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Cryptic Alliance

Digital Domain for the Discussion and Discourse of Dungeons, Dragons, and other Distractions


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    W5 - Khorlis Scirh, FINAL

    Nomad
    Nomad


    Posts : 2133
    Join date : 2013-05-26

    W5 - Khorlis Scirh, FINAL Empty W5 - Khorlis Scirh, FINAL

    Post  Nomad Sun Dec 04, 2016 1:56 pm

    KHORLIS SCIRH
    NWHC Wave 5 – Harbingers of Triumph - Heroes of the Shadow

    W5 - Khorlis Scirh, FINAL Y4mYggmaauAmMH2HwWj6xFBDUq36bDyiEuaznaHEtD8vGdZYLfL2R-XYfbEQyIw-aq2eMIhFBmE5d87w5YY02KZG3rz7kP5qq5Ha8UY8G1DyIJX6rw4PtOVOG2aRN5WoPHMmRX_2wXjWSI9Bh1otmrrkwpICDoZ9aFzW1Gwoz2U1gSvY5aGk1oqaF4SuTAH2S86v84uKdVOBembRyNqZUezwg?width=1024&height=961&cropmode=none
    W5 - Khorlis Scirh, FINAL Y4mwxa7T-iAV84GUmPK1YTjYbhfAE9XjjaB2u8omUDYneNmdUL3Xqg7iacc-rau2ap-WtdryOeZpaJ1dZRRaN3rGascjTo-se9cCPLdGbdNYOA-n1HN6b9BqVzI1sfPt8Zsxos56zjCn1E97crjrTpTiz8cDbM6LUPdjr6M68wLSOKfUn8TSzw2jPku7YOMgijLEqSohPxmjYxKomk4Z12uRQ?width=1024&height=966&cropmode=none

    PDF DOWNLOAD, front
    PDF DOWNLOAD, back

    Figure: Rackham, Confrontation, 2nd Edition Kheris Hero

    General: Valkrill
    Planet: Icaria

    Species: Icarian
    Unique Hero
    Class: Fighter
    Personality: Bold
    Medium 5

    Life: 4
    Move: 5
    Range: 1
    Attack: 4
    Defense: 2
    60 Points

    COMBAT CHALLENGE
    When an opponent's figure that is adjacent to Khorlis Scirh attacks with a normal or special attack, it must attack Khorlis Scirh.

    GIANT KILLER
    When Khorlis Scirh attacks huge figures, add 2 attack dice.

    IRON TOUGH RESOLVE
    When rolling defense dice against a normal or special attack, Khorlis Scirh always adds 1 automatic shield to whatever is rolled.


    Character Bio:
    Copy text here.


    - Rulings and Clarifications -

    - N/A

    - Combinations and Synergies -

    Synergy Benefits Offered

    - N/A

    Synergy Benefits Received

    -NESSA SCIRH: Icarian Domination
    As an Icarian Hero, Khorlis Scirh may take a turn due to Nessa Scirh's ICARIAN DOMINATION activation power.

    -SKULL DEMON: Valkrill Attack Aura 1
    As a Valkrill follower with a Range of 1, Nessa Scirh may benefit from the Skull Demon's VALKRILL ATTACK AURA 1 ability.

    -HUGE FIGURES: Giant Killer
    When attacking a huge figure, Khorlis Scirh may benefit from his GIANT KILLER ability and roll 2 additional attack dice.

    Synergy Imposed

    - N/A


    Last edited by Nomad on Mon Jan 20, 2020 3:44 pm; edited 6 times in total (Reason for editing : Updated cards and powers)
    Nomad
    Nomad


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    Post  Nomad Thu Mar 23, 2017 3:45 am

    Bump.

    The powers are listed below the card image. Think about how this figure would play with Nessa and Valestrio.

    Just throwing out some ideas to get the ball rolling.
    Lord Kai
    Lord Kai


    Posts : 1703
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    Post  Lord Kai Thu Mar 23, 2017 7:02 pm

    Nomad wrote:Bump.

    The powers are listed below the card image. Think about how this figure would play with Nessa and Valestrio.

    Just throwing out some ideas to get the ball rolling.

    Should he have something to help focus the Cultists' dragon slaying?

    COMBAT CHALLENGE
    When an opponent's figure adjacent to Khorlis Scirh attacks with a normal or special attack, it must attack Khorlis Scirh.

    GIANT KILLER
    When Khorlis Scirh attacks a large or huge figure, add 2 attack dice.

