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Cryptic Alliance

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    W4 - Vadik Hollesturm - Fire Primordial - ready for final

    Lord Kai
    Lord Kai


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    Post  Lord Kai Fri Jun 17, 2016 6:14 pm

    Nomad wrote:Hmm. I am not sure if I want to go down the path of tweaking official cards. I'm sure we can find a way to make a NWHC that will bump them up. If not Deathstorm, then maybe something else.

    Like a repaint of a Greater Ice Elemental. Maybe the Greater Lava Elemental could bump the move of the Obsidian Guards and, at the end of each round, roll for a rebirth of an Obsidian (kind of like the Hive).

    This brainstorming stuff is fun.

    Yeah, I'm getting a little crazy with the tweaking of the Classic Cards : ) I just feel like the Wyldfires are making the OG's even MORE obsolete than they were before.
    Lord Kai
    Lord Kai


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    Post  Lord Kai Fri Jun 17, 2016 6:33 pm

    New power for Deathstorm ... untested, just brainstorming:

    "Deathstorm" (place holder name)
    FIRE PRIMORDIAL

    Species: Primordial
    Unique Hero
    Class: Sorcerer
    Personality: Tricky
    Medium 5

    Life: 5
    Move: 5
    Range: 7
    Attack: 3
    Defense: 4
    100 points

    ELEMENTAL ERUPTION
    Instead of attacking, you may choose one figure you control that has the Lava Resistant special power within 6 clear sight spaces of Deathstorm or you may chose Deathstorm.  Roll the 20-sided die once for each figure adjacent to the chosen figure.  You may add 3 to your roll if you place one wound to the chosen figure after using Elemental Eruption.  If you roll a 14 or higher, that figure receives a wound.  

    LAVA CREATURE ENHANCEMENT
    Friendly squad figures with Lava Throw or Wyld Firestorm special power that are within 4 clear sight spaces of Deathstorm may add 3 to their range.

    LAVA RESISTANT
    Deathstorm never rolls for molten lava damage or lava field damage, and he does not have to stop on molten lava spaces.
    --

    Might need some word-smithing on Elemental Eruption. The idea is a combo of Searing Intensity with Pelloth's Special Attack to blow up his own troops. Essentially you can blow up an Obsidian Guard or Wyldfire to get a 50/50 chance of inflicting 1 wound on each adjacent figure. Otherwise the odds are the same as Searing Intensity.

    ELEMENTAL ERUPTION
    Instead of attacking, you may choose one figure you control that has the Lava Resistant special power within 6 clear sight spaces of Deathstorm or you may chose Deathstorm.  Roll the 20-sided die once for each figure adjacent to the chosen figure.  You may add 3 to your roll if you add one wound to the chosen figure after using Elemental Eruption.  If you roll a 14 or higher, that figure receives a wound.  



    Squad:
    https://crypticalliance.forumotion.com/t160-w4-obsidian-wyldfire-brainstorming
    Derek S
    Derek S


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    Post  Derek S Sat Jun 18, 2016 1:30 am


    ELEMENTAL ERUPTION
    Instead of attacking, you may choose one figure you control that has the Lava Resistant special power within 6 clear sight spaces of Deathstorm or you may chose Deathstorm. Roll the 20-sided die once for each figure adjacent to the chosen figure. You may add 3 to your roll if you place one wound to the chosen figure after using Elemental Eruption. If you roll a 14 or higher, that figure receives a wound.

    Kind of like Poisen Ivy as well. What would you think of choosing all friendly figures within 6 space with the Lava resistant power, get rid of add the 3 to your roll, and 1-5 destroy the figure (friendly), 15 or higher adjacent figure(s) receive a wound. And/or choose "Deathstorm" and all adjacent figures without Lava Resistance receive a wound or he does with the same dice numbers?

    Don't want anything to do with tweaking official cards myself.

