NWHC Wave 5 – Harbingers of Triumph - Heroes of the Banner
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Figure: Pathfinders - Wrath of the Righteous #032 Rift Drake
General: Einar
Planet: Marr
Species: Drake
Unique Hero
Class: Predator
Personality: Ferocious
Large 7
Life: 4
Move: 6
Range: 1
Attack: 4
Defense: 4
100 Points
BIRD OF PREY
After taking a turn with a Raptorian squad, you may immediately take a turn with Tearik Drako.
BEAK AND TALONS SPECIAL ATTACK
Range 1. Attack 1, 2, or 3.
Tearik Drako starts each turn with 6 attack dice. Choose any adjacent figure and attack by rolling 1, 2, or 3 attack dice. Tearik Drako may keep making special attacks with 1, 2, or 3 attack dice until he has rolled all 6 attack dice. Tearik Drako may target the same or different figures with each attack.
FLYING
When counting spaces for Tearik Drako's movement, ignore elevations. Tearik Drako may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Tearik Drako starts to fly, if he is engaged he will take any leaving engagement attacks.
Character Bio:
With tearing talons and a shredding beak, a formidable drake has joined the battle of all-time for Einar. This unusual bird of prey has been trained by the Raptorians of Marr to strike fear into the hearts of their opponents. A true predator who is on the hunt for its next meal.
- Rulings and Clarifications -
- N/A
- Combinations and Synergies -
Synergy Benefits Offered
-HATAMOTO TARO: Adjacent Tough 1
As a figure who follows Einar, Tearik Drako causes an adjacent, friendly Hatamoto Taro to add one automatic shield to his defense roll using his ADJACENT TOUGH special power.
Synergy Benefits Received
-FYORLAG SPIDERS: Predator Bonding
As a Predator, Tearik Drako may benefit from the Fyorlag Spiders' PREDATOR BONDING activation synergy.
-BEAKFACE SNEAKS: Bird of Prey
After taking a turn with the Beakface Sneaks, Tearik Drako may benefit from his BIRD OF PREY activation synergy.
Synergy Imposed
-ZOMBIE HULK: Zombies Rise Again
As a large figure, Tearik Drako causes an opposing Undead Savage that destroys him to replace him with a previously destroyed Zombie Hulk due to Zombie Hulk's ZOMBIE RISES AGAIN special power.
-MAJOR J15: Breaching Scythe
As a large figure, Tearik Drako causes Major J15 to add 1 automatic skull when making a normal attack against him, due to Major J15's BREACHING SCYTHE special power.
-MARUTUK: Worthy Challenge
As a large figure, Tearik Drako causes Marutuk to roll 2 additional dice when making a normal attack against him and Marutuk may not move normally to leave engagement from Tearik Drako, due to Marutuk's WORTHY CHALLENGE special power.
-THE AXEGRINDERS OF BURNING FORGE and HERACLES: Fearless Advantage
As a large figure, Tearik Drako causes The Axegrinders of Burning Forge and Heracles to roll an extra die when attacking or defending against him due to their FEARLESS ADVANTAGE special power.
Last edited by Nomad on Sat Jan 18, 2020 2:40 pm; edited 5 times in total (Reason for editing : updated stats and powers. added card.)