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Cryptic Alliance

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    W4 - Damien and Sisters of Sorrow - ready for final

    Lord Kai
    Lord Kai


    Posts : 1703
    Join date : 2013-05-26
    Location : Seattle

    W4 - Damien and Sisters of Sorrow - ready for final - Page 2 Empty Re: W4 - Damien and Sisters of Sorrow - ready for final

    Post  Lord Kai Thu Apr 28, 2016 9:28 pm

    June 2016 Updates:


    DAMIEN EVERSHADE
    Figure: Pathfinder Battles, Reign of Winter, Commander Pharamol

    General: Utgar
    Planet: Feylund

    Species: Undead
    Unique Hero
    Class: Lord
    Personality: Precise
    Medium 5

    Life: 5
    Move: 5
    Range: 7
    Attack: 3
    Defense: 3
    120 points

    HEARTSEEKER BOW
    Damien Evershade may attack a non-adjacent figure using only clear sight for targeting. When Damien Evershade attacks a figure that is engaged with at least one other Undead figure you control, it subtracts 1 from its defense dice.

    ARCHERY EXPERTISE
    After attacking, if Damien Evershade is unengaged, he may attack one additional time with a normal attack.

    LEGION'S ADVANCE
    When attacking, if Damien Evershade inflicts one or more wounds, you may move one common Undead figure you control that is within 8 clear sight spaces of Damien Evershade up to 4 spaces.



    SISTER OF SORROW
    Figure: Pathfinder Battles, Reign of Winter, Drakelands Barbarian

    General: Utgar
    Planet: Feylund

    Species: Undead
    Common Hero
    Class: Guard
    Personality: Terrifying
    Medium 5

    Life:1
    Move: 5
    Range: 1
    Attack: 3
    Defense: 4
    25 points

    PROTECT THE MASTERS
    If an opponent's figure that is adjacent to a Sister of Sorrow you control attacks with a normal or special attack, it must attack a Sister of Sorrow. Opponent's figures affected by Combat Challenge are not affected by Protect The Masters.

    UNDEAD GUARD BONDING
    After revealing an order marker on a Sister of Sorrow Army Card, before taking that Sister of Sorrow's turn, you may take a turn with one Undead Guard squad or one Undead Common hero you control.

    ==
    ARMY - GUARDS:
    Damien Evershade ... 120
    Sisters of Sorrow x4 ... 220
    Tomb Skeletons x3 ... 340
    Phantom Knights x2 ... 480
    Marcu ... 500

    ARMY - TOMB:
    Damien Evershade ... 120
    Sisters of Sorrow x4 ... 220
    Tomb Skeletons x4 ... 380
    Skeleton Archers x4 ... 500


    Last edited by Lord Kai on Thu Jun 02, 2016 8:25 pm; edited 2 times in total
    Nomad
    Nomad


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    Post  Nomad Sun May 01, 2016 12:53 am

    Changes in red? A Sister also drops from 35 to 25? Any other changes I didn't catch? I thought they were a little weak before - I like the changes. More play tests indeed.
    Lord Kai
    Lord Kai


    Posts : 1703
    Join date : 2013-05-26
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    Post  Lord Kai Mon May 02, 2016 1:17 am

    Nomad wrote:Changes in red? A Sister also drops from 35 to 25? Any other changes I didn't catch? I thought they were a little weak before - I like the changes. More play tests indeed.


