Nomad Fri Feb 07, 2014 8:50 pm
NAME OF THE TEST UNIT: Darrin Razorbeak
THEME TEST: Are there are any powers or stats on the test unit card that do not accurately reflect the theme or likeness of what the character should be able to do? Also consider whether or not this character's powers should affect destructible objects. PASS. I really like the theme, the powers and the stats. Very fitting for the sculpt, very fitting for the Beakfaced faction. A great addition in my opinion.
FUN TEST: Was the unit fun to play? PASS. I could really imagine how fun he could be . . . but, I had to ignore him for a few rounds while the Warwitch went into action against Raelin so I didn’t have as much fun as I was hoping for.
FUN OPPOSITION TEST: Was the unit acceptable to play against? Could it be considered annoying? PASS. Nobody complained.
USAGE TEST: Were all of the powers on this card used, or at least usable? PASS. I think I got one double attack off on a Fire Elemental. I used the extra move once to get higher ground on an attack.
STRATEGY TEST: Does the unit offer any real strategy or interesting tactics to the overall game? PASS. Yes to strategy and yes to tactics. New territory with powers here.
BONDING TEST: Compare the unit card with all currently existing Bonding abilities. Are there any Bonding loops that do not stop appropriately? PASS. No issues as he stands.
SYNERGIES TEST: Think of all the current cards that would have synergy with the unit card. Are there any factors that could break the game by making a unit too powerful or too weak? PASS.
POWER CHECK: When considering the test unit against all existing units (including released C3V and SoV units) and all glyphs, are there any powers that could be overamplified and break the game? PASS.
DRAFTING TEST: Is this unit worth drafting? PASS. I would take him with Beakfaced and even as a 60 point filler figure over Zetacron in some army builds depending on what I needed.
MIRROR TEST: Consider the test unit against itself. Are there any loops that would upset the balance of the Game? PASS.
ARMY TEST 1
Did the unit perform adequately? What should be the unit's point value? Give a brief summary. [insert pass/fail, point value, and brief summary] PASS.
Map: A three player, free construction using one RoTV and 3 RttFF.
Units:
Army 1: Cathar Spearmen x3, Count Raymond, Jean de Ascalon, Raelin v1 = 400 points
VS
Army 2: Darrin Razorbeak, Beakfaced Sneaks x3, Kyrllin, Quorik Warwitch = 400 points.
VS
Army 3: Kurrak, Fire Elemental x3, Water Elemental x2, Earth Elemental, Dumetef = 390 points.
No detailed round by round comments. Darrin moved around a bit, benefiting from the Sneaks’ Flocking. He did manage to kill two Fire Elementals, so he earned his points. He ran to high ground while the Warwitch did her thing, only to get clobbered by Kai’s Kurrock and friends while hanging out in Kai’s startzone.
Final thoughts: I found Darrin Razorbeak to be an extremely fun 60-point hero. His potential should not be underestimated, neither should his staying power be overestimated. In my opinion, he could use a few more playtests just to be sure we aren’t missing anything, but I’m close to suggesting he is ready for final editing. I can’t suggest any changes at this point to his points, more playtesting will tell, but 20 seemed about right.
Please see comments about rewording the Acrobatic Assault power in my previous post.