It was an afternoon of Pirates on the Frozen Tundra : ) It was Dzu-Teh versus Barbary Corsairs (with Cultists as proxy pirates).
MAP:
- Spoiler:
Pirates x3
“Suds”
Martial LaHire
Manauvi
Isamu
versus
Dzu-Teh Yeti x3
Frostwolf x3
Gald’rabock
ROUND 1: Yeti’s win initiative (15, 5)
Pirates - Pirates OM 1, 2, 3 Suds OM X
Yeti - Frostwolf OM 1, 2 Gald OM 3 Yeti X
Frostwolf moves up and bonds with Yeti’s to take position. Pirates have Manauvi lead the way and both armies are within walking distance of a Power Glyph. The Frostwolf moves into position adjacent to a Glyph and uses its Range 4 to attack a Pirate from height but (0/4 on the attack). Yeti takes the glyph (Lodin) and then other DzuTeh position near glaciers. On OM2’s the Pirates are ready to move up. “Suds” could move and take a shot at the Yeti on the Glyph but since the Frostwolf counts as a glacier, the Yeti Camouflage means no normal ranged attacks. Instead Mana’ grabs a treasure – a Scarab of Invulnerability. For OM3, the Ice Devil – Gald’rabock moves out of the start zone and stares down the Wolfen hero. For the Pirates – Suds moves up to take a big shot on the Frostwolf and rolls 4 out of 5 skulls (Boom!). The Corsairs move to plunder the glyph, as maybe the Lodin glyph can help Mana’s Battle Frenzy. The Pirates destroy the Yeti and a 3rd marauder takes the Initiative Glyph to end the round.
ROUND 2: Pirates win initiative (9 + 8 = 17, vs 16)
Pirates - Pirates OM 1, 2, 3 Suds OM X
Yeti - Frostwolf OM 1, 2 Gald OM 3, X
“Suds” moves into position and more pirates advance. A new Frostwolf moves out to take a ranged ice-breath at a Pirate for a kill. A DzuTeh grabs height and takes out the pirate on the Initiative glyph. The reckless rabble respond with Mana slices up a Yeti and then other pirates moving into position. The Frostwolves again look for bonding options while sending a 2 skull ice breath blast at Mana. A perfect defense roll stops the attack on the Wolfen. The Yeti’s then make a mass glacial traverse though it is risky to move closer to the pirates without any more OM’s. On OM3 – “Suds” takes point and snipes a Frostwolf with 3/5 skulls. Pirates move up and make three attacks (all 2 skulls) but only 1 Yeti goes down (very lucky to roll 2/3 shields on two defense rolls). Now it is the Ice Devil’s turn. Gald’rabock takes height on both Mana and the pirate on the Initiative glyph. I decide to go with a normal attack from heigh instead of the Special Ice-Storm attack to take out the initiative glyph pirate. I roll 3/5 skulls and the pirate scares me with 2/3 shields but he still falls.
ROUND 3: DzuTeh win initiative (7 vs 2 + 1 = 3)
Pirates - Pirates OM 1, 2, 3 Suds OM X
Yeti - Yeti’s OM 1, 2 Gald OM 3 Frostwolf X
Didn’t risk the Frostwolf OM bonding, so go with DzuTeh OM’s. Yeti’s pounce scoring 2 kills though a third pirate rolls 2/3 shields to hold out against 5 attack dice. Mana slides over to the Initiative Glyph and attacks up at the Ice Devil, inflicting a wound and no Battle Frenzy. A Corsair takes out a Yeti on height but no other kills. Starting with OM2 – there are 5 Yeti’s and 5 Pirates remaining. The Yeti’s take out 2 pirates and take a shot on “Suds” who defends successfully. “Suds” returns fire – point blank at a Yeti so no Camouflage (4/5 skulls!). For OM3, the Ice Devil leaves engagement with Mana (taking a 2nd wound) to use his Ice Storm SA on “Suds” and a Pirate (then heals 1 for being on an ice space). “Suds” defends but the pirate squad member rolls 0/4 on shields. On O3 “Suds” has height and three possible targets – 2 Yeti’s each 2 spaces away next to a glacier and Gald’rabock. He goes for the big devil – rolling 6 attack dice (2 + 3 OM’s + height) for 3 skulls. The Ice Devil rolls only 1 shield (down to 2 life).