    Right, changes in RED. I bumped Damien to 120 points and beefed up his stats. Sisters went back to 25 by dropping defense from 5 to 4.
    Nomad
    Nomad


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    Post  Nomad Mon May 23, 2016 9:00 pm

    Have we tried playing Damien with the Skeletons of Annelintia? That would be an awesome combo! Rebirth station as a Lord, and he gets to move one up after taking a turn, and he has range, which none of the other Skeleton reanimate-rs do.
    Lord Kai
    Lord Kai


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    Post  Lord Kai Tue May 24, 2016 6:14 pm


    I did do a play-test with Damien and Skeletons but it was against Heavy Gruts. He was cut down fairly early but it certainly would be worth re-visiting, especially with the newer stats.
    Nomad
    Nomad


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    Post  Nomad Sat May 28, 2016 1:50 pm

    W4 - Damien and Sisters of Sorrow - ready for final - Page 2 SisterofSorrow.NWHC

    W4 - Damien and Sisters of Sorrow - ready for final - Page 2 SisterofSorrow.Basic.NWHC
    Nomad
    Nomad


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    Post  Nomad Sat May 28, 2016 2:48 pm

    W4 - Damien and Sisters of Sorrow - ready for final - Page 2 DamienEvershade.NWHC

    W4 - Damien and Sisters of Sorrow - ready for final - Page 2 DamienEvershade.Basic.NWHC
    Nomad
    Nomad


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    Post  Nomad Thu Jun 23, 2016 6:46 pm

    Stats and powers for these two figures as continue to play-test.

    DAMIEN EVERSHADE

    Species: Undead
    Unique Hero
    Class: Lord
    Personality: Precise
    Medium 5

    Life: 5
    Move: 5
    Range: 7
    Attack: 3
    Defense: 3
    120 points

    HEARTSEEKER BOW
    Damien Evershade may attack a non-adjacent figure using only clear sight for targeting. When Damien Evershade attacks a figure that is engaged with at least one other Undead figure you control, it subtracts 1 from its defense dice.

    ARCHERY EXPERTISE
    After attacking, if Damien Evershade is unengaged, he may attack one additional time with a normal attack.

    LEGION'S ADVANCE
    When attacking, if Damien Evershade inflicts one or more wounds, you may move one common Undead figure you control that is within 8 clear sight spaces of Damien Evershade up to 4 spaces.


    SISTER OF SORROW

    Species: Undead
    Common Hero
    Class: Guard
    Personality: Terrifying
    Medium 5

    Life:1
    Move: 5
    Range: 1
    Attack: 3
    Defense: 4
    25 points

    PROTECT THE MASTERS
    If an opponent's figure that is adjacent to a Sister of Sorrow you control attacks with a normal or special attack, it must attack a Sister of Sorrow. Opponent's figures affected by Combat Challenge are not affected by Protect the Masters.

    UNDEAD GUARD BONDING
    After revealing an Order Marker on a Sister of Sorrow Army Card, before taking that Sister of Sorrow's turn, you may take a turn with one Undead Guard Squad or one Undead Common Hero you control.
    Nomad
    Nomad


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    Post  Nomad Sun Jun 26, 2016 10:21 am

    Got a battle in using Damien, Sisters x3, Skeletons of A x3 vs Kai's Nakita/Microcorp Agents x3/Scarlet army. Fairly close battle until Damien fell. Things may have turned out better, but I was 2 out of 10 in reanimation rolls, and then Damien died with 3 Skeletons on his card at the end.

    Damien was fun and strategic to play with. The Sisters didn't do much, but they are 25 points per figure and I didn't really give them a chance to get into the battle before getting picked off by Agents.

    No adjustments necessary in my opinion at this point.
    Lord Kai
    Lord Kai


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    Post  Lord Kai Mon Jun 27, 2016 3:56 pm

    Ran 2 play-tests with:

    Damien ... 120
    Sisters of Sorrow x4 ... 220
    Tomb Skeleton Archers x4 ... 340 (8 figures)
    Tomb Skeletons x4 ... 500 (12 figures)
    = 500 points (25 hexes, drop 1 TS Guard)

    vs

    # 1
    Cathar Spearmen x4 ... 300
    Count Raymond ... 390
    Ana Karithon ... 490

    # 2
    Surion Windseeker ... 130
    Air Elementals x8 ... 370
    Eltahale ... 510

    --
    Learned a few things in these battles - most important being that the Tomb Skeleton Archers are horrible (even with the bonding with Sisters of Sorrow).  They have an Attack 1 but Attack 2 if the target is not engaged.  They do have a Range 7 but once the bad guys get close, the Archers are fairly useless and with only 2 attacks per OM - they just can't keep up with the more competitive units.  I would have rather had the Roman Archers for 3 attacks of 2 guaranteed, than the Skeletons who could be limited to Attack 1.

