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Cryptic Alliance

Digital Domain for the Discussion and Discourse of Dungeons, Dragons, and other Distractions


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    W3 Konrad Von Bramgur- released

    Derek S
    Derek S


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    Post  Derek S Tue Oct 01, 2013 12:41 am

    KONRAD VON BRAMGUR

    NWHC WAVE 3- ASCENT OF THE GOBLINS- HEROES OF BASTION RIDGE

    W3 Konrad Von Bramgur- released  KonradVonBramgur.NWHC
    W3 Konrad Von Bramgur- released  KonradVonBramgur.Basic.NWHC


    Figure: D&D, Unhallowed, Inquisitor

    General: Aquilla
    Planet: Feylund

    Species: Hybrid
    Unique Hero
    Class: Cleric
    Personality: Devout
    Medium 5

    Life:6
    Move: 6
    Range: 1
    Attack: 4
    Defense: 3
    115 points

    FLAME OF DEVOTION 15
    When any Hybrid figure you control within 6 spaces of Konrad Von Bramgur receives enough wounds to be destroyed, roll the 20-sided die before removing that figure. If you roll a 15 or higher, ignore any wounds that figure just received. Flame of Devotion 15 does not affect Konrad Von Bramgur.

    ACCUSATION OF EVIL
    Konrad Von Bramgur starts the game with 3 black Accusation of Evil Markers on his Army Card. After moving and before attacking, you may place one Accusation of Evil Marker on an adjacent figure. For the duration of the game, all Fearless figures you control add 1 die to their normal attack when attacking a figure with an Accusation of Evil Marker on their Army Card.

    bio-
    Even the Kresnik have not read all of the secret books, nor encountered all of the evils that Konrad Von Bramgur has. Teetering on the fringes of complete blamelessness and full corruption, Konrad is truly tested. Through his accomplished knowledge of the books and his battles with the dark forces, Konrad has gained the ability to detect the origins of Evil itself, and those that are not afraid can become empowered to overcome Evil. With this sanctification, Konrad can call to the flames of righteousness, and if the heart of the slain is still pious enough, the slain can defeat death itself.


    - Rulings and Clarifications -
    _______________________________________



    - Combinations and Synergies -

    Synergy Benefits Offered
    -Konrad Von Bramgur: Flame of Devotion 15[/b]
    -Hybrid figures may benefit from Konrad Von Bramgur’s FLAME OF DEVOTION 15 20-sided die roll to ignore wounds.  
    Hybrid figures include: Shadow Slayers of Kresnik, Anubian Alpha, Van Nessing, figures affected by the Werewolf Lord’s Lycanthropy markers.
    -Konrad Von Bramgur: Accusation of Evil
    -Fearless figures may benefit from Konrad Von Bramgur’ ACCUSATION OF EVIL marker attack bonus.
    Fearless figures include: Axegrinders of Burning Forge, Capt. John Varan, Earth Elemental, Eltahale, Frost Giant of Mohr, Moltenclaw, Alpha-Prime Enforcer, Richter, Shadow Slayers of Kresnik, Kronan,  
    -Divine Grimoire: Bishop Thaddeus
    Being a Devout figure, if Konrad Von Bramgur is destroyed you may add a Gold Devotion attack bonus to Bishop Thaddeus’ card.

    Synergy Benefits Received
    -Baron Sebastian: Forced March

    Having a Devout Personality, Konrad Von Bramgur may benefit from Baron Sebastian's FORCED MARCH movement bonus.
    -Count Raymond: Devout Leadership
    Having a Devout personality, Konrad Von Bramgur may benefit from Count Raymond’s DEVOUT LEADERSHIP movement bonus.
    -Divine Grimoire: Devout figures
    Having a Devout Personality, Konrad Von Bramgur may benefit from Bishop Thaddeus’ DIVINE GRIMOIRE gold devotion marker attack bonus.
    -Holy Order Bonding: Monk and Cleric Unique Hero Bonding
    Being a Cleric, Konrad Von Bramgur may benefit from the Sacred Fusiliers Holy Order Bonding.
    -Holy Guard: Sacred Fusiliers
    As a Cleric, Konrad Von Bramgur may benefit the Sacred Fusiliers HOLY GUARD defense bonus.

    Synergy Imposed
    -Baron Sebastian: Forced March

    Having a Devout Personality, Konrad Von Bramgur may be wounded from Baron Sebastian's FORCED MARCH.


    Last edited by Derek S on Sun Mar 29, 2015 12:24 pm; edited 14 times in total
    Nomad
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    Post  Nomad Tue Oct 01, 2013 7:02 pm

    Looks cool.

