Lord Kai Sat Jan 11, 2014 5:50 am
I guess I will post this under the WARDENS OF THE WOOD ..
ARMY # - Ullar's Elves
Wardens of the Wood
Kyntela
Theracus
Sylvarris
Emirroon
Warrios of Ashra x3
= 500 points
versus
Gnoll Raiders x3
Le-Orex (Gnoll Hero)
Phantom Knights x3
Isamu
Marcu
= 500 points
Battlefield: BLACKROOT (no glyphs, no treasures)
GNOLL versus DRUID Playtest
ROUND 1
Valkrill: OM 1, 2 – Phantoms OM3, X - Gnolls
Ullar: OM 1, 2 – Emirroon OM3 – Druids OMX – Sylvarris
Ullars wins initiative (18 to 14). Emirroon moves up first and rolls a 16 for summoning – bringing up two elves: one Druid and one Ashran. Phantom Knights move into position for a melee lunge. Emirroon moves again and gets a 7 on summoning bringing the 2nd Druid adjacent to him. He has engaged one of the PK’s and slices through it with 3 skulls! (go elf wizard). Two PK’s pounce on the 1st Druid (one gaining height). She goes down fast to a 3/4 skull attack. Emirroon fends off another PK. The remaining Druids go on OM3. The Obad-Hai druid moves adjacent to Kyntela and Sylvarris in the start zone and roles 3/5 to attack a PK at range 5. The PK rounds 4/8 shields for the block. Ugh. The other Druid rolls 2/6 skulls from height but the PK gets 2/7 shields for the block. Why did I pick PK’s for the Gnoll army again? The Gnoll Raiders are the last to go and I roll a 14 for their Feral Pack Movement – so a full 3 member squad can move. They positions on the road.
ROUND 2
Valkrill: OM 1, 2 – Phantoms OM3, X - Gnolls
Ullar: OM 1 - Emirroon OM 2,3 – Warriors OMX- Druids
The plan before initiative is to pull Emirroon back (taking a leaving engagement) to regroup in a position to summon more Warriors. He’s over-extended. Unfortunately, Valkrill wins initiative (20 to 4).
PK1 jumps into the starzone next to Kyntela and the Obad-Hai druid, while PK2 engages Sylvarris, Theracus and a Warrior, while PK3 goes to height after Druid # 3. Three full blanks then 3 shields and blank are worthless attacks and a final 1 skull is blocked by Sylvarris. Emirroon (no longer engaged) retreats to the start zone and rolls a 3 on summoning. Luckily he is next to two Warriors so he can at least pull back the lone Druidess and position her to provide a defensive boost to others.
PK’s drop a 3/3 skull attack on Kytenla but she rolls 2/3 shields with a buff from the Druid. Still she’s half dead. Emirroon takes a wound an a Warrior’s Agility saves her from a PK with height. Warriors start to fight back and kill 2 out of 3 PK’s. The Gnolls advance (rolling 12 on Feral Pack so normal movement). Two Warriors move up in screen/roadblock position but only get 1/3 skulls. Warrior back in the start zone blanks on the remaining PK.
ROUND 3
Valkrill: OM 1, 3 Gnolls OM2 – Le-Orex (Hero) OMX- PK
Ullar: OM 1, X - Warriors OM 2 Druids OM3 – Sylvarris
Going with Gnolls for OM1 even with their Feral Pack potential flaw since 2 are engaged. Hoping that OM1 for Warriors clears out the enemy figures to let the two remaining Druids drop two attacks of 5 at Range, then have Sylvarris start a barrage of arrows. Valkrill wins initiative though (13 to 11).
Gnoll Raiders roll a 19 for Feral Pack Movement (ouch!) so 6 Gnolls get to move. I move 6 different Gnoll figures and then attack with 2 that moved and a 7th that was already engaged at the start of the turn. One of the Warriors drops when she rolls 3 skulls on defense. Warriors strike back but again the Ashra in the start zone whiffs on the PK. The other Warriors takes out a Gnoll Raider. Le-Orex moves up on OM2 to take a road position. He’ll add +2 to Feral movement now that he has a revealed OM. The Druids get to attack: 2/5 skulls is blocked by 2/4 shields by an adjacent PK but then a lucky 1/5 skulls is not blocked by a Gnoll Raider. On OM3 the Feral Pack moves again – with a roll of 3 (ack!) which is boosted to a 5 (so 2 Raiders can move). No Gnolls were adjacent to start so one pops up to swing at a Warrior but 3/4 skulls is deftly dodged with 1 shield. Sylvarris takes position in the middle of Warriors and Theracus and gets off a few shots (no height) A 3/3 arrow shot takes out one advancing Raider.
At the close of Round 3: Kyntela and Emirroon have 1 wound, one Druid and one Warrior are destroyed compared to 3 Gnolls and 3 PK’s destroyed.
ROUND 4:
Valkrill: OM 1, 2 – Le-Orex OM3, X - Gnolls
Ullar: OM 1, 3 - Warriors OM 2, Druids OMX- Sylvarris
Finally a win for Ullar on initiative (15 to 10). I cheer on the Warriors but again the Warrior whiffs on the PK in the start zone. Dude. Le-Orex moves up with the 5 attack on a Warrior and beats her down 2/5 skulls to 2 skulls for defense. Bam! Druids are up with one still engaged by a PK. He rolls 3/5 skulls and no defense from the PK. The 2nd Druids takes an even-ground shot at Le-Orex and rolls 4/5 skulls. The big Gnoll takes 3 wounds. The Gnoll Hero advances and swings on the Warrior protecting the Druid. He gets 2/5 skulls and she gets 1/4 shields so the lucky boost of the Oakenshield saves her. Warriors attack back – taking out a Gnoll Raider then swinging at Le-Orex. The Warrior rolls 2/3 skulls so the Claw-Shield does not come into play. Le-Orex rolls 1 shield so he has only one remaining wound. Gnoll Raiders go next and roll an 8 + 2 = 10 for Feral Movement. Exactly enough for a full 3 Raider activation. They manage to kill one Warrior as the round ends.
