previous captain was killed or deposed.

    Although a minority of pirate scholars dismiss the accepted version of the pirate quartermaster's importance, it is well supported by the extant secondary sources such as Charles Johnson, David Cordingly and Botting, and overwhelmingly borne out by the primary sources, including Ringrose, Dampier, Snelgrave, Trott, and George Roberts.

    Lord Kai
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    Post  Lord Kai Thu Oct 27, 2016 1:33 am

    Taking the idea of a "supply master" - how about we do something with markers?

    BLACKMARKET ITEMS
    At the start of the game place 3 black Supply marker on the Quartermaster.  Once per round, before initiative is rolled, you may remove one Supply marker and place it on another Army Card you control.  Units with a black Supply marker may use that marker in the place of another marker on their Army Card.

    SUPPLY OFFICER
    Once per turn, the Quartermaster or another unit with a black Supply marker, may remove that Supply marker to re-roll one attack or defense roll, or add 3 to a roll of the 20-sided die.

    CAPTAINS LIAISON
    At the start of the game you may choose any unique hero Army Card you control that is a Pirate. For the Duration of the game the chosen army card's personality is Reckless in addition to what is listed on the card. If the chosen Army Card's figure is destroyed you may choose a different small or medium unique hero Army Card for Captains Liaison.

    --

    This gets a little weird, as the Supply markers can duplicate things like:  Airbourne Elite grenade markers, Captain's Currency markers, but also Atlaga's Witherwood, or Mezzodemon exo-skeleon, or Incendiaborg redundant systems, etc.

    Don't know how this helps the Pirate faction - so I added the Supply Officer re-roll option.
    Nomad
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    Post  Nomad Sat Oct 29, 2016 3:52 am

    Hey, you quoted the same article I did over a year and a half ago.

    I will give the supply markers idea more thought.
    Derek S
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    Post  Derek S Thu Dec 08, 2016 12:32 pm

    I like the idea of the Quartermaster being the liason to the captain, so I want to keep that in some form. The quartermaster needs to bond with the corsairs so having reckless as a personality needs to come into play. Some form of aiding the captain needs to occur (plus 1 on 20 sider works only with Barbarossa so I could see change here). The quartermaster leads the charge so to speak, so maybe some sort of movement bonus or something for common pirates would be thematic as well.)
    Nomad
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    Post  Nomad Sat Dec 10, 2016 1:34 am

    Here are my suggestions . . .

    W5- Nathianel Ward, Final Quartermaster.3.NWHC

    Nathaniel Ward (John Ward was notorious English pirate around the turn of the 17th century who later became a Barbary Corsair operating out of Tunis during the early 1600s)

    General: Vydar
    Planet: Earth

    Species: Human
    Unique Hero
    Class: Quartermaster
    Personality: Persuasive
    Medium 5

    Life: 5
    Move: 5
    Range: 1
    Attack: 3
    Defense: 3
    90 Points

    RECKLESS INFLUENCE
    For this game all Unique Pirates you control have the personality of Reckless in addition to what is listed on their Army Card.

    PIRATE RECRUITMENT
    At the start of the game you may choose any Human unique hero Army Card you control that does not have the Valiant or Disciplined personality. For this game the chosen Army Card's class is Pirate regardless of what is listed on the Army Card.

    PIRATE LEADER
    If at least one Order Marker is on Nathaniel Ward, you may add 3 to your initiative roll. When rolling the 20-sided die for any Pirate card you control within 6 clear sight spaces you may add 1 to your roll.
    Nomad
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    Post  Nomad Mon Feb 11, 2019 9:39 am

    A card for the quatermaster . . .

    I did some tweaking with the powers. Thoughts?

    W5- Nathianel Ward, Final Y4mgALQpGNCa_lFUHyFVykrhkrQQm31GGX6O3W7La6zDeNjG3wTpNQXMOmxGI6RCoi42ZGb8ja9r4XN7HNIirfWvVBIh-JpErx8rI2iwVKCS0Mu2nh2PvyGrCYqzIKGo9Yyf_5-X3tcMRkWmIiVkpHvx1rxJw0KDsVIuLcf9cbsPUeS3hRy-VipqcTmefPSsrkXPqjZ8dbQg6qTTsCJ5CdX5A?width=1024&height=961&cropmode=none
    Nomad
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    Post  Nomad Sat Jan 11, 2020 2:28 pm

    We have done 6+ play tests with this figure. Some changes are in order.

