Nomad Sun Nov 23, 2014 12:12 pm
NAME OF THE TEST UNIT: Konrad Von Bramgur
THEME TEST: Are there are any powers or stats on the test unit card that do not accurately reflect the theme or likeness of what the character should be able to do? Also consider whether or not this character's powers should affect destructible objects. PASS.
FUN TEST: Was the unit fun to play? PASS. With Konrad bonding with the escort of Fusiliers, Konrad was able to deliver three Accusation of Evil makers in both games, and he had the staying power to cause some damage on his own.
FUN OPPOSITION TEST: Was the unit acceptable to play against? Could it be considered annoying? PASS.
USAGE TEST: Were all of the powers on this card used, or at least usable? PASS – although he was not successful with the Flame of Devotion rolls in seven attempts.
STRATEGY TEST: Does the unit offer any real strategy or interesting tactics to the overall game? PASS.
BONDING TEST: Compare the unit card with all currently existing Bonding abilities. Are there any Bonding loops that do not stop appropriately? PASS.
SYNERGIES TEST: Think of all the current cards that would have synergy with the unit card. Are there any factors that could break the game by making a unit too powerful or too weak? INCONCLUSIVE – still more army build options to play test through – Werewolf Lord, Axegrinders . . .
POWER CHECK: When considering the test unit against all existing units (including released C3V and SoV units) and all glyphs, are there any powers that could be overamplified and break the game? PASS. Those Slayers sure warrant their points with the Accusation Markers on opponent’s cards.
DRAFTING TEST: Is this unit worth drafting? PASS.
MIRROR TEST: Consider the test unit against itself. Are there any loops that would upset the balance of the Game? PASS.
ARMY TEST
BATTLE 1
Did the unit perform adequately? What should be the unit's point value? Give a brief summary. [insert pass/fail, point value, and brief summary] INCONCLUSIVE. Skerak’s most valuable game was his first one when he took 3 wounds early and then held the Move+2 glyph the rest of the battle. In the second game, he got into the frey and took out a few Fusiliers while tying down Konrad, and then finally killing him.
Map: Custom by Damon that included RotV, TJ, RttFF, and BftU
Army 1 (Damon): Konrad Von Bramgur, Shadow Slayers x2, Sacred Fusiliers x2 = 495 points.
VS
Army 2 (Kai): Quasatch Hunters x3, Sylvan Animae x3, Tawarthion = 500 points.
Battle Report: Konrad ran out with the Fusiliers early, delivered the black markers and then retreated to safety with 4 wounds until the last round when he helped to take out the last Sylvan. Bonding with the Fusiliers bumped his value immensely and made it much easier to make the Accusations. Konrad won with one left left and one Fusilier remaining for a total of 42 points left.
Map: Custom by Damon that included RotV, TJ, RttFF, and BftU
Army 1 (Kai): Konrad Von Bramgur, Shadow Slayers x2, Sacred Fusiliers x2 = 495 points.
VS
Army 2 (Damon): Deathchasers x4, Nerak, Ogre Pulverizer,
Skerak = 480 points.
Battle Report: Konrad was able to place accusation markers on Chasers, Skerak, and the Ogre. The Chasers held the Move+2 glyph most of the battle. Skerak killed a few, tied down Konrad, and finally killed him. Kai had to be cautious in bringing in a Fusilier to provide support for Konrad. It came down to one Fusilier against a few of Damon’s figures and the Fusilier did well. Skerak finally fell, the Ogre fell to his own counter strike, but Nerak and the last Chaser pulled in out for a 68 point win.
Final thoughts: I used to think that Konrad was a bit overpriced, but after the play tests, 115 points seems about right, maybe even 120. He failed on all of his Flame of Devotion rolls, which limited his potential value. An army of Konrad, Fusiliers x1, Axegrinders x3, and Morgrimm for 515 might be next for playtesting.