    Do you have line/box/figure info?
    Derek S
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    Post  Derek S Tue Oct 01, 2013 10:35 pm

    Inquisitor, Unhallowed D&D, $1.75 at M.M.
    Huskies16
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    Post  Huskies16 Mon Jan 20, 2014 8:57 pm

    Sure looks the part
    Derek S
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    Post  Derek S Tue Mar 04, 2014 4:52 am

    OP updated with ideas until we finish wave 2.
    Lord Kai
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    Post  Lord Kai Tue Mar 04, 2014 3:53 pm

    I like this one better. It could play sort of like Lyncanthropy markers ... maybe you need to inflict a wound with the Hero in order to place the Mark.

    MARK OF EVIL
    Start the game with 3 Mark of Evil markers on Konrad Von Bramgur's card. After moving and before attacking, you may place a Mark of Evil marker on an adjacent figure. For as long as Konrad Von Bramgur remains on the battlefield, when attacking a figure with a Mark of Evil on their card, all fearless hunters you control add 1 to their attack value.

    Lord Kai
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    Post  Lord Kai Wed Mar 05, 2014 3:58 am

    Should KONRAD have Move 6 to keep up with the Shadow Slayer squad?

    I think that Defy Death will be hard to use without Bonding, so maybe a range of 6 on that "aura."
    Derek S
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    Post  Derek S Wed Mar 05, 2014 5:24 pm

    Kai wrote:I like this one better. It could play sort of like Lyncanthropy markers ... maybe you need to inflict a wound with the Hero in order to place the Mark.

    MARK OF EVIL
    Start the game with 3 Mark of Evil markers on Konrad Von Bramgur's card. After moving and before attacking, you may place a Mark of Evil marker on an adjacent figure. For as long as Konrad Von Bramgur remains on the battlefield, when attacking a figure with a Mark of Evil on their card, all fearless hunters you control add 1 to their attack value.

    I agree that this is the better choice.  If he had to inflict a wound then it would only work against heroes, which is different than the original intention.  I could go either way here but kind of liked marking commons as evil.  We can discuss the pro's & con's of either way.  I also wonder if the marker should stay on even after Konrad is destroyed.

    Yeah he should probably have a move 6 to match the Slayers.

    Certainly willing to go with 6 on the defy death- I think the range is easily something we can toy with as he progresses.  Seeing as how this power is basically Defy Death with a range I chose the name accordingly.  Do you think we should look at alternate name for the power.

    OP updated with move to 6 and range of 6 on defy death.
    Nomad
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    Post  Nomad Thu Mar 06, 2014 8:20 pm

    I really like what you have for this guy so far. I racked my brain for other ideas or things to critique . . . but came up with nothing.

    Yes - we can work on the wording and adjust things as go through play testing.

    My two cents:

    Accusing sounds great for the personality.

    How about "Cleric" for the class? Hmm, a little bonding action for the Fusiliers? Just thinking, he kind of seems clerical.
    Derek S
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    Post  Derek S Thu Mar 06, 2014 11:58 pm

    I really like what you have for this guy so far. I racked my brain for other ideas or things to critique . . . but came up with nothing.

    Drat, I was hoping we could brainstorm some improvements for this guy.  OP will reflect the accussing and cleric thoughts.
    Derek S
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    Post  Derek S Fri Mar 07, 2014 8:35 pm

    Thinking about giving Konrad 6 life to represent his mojo against the righteous dying. Any thoughts here?
    Nomad
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    Post  Nomad Sat Jul 05, 2014 10:48 pm

    Derek wrote:Thinking about giving Konrad 6 life to represent his mojo against the righteous dying. Any thoughts here?

    Life of 6 is a good place to start as we move into play testing. I really like the design, synergies, and potential of this guy.

    OK - I have spent a good hour and a half giving this guy some serious thought. I have altered a few numbers and reworded a few things as a suggestion for starters. Let me know if you agree/disagree. And please check my wording.

    For the special powers: new name of Flame of Devotion fits the sculpt and the wording follows Acolarh's Home Tree Aura power and benefits all Hybrids (Van Nessing, Shadow Slayers, and those changed by a Werewolf Lord). I am suggesting a name change to Accusation of Evil for the second power and the wording to follow the Werewolf Lord - yes, the markers would stay on the figure even if Konrad dies - they are still accused whether Konrad is alive or not.

    Would it be possible to change the OP to to format below? It will be easier to the copy and paste to HS and in making the card down the line.

    I vote we go to play testing pending input, questions, and the go-ahead.


