THEME TEST: Are there are any powers or stats on the test unit card that do not accurately reflect the theme or likeness of what the character should be able to do? Also consider whether or not this character's powers should affect destructible objects. The double attack fits the sculpt and the powers are themed well with the idea behind the figure.
FUN TEST: Was the unit fun to play? Amazingly fun for me. They were a definite steam roller in this match-up with the slashing and gunning.
FUN OPPOSITION TEST: Was the unit acceptable to play against? Could it be considered annoying? Slightly tough to figure out what bonus the opponent got/didn't get, but I figured it out quick enough. It is new to HS, so like all new powers it took a few turns to get it straight. Since this was all undead/demon opponent, they were pretty hamstrung.
USAGE TEST: Were all of the powers on this card used, or at least usable? All powers are usable and were used. The difference between making the powers on all cards or only on cards that are demons/undead didn't matter in this battle, since all of the opponent's were demon/undead.
STRATEGY TEST: Does the unit offer any real strategy or interesting tactics to the overall game? Tons of new things to think about. The biggest tactic would be to not count on any powers or bonuses when facing the DSofK if you're fielding demons/undead.
BONDING TEST: Compare the unit card with all currently existing Bonding abilities. Are there any Bonding loops that do not stop appropriately? No bonding loops. All is good here.
SYNERGIES TEST: Think of all the current cards that would have synergy with the unit card. Are there any factors that could break the game by making a unit too powerful or too weak? Hmm . . . more playtesting is needed. It was pretty close to breaking this team of demons/undead, who lost a ton in their bonuses. Against demons/undead, the DSofK were uber awesome.
POWER CHECK: When considering the test unit against all existing units (including released C3V and SoV units) and all glyphs, are there any powers that could be overamplified and break the game? This match-up was specifically designed to see if they would break demons/undead. More play-testing is needed, but I think 80 points is too low.
DRAFTING TEST: Is this unit worth drafting? Yes - especially against demons/undead. I will run more playtests against a non demon/undead team to see how they fare.
MIRROR TEST: Consider the test unit against itself. Are there any loops that would upset the balance of the Game? No
ARMY TEST 1
Did the unit perform adequately? What should be the unit's point value? Give a brief summary. [insert pass/fail, point value, and brief summary] Too early to assign a pass or fail at this point. This battle was just to see what affect they would have against a demon/undead army. Based on this match-up, I would suggest that the DSoK should be around 130 to 140 points per squad . . . best guest based on this match-up against this opponent, on Sirocco, etc. Although, when we play tested at Derek's v. Chela and demons, I was thinking around 110. More play tests or changes will help to determine this down the road. I was pretty surprised at how dominant they were without having a stud like Chela to absorb attacks.
Just to keep track of how much impact the DSoK had against demons/undead. In the 4+ rounds:
DeathKnights of Valkrill: affected 10 times for bonuses (4 no-reduction in def. rolls by DSoK, 3 no-shadow in def., 2 no-height in def/att, and 1 no-jungle in def).
Skull Demons: affected 14 times for bonuses (5 no frightening presence, 3 no height in def/att, 3, no shadow, 3 attack aura for DKoV).
Cyprien: affected 13 times for bonuses (5 chilling touch reductions, 8 no height in att/def). Also, Van Nessing's power reduced Cyprien's Chilling Touch once.
Map: Sirocco
Units:
Army 1: Death Stalkers of Kresnik x4, Van Nessing, Martial La Hire, Isamu = 505 points
VS
Army 2: Death Knights of Valkrill x3, Skull Demon x2, Cyprein, Sonya = 505 points
Rd 1. The DKofV went right with after a Skull Demon. The DSofK, realizing that shadows/height wouldn't bother their efforts charged the middle. Van Nessing took a turn to join the fray. At the end of the round, 4 DKoV and 1 DSoK died. A Death Knight did manage to reach the Def+1 glyph, which did help the others in defense (the bonus from glyphs was removed, or they wouldn't have gotten this bonus).
Rd 2. Two turns for DSoK and one for Van Nessing still charging up the middle. A Skull Demon and the DKoV tried to stem the tide . . . 1 DKoV, 1 Skull Demon, and 2 DSoK died in the round. Van Nessing did get a +2 attack on the SD to knock him out with his power.
Rd 3. All DSoK v. All Cyprien this round. The last DKoV got killed, 4 wounds were placed on Cyprien (who was trying to dart about), and 2 more DSoK died. Cyprien was able to head two of his wounds with kills.
Rd 4. More engagement with the DSoK and Cyprien . . . they brought the Vamp back up to 4 wounds and also placed a wound on Sonya. Cyp went back to try to take care of the Stalker engaged with his beloved but failed. On OM#3, Van Nessing used his double turn to take out Cyprien . . . and Sonya died as well of heart break.
Rd 5. First OM of the round - three DSoK engage the final Skull Demon (who had 1 wound from a previous pot shot). Prepared to roll a total of 17 attack dice on the poor fellow, the first Stalker attack mercifully took him out of the game.
Final thoughts: La Hire, Isamu, and 4 DSoK did not move. The anti-undead team won with 314 points left. Van Nessing had three order markers on him in the game and he used them very well. The DSoK negated a total of 37 potential dice bonuses by the demon/undead team and it proved to be too much. Alone, a 3 person squad with the potential for double attack is pretty powerful, especially against this team. I will run another play test to see how they fare against the Stinger/Nagrub army. But, if we were to assign points on potential . . . I'm thinking these guys are around 130-140 as written. This is only one test. Since these negation powers are mostly new, we will need to do a number of tests to get them figured out.