Battle 5 @ Sirocco
Agents (Damon): Microcorp Agents x3, Agent Skahen, Major Q10, Otonashi= 580.
Roman Archers (Damon #1): Roman Archers x4, Zelrig, Tandros Kreel, Izumi Samurai = 585.
Dad let Jacob take the Agents.
Rd 1: Otonashi sprinted out of the start zone and landed on the Attack +1 glyph only to get killed by an Archer from 6 spaces away. Q-10 climbed up the right side hill. The Archers killed a Micro.
Rd 2: Dad went with all Romans this round, killing two Micro, getting the glyph, and rolling 4/6 skull volley to put three wound on Q-10. The Micro failed two attacks, but Q-10 did take out a couple of Archers with his special attack.
Looks like Q10 might be in trouble
Rd 3: The Izumi Samurai charged up the hill to engage Q-10. Q-10 rolled 2/4 skulls with his Special, but the Izumi rolled 3/5 shields for a counter strike wound. Q-10 is dead! After the Micro blocked 3 attacks from the Archers, they killed two Archers on the hill to the left. The Roman Archers then killed two Micro on the right hill. The Micro killed the Archer on the glyph, but failed on two attacks on the Izumi in the middle of the map (on shadow, next to a palm tree). The samurai rolled 9 shields in 14 dice!
Rd 4: The Micro jumped on the Attack +1 glyph and killed two more Romans. The Izumi moved to engage. Skahen killed the Izumi that was closing in on her. Tandros came out to play, firing 2 skulls to kill the Micro on the glyph. A Micro failed an attack on the Izumi, and then chose to attack the engaged Izumi. A Roman Archer killed a Micro, who whiffed with 5 defensive dice to close the round.
Rd 5: Turn 1 – Skahen and the Izumi fail their attacks. Turn 2 – Skahen takes out an Izumi, Tandros snags the +1 Attack glyph. Turn 3 – A Micro kills an Archer, but then another Micro dies from a counter-striking Izumi. A squad of Roman Archers jump into the middle of the map and fire a 4/6 skull volley on Skahen, who rolled one shield to dodge the attack.
Rd 6: Skahen double attack two of the Romans in the middle of the map and killed them both. Zelrig finally gets into the action by flying over and killing the last Micro. Skahen takes aim at Zelrig and puts a wound on the red dragon. Zelrig engages Skahen and rolls 4/5 skulls for 2 wounds. Skahen puts another wound on Zelrig. Zelrig rolls 4/5 skulls again to kill Skahen and end the battle.
Zelrig looks like he is hungry for a Skahen snack
Final Score
The Roman Archers are a surprising 2-0 in the tournament. 1 Izumi, Tandros, 2-wounded Zelrig, and 2 Roman Archers = 278 points left.
Battle 6 @ Sidewinder
Zombies (Jacob #2): Zombies of Morindan x4, Zombie Hulk x4, Gald'rabok = 590.
Varkaanans (Damon #4): Varkaanan Greyspears, Varkaanan Quickblades, Varkaanan Darkclaws, Varkaanan Swiftfangs, Arktos, Sylvan Animae x2 = 585.
Rd 1: A Greyspear managed to kill a zombie. The only other action was the Varkaanan’s landed on the Unique Attack +1 glyph and a zombie landed on the Common Attack +1 glyph. Good glyphs for both armies.
Rd 2: A Swiftfang struck first, killing ZHulk#1. Jacob lost OM#1. A Quickblade put 2 wounds on ZHulk#2. A zombie took out a Swiftfang, bringing ZHulk#1 back into the fray, while other zombies killed another Swiftfang and a Quickblade. A Greyspear and Swiftfangs killed ZHulks#1 and #3. A Zombie and ZHulk#2 killed the rest of the Quickblades, but couldn’t bring back their buddies because they wouldn’t fit.
Zombie Hulks rise from the ashes and mess with the wolfpack
Rd 3: A zombie took out the last Swiftfang, bringing ZHulk#1 back into the battle again, and Dad lost his OM#1. A zombie kills a Greyspear. Arktos and the Greyspears launch their spears to kill 3 zombies. A zombie snuck in and killed a Darkclaw, bringing ZHulk#3 back from the undead. This was getting really bothersome to dad – killing the Hulks only to have them come back. Dad decided to focus his efforts on the little zombies and deal with the hulksters later. Darkclaws and Greyspears kill 3 zombies.
Rd 4: Arktos and the Greyspears team up to kill 2 ZHulks and put a wound on another. A ZHulk kills a Greyspear, bringing one of his twins back again. Arktos took out a zombie, while the Greyspears kill on ZHulk and put two wounds on another. Jacob lost an OM. A zombie had snuck into Dad’s start zone and the Sylvan Animae failed in two attacks on it.