    Bonding with the guards was good, maybe better than increasing range(?)
    Lord Kai
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    Post  Lord Kai Sat Jun 18, 2016 1:28 pm

    Derek S wrote:
    Kind of like Poisen Ivy as well.  What would you think of choosing all friendly figures within 6 space with the Lava resistant power, get rid of add the 3 to your roll, and 1-5 destroy the figure (friendly), 15 or higher adjacent figure(s) receive a wound.  And/or choose "Deathstorm" and all adjacent figures without Lava Resistance receive a wound or he does with the same dice numbers?

    Don't want anything to do with tweaking official cards myself.

    Bonding with the guards was good, maybe better than increasing range(?)

    Great suggestion!

    Following the Ivy example:
    PLANT ANIMATION 12
    After moving and instead of attacking, roll the 20-sided die for all opponents' figures within two spaces of an Evergreen Tree or Jungle Piece that is within 6 spaces of Poison Ivy, one at a time. If you roll 12 or higher, the figure receives one wound.


    Modifying a little to make more like Braxas (only affecting 3 figures) so it isn't too powerful or too many rolls slowing the game down. Might need some word-smithing.

    ELEMENTAL ERUPTION
    Instead of attacking, chose up to 3 figures you control within 6 spaces of Deathstorm that have the Lava Resistant special power.  You may chose Deathstorm as one of the figures.  One at a time, roll the 20-sided die once for each opponent's figures adjacent to the chosen figure(s).  If you roll a 16 or higher, that figure receives a wound.  Figures with Lava Resistant are not affected by Elemental Eruption.



    This sort of turns your Lava figures into a squad of Marrden Hounds with Deathstorm.  It does make him more of a threat than the Lava Throw Aura.  So maybe the Eruption + Bonding is pretty solid.  I'll have to give that a whirl.  Need something to bring the Obsidian Guards back into Deathstorm's armies.

    I am avoiding the "blow up" your figures part because the Wyldfire's have a similar power already.
    Lord Kai
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    Post  Lord Kai Sat Jun 25, 2016 11:46 pm

    Elemental Eruption, while not amazingly successful, would have been pretty broken with better dice rolls. It needs to be re-worded so you don't roll for every figure adjacent to the Lava Resistant figure - just 1 figure. Picking 3 targets seems like too much as well.

    Deathstorm also needs to be re-priced. He's not bonding just with Obsidian Guards (who are terrible) anymore - so he should jump up to 120 most likely.
    Lord Kai
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    Post  Lord Kai Sat Sep 17, 2016 2:33 am

    VADIK HOLLESTURM
    Fire Primordial

    Species: Primordial
    Unique Hero
    Class: Sorcerer
    Personality: Tricky
    Medium 5

    Life: 5
    Move: 5
    Range: 7
    Attack: 3
    Defense: 4
    110 points

    ELEMENTAL ERUPTION
    Instead of attacking, you may choose one figure you control that has the Lava Resistant special power within 6 clear sight spaces of Deathstorm or you may chose Deathstorm.  Roll the 20-sided die once for each opponent's figure adjacent to the chosen figure.  Before rolling, you may add 3 to your roll if you add one wound to the chosen figure after using Elemental Eruption.  If you roll a 14 or higher, that figure receives a wound unless it is Lava Resistant.

    LAVA CREATURE ENHANCEMENT
    Friendly squad figures with Lava Throw or Wyld Firestorm special power that are within 4 clear sight spaces of Deathstorm may add 2 to their range.

    LAVA RESISTANT
    Deathstorm never rolls for molten lava damage or lava field damage, and he does not have to stop on molten lava spaces.

    --


    Last edited by Lord Kai on Sun Oct 23, 2016 5:12 pm; edited 1 time in total
    Lord Kai
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    Post  Lord Kai Sun Sep 18, 2016 12:59 pm

    New stat Army Builds:

    Deathstorm ... 110
    Wyldfire squad x3 ... 320 (at 70 pts per squad)
    Shurrak ... 480
    Marcu ... 500


    Deathstorm ... 110
    Wyldfire squad x3 ... 320 (at 70 pts per squad)
    Moltenclaw ... 490
    Isamu ... 500


    Deathstorm ... 110
    Wyldfire squad x4 ... 390 (at 70 pts per squad)
    Brunak ... 500


    Deathstorm ... 110
    Obsidian Guards x3 ... 410
    Warden 816 ... 500




    Lord Kai
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    Post  Lord Kai Tue Oct 18, 2016 4:42 pm

    Okay, trying out this new name - instead of Deathstorm ...

