Notes from our discussion for the record:
- 50 points seemed a little too much
- The name of the first power was tentatively changed to LIGHTNING DRAW
- The figures name will be changed, removing "Quick Draw" and replacing it with something else
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Derek S wrote:Thanks for the suggestions, I will consider them closely soon. I haven't painted this guy yet, so if you get started on him let me know the color scheme and I'll do the same. I was thinking tan pants, blue shirt, tan hat, and maybe a brownish overcoat. The bio is basically the story of Jon Wesley Hardin
Maybe coming up with a name different than Hardin wouldn't be bad.
QUICK DRAW 13
When Garrett Burns is targeted for a normal attack from an opponent’s non-adjacent figure within 7 clear sight spaces of Garrett Burns, you may roll the 20-sided die. If you roll a 13 or higher, the opponent’s figure receives 1 wound.
Nomad wrote:I am putting forth a proposal for name change and 1st power change for this figure. Thoughts? I also thought of Sudden Draw Hardin and Hasty Draw Hardin.
Swift Draw Hardin
General: Valkrill
Planet: Earth
Species: Human
Unique Hero
Class: Outlaw
Personality: Dangerous
Medium 5
Life: 5
Move: 5
Range: 6
Attack: 3
Defense: 2
45 Points
SWIFT DRAW
When Swift Draw Hardin is targeted for an attack from a figure within 6 clear site spaces, before that figures rolls attack dice, roll one die. If a skull is rolled the attacking figure receives 1 wound and cannot attack this turn. Swift Draw Hardin may not use Swift Draw more than twice per opponents turn.
DOUBLE ATTACK
When Swift Draw Hardin attacks, he may attack one additional time.
Nomad wrote:I kind of liked the idea of your "Shoot Out" power, but I was waiting to see if the designer was going to chime in on it first.
I think we can proceed with a design here, keeping the original intention intact.
With the "Shoot Out" option, what if we reserved only one die, instead of two . . . decided on after the attacker rolls his attack dice?
Nomad wrote:What did you think about Lightning Draw and the change of leaving out that the attacking figure can't attack if a skull is rolled and that it only works against non-adjacent figures?
I like Hasty Hardin more than Hacksaw Hardin, just looking at the sculpt of the figure.
Regarding Bloodthirsty: Sounds diabolical, but what if there are two figures with the same remaining life?
How about this as a flaw?
WILD DRAW (CRAZED SHOT, RABID FIRE, still thinking of a name here)
When Hasty Hardin, or a friendly figure adjacent to Hasty Hardin, is targeted for an attack from a non-adjacent figure within 6 clear sight spaces, before that figures rolls attack dice, roll one combat die. If a skull is rolled the attacking figure receives 1 wound. If a skull is not rolled, choose a friendly figure within 6 clear sight spaces or choose Hasty Hardin. The chosen figure receives 1 wound.
Nomad wrote:"Swift Draw" as a name just isn't doing it for me. I like the adjacent figure suggestion, but it would bump his points (we could make it non-adjacent figures only). I also think that the figure should be able to continue to attack. Reading over the powers and thoughts, 45 points is probably too low.
What do you think?
Hasty Hardin
General: Valkrill
Planet: Earth
Species: Human
Unique Hero
Class: Outlaw
Personality: Dangerous
Medium 5
Life: 5
Move: 5
Range: 6
Attack: 3
Defense: 2
80 Points
LIGHTNING DRAW
When Hasty Hardin, or a friendly figure adjacent to Hasty Hardin, is targeted for an attack from a non-adjacent figure within 6 clear sight spaces, before that figures rolls attack dice, roll one combat die. If a skull is rolled the attacking figure receives 1 wound. Hasty Hardin may not use Swift Draw more than twice per opponents turn.
DOUBLE ATTACK
When Swift Draw Hardin attacks, he may attack one additional time.
Nomad wrote:OK, let me try to summarize where we are at and suggest some solutions. I really like the 50-50 chance here . . .
Mad Dog Hardin
MANIC DRAW
When Mad Dog Hardin, or a friendly figure adjacent to Mad Dog Hardin, is targeted for an attack from a non-adjacent figure within 6 clear sight spaces, before that figures rolls attack dice, roll one combat die. If a skull is rolled the attacking figure receives 1 wound. If a skull is not rolled, Mad Dog Hardin receives one wound.
Damon wrote:
SWIFT DRAW
When Swift Draw Hardin is targeted for an attack from a non-adjacent figure within 6 clear site spaces, before that figures rolls attack dice, roll one die. If a skull is rolled the attacking figure receives 1 wound and cannot attack Swift Draw Hardin this turn.
The attacking figure can always target and attack someone else if they have enough life. I see this guy as a great counter to ranged common squads. Loving it. If a skull is not rolled, then play as normal.
Derek wrote:Another option on Swift Draw, because it is a defensive power, we could use "If a shield is rolled the attacking figure receives 1 wound and cannot attack Swift Draw Hardin this turn."
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