    IRONHEART RESOLVE
    When rolling defense dice against a normal or special attack, Khorlis Scirh always adds 1 automatic shield to whatever is rolled.
    Derek S
    Derek S


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    Post  Derek S Thu Mar 23, 2017 11:14 pm

    the giant killer addition is pretty interesting
    Lord Kai
    Lord Kai


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    Post  Lord Kai Thu May 18, 2017 8:15 pm

    Suggestions:


    KHORLIS SCIRH

    Figure: Rackham, Confrontation, 2nd Edition Kheris Hero

    General: Valkrill
    Planet: Icaria

    Species: Icarian
    Unique Hero
    Class: Fighter
    Personality: Bold
    Medium 5

    Life: 4
    Move: 6
    Range: 1
    Attack: 4
    Defense: 2
    80 Points

    COMBAT CHALLENGE
    When an opponent's figure adjacent to Khorlis Scirh attacks with a normal or special attack, it must attack Khorlis Scirh.

    GIANT KILLER
    When Khorlis Scirh attacks a large or huge figure, add 2 attack dice.

    IRONHEART RESOLVE
    When rolling defense dice against a normal or special attack, Khorlis Scirh always adds 1 automatic shield to whatever is rolled.
    Nomad
    Nomad


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    Post  Nomad Fri Jun 09, 2017 7:05 pm

    Thanks for contributing!

    I would like to keep this figure at 60 points, or maybe 70. If he is 80, another squad of Cultists would be preferred, in my opinion. Perhaps keep his move at 5?

    I like the addition of Ironheart Resolve, but might change it to IRON TOUGH RESOLVE - because it combines the Iron Resolve and Tough powers.

    Giant Killer looks cool as well.
    Lord Kai
    Lord Kai


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    Post  Lord Kai Sat Jun 10, 2017 10:28 am

    Nomad wrote:Thanks for contributing!

    I would like to keep this figure at 60 points, or maybe 70. If he is 80, another squad of Cultists would be preferred, in my opinion. Perhaps keep his move at 5?

    I like the addition of Ironheart Resolve, but might change it to IRON TOUGH RESOLVE - because it combines the Iron Resolve and Tough powers.

    Giant Killer looks cool as well.

    For 60 points - yeah, I'd drop to Move 5 or his Life to 3 but that's dangerous : P

    Do you think of Combat Challenge as his signature power? He might need the Move 6 to zip up into engagement and keep pace with the Cultists.
    Nomad
    Nomad


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    Post  Nomad Sun Jun 18, 2017 10:30 pm

    I have reworded Combat Challenge to be the same as Tandros. I have reworded Giant Killer to be the same as Sir Dendrick (only huge, no large). I have renamed the resolve power. Keeping stats the same for now.

    Life: 4
    Move: 5
    Range: 1
    Attack: 4
    Defense: 2
    60 Points

    COMBAT CHALLENGE
    When an opponent's figure that is adjacent to Khorlis Scirh attacks with a normal or special attack, it must attack Khorlis Scirh.

    GIANT KILLER
    When Khorlis Scirh attacks huge figures, add 2 attack dice.

    IRON TOUGH RESOLVE
    When rolling defense dice against a normal or special attack, Khorlis Scirh always adds 1 automatic shield to whatever is rolled.

    Updated card coming soon. Play testing will commence if no objections . . .

    Lord Kai
    Lord Kai


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    Post  Lord Kai Mon Jun 19, 2017 1:27 am

    Go for Play-Testing!
    Nomad
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    Post  Nomad Mon Jun 19, 2017 6:36 pm

    Card and powers have been updated in the OP.
    Lord Kai
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    Post  Lord Kai Wed Jun 21, 2017 7:33 pm

    Nomad wrote:Card and powers have been updated in the OP.

    Beyond normal OM's, the only Bonding option for Khorlis is Nessa' -

    ICARIAN DOMINATION
    Before taking a turn with Nessa Scirh, you may take a turn with 1 Icarian squad or 1 Icarian hero you control. Any figure taking a turn with Icarian Domination must start their turn adjacent to Nessa Scirh.



    Right?
    Nomad
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    Post  Nomad Wed Jun 21, 2017 8:51 pm

    correct, just Nessa
    Nomad
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    Post  Nomad Sat Jan 11, 2020 2:48 pm

    After numerous play tests with Khorlis, I think he is good to go and vote him as final.
    Lord Kai
    Lord Kai


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    Post  Lord Kai Sun Jan 19, 2020 6:30 pm

    Cool! Bring on the Dragon Slayers!
    Derek S
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    Post  Derek S Sun Feb 09, 2020 10:37 pm

    Looks great.
    Nomad
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    Post  Nomad Sat Mar 07, 2020 3:26 pm

    Khorlis Scirh has been shared on Heroscapers, 3/7/20.

    Sponsored content


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