    VADIK HOLLESTURM


    Thoughts?
    Nomad
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    Post  Nomad Tue Oct 18, 2016 8:16 pm

    I like it!
    Lord Kai
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    Post  Lord Kai Sun Oct 23, 2016 5:14 pm

    Lord Kai wrote:VADIK HOLLESTURM
    Fire Primordial

    Species: Primordial
    Unique Hero
    Class: Sorcerer
    Personality: Tricky
    Medium 5

    Life: 5
    Move: 5
    Range: 7
    Attack: 3
    Defense: 4
    110 points

    ELEMENTAL ERUPTION
    Instead of attacking, you may choose one figure you control that has the Lava Resistant special power within 6 clear sight spaces of Vadik Hollesturm or you may chose Vadik Hollesturm .  Roll the 20-sided die once for each opponent's figure adjacent to the chosen figure.  Before rolling, you may add 3 to your roll if you add one wound to the chosen figure after using Elemental Eruption.  If you roll a 14 or higher, that figure receives a wound unless it is Lava Resistant.

    LAVA CREATURE ENHANCEMENT
    Friendly squad figures with Lava Throw or Wyld Firestorm special power that are within 4 clear sight spaces of Vadik Hollesturm may add 2 to their range.

    LAVA RESISTANT
    Vadik Hollesturm never rolls for molten lava damage or lava field damage, and he does not have to stop on molten lava spaces.

    --

    I think we're ready to finalize.
    Nomad
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    Post  Nomad Sun Oct 23, 2016 7:58 pm

    Finalize indeed! Here is the first attempt at the card:

    W4 - Vadik Hollesturm - Fire Primordial - ready for final - Page 3 VadikHollesturm.3.NWHC

    W4 - Vadik Hollesturm - Fire Primordial - ready for final - Page 3 VadikHollesturm.Basic.3.NWHC
    Lord Kai
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    Post  Lord Kai Mon Oct 24, 2016 1:20 am

    He looks great!! Thank you for all of the incredible work on the cards. The high-res versions are pretty spectacular!
    Lord Kai
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    Post  Lord Kai Fri Dec 30, 2016 2:59 pm

    Bio:

    PRIMORDIALS
    The Primordials: For over a century, a secret order of sorcerers of Eberron sought to master the arcane arts of elemental magic. The order divided their pursuit among five elements: Air, Earth, Fire, Water, and Wood. Members of the order researched rituals and spells that would help them harness and command their chosen elemental “school.” The highest ranking member of each school carried the title of Prime Master, or Primordial. The Primordials passed on their knowledge to different apprentices, and those aspiring magicians were dispatched on quests across Eberron and the other realms to increase the knowledge and power of the Primordials.

    Recently on Valhalla, the Generals of each faction have summoned a Primordial of each Elemental school. Now armed with new methods of magic, the Generals are tasking the Primordial sorcerers to use their powers in the Battle of All Time.


    VADIK HOLLESTURM
    From an early age and during his apprenticeship, the elven sorcerer Daelak, was fascinated by fire magic.  He was certainly a talented pyrokinetic, but his experiments to channel and control greater volumes of mystical flame often had disastrous results.  And playing with fire in a land where ancient trees were not just your home but were also sacred was frowned upon.  Daelak’s teachers guided him to other (safer) schools of magic.

    While traveling with his master in search of new spell components, Daelak met the human wizard Anzunden.  There was a palpable magical connection between the two but, following the etiquette of his upbringing, Daelak remained silent.  As his master and Anzunden bartered over the ingredients, Daelak was surprised to find that *he* was traded by his master for a very rare, and once lost, tome on elvish herbology.  His master apologized but the recovery of the lore was too important to his people.

    Before too much shock set in, Anzunden assured Daelak that this was not an indentured servitude.  He was actually being ‘freed’ from the closed minds of the elves and that his inner power would finally be realized.  Unsure of his future, Daelak now traveled with him new master.