ROUND 4: DzuTeh win initiative (18 vs 6 + 8 = 14)
Pirates - Pirates OM 1, X Suds OM 2 Manauvi 3
Yeti - Yeti’s OM 2, X Gald OM 3 Frostwolf 1
Lucky Tundra army wins initiative and gets a bonding action with the Frostwolf, but the frozen puppy fails to wound a pirate. I decide to bond with the Ice Devil to heal a wound this turn. Gald’rabock goes for a height attack on Mana but only gets one wound (leaving the Wolfen with 4 life and a Scarab). On OM1 the Pirate go and “Suds” grabs a Cloak of Invisibility that was adjacent to a Yeti. The DzuTeh is dropped by a 2/3 skull attack, leaving 3 Yeti’s and then the two remaining pirates attack and take out the last Frostwolf. The Yeti’s move out on OM2 but despite a 5 die attack on “Suds” don’t inflict any wounds. The pirate captain is up on OM2 and he steps to even ground and chops at a Yeti for 3/4 skulls for a kill. OM3 is Gald’rabock who is engaged with Mana and a pirate so I go with an Ice Storm SA centered on himself rolling 2/3 skulls. The pirate rolls a perfect 3/3 shields but Mana whiffs so he pops the Scarab. Cold Healing brings Gald’rabock to 4 Life. OM3 is the Reckless Wolfen champion who is on the Initiative glyph. Mana rolls 2/5 skulls which are block, but he gets a Battle Frenzy for another attack which gets through for one wound but no further frenzies.
ROUND 5: DzuTeh win initiative (19 vs 2 + 8 = 10)
Pirates - Pirates OM 1, 2, 3 Suds OM X
Yeti - Yeti’s OM 3, X Gald OM 1, 2
Okay, not sure what the point of the Glyph of Dagmar is for the pirate faction. Gald’rabock is up and sends another Ice Storm SA, this time for just 1 skull which is easily blocked. Pirates are up and with only 2 left, one of the pirates retreats to the start zone to keep the flexibility of Order Markers. Mana does get two slices in on Gald’rabock thanks to one frenzy and puts two wounds through on the Ice Devil. The other pirate gets a wound in as well. On OM2, Gald’rabock goes for the single 5-die attack on Mana but only gets 1 wound. A pirate and Mana respond but no wounds on the Ice Devil. Now it is the Yeti’s turn. They drop 1 wound on “Suds” but the second pirate defends. Manu gets another wound on Gald’rabock (leaving the Ice Devil with 1 Life).
ROUND 6: Pirates win initiative (20 + 8 vs 6)
Pirates - Pirates OM 1, 2, 3 Suds OM X
Yeti - Yeti’s OM 2, 3 Gald OM 1, X
Mana leaps into the fray with a 4/5 skull attack on Gald’rabock finishing him off, and then Frenzies. He swipes at one of the two remaining Yeti’s but is stopped by a 3/3 shield roll. However the nearby pirates rolls 3/3 skulls to slice the Dzu into pieces. OM1 for the Yeti’s is lost, so “Suds” is up for a point-blank shot at the remaining Yeti but he whiffs. The Yeti responds with 3 skulls and “Suds” blanks on defense, and is now at 1 Life. I guess the Reckless captain wanted to make it close – but not too close – so he counters with a 4/5 skull shot to terminate any chances for a Yeti comeback – to end the game.
Winners: The Pirates! with 2 squaddies, “Suds” with 1 Life, Manauvi with 2 Life, Isamu, and full life Martial LaHire for about 190 points remaining.
==
Gald'rabock was fairly standard for a 100-point hero and he played well. The Frostwolves were fun but probably worth at least 35 points (maybe 40), and it certainly helped to have them as early game Order Marker Management. The DzuTeh performed well but it was home field advantage on the ice. Their glacial camouflage kept "Suds" from dropping big ranged attacks in the early game.
The Pirates were a standard 3 squad bonding group but they did get to pull a Plunder on the Glyph of Lodin. That was pretty cool actually, but a little dangerous. It moves the glyph from low-ground to a nice spot on higher ground. That could be a game changer depending on the glyph but I like how that makes the pirates something to be feared.
"Suds" wasn't too broken in this game, as no glyphs or treasures increased his attack. He was consistent and the map helped him to stay behind his screen of pirate marauders until later in the game. Manauvi is pretty awesome with the Corsairs. Obviously Manauvi wasn't designed with the Corsairs' bonding in mind, but he already bonds via Wolf Pack so I think that was taken into consideration by C3V. I like the options that "Suds," Manauvi, and Martial give the pirates. You can get an Ranged attack of 5, a melee attack of 5, or likely two melee attacks of 4 .. so the multiple Reckless hero option is great. I could see Razorbeak included as a Reckless hero/pirate. After taking some pics of the Raptorian acrobat this morning - he is totally decked out in pirate gear .. so that makes sense.
Anyway, fun designs Derek!