    But, I gave the TS Archers a run and they tried to get through the heavy armor of the Spearmen without much luck.  When I needed to hold the advance of the Spearmen with the Tomb Skeleton Guards - the Archers then dropped by 1 attack so it was really just a matter of going melee to melee.  The Sisters of Sorrow certainly helped with OM Flexibility for both Tomb Skeleton squads, so the Sisters are really a great unit to support Skeletons.

    Damien was only partially involved in both battles.  He's poke up for a few sniper shots here & there (especially when Skeleton Archers were going to be penalized for targeting engaged figures).  He put several wounds on Spearmen - especially trying to sniper Spearmen on the   Attack +1 glyph but he was otherwise just okay.  I realized a little too late that I forget to subtract 1 from the defense of figures that were engaged with undead so maybe he would have snuck in an extra wound or two.  Eventually he got cornered by 2 Spearmen from their Range 2 and backed by the Attack Glyph he fell from 2 4/4 skull attacks even though he had height.

    The battle was close though and came down to Count Raymond versus a few squaddies.  Raymond had a +4 move potion and won initiative on the last round.  He raced past my 2 remaining guards and took out the TS Archer I had 2 OM's on to finish him.  That was pretty much the game.

    Results:  Spearmen are great! Tomb Skeletons are .. ugh.  Damien good as a support hero and not broken.

    --

    Game 2 against Surion was much closer.  I played hit-and-run with Surion until he was suddenly punctured with 2 big Skeleton Archer attacks from height.  The Air Primordial was left with 1 life and quickly retreated.  He grabbed a Healing Potion (luckily) but would have to wait for initiative to see if he could take it before he was shot again.  The Air Elementals did well with flying and Vortex to keep the Tomb Skeletons (both types) away from height but they fell to ranged attacks from Damien – opening up holes in the positions of the Team: Air.  Surion healed but backed off a bit.  Elathale moved up and tried several attacks to clear out Skeletons and Sisters.  Lucky defense rolls (on 2 dice) saved a few Skeleton Archers and then Elathale took a 3/3 attack from a Sister and whiffed on defense.  She tried to come back and used some Thunder Steps to get to Damien.  It was then that I realized that Damien was adjacent to a Sister – so Elathale had to attack her instead of the vampire Lord.  Damien took a leaving engagement attack so he could drop 2 attacks on Eltahale and she was surprisingly destroyed.  Surion zipped in to try and triple attack Sisters and Skeletons.  It worked well but by then the 2 remaining Skeleton Archers where on height – and Surion destroying figures actually opened him up to giving the Skeleton’s their Clear Shot bonus.  He fell again quickly – despite 5 defense and being in a shadow space.  It was pretty much over after the two big heroes were down.

    The Archers were better in this match, but still pretty bad.  Damien was a solid supporting sniper and I like him with 5 life much more (gives him the chance to duck out for 2 attacks even if he takes a leaving engagement).  The Sisters did what they were supposed to do … give OM flexibility to the Tomb Skeletons and Protect the Master from big melee heroes.

    Surion is pretty good.  On a different map, he would have likely had a better Vortex wall to hit and run behind.  I’ll have to remember to keep him closer to his ‘screen.’  He’d be awesome with Raelin backing up his Air Elementals and his hit-and-run tactics.  He’s like Cyprien but without the Life Drain, he’s very vulnerable.  


    Overall, I’d say that Damien and the Sisters are ready to go.