ROUND 5:
Valkrill: OM X – Le-Orex OM 1,2 – Gnolls OM3 – PK’s
Ullar: OM 1 - Druids OM 2, 3 - Warriors OMX- Sylvarris
Valkrill pulls out the initiave win (9 to 5). Feral Pack roll is a 14 so full squad again. Some decent rolls to attack but the Warriors roll the shields needed without Agility kicking in. Druids are up first for Ullar and two attacks of 5 at range blast the Gnolls apart. If they Druids were a full squad – three attacks of 5 at range 5 would be pretty disgusting. On OM2 Gnolls roll a 4 for Feral Pack so 2 Gnolls can move. Two are already engaged and only one more is on the board back in the start zone so he hops onto the road. One of the Gnolls slides next to his Warrior to take a swipe at a Druid who has Height plus Kyntela. Unfortunately for Ullar the Druid rolls 5 skulls for defense and goes down. That Gnoll goes down to Warriors and then PK’s move up.
ROUND 6:
Valkrill: OM 1 - Le-Orex OM2, 3 – PKs OM X - Gnolls
Ullar: OM 1, 2 - Warriors OM 3 - Theracus OMX- Sylvarris
I take a chance on Le-Orex over the Gnoll Raiders since he has a base 5 attack against the Warrior. Initiative wins out for Valkrill (20 to 8)so I’m hopefully but then the 2/5 skulls is dodged again by 1/4 shields. Warriors move up but Le-Orex defends (1/3 skulls vs 1/3 shields). A Gnoll also defends and now the PK’s roll up. Two attacks are launched and both Warriors whiff – so two surprising kills. Warriors move to reinforce while taking out the 8th of 9 Gnolls. PK’s continue the assault but defenses hold. Theracus flies in to try to take out Le-Orex while carrying Kyntela to boost a lone Warrior. Le-Orex defends (and I’m wishing he had counter-strike instead of Claw Shield).
The game is suddenly tighter with Ullar down 5 Warriors and 2 Druids, and one wound on Kyntela and Emirroon. The Valkrill forces are weakened – 8 of 9 Gnolls destroyed, Le-Orex down to his last wound and 4 of 9 PK’s destroyed.
ROUND 7:
Valkrill: OM X – Le-Orex OM 1,2,3 - PKs
Ullar: OM 1, 2 - Warriors OM X - Druids OM3 – Sylvarris
Valkrill bounces back with another 20 on initiative, and the PK’s strike again. Kyntela goes down to a 3/4 attack and then the last Druid falls (which is bad since she was adding defense to 3 different Warriors). The third attack also results in a Warrior destruction. The remaining 3 Ashrans respond but only net one kill. PK’s return the favor with a Warrior rolling 4 skulls on defense. The remaining 2 Warriors get 2 kills, and only 2 PK’s remain. One close at hand and the other back in the start zone (oooops). Sylvarris moves up, going hand-to-hand with the closest PK: and rolls 2 skulls then 3 shields. Luckily the first attack takes out the Knight.
ROUND 8:
Valkrill: OM 1 – Le-Orex OM2, X – PK OM3 - Isamu
Ullar: OM 1 - Emirroon OM 2 3 - Sylvarris OMX- Warriors
Taking the momentum, Ullar wins initiative (18 to 12). Emirroon runs up to Le-Orex and summons a Warrior and Sylvarris to his side. The Elf Wizard then rolls 3/3 on the attack to finish off the Gnoll commander. This drops OM1 for Valkrill so the Elves go again. Sylvarris breaks off for high ground and the second arrow shot on the PK is 3 skulls against only 1 shield. Valkrill loses OM2. Sylvarris advances again but 3 skulls do not kill the last Gnoll Raider. Isamu takes the road and cover behind a tree.
ROUND 9:
Valkrill: OM 1, 2, X – Isamu OM3 - Marcu
Ullar: OM 1, 3 - Sylvarris OM 2 - Warriors OMX- Emirroon
Team Elf wins initiative (7 to 3) and Sylvarris retreats towards his comrades. The first arrows flies toward Isamu who backs up and bumps into the remaining Gnoll and rolls a 4 to Vanish. Oops. Thunk! The Red Ninja is dead. The Gnoll follows him to the grave with the 2nd volley from the Elf Archer. After skipping some OM’s – Sylvarris takes 2 shots at Marcu from height rolling No skulls. Marcu’s turn. And a 20 for a full Betrayl is the way Valkrill ends the game. Ouch.
ULLAR Wins:
Sylvarris - full life
Theracus - full life
Emirroon - 1 wound
Warriors - 2 of the 9 remaining
= 237 of 500 points remaining
The Gnolls were fun ... the risk/reward of Feral Pack is just as I expected. The Gnolls stats might be a little too strong for 60-points. Maybe a drop to 4/3 or 3/4. Le-Orex should just have Counter-Strike .. it is much more powerful but simplier.
The Druids were a little too awesome for 110 points. Their defensive boost was big for the Warriors of Ashra but they were powerful then Sylvarris when they could get in two attacks of 5 (or 6 from height) with a full Ullar Unique army. Maybe they should be 1 attack/3 defense, this way they come up to 4 attack at range 5 but they can boost each other with Oakenshield so they can be 4/4 with the right army build.
Pretty fun game though. The mad rush of the Gnolls was fun.