Nomad Thu Dec 19, 2013 7:47 pm
NAME OF THE TEST UNIT: Stenvar, with life bumped to 5.
THEME TEST: Are there are any powers or stats on the test unit card that do not accurately reflect the theme or likeness of what the character should be able to do? Also consider whether or not this character's powers should affect destructible objects. PASS.
FUN TEST: Was the unit fun to play? INCONCLUSIVE. Stenvar marched right up the hill behind Torver, but didn’t really do much besides provide a screen. I still need how to play him best.
FUN OPPOSITION TEST: Was the unit acceptable to play against? Could it be considered annoying? PASS.
USAGE TEST: Were all of the powers on this card used, or at least usable? PASS. Stenvar died before either Torver or the Greater Ice, so I didn’t see his boost in action. He did boost 1 of Torver’s 20-siders enough to help and he did kill a Stinger. All powers were usable.
STRATEGY TEST: Does the unit offer any real strategy or interesting tactics to the overall game? PASS. Could be an nice addition to the Dauntless faction. He did last longer with life of 5, providing a nice screen for Torver from Stingers trying to flank.
BONDING TEST: Compare the unit card with all currently existing Bonding abilities. Are there any Bonding loops that do not stop appropriately? PASS.
SYNERGIES TEST: Think of all the current cards that would have synergy with the unit card. Are there any factors that could break the game by making a unit too powerful or too weak? PASS.
POWER CHECK: When considering the test unit against all existing units (including released C3V and SoV units) and all glyphs, are there any powers that could be overamplified and break the game? PASS.
DRAFTING TEST: Is this unit worth drafting? PASS, but he is a tough nut to crack in terms of how to get the most benefit.
MIRROR TEST: Consider the test unit against itself. Are there any loops that would upset the balance of the Game? PASS.
ARMY TEST 1
Did the unit perform adequately? What should be the unit's point value? Give a brief summary. [insert pass/fail, point value, and brief summary] PASS. His bonus and an attack results in 40 points of enemy death, but as a screen for delaying attacks on Torver, he may have added as many points in protection.
Map: Jungle Hill (the perfect map for Gain High Ground units).
Units:
Army 1: Granite Guardians x2, Torver, Greater Ice Elemental, Stenvar = 530 points
VS
Army 2: Q-9, Raelin v1, Rats x2, Stingers x3, Isamu = 530 points.
Rd 1. In a change of pace, A+ team sends Q-9 out, followed and passed by Rats, who engage Torver but there is no need to even bothering with an attack. Torver and the GGs quickly ascend the hill. On OM#3, Torver kills a Rat while 3 GGs line-up to be tossed at the enemy.
Rd 2. Torver tosses a Rat but misses an attack. Q-9 climbs up the hill and rolls 5/9 skulls with the Queglix to get an early wound on Torver, who promptly throws a GG boulder at Q9 for a wound (13+1 with Stenvar’s bonus). Only Stenvar and 2 GGs can gain high ground do the Rat traffic on the hill. Q9 attacks the adjacent GG with his Queglix, but can’t make a dent. The GGs sneak up with height on Raelin for a wound and kill a Rat. The GG easily defends against Q9’s Queglix again.
Rd 3. A GG scales the battlement to engage Raelin, a 4/5 skull roll earns 3 wounds on Rae. Another GG kills another Rat. Things are looking solid for Team Dauntless! Stingers move to protect Raelin and only manage to kill the GG next to Q9. Torver tosses another GG at Q9 but no wound, and then moves up to engage the big soulborg, with Stenvar following close behind. The Stingers move on up, drain, and kill the GGs next to Q9 and Raelin. Torver can’t toss or kill a Rat, oh oh. Q9 rolls 1/3 skulls on the 3 Queglix attacks on Torver, who laughs and doesn’t bother to roll defensive dice.
Rd 4. Two GGs, each with 5 attack dice, can’t kill the same Rat – much Scattering ensues. A couple of Stingers move up to the top of the crowded hill, roll a 2 for drain, killing one in the start zone. Torver can’t kill a Rat or wound Q9, who is still in Raelin’s protection. The Stingers pull a successful drain and can’t kill 2 GGs, but do manage a wound on Torver. Torver fails a toss and then rolls 2/4 skulls on Q9, who whiffs with 9 dice for 2 wounds (Q9 has one life left). Stingers drain again and kill a GG.
Rd 5. The same two GGs can’t kill that same damn Rat despite rolling attacks of 5. That Rat has been the difference maker in the battle. Stingers roll a 3 for drain and another one in the SZ dies. Torver finally tosses a Rat and then kills Q9 who could only roll 1/9 shields. The Stingers drain, 4/4 on Stenvar for 2 wounds and then kill another GG. Torver kills a Stinger and then backs up to protect Stenvar and the last GG. The Stingers drain and get 2 more wounds on Stenvar (1 left) and one on Torver (2 left).
Rd 6. Stenvar takes a turn and crushes a Stinger with a 3/3 skull roll to save his life. The Stingers kill the last GG. Torver can’t throw or kill a Stinger. Stingers drain again, Stenvar defends, but Torver is now down to 1 life. Torver tosses one Stinger and then kills another. The Stingers drain yet another time! And then promptly kill both Torver and Stenvar.
Rd 7. After a couple of rounds, the Stingers kill the Greater Ice from height, who couldn’t manage to kill a Stinger despite a couple of attacks. Game over
Final thoughts: A pretty decent match. It weren’t for that one Rat and the good luck with Stinger drains, it could have gone the other way. The A+ team had 146 points left with 4 Stingers, Isamu, 1-life Raelin, and 4 Rats remaining. Stenvar is going to be a tough figure to play test and get points just right. He is a cheerleader who could turn into a beast given the right circumstances. He boosted Torver once, killed a Stinger, but protected Torver’s back side most importantly from a few Stinger attacks. I’m pretty comfortable with the bump to 5 life. I’m going to give him a rest from play testing. I like him right where he is. More playtests from you all are welcome. Thanks for reading.