    Surion needs a few more tests.
    Nomad
    Nomad


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    Post  Nomad Thu Jul 07, 2016 12:59 am

    Thanks for the report. I concur with your opinion regarding Damien and the Sisters as ready to go. Yes, more tests for Surion.
    Nomad
    Nomad


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    Post  Nomad Fri Jul 08, 2016 6:34 pm

    Damien Evershade
    NWHC Wave 4 - Fields of Wildfire - Heroes of the Chaos

    W4 - Damien and Sisters of Sorrow - ready for final - Page 2 DamienEvershade.3.NWHC

    W4 - Damien and Sisters of Sorrow - ready for final - Page 2 DamienEvershade.Basic.3.NWHC

    PDF DOWNLOAD, front
    PDF DOWNLOAD, back

    Figure: Pathfinder Battles, Reign of Winter, Commander Pharamol

    Species: Undead
    Unique Hero
    Class: Lord
    Personality: Precise
    Medium 5

    Life: 5
    Move: 5
    Range: 7
    Attack: 3
    Defense: 3
    120 points

    HEARTSEEKER BOW
    Damien Evershade may attack a non-adjacent figure using only clear sight for targeting. When Damien Evershade attacks a figure that is engaged with at least one other Undead figure you control, it subtracts 1 from its defense dice.

    ARCHERY EXPERTISE
    After attacking, if Damien Evershade is unengaged, he may attack one additional time with a normal attack.

    LEGION'S ADVANCE
    When attacking, if Damien Evershade inflicts one or more wounds, you may move one common Undead figure you control that is within 8 clear sight spaces of Damien Evershade up to 4 spaces.


    Character Bio:
    The war that rages on Valhalla has only continued to escalate. Utgar summoned the great vampire sovereign Cyprien and his undead bloodline, the Esenweins. Valkrill followed suit, bringing Nicholas and his ever-expanding horde of thralls. With the terror of the undying bringing success to their vile campaign, Utgar has found another breed of vampire to add to his legion.

    Damien Evershade was once a warrior and a wizard’s apprentice in the Elvish lands of Feylund. His pursuit of martial prowess was in his bloodline, as he hailed from a family of great archers. But Damien’s interest in the sorcery of the Elves soon twisted into a dark obsession. Damien’s youngest sister, Isabelle, fell gravely ill and no natural or magical antidote for her condition could be found. The Wizards of Feylund, hard pressed with the attacks of many enemies, politely declined to probe any further into the young girl’s condition. Disobeying direct orders of his commanders and family, Damien embarked on a quest into the desolate lands of Morindan to find a cure. For years he wandered through enemy territory, killing when needed and adopting disguises from his fallen foes. He bartered for information when possible but wasn’t against torture to extract the next clue to greater occult knowledge.

    With his psyche nearing the brink of collapse, he stumbled into shadow-cloaked caves deep in Morindan. He followed chanting, which seemed to call him for days, until he came face to face with a coven of dark necromancers. Perhaps they were elves at one time but now they were baleful creatures of the undead. They welcomed him to sit by their eldritch fire, and as he stared into their soulless eyes, the chant become clearer, stronger. In the green fire light, he saw the symbols of power on the cave walls, painted in blood. Unconsciously he began to carve the runes into his own flesh, murmuring the chant. With the markings etched across his arms and chest, the necromancers completed the rite of transmutation by removing Damien’s heart – which continued to beat. His heart was anointed with the black blood of the coven and placed in an enchanted urn. The coven then buried Damien ‘alive’ as a final test of his resolve.

    Three days later, Damien rose as a vampire of the Coven of Evershade. He bore the visage of the undead, and though his flowing elven hair was gone, his long pointed ears remained. The Coven provided him with new armor to cover his runes and the wound over his heart. With the chant still pounding in his head, Damien returned to his elvish home land.