    KONRAD VON BRAMGUR

    Figure: D&D, Unhallowed, Inquisitor

    General: Aquilla
    Planet: Feylund

    Species: Hybrid
    Unique Hero
    Class: Cleric
    Personality: Accusing
    Medium 5

    Life:6
    Move: 6
    Range: 1
    Attack: 4
    Defense: 3
    110 points

    FLAME OF DEVOTION 15
    When any Hybrid figure you control within 6 spaces of Konrad Von Bramgur receives enough wounds to be destroyed, roll the 20-sided die before removing that figure. If you roll a 15 or higher, ignore any wounds that figure just received. Flame of Devotion 15 does not affect Konrad Von Bramgur.

    ACCUSATION OF EVIL
    Konrad Von Bramgur starts the game with 3 black Accusation of Evil Markers on his Army Card. After moving and before attacking, you may place one Accusation of Evil Marker on an adjacent figure. For the duration of the game, all Fearless figures you control add 1 die to their normal attack when attacking a figure with an Accusation of Evil Marker on their Army Card.
    Lord Kai
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    Post  Lord Kai Sat Jul 05, 2014 11:25 pm

    Instead of "Accusing" for personality, how about "Righteous" or "Devout."


    ACCUSATION OF EVIL
    Konrad Von Bramgur starts the game with 3 black Accusation of Evil Markers on his Army Card. After moving and before attacking, you may place one Accusation of Evil Marker on an adjacent figure. For the duration of the game, all Fearless figures you control add 1 die to their normal attack when attacking a figure with an Accusation of Evil Marker on their Army Card.


    This is pretty awesome, because the AxeGrinders are also Fearless : )
    Nomad
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    Post  Nomad Sun Jul 06, 2014 12:45 am

    Accusing fits.

    Righteous fits - but no other figures have this personality.

    Devout fits - same as Van Nessing. The only benefits would be from Count Raymond's move +1, which is good; Bishop Thaddeus's Divine Grimoire which won't matter too much, and Baron Sebastion's Forced March . . . to the best of my knowledge.

    My vote would be Devout as the personality. Nice input, Kai. And yes, with the Fearless only clause for Accusation of Evil, a few more units are brought into play such as the Axegrinders, Capt. John Varan, Earth Elemental, Eltahale, Frost Giant, and Moltenclaw.

    With the move to Devout, I would bump his points just a bit. This dude is going to be sweet! We can always back off a stat or two to lower the points.

    Redoing my suggestion:

    KONRAD VON BRAMGUR

    Figure: D&D, Unhallowed, Inquisitor

    General: Aquilla
    Planet: Feylund

    Species: Hybrid
    Unique Hero
    Class: Cleric
    Personality: Devout
    Medium 5

    Life:6
    Move: 6
    Range: 1
    Attack: 4
    Defense: 3
    125 points

    FLAME OF DEVOTION 15
    When any Hybrid figure you control within 6 spaces of Konrad Von Bramgur receives enough wounds to be destroyed, roll the 20-sided die before removing that figure. If you roll a 15 or higher, ignore any wounds that figure just received. Flame of Devotion 15 does not affect Konrad Von Bramgur.

    ACCUSATION OF EVIL
    Konrad Von Bramgur starts the game with 3 black Accusation of Evil Markers on his Army Card. After moving and before attacking, you may place one Accusation of Evil Marker on an adjacent figure. For the duration of the game, all Fearless figures you control add 1 die to their normal attack when attacking a figure with an Accusation of Evil Marker on their Army Card.
    Lord Kai
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    Post  Lord Kai Sun Jul 06, 2014 2:32 am


    125-points seems a little high ... that's more than Kaemon Awa, but I guess Konrad is an awesome backup for Shadow Slayers and Dwarves.

    Army Builds:

    Shadow Slayers x3 ... 360
    Konrad (120) ... 480


    Axegrinders x3 ... 210
    Forgehammer ... 330
    Konrad (120) ... 450


    I think some play-testing with Shadow Slayers and Axegrinders is in order to finalize points but he really seems cool.
    Nomad
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    Post  Nomad Sun Jul 06, 2014 2:53 am

    You are probably right that 125 is too high.

    How about we start play testing him at this? (Changed points to 115).

    KONRAD VON BRAMGUR

    Figure: D&D, Unhallowed, Inquisitor

    General: Aquilla
    Planet: Feylund

    Species: Hybrid
    Unique Hero
    Class: Cleric
    Personality: Devout
    Medium 5

    Life:6
    Move: 6
    Range: 1
    Attack: 4
    Defense: 3
    115 points

    FLAME OF DEVOTION 15
    When any Hybrid figure you control within 6 spaces of Konrad Von Bramgur receives enough wounds to be destroyed, roll the 20-sided die before removing that figure. If you roll a 15 or higher, ignore any wounds that figure just received. Flame of Devotion 15 does not affect Konrad Von Bramgur.

