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Cryptic Alliance

Digital Domain for the Discussion and Discourse of Dungeons, Dragons, and other Distractions


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    W1 Kyrllin RELEASED

    Nomad
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    Post  Nomad Sat Nov 30, 2013 11:51 am

    Good start on the bio. Maybe we can add something about where he comes from.

    Regarding the suggestions on changing his powers, I still prefer the original that we play tested him with.
    Derek S
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    Post  Derek S Sat Nov 30, 2013 2:36 pm

    Alright we can call that good. Final points at 140, 145, or 150? I think 145 works for me. Will take any suggestions for the bio that you have.
    Lord Kai
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    Post  Lord Kai Sun Dec 01, 2013 12:54 am

    Derek S wrote:bio rough draft.

    Armed with his staff and dragon Kyrllin is a formidable foe.  His dragon can drop the most powerful of enemies in one poisonous sting, while the mystical powers channeled through his staff often confuse his adversaries.  They think Kyrllin is where he is not, and often do not see his attack coming.

    It would be cool if Kyrlin's dragon had a surname .. though I looked at Sonlen's bio information and his dragon does not have a name.


    Derek S
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    Post  Derek S Wed Dec 04, 2013 2:00 am

    I am completely open if we want to give the Dragon a name (I hate picking names, so suggestions are needed), I'll also love any other feedback, rewrites, suggestions, etc. I'll try and work in the planet he comes from in a rewrite when I have a chance.
    Lord Kai
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    Post  Lord Kai Thu Dec 05, 2013 1:57 am

    What do you think of this Bio?  I added some details and key-words from D&D to give more flavor from that game into this custom.


    Hailing from the harsh world of Toril, Kyrlin is a renowned master of magic specializing the School of Illusions.  As an illusionist, Kyrlin can cast spells that affect all of an opponent’s senses – full visual images to mimic the animate and inanimate as well as hallucinations that only affect the mind of a specific target.  With his ability to overwhelm a target’s senses, opponents find attacking Kyrlin to be incredibly challenging, as he can conceal his true location and movements.  As an experienced combat-mage, Kyrlin can also weave a series of illusionary strikes, which keeps his enemies off balance. For example, an attacker might rush forward and swing, only to find his blade passing through a mirror image of Kyrlin. Or his assailants might hear the roar of a dragon behind them and whirl to find nothing there.  

    In battle, Kyrlin focuses his magic through his mystic staff.  When illusions are channeled through the staff start as harmless tricks of the mind and become lethal psychic attacks.  The source of these strikes originates with Kyrlin but the attack often comes from within the target’s own mind.  This makes defending against the phantasmal forces extremely difficult.

    To compliment his sorcerous powers, Kyrlin travels with a diminutive but powerful magically familiar named Zadarra.  An off-shoot of the dragonkin of Toril, Zadarra has leathery wings and scales, and a deadly poisonous sting that can drop the most powerful enemies in one strike.


    Last edited by Lord Kai on Thu Dec 05, 2013 2:54 pm; edited 1 time in total
    Derek S
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    Post  Derek S Thu Dec 05, 2013 8:51 am

    Nice bio, I like it.
    Lord Kai
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    Post  Lord Kai Thu Dec 05, 2013 6:22 pm


    Very cool! Thanks for letting me spice up the Bio.


    I can't believe we are almost done with Wave 1. HUGE accomplishment, guys!!!
    Derek S
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    Post  Derek S Thu Dec 05, 2013 6:38 pm

    If I could learn to use our camera I could help in the process.Embarassed 
    Lord Kai
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    Post  Lord Kai Fri Dec 06, 2013 3:17 am


    How did the playtest go with the Special Attack at 3 dice instead of 2?
    Derek S
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    Post  Derek S Fri Dec 06, 2013 3:41 am

    never ran them. Damon and I played a few more games at status quo and he was formidable enough. I lean towards the high end on pointing characters so 150 is good. 140 is good to make Kyrllin an A unit. combined with Sonlen they are pretty fun. Add Raelin (a bit annoying) order markers get tough and they are swarmed easy enough, so ultimately pretty content with current stats and points.
    Nomad
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    Post  Nomad Sat Dec 07, 2013 3:25 pm

    We are going with 140 points as listed in the OP, right? I think that would be best, in my opinion.
    Derek S
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    Post  Derek S Sat Dec 07, 2013 10:05 pm

    yea that is ok. I'll update the op with the bio when I can.
    Nomad
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    Post  Nomad Sat Dec 14, 2013 6:59 pm

    Thoughts, comments, suggestions?