    Back in Aubria, Damien snuck into his family’s home, seeking Isabelle. But her room had been turned into a shrine, for she had died during his quest. The sorrow of her passing and the futility of his quest turned to rage. Damien descended upon his remaining family members. With deadly precision, he crippled his siblings with arrows, and one-by-one, dragged them into Isabelle’s room. Re-enacting the ritual and the chant, Damien removed the hearts of his father, brother, and sister. His father and brother writhed in agony and quickly expired. His sister, Gwendoline, however began to transition and so she was buried and rose as a member of the undead three nights later.

    Eventually, elven warriors came and drove Damien and his now-undead older sister away. In the pursuit, Damien captured two Warriors of Ashra and again the dark necromancy of the Morindan sorcery was used to bring them back as vampires. Further experiments yielded the same result – only female victims could return as vampires when Damien performed the ritual.

    Once returned to Morindan, Damien began to assemble a new twisted, undying family to replace his own. The Coven of Evershade had found a new champion and they welcomed the vampire lord and his companions, the Sisters of Sorrow. Since those early days, Damien has continued to expand his necromantic talents with the Coven’s assistance. For those victims that did not transform, Damien could harvest the bodies for animated skeleton warriors. And warriors he wanted – for the chant drove him now – and the thirst for blood to sustain his, and his new family’s immortality, is never-ending.


    - Rulings and Clarifications -

    -N/A

    - Combinations and Synergies -

    Synergy Benefits Offered

    -Common Undead figures: Legion's Advance
    Common Undead figures may benefit from Damien Evershade's LEGION'S ADVANCE movement bonus. Common Undead figures include: Bloodburst Thrall, Death Knights of Valkrill, Deathstrike Thrall, Phantom Knights, Preyblood Thrall, Shades of Bleakwoode, Sister of Sorrow, Skeletons of Annellintia, Tomb Skeleton Archers, Tomb Skeletons, Zombies of Morindan.

    -Skeletons of Annellintia: Necromancy
    As a Unique Lord, Skeletons of Annellintia can be placed on Damien's Army Card after being destroyed using the Skeletons of Annellintia NECROMANCY special ability.

    Synergy Benefits Received

    -Zombie Hulk : Paralyzing Fear
    As an Undead figure, Damien Evershade may be aided by Zombie Hulks's PARALYZING FEAR special ability.

    Synergy Imposed

    -All figures attacked by Damien Evershade except for the Shadow Slayers of Kresnik: Heartseeker Bow
    Figures attacked by Damien Evershade subtract one from its defense dice when engaged with with at least one other Undead figure you control. Undead figures include: Bloodburst Thrall, Crypt Guardian, Cyprien Esenwein, Death Knights of Valkrill, Deathstrike Thrall, Iskra Esenwein, Marcu Esenwein, Nicholas Esenwein, Phantom Knights, Preyblood Thrall, Rechets of Bogdan, Shades of Bleakwoode, Sister of Sorrow, Skeletons of Annellintia, Sonya Esenwein, Sudema, Tomb Skeleton Archers, Tomb Skeletons, Zombie Hulk, Zombies of Morindan.

    -Ana Karithon : Turn Undead Special Attack
    As an Undead figure, Damien Evershade is subject to Ana Karithon’s TURN UNDEAD SPECIAL ATTACK.

    -Van Nessing : Divine Mission
    As an Undead figure, Damien Evershade is subject to Van Nessing’s +2 attack die when Van Nessing takes another turn using DIVINE MISSION.

    -Shadow Slayers of Kresnik: Study of the Dark Arts
    As an Undead figure, Damien never receives height, terrain, or special power dice bonuses when attacking or defending against a Shadow Slayer of Kresnik.

    -Shadow Slayers of Kresnik: Mastery of the Dark Arts
    A Shadow Slayer of Kresnik may never have his defense reduced by Damien Evershade.