    Nathaniel Ward

    General: Vydar
    Planet: Earth

    Species: Human
    Unique Hero
    Class: Quartermaster
    Personality: Reckless
    Medium 5

    Life: 5
    Move: 5
    Range: 1
    Attack: 3
    Defense: 3
    90 Points

    RECKLESS INFLUENCE
    All Unique Pirates you control within 8 clear sight spaces of Nathaniel Ward have the personality of Reckless in addition to what is listed on their Army Card.

    PIRATE RECRUITMENT
    At the start of the game you may choose any Human unique hero Army Card you control that does not have the Valiant or Disciplined personality. For this game the chosen Army Card's class is Pirate regardless of what is listed on the Army Card.

    PIRATE LEADER
    When rolling the 20-sided die for any Pirate Army Card you control you may add 1 to your roll.
    Lord Kai
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    Post  Lord Kai Sun Jan 19, 2020 6:37 pm

    I think Reckless Influence is good as is (no sight limitation). You could have his power only work while he's on the battlefield (which is what I think you were going for). If someone takes him out, your pirates aren't Reckless any more.
    Nomad
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    Post  Nomad Sun Jan 19, 2020 7:31 pm

    Yes - Derek and I went back and forth between putting a space limitation on the power or making it only while the quartermaster is still in play. We actually play tested both ways. If it is only when the figure is still in the game, then Ward just sits back in the start zone and does nothing. But, he does become a target for your opponent to go after.

    I am good either way.
    Derek S
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    Post  Derek S Sun Feb 09, 2020 10:11 pm

    I do like the distance restriction to keep him from sitting at home. Another option is to change 3rd power.

    PIRATE LEADER
    When rolling the 20-sided die for any Pirate Army Card you control you may add 1 to your roll.

    If Nathaniel Ward is engaged, when rolling the 20-sided die for any Pirate Army Card you control you may add 2 to your roll.

    Also wondering if he should have attack 4 to separate him from standard pirate?
    Nomad
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    Post  Nomad Mon Feb 10, 2020 7:51 pm

    My personal preference is to keep it as is. Keep the sight restriction at 8, which forces Ward to play and limits other non-pirate unique pirates from steamrolling (every now and then, Ward will have to move forward). I am also in favor of keeping the Pirate Leadership power the same, at +1 for any d20 Pirate roll.

    I don't see a Quartermaster have a bigger attack than a normal pirate. My vote would be to keep it at 3, thematically.

    My two cents. We could change things up and do some more play-testing.
    Derek S
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    Post  Derek S Sun Feb 16, 2020 3:55 pm

    sounds good keeping the same.
    Nomad
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    Post  Nomad Sun Feb 16, 2020 7:42 pm

    Nathaniel Ward
    NWHC Wave 5 – Harbingers of Triumph - Heroes of the Banner

    W5- Nathianel Ward, Final Y4m3mbgUwkIbP8y34YVfvbIXXFHixgGyCOWZpNQ3Mq9mPL3tiDBXn4pJCOEmnMMrya8G5DXIz0zR9mBije7UTSuS5tVxuxw6ec2wkcPZNy8qbjlkd3cCVgYswSPO9jpoPRtdNNxjG1SF5lZ7FagjtZg-MjjBFirwMkobXjzH8vb7Sooyw2SkTreCF7FJo--aqlbb_rmyPEUg58bKjfdiKnP8g?width=1024&height=961&cropmode=none
    W5- Nathianel Ward, Final Y4muZV-OSy2qkAfasdOr45HYOHJAhgKvMhfn853-0FVfGiZDgp0R67U4XWN86pB_9VqvrxbxHsfSHnDU3MUqSpCJawJAs8NY8OhyatmPZPOqAsuNG554EOocLOSdaeHOvduT7tbD3jNoyd2-xVzOsnEuH10uygpU_gTnRyTKKNrMPF5A1vRyW7lAxUqf-qCx8i3yFpkYQxfXxWoawRwHGgRmQ?width=1024&height=966&cropmode=none