    W1 Kyrllin RELEASED - Page 4 KyrllinNWHC
    Derek S
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    Post  Derek S Sat Dec 14, 2013 7:20 pm

    I like how you fogged out the blurry parts. Looks pretty good to me. When this guy gets released we need to note the 2nd edition dice use.
    Lord Kai
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    Post  Lord Kai Sun Dec 15, 2013 2:30 am


    Nice!!! Excellent card as always .. and yes, note rolling white combat dice.

    Nomad
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    Post  Nomad Thu Dec 19, 2013 8:18 pm

    W1 Kyrllin RELEASED - Page 4 KyrllinBasicNWHC

    Here is the back side of the card.

    Let me know if we are good to go to post him on Heroscapers.
    Lord Kai
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    Post  Lord Kai Thu Dec 19, 2013 10:50 pm


    Awesome!

    I just opened a package from Mini Market and my Mom sent me this Hero pack for Xmas! So I actually have Kryllin to playtest now : )

    Sweeeet!
    Nomad
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    Post  Nomad Thu Dec 19, 2013 11:37 pm

    Funny! I just opened my box from MM and got Kyrllin as well. Now I can play with the real thing.
    Derek S
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    Post  Derek S Thu Dec 19, 2013 11:56 pm

    Cards look good. Merry Christmas for both of you.
    Nomad
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    Post  Nomad Fri Dec 20, 2013 12:00 am

    I'll take that Kyrllin is final and ready to be released.

    I really think this guy is too cool for Heroscape. Great design that bends the typical play in many ways. I'll build an army around him just for fun! And fun is what it is all about.

    Nice job, Derek!
    Nomad
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    Post  Nomad Sat Dec 21, 2013 11:56 am

    Kyrllin has been posted on our thread at Heroscapers.
    Derek S
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    Post  Derek S Sat Dec 21, 2013 2:19 pm

    Sorry I didn't catch the small or medium part not being on the card but I would like to keep it there if possible.
    Nomad
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    Post  Nomad Sat Dec 21, 2013 2:23 pm

    Crud! I didn't missed it when double checking the OP.

    Fixed here and Heroscapers.

    W1 Kyrllin RELEASED - Page 4 Kyrllin2NWHC
    Derek S
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    Post  Derek S Sat Dec 21, 2013 2:55 pm

    Thanks Bro!
    Derek S
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    Post  Derek S Wed Feb 19, 2014 7:11 pm

    The Book of Kyrllin

    NWHC Wave 1 – The Faithful and the Fallen - Heroes of Braunglayde


    - Rulings and Clarifications -
    _______________________________________


    - Combinations and Synergies -

    Synergy Benefits Offered
    -Otonashi: Tricky Speed 4
    Having the Tricky Personality, Kyrllin may aid Otonashi’s TRICKY SPEED 4 ability.
    Ebon Armor: Animated Materiel/Eternal War
    Being a Unique Human Hero or Squad figure, if an Ebon Armor figure is destroyed you may place that Ebon Armor on Kyrllins Card. If Kyrllin is destroyed by a normal or special attack, or by a leaving engagement attack, you may replace Kyrllin with that Ebon Armor on the battlefield.

    Synergy Benefits Received
    -Elaria the Pale: Queen of Theives
    Having a Tricky Personality, Kyrllin may benefit from Elaria the Pale’s QUEEN OF THEIVES 20-sided dice bonus.
    -Myrddin: Mystic Sacrifice
    Being a Medium Unique Hero, Kyrllin may benefit from Myrddin’s MYSTIC SACRIFICE 20-sided dice boost.
    -Jean de Ascalon: When the Bell Tolls
    Beinga Unique figure, Kyrllin may benefit from Jean de Ascalon’s WHEN THE BELL TOLLS 20-sided dice boost.

    Synergy Imposed


    Last edited by Derek S on Sun Jul 20, 2014 12:24 pm; edited 1 time in total

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