    Last edited by Nomad on Sat Jan 07, 2017 8:46 am; edited 2 times in total (Reason for editing : updated cards and bio)
    Nomad
    Nomad


    Posts : 2133
    Join date : 2013-05-26

    W4 - Damien and Sisters of Sorrow - ready for final - Page 2 Empty Re: W4 - Damien and Sisters of Sorrow - ready for final

    Post  Nomad Fri Jul 08, 2016 7:09 pm

    Sister of Sorrow
    NWHC Wave 4 - Fields of Wildfire - Fire and Sorrow

    W4 - Damien and Sisters of Sorrow - ready for final - Page 2 SisterOfSorrow.3.NWHC

    W4 - Damien and Sisters of Sorrow - ready for final - Page 2 SisterOfSorrow.Basic.3.NWHC

    PDF DOWNLOAD, front
    PDF DOWNLOAD, back

    Figure: Pathfinder Battles, Reign of Winter, Drakelands Barbarian

    General: Utgar
    Planet: Feylund

    Species: Undead
    Common Hero
    Class: Guard
    Personality: Terrifying
    Medium 5

    Life:1
    Move: 5
    Range: 1
    Attack: 3
    Defense: 4
    25 points

    PROTECT THE MASTERS
    If an opponent's figure that is adjacent to a Sister of Sorrow you control attacks with a normal or special attack, it must attack a Sister of Sorrow. Opponent's figures affected by Combat Challenge are not affected by Protect The Masters.

    UNDEAD GUARD BONDING
    After revealing an order marker on a Sister of Sorrow Army Card, before taking that Sister of Sorrow's turn, you may take a turn with one Undead Guard squad or one Undead Common hero you control.


    Character Bio:
    The war that rages on Valhalla has only continued to escalate.  Utgar summoned the great vampire sovereign Cyprien and his undead bloodline, the Esenweins.  Valkrill followed suit, bringing Nicholas and his ever-expanding horde of thralls.  With the terror of the undying bringing success to their vile campaign, Utgar has found another breed of vampire to add to his legion.

    Damien Evershade was once a warrior and a wizard’s apprentice in the Elvish lands of Feylund.  His pursuit of martial prowess was in his bloodline, as he hailed from a family of great archers.  But Damien’s interest in the sorcery of the Elves soon twisted into a dark obsession.  Damien’s youngest sister, Isabelle, fell gravely ill and no natural or magical antidote for her condition could be found.  The Wizards of Feylund, hard pressed with the attacks of many enemies, politely declined to probe any further into the young girl’s condition.  Disobeying direct orders of his commanders and family, Damien embarked on a quest into the desolate lands of Morindan to find a cure.  For years he wandered through enemy territory, killing when needed and adopting disguises from his fallen foes.  He bartered for information when possible but wasn’t against torture to extract the next clue to greater occult knowledge.  

    With his psyche nearing the brink of collapse, he stumbled into shadow-cloaked caves deep in Morindan.  He followed chanting, which seemed to call him for days, until he came face to face with a coven of dark necromancers.  Perhaps they were elves at one time but now they were baleful creatures of the undead.  They welcomed him to sit by their eldritch fire, and as he stared into their soulless eyes, the chant become clearer, stronger.  In the green fire light, he saw the symbols of power on the cave walls, painted in blood.  Unconsciously he began to carve the runes into his own flesh, murmuring the chant.  With the markings etched across his arms and chest, the necromancers completed the rite of transmutation by removing Damien’s heart – which continued to beat.  His heart was anointed with the black blood of the coven and placed in an enchanted urn.  The coven then buried Damien ‘alive’ as a final test of his resolve.

    Three days later, Damien rose as a vampire of the Coven of Evershade.  He bore the visage of the undead, and though his flowing elven hair was gone, his long pointed ears remained.  The Coven provided him with new armor to cover his runes and the wound over his heart.  With the chant still pounding in his head, Damien returned to his elvish home land.