    Over time, Daelak came to understand that his new ‘lessons’ and ‘tests’ were just as much Anzunden learning from him as he was learning from his master.  And Anzunden quite enjoyed the destructive magics that Daelak had always sought to control.  With Daelak’s refined skills as weaving enchantments and Anzunden’s potent invocations, the two made an excellent team.  But as a human, with perceived little time to master magic compared to the more patient elves, Anzunden took many short-cuts to find more mystical power.

    These short-cuts included bartering with other humans but also the dabbling of demon binding.  Daelak started to understand his role now – that he would provide protective magicks for his master and that his natural pyrokinetic skills would be used to control the hellfire that often accompanied a botched summoning.  The first few conjurations were a modest success.  New spells were gleaned by both master and apprentice but Anzunden wanted more.

    The next summoning attempted was a successful, the capturing of a lesser named demoness.  That ritual was successful but she called for her lord to save her and that dark prince heard her call.  An eruption of hellfire consumed Anzunden and nearly destroyed Daelak.  The young sorcerer contained the unholy fire as best he could but it came by channeling the necromantic energies of his dying master.  The ritual, which was meant to take power from demon, was tapped to steal part of the soul of his master.
    In the fiery explosion that followed, Anzunden was incinerated and Daelak’s elven body was transmutated.  His face became sunken in, bearing a death like appearance, and he bore a burning halo of fire.  He was stronger and the mystical energies that coursed through him were a combination of human, sylvan, and demonic magicks.  

    It was clear to Daelak that he was no longer an apprentice nor an elf.  As he was something different, he took on the name Vadik Hollesturm, using the language of his master.  Using minor glamours to hide his appearance, the now master sorcerer sought others to help tame his newfound powers.

    In time, Vadik joined the Order of Primordials, though his elemental fire was markedly different than his fellow members.  In his time with the Primordials, Vadik found that he could create and increase existing flames.  He was also invulnerable to even the most extreme natural heat and fire, though in a dangerous experiment he learned quickly that he was not immune to dragon-fire.  

    Though Vadik found his time with the Primordials to be fruitful, he was never quite accepted among them.  He continued to experiment with his powers and in his dabbling with binding and outerplanar rituals, he sought to create his own elementals.  As he reached out into the other planes, he was contacted by Utgar, a being of unique power from another world.  Vadik heeded the call and was summoned to Valhalla.

    Vadik was impressed with the Arch-Kyrie and the world of Valhalla.  He could sense that his new leader was much like Anzunden, and therefore dangerous but also a source of knowledge.  Utgar granted Vadik lands in Volcarren to do with has he saw fit.  In return, Vadik would guard the Searing Pass and also seek the sacred Lava Stone of Volcarren to appease the Moltarns.

    The primitive and superstitious Moltarns embraced the arrival of Vadik.  His halo of fire and his immunity to the harsh environment marked him as a sacred spirit.  Amongst them, Vadik found a new homeland and purpose.  Deciphering their shamantic rites, and combined with his own alchemical rituals, he created a process to transmute a Moltarn into a new form.  After being encased in magically forged stone and immersed in their sacred lava pool, a chrysalis would occur that transformed the Moltarn into a pure elemental form. This new “Wyldfire” Moltarn retained its sentience and was truly a Living Flame.  

    Many Moltarns volunteered to go through the sacramental transmutation from Obsidian Guard to Obsidian Wyldfire.  Though not as strong, the new bodies of the Obsidians could unleash their fire as jets of flame.  With practice, the Wyldfire guards could launch those flames a great distance but, as the ritual is still experimental, sometimes a Wyldfire loses control and tears free from its form.

    With Vadik as their new spiritual and military leader, the Moltarns have rejoined the armies of Utgar.  Others have assembled in Volcarren now – with Brunak and Shurrak and even Moltenclaw joining with Vadik Hollesturm.  The Fields of Fire have been reinforced.
    Lord Kai
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    Post  Lord Kai Tue Jan 31, 2017 2:01 am

    Should we change the order of this power?