    PDF DOWNLOAD, front
    PDF DOWNLOAD, back


    Figure: Pathfinder, Skull & Shackles, Arronax Endymion #027

    General: Vydar
    Planet: Earth

    Species: Human
    Unique Hero
    Class: Quartermaster
    Personality: Reckless
    Medium 5

    Life: 5
    Move: 5
    Range: 1
    Attack: 3
    Defense: 3
    90 Points

    RECKLESS INFLUENCE
    All Unique Pirates you control within 8 clear sight spaces of Nathaniel Ward have the personality of Reckless in addition to what is listed on their Army Card.

    PIRATE RECRUITMENT
    At the start of the game you may choose any Human unique hero Army Card you control that does not have the Valiant or Disciplined personality. For this game the chosen Army Card's class is Pirate regardless of what is listed on the Army Card.

    PIRATE SUPREMACY
    When rolling the 20-sided die for any Pirate Army Card you control you may add 1 to your roll.


    Character Bio:
    Coming soon . . .


    - Rulings and Clarifications -

    - N/A

    - Combinations and Synergies -

    Synergy Benefits Offered

    -UNIQUE PIRATES: Reckless Influence
    Unique Pirates within 8 clear sight spaces of Nathaniel have the Reckless personality and can bond with the Barbary Corsairs due to Nathaniel Ward's RECKLESS INFLUENCE power. Unique Pirates without the Reckless personality include Kapudan Barbaros and other humans designated recruited by Nathaniel Ward.

    -UNIQUE HUMANS: Pirate Recruitment
    Unique humans that do not have the Valiant or Disciplined personality can be recruited to have the class of Pirate instead of what is on their Army Card as a result of Nathaniel Ward's PIRATE RECRUITMENT power. Only one Unique human can be recruited per game.

    -BARBARY CORSAIRS and KAPUDAN BARBAROS: Pirate Leader
    As Pirates with a d20 special power, Barbary Corsairs and Kapudan Barbaros may benefit from Nathaniel Ward's PIRATE SUPREMACY d20 enhancement.

    -EBON ARMOR: Animated Materiel/Eternal War
    As a Unique Human, if an Ebon Armor figure is destroyed you may place that Ebon Armor on Nathaniel Ward's card. If Nathaniel Ward is destroyed by a normal or special attack, or by a leaving engagement attack, you may replace Nathaniel Ward with that Ebon Armor on the battlefield.

    Synergy Benefits Received

    -BARBARY CORSAIRS: Reckless Hero Bonding
    As a Small or Medium Hero with the Reckless personality, Nathaniel Ward may benefit from the Barbary Corsairs' RECKLESS HERO BONDING activation bonus.

    -COMMAND COURIER: Command Dispatch
    As a Medium Unique figure who follows Vydar, Nathaniel Ward may take a turn when a Command Courier uses COMMAND DISPATCH.

    Synergy Imposed

    - N/A


    Last edited by Nomad on Sun Feb 16, 2020 8:39 pm; edited 1 time in total
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    Post  Nomad Sun Feb 16, 2020 7:44 pm

    Previous post details the current wording of the powers and has new a front/back of the card. Also, the book has been included.

    Please look over for any errors and need for improvement.

    I vote that the quartermaster is final and ready to share.
    Lord Kai
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    Post  Lord Kai Tue Feb 25, 2020 1:32 am

    Could a player choose Nathaniel for PIRATE RECRUITMENT? Basically choosing himself?
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    Post  Nomad Sat Feb 29, 2020 12:00 pm

    I suppose Ward could choose himself to be a Pirate. The only benefit would be that if Ward destroyed a figure, then Barbaros could roll for Pay, Die or Join. Ward is already Reckless, so he bonds with the Corsairs.

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