    Back in Aubria, Damien snuck into his family’s home, seeking Isabelle.  But her room had been turned into a shrine, for she had died during his quest.  The sorrow of her passing and the futility of his quest turned to rage.  Damien descended upon his remaining family members.  With deadly precision, he crippled his siblings with arrows, and one-by-one, dragged them into Isabelle’s room.  Re-enacting the ritual and the chant, Damien removed the hearts of his father, brother, and sister.  His father and brother writhed in agony and quickly expired.  His sister, Gwendoline, however began to transition and so she was buried and rose as a member of the undead three nights later.

    Eventually, elven warriors came and drove Damien and his now-undead older sister away.  In the pursuit, Damien captured two Warriors of Ashra and again the dark necromancy of the Morindan sorcery was used to bring them back as vampires.  Further experiments yielded the same result – only female victims could return as vampires when Damien performed the ritual.

    Once returned to Morindan, Damien began to assemble a new twisted, undying family to replace his own.  The Coven of Evershade had found a new champion and they welcomed the vampire lord and his companions, the Sisters of Sorrow.  Since those early days, Damien has continued to expand his necromantic talents with the Coven’s assistance.  For those victims that did not transform, Damien could harvest the bodies for animated skeleton warriors.  And warriors he wanted – for the chant drove him now – and the thirst for blood to sustain his, and his new family’s immortality, is never-ending.


    - Rulings and Clarifications -

    -N/A

    - Combinations and Synergies -

    Synergy Benefits Offered

    -All figures you control except for Tandros Kreel: Protect the Masters
    When an opponent's figure that is adjacent to a Sister of Sorrow attacks, it must attack a Sister of Sorrow.

    -Undead Guard Squads and Undead Common Heroes: Undead Guard Bonding
    Bloodburst Thralls, Deathstrike Thralls, Preyblood Thralls, Sisters of Sorrow, Tomb Skeleton Archers, and Tomb Skeletons that you control may take a turn prior to a Sister of Sorrow using UNDEAD GUARD BONDING.

    Synergy Benefits Received

    -Zombie Hulk : Paralyzing Fear
    As an Undead figure, a Sister of Sorrow may be aided by Zombie Hulks's PARALYZING FEAR special ability.

    Synergy Imposed

    -Ana Karithon : Turn Undead Special Attack
    As an Undead figure, a Sister of Sorrow is subject to Ana Karithon’s TURN UNDEAD SPECIAL ATTACK.

    -Van Nessing : Divine Mission
    As an Undead figure, a Sister of Sorrow is subject to Van Nessing’s +2 attack die when Van Nessing takes another turn using DIVINE MISSION.

    -Shadow Slayers of Kresnik: Study of the Dark Arts
    As an Undead figure, a Sister of Sorrow never receives height, terrain, or special power dice bonuses when attacking or defending against a Shadow Slayer of Kresnik.


    Last edited by Nomad on Sat Jan 07, 2017 8:44 am; edited 2 times in total (Reason for editing : updated cards and bio)
    Nomad
    Nomad


    Posts : 2133
    Join date : 2013-05-26

    W4 - Damien and Sisters of Sorrow - ready for final - Page 2 Empty Re: W4 - Damien and Sisters of Sorrow - ready for final

    Post  Nomad Sun Oct 09, 2016 10:16 am

    New cards for these two also . . .

    W4 - Damien and Sisters of Sorrow - ready for final - Page 2 DamienEvershade.3.NWHC

    W4 - Damien and Sisters of Sorrow - ready for final - Page 2 DamienEvershade.Basic.3.NWHC

    W4 - Damien and Sisters of Sorrow - ready for final - Page 2 SisterOfSorrow.3.NWHC

    W4 - Damien and Sisters of Sorrow - ready for final - Page 2 SisterOfSorrow.Basic.3.NWHC
    Lord Kai
    Lord Kai


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    Post  Lord Kai Tue Dec 27, 2016 11:05 pm

    First pass at Bio:

    DAMIEN EVERSHADE and the SISTERS OF SORROW
    The war that rages on Valhalla has only continued to escalate.  Utgar summoned the great vampire sovereign Cyprien and his undead bloodline, the Esenweins.  Valkrill followed suit, bringing Nicholas and his ever-expanding horde of thralls.  With the terror of the undying bringing success to their vile campaign, Utgar has found another breed of vampire to add to his legion.