    ELEMENTAL ERUPTION
    Instead of attacking, you may choose one figure you control that has the Lava Resistant special power within 6 clear sight spaces of Vadik Hollesturm or you may chose Vadik Hollesturm .  Roll the 20-sided die once for each opponent's figure adjacent to the chosen figure.  Before rolling, you may add 3 to your roll if you add one wound to the chosen figure after using Elemental Eruption.  If you roll a 14 or higher, that figure receives a wound unless it is Lava Resistant.

    Change to ..

    ELEMENTAL ERUPTION
    Instead of attacking, you may choose one figure you control that has the Lava Resistant special power within 6 clear sight spaces of Vadik Hollesturm or you may chose Vadik Hollesturm .  Roll the 20-sided die once for each opponent's figure adjacent to the chosen figure.  If you roll a 14 or higher, that figure receives a wound unless it is Lava Resistant. Before rolling, you may add 3 to your roll if you add one wound to the chosen figure after using Elemental Eruption.
    Nomad
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    Post  Nomad Wed Feb 01, 2017 7:43 pm

    It doesn't matter much to me. I couldn't find a precedent for this type of power that would lead is in what is the correct order. Let me know which you what to go with and I will make the change.

    One thing I would suggest we add . . .

    ELEMENTAL ERUPTION
    Instead of attacking, you may choose one figure you control that has the Lava Resistant special power within 6 clear sight spaces of Vadik Hollesturm or you may chose Vadik Hollesturm. Roll the 20-sided die once for each opponent's figure adjacent to the chosen figure. If you roll a 14 or higher, that adjacent figure receives a wound unless it is Lava Resistant. Before rolling, you may add 3 to your roll if you add one wound to the chosen figure after using Elemental Eruption.

    with just "that figure" it could be confusing - is it that "chosen figure" or that "adjacent figure." I know we know the power, I just think it makes it clearer.
    Lord Kai
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    Post  Lord Kai Wed Feb 01, 2017 9:17 pm

    Nomad wrote:It doesn't matter much to me. I couldn't find a precedent for this type of power that would lead is in what is the correct order. Let me know which you what to go with and I will make the change.

    One thing I would suggest we add . . .

    ELEMENTAL ERUPTION
    Instead of attacking, you may choose one figure you control that has the Lava Resistant special power within 6 clear sight spaces of Vadik Hollesturm or you may chose Vadik Hollesturm. Roll the 20-sided die once for each opponent's figure adjacent to the chosen figure. If you roll a 14 or higher, that adjacent figure receives a wound unless it is Lava Resistant. Before rolling, you may add 3 to your roll if you add one wound to the chosen figure after using Elemental Eruption.

    with just "that figure" it could be confusing - is it that "chosen figure" or that "adjacent figure." I know we know the power, I just think it makes it clearer.

    Thank you! I like this wording. Would you mind updating that?

    With feedback on the 'Dangerous' personality a few other minor details ~ I'd like to be a little crisp on our last figure of Wave 4. Almost there!!!!
    Nomad
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    Post  Nomad Wed Feb 01, 2017 10:13 pm

    Will do.

    Crisp is good. Dangerous is different. Errors are inevitable. Thank you for proof reading and double checking through out the process.
    Lord Kai
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    Post  Lord Kai Thu Feb 02, 2017 2:20 am

    Nomad wrote:Will do.

    Crisp is good. Dangerous is different. Errors are inevitable. Thank you for proof reading and double checking through out the process.

    Thank you! And yeah - they pick on the weirdest things sometimes ...
    Nomad
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    Post  Nomad Sat Feb 04, 2017 1:23 pm

    Vadik Hollesturm
    NWHC Wave 4 – Fields of Wildfire - Fire and Sorrow

    W4 - Vadik Hollesturm - Fire Primordial - ready for final - Page 3 VadikHollesturm.3R.NWHC
    W4 - Vadik Hollesturm - Fire Primordial - ready for final - Page 3 VadikHollesturm.Basic.3.NWHC