    ACCUSATION OF EVIL
    Konrad Von Bramgur starts the game with 3 black Accusation of Evil Markers on his Army Card. After moving and before attacking, you may place one Accusation of Evil Marker on an adjacent figure. For the duration of the game, all Fearless figures you control add 1 die to their normal attack when attacking a figure with an Accusation of Evil Marker on their Army Card.
    Lord Kai
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    Post  Lord Kai Sun Jul 06, 2014 2:11 pm

    Sounds good at 115-pt.
    Derek S
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    Post  Derek S Tue Jul 08, 2014 10:21 am

    I really like all the suggestions here guys. Thank you both, and I agree we can move him to playtesting. OP and Title updated.
    Nomad
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    Post  Nomad Sun Sep 28, 2014 7:49 pm

    We have gotten in 4-5 play tests with Konrad. He can be really good if he can dish out all of his Marks of Evil before falling (depending on the match-up). Or, you can play him back to defy death for the Slayers. Cool and strategic figure.

    After the play tests, I would suggest dropping his points to 110, maybe 105.

    I still need to get the figure, or take some pics of Derek's, so that I can start working on the card.

    Can we include a W3 at the beginning of the thread title to make it easy to identify?
    Admin
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    Post  Admin Mon Sep 29, 2014 2:43 pm

    Nomad wrote:We have gotten in 4-5 play tests with Konrad. He can be really good if he can dish out all of his Marks of Evil before falling (depending on the match-up). Or, you can play him back to defy death for the Slayers. Cool and strategic figure.

    After the play tests, I would suggest dropping his points to 110, maybe 105.

    I still need to get the figure, or take some pics of Derek's, so that I can start working on the card.

    Can we include a W3 at the beginning of the thread title to make it easy to identify?

    The Accusation of Evil is very cool, and it makes the Shadow Slayers more powerful. I do think he's a little over-priced, so I could see dropping him to 90 points and reducing Flame of Devotion to Range 4 and Life to 5.

    Army Builds:
    Konrad ... 90
    Shadow Slayers x3 ... 450
    = 450

    That leaves a little room for 50 points of filler for a 500 point game, or a 4th squad and Guilty for a 600 point game.
    Derek S
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    Post  Derek S Thu Oct 02, 2014 12:40 pm


    KONRAD VON BRAMGUR

    Figure: D&D, Unhallowed, Inquisitor

    General: Aquilla
    Planet: Feylund

    Species: Hybrid
    Unique Hero
    Class: Cleric
    Personality: Devout
    Medium 5

    Life:6
    Move: 6
    Range: 1
    Attack: 4
    Defense: 3
    105 points

    FLAME OF DEVOTION 15
    When any Hybrid figure you control within 4 spaces of Konrad Von Bramgur receives enough wounds to be destroyed, roll the 20-sided die before removing that figure. If you roll a 15 or higher, ignore any wounds that figure just received. Flame of Devotion 15 does not affect Konrad Von Bramgur.

    ACCUSATION OF EVIL
    Konrad Von Bramgur starts the game with 3 black Accusation of Evil Markers on his Army Card. After moving and before attacking, you may place one Accusation of Evil Marker on an adjacent figure. For the duration of the game, all Fearless figures you control add 1 die to their normal attack when attacking a figure with an Accusation of Evil Marker on their Army Card.

    Dropped his flame of devotion to 4 spaces and points to 105. Would and will consider dropping his life to 5. Other than bonding, Konrad I think, is better than Parmenio who comes in at 90 pts. Konrad can save a Werewolf Lord, anyone with a green marker on them, the Shadow Slayers and Van Nessing at a range which is considerably better than Parmenio and the Sacred Band. Plus the additional attack for fearless figures. I would be hard pressed to drop him below 100 even if he dropped to 5 life (same as Parmenio). I haven't run a test with him in what seems like forever so I am still a bit unsure though as to where he should end up. Damon, we will put in an order as soon as Lazymans pays.
    Nomad
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    Post  Nomad Fri Oct 10, 2014 7:48 pm

    Hmm . . . My vote would be to keep his range at 6 for the flame of devotion power and keep his life at 6. I think a simple a drop to either 105 or 110 points is all that is necessary instead of 120 points.
    Nomad
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    Post  Nomad Fri Nov 14, 2014 8:26 pm

    Now that I have the figure . . . here is my first attempt at Konrad's card. It is based on the OP dated from July 7 (there has been discussion on changes since). Comments appreciated.

    W3 Konrad Von Bramgur- released  KonradVonBramgurNWHC

    W3 Konrad Von Bramgur- released  KonradVonBramgurBasicNWHC
    Lord Kai
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    Post  Lord Kai Fri Nov 14, 2014 9:53 pm


    As a Cleric he can bond with the Sacred Fusiliers, right?
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    Post  Nomad Fri Nov 14, 2014 10:26 pm

    Yes - Konrad bonds with the Fusiliers.

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