    Damien Evershade was once a warrior and a wizard’s apprentice in the Elvish lands of Feylund.  His pursuit of martial prowess was in his bloodline, as he hailed from a family of great archers.  But Damien’s interest in the sorcery of the Elves soon twisted into a dark obsession.  Damien’s youngest sister, Isabelle, fell gravely ill and no natural or magical antidote for her condition could be found.  The Wizards of Feylund, hard pressed with the attacks of many enemies, politely declined to probe any further into the young girl’s condition.  Disobeying direct orders of his commanders and family, Damien embarked on a quest into the desolate lands of Morindan to find a cure.  For years he wandered through enemy territory, killing when needed and adopting disguises from his fallen foes.  He bartered for information when possible but wasn’t against torture to extract the next clue to greater occult knowledge.  

    With his psyche nearing the brink of collapse, he stumbled into shadow-cloaked caves deep in Morindan.  He followed chanting, which seemed to call him for days, until he came face to face with a coven of dark necromancers.  Perhaps they were elves at one time but now they were baleful creatures of the undead.  They welcomed him to sit by their eldritch fire, and as he stared into their soulless eyes, the chant become clearer, stronger.  In the green fire light, he saw the symbols of power on the cave walls, painted in blood.  Unconsciously he began to carve the runes into his own flesh, murmuring the chant.  With the markings etched across his arms and chest, the necromancers completed the rite of transmutation by removing Damien’s heart – which continued to beat.  His heart was anointed with the black blood of the coven and placed in an enchanted urn.  The coven then buried Damien ‘alive’ as a final test of his resolve.

    Three days later, Damien rose as a vampire of the Coven of Evershade.  He bore the visage of the undead, and though his flowing elven hair was gone, his long pointed ears remained.  The Coven provided him with new armor to cover his runes and the wound over his heart.  With the chant still pounding in his head, Damien returned to his elvish home land.

    Back in Aubria, Damien snuck into his family’s home, seeking Isabelle.  But her room had been turned into a shrine, for she had died during his quest.  The sorrow of her passing and the futility of his quest turned to rage.  Damien descended upon his remaining family members.  With deadly precision, he crippled his siblings with arrows, and one-by-one, dragged them into Isabelle’s room.  Re-enacting the ritual and the chant, Damien removed the hearts of his father, brother, and sister.  His father and brother writhed in agony and quickly expired.  His sister, Gwendoline, however began to transition and so she was buried and rose as a member of the undead three nights later.

    Eventually, elven warriors came and drove Damien and his now-undead older sister away.  In the pursuit, Damien captured two Warriors of Ashra and again the dark necromancy of the Morindan sorcery was used to bring them back as vampires.  Further experiments yielded the same result – only female victims could return as vampires when Damien performed the ritual.

    Once returned to Morindan, Damien began to assemble a new twisted, undying family to replace his own.  The Coven of Evershade had found a new champion and they welcomed the vampire lord and his companions, the Sisters of Sorrow.  Since those early days, Damien has continued to expand his necromantic talents with the Coven’s assistance.  For those victims that did not transform, Damien could harvest the bodies for animated skeleton warriors.  And warriors he wanted – for the chant drove him now – and the thirst for blood to sustain his, and his new family’s immortality, is never-ending.
    Nomad
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    Post  Nomad Sat Jan 07, 2017 9:27 am

    Great bio. Thank you.

    Damien and the Sister of Sorrow have been released on Heroscapers (1/7/2017).

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