    PDF DOWNLOAD, front
    PDF DOWNLOAD, back

    Figure: DC HeroClix, Justice League: Trinity War, Deathstorm #41

    General: Utgar
    Planet: Eberron

    Species: Primordial
    Unique Hero
    Class: Sorcerer
    Personality: Tricky
    Medium 5

    Life: 5
    Move: 5
    Range: 7
    Attack: 3
    Defense: 4
    110 points

    ELEMENTAL ERUPTION
    Instead of attacking, you may choose one figure you control that has the Lava Resistant special power within 6 clear sight spaces of Vadik Hollesturm or you may chose Vadik Hollesturm. Roll the 20-sided die once for each opponent's figure adjacent to the chosen figure. If you roll a 14 or higher, that adjacent figure receives a wound unless it is Lava Resistant. Before rolling, you may add 3 to your roll if you add one wound to the chosen figure after using Elemental Eruption.

    LAVA CREATURE ENHANCEMENT
    Friendly squad figures with the Lava Throw or Wyld Firestorm special power that are within 4 clear sight spaces of Vadik Hollesturm may add 2 to their range.

    LAVA RESISTANT
    Vadik Hollesturm never rolls for molten lava damage or lava field damage, and he does not have to stop on molten lava spaces.


    Character Bio:
    The Primordials: For over a century, a secret order of sorcerers of Eberron sought to master the arcane arts of elemental magic. The order divided their pursuit among five elements: Air, Earth, Fire, Water, and Wood. Members of the order researched rituals and spells that would help them harness and command their chosen elemental “school.” The highest ranking member of each school carried the title of Prime Master, or Primordial. The Primordials passed on their knowledge to different apprentices, and those aspiring magicians were dispatched on quests across Eberron and the other realms to increase the knowledge and power of the Primordials.

    Recently on Valhalla, the Generals of each faction have summoned a Primordial of each Elemental school. Now armed with new methods of magic, the Generals are tasking the Primordial sorcerers to use their powers in the Battle of All Time.

    Vadik Hollesturm: From an early age and during his apprenticeship, the elven sorcerer Daelak, was fascinated by fire magic. He was certainly a talented pyrokinetic, but his experiments to channel and control greater volumes of mystical flame often had disastrous results. And playing with fire in a land where ancient trees were not just your home but were also sacred was frowned upon. Daelak’s teachers guided him to other (safer) schools of magic.

    While traveling with his master in search of new spell components, Daelak met the human wizard Anzunden. There was a palpable magical connection between the two but, following the etiquette of his upbringing, Daelak remained silent. As his master and Anzunden bartered over the ingredients, Daelak was surprised to find that *he* was traded by his master for a very rare, and once lost, tome on elvish herbology. His master apologized but the recovery of the lore was too important to his people.

    Before too much shock set in, Anzunden assured Daelak that this was not an indentured servitude. He was actually being ‘freed’ from the closed minds of the elves and that his inner power would finally be realized. Unsure of his future, Daelak now traveled with him new master.

    Over time, Daelak came to understand that his new ‘lessons’ and ‘tests’ were just as much Anzunden learning from him as he was learning from his master. And Anzunden quite enjoyed the destructive magics that Daelak had always sought to control. With Daelak’s refined skills as weaving enchantments and Anzunden’s potent invocations, the two made an excellent team. But as a human, with perceived little time to master magic compared to the more patient elves, Anzunden took many short-cuts to find more mystical power.

    These short-cuts included bartering with other humans but also the dabbling of demon binding. Daelak started to understand his role now – that he would provide protective magicks for his master and that his natural pyrokinetic skills would be used to control the hellfire that often accompanied a botched summoning. The first few conjurations were a modest success. New spells were gleaned by both master and apprentice but Anzunden wanted more.

    The next summoning attempted was a successful, the capturing of a lesser named demoness. That ritual was successful but she called for her lord to save her and that dark prince heard her call. An eruption of hellfire consumed Anzunden and nearly destroyed Daelak. The young sorcerer contained the unholy fire as best he could but it came by channeling the necromantic energies of his dying master. The ritual, which was meant to take power from demon, was tapped to steal part of the soul of his master. In the fiery explosion that followed, Anzunden was incinerated and Daelak’s elven body was transmutated. His face became sunken in, bearing a death like appearance, and he bore a burning halo of fire. He was stronger and the mystical energies that coursed through him were a combination of human, sylvan, and demonic magicks.

    It was clear to Daelak that he was no longer an apprentice nor an elf. As he was something different, he took on the name Vadik Hollesturm, using the language of his master. Using minor glamours to hide his appearance, the now master sorcerer sought others to help tame his newfound powers.

    In time, Vadik joined the Order of Primordials, though his elemental fire was markedly different than his fellow members. In his time with the Primordials, Vadik found that he could create and increase existing flames. He was also invulnerable to even the most extreme natural heat and fire, though in a dangerous experiment he learned quickly that he was not immune to dragon-fire.

    Though Vadik found his time with the Primordials to be fruitful, he was never quite accepted among them. He continued to experiment with his powers and in his dabbling with binding and outerplanar rituals, he sought to create his own elementals. As he reached out into the other planes, he was contacted by Utgar, a being of unique power from another world. Vadik heeded the call and was summoned to Valhalla.

    Vadik was impressed with the Arch-Kyrie and the world of Valhalla. He could sense that his new leader was much like Anzunden, and therefore dangerous but also a source of knowledge. Utgar granted Vadik lands in Volcarren to do with has he saw fit. In return, Vadik would guard the Searing Pass and also seek the sacred Lava Stone of Volcarren to appease the Moltarns.

    The primitive and superstitious Moltarns embraced the arrival of Vadik. His halo of fire and his immunity to the harsh environment marked him as a sacred spirit. Amongst them, Vadik found a new homeland and purpose. Deciphering their shamantic rites, and combined with his own alchemical rituals, he created a process to transmute a Moltarn into a new form. After being encased in magically forged stone and immersed in their sacred lava pool, a chrysalis would occur that transformed the Moltarn into a pure elemental form. This new “Wyldfire” Moltarn retained its sentience and was truly a Living Flame.

    Many Moltarns volunteered to go through the sacramental transmutation from Obsidian Guard to Obsidian Wyldfire. Though not as strong, the new bodies of the Obsidians could unleash their fire as jets of flame. With practice, the Wyldfire guards could launch those flames a great distance but, as the ritual is still experimental, sometimes a Wyldfire loses control and tears free from its form.

    With Vadik as their new spiritual and military leader, the Moltarns have rejoined the armies of Utgar. Others have assembled in Volcarren now – with Brunak and Shurrak and even Moltenclaw joining with Vadik Hollesturm. The Fields of Fire have been reinforced.


    - Rulings and Clarifications -

    -N/A

    - Combinations and Synergies -

    Synergy Benefits Offered

    -OBSIDIAN GUARDS and OBSIDIAN WYLDFIRE: Lava Creature Enhancement
    As figures with the Lava Throw or Wyld Firestorm special power, the Obsidian Guards and Obsidian Wyldfire may have their range increased by 2 with Vadik Hollesturm's Lava Creature Enhancement special power.

    Synergy Benefits Received

    -LAVA RESISTANT FIGURES: Elemental Eruption
    Figures with the Lava Resistant special power may be chosen for and enhance Vadik Hollesturm's Elemental Eruption special power. Lava Resistant figures include Brunak, Fire Elemental, Iron Golem, Moltenclaw, Obsidian Guards, Obsidian Wyldfire, Shurrak, and any figure with The Gem of Lava Resistance.

    Synergy Imposed

    -N/A
    Nomad
    Nomad


    Posts : 2133
    Join date : 2013-05-26

    W4 - Vadik Hollesturm - Fire Primordial - ready for final - Page 3 Empty Re: W4 - Vadik Hollesturm - Fire Primordial - ready for final

    Post  Nomad Sat Feb 04, 2017 2:00 pm

    Vadik is released, 2/4/17

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    W4 - Vadik Hollesturm - Fire Primordial - ready for final - Page 3 Empty Re: W4 - Vadik Hollesturm - Fire Primordial - ready for final

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