Rd 5: A Greyspear killed a ZHulk. Jacob’s attacks failed. Greyspears and Darkclaws combined to roll 14/16 skulls to kill the last 2 ZHulks. Jacob lost another OM. The Sylvan fail 3 attacks on that stubborn zombie in the start zone.
The Animae have trouble with a zombie in their start zone
Rd 6: Arktos killed the last two zombies in the first two turns. The Darkclaws charged into Jacob’s start zone to put 3 wounds on Gald’rabok, who then killed one of the Darkclaws.
Gald'rabok's last stand
Rd 7: Arktos and Gald’rabok exchanged a few wounds. Arktos drank the healing potion to get to full life. Gald’rabok left engagements to get to the healing ice, but took his last wound and died.
Final Score
The Wolfpack army had 265 points left with 2 squads of Sylvan, Arktos, a Darkclaw, and 2 Greyspears.
Customs Notes
The Sylvan Animae couldn’t provide any offense help in 5 attacks, but they did boost the wolfpack out of the start zone. Gald’rabok didn’t fair real well either. He took a couple of wounds before even getting into the action. The Ice Devil tried his special attack once, but only rolled one skull, which was easily defended by the three wolves.
Battle 7 @ Marr Highway
Shades (Jacob): Shades Of Bleakwoode x4, Othkurik the Black Dragon, Marro Warriors = 590.
MacDirks (Jacob #3): Thorgrim the Viking Champion, Finn the Viking Champion, Eldgrim The Viking Champion, Alastair MacDirk, MacDirk Warriors x3, Tarn Viking Warriors = 590.
Jacob let Dad play with the MacDirks. Dad was more than happy to take one of his favorite armies.
Rd 1: Dad overextended with Eldgrim to get to a glyph, which turned out to be a Brandar dud. Othkurik moved out first followed by the Shades, who were able to put a wound on Eldgrim.
Rd 2: A Shade landed on the Common Attack +1 glyph, but they failed to Soul Devour Eldgrim or wound him in a couple of attacks. Dad moved forward Allistar and some Macs. A Shade whiffed its attack on a Mac. The Macs kill the Shade on the glyph. The Shades fail 2 attempts at Soul Devour. Eldgrim jumps on the Common Attack +1 glyph while the Macs kill two Shades.
Rd 3: Shades and MacDirks battled it out this round . . . 2 Macs fell and Alastair picked up three wounds while 3 Shades bit the dust.
Rd 4: Dad won initiative – Alistair and the boosted Macs promptly took out three Shades. The Shades could only kill one Mac on their turn. Finn killed a Shade with a 3/3 skull roll. The Macs then went into fury mode, rolling 6/8, 6/7 and 6/7 to decimate the remaining Shades and kill Othkurik in one swing. Jacob lost his OMs and Dad moved the Macs toward the Marro Warriors.
Alastair watches as Finn and the MacDirks roll down the highway
Rd 5: The Marro Warriors went first, taking out 2 MacDirks. A Mac rolled 4/7 to kill a MW. The MW’s killed a Mac, but Finn and the crazy Scots wiped out the remaining Marro’s in one turn.
Finn and the Macs finish off the Marro Warriors
Final Score
Dad had Thorgrim, Finn, the Tarns, 3 MacDirks, a twice-wounded Eldgrim, and a Alastair with 4 wounds left on the battlefield for a total of 317 points. The Shades are done while the MacDirks get to battle on in the next round.
Battle 8 @ Volcalla Rift
Monks (Damon): Eilan Sidhe x2.5, Syvarris, Shaolin Monks x3, Master Win Chiu Woo = 580.
Soulborgs (Jacob): Deathwalker 8000, Mistress Isadora, Alpha-Prime Enforcer x4, Zettian Guards, Deathreavers x2, Warden 816 = 580.
Rd 1: A Rat jumped on the Summoning glyph on turn 2, but only chose to bring up another Rat. The Rats were able to tie down Syvarris in front of Dad’s start zone and put a wound on him. The Sidhe moved out but failed their attacks. The Zettian Guards and Enforcers moved forward.
Rd 2: The Monks and Syvarris each killed a Rat, but the Sidhe failed 2 attacks. The Zettians stayed back and killed three Monks from long range while the Enforcers continued to march closer.
The Zettians perch on a hill and fire away
Rd 3: Dad won initiative, but the Monks failed on all of their attacks. The Zettians killed 3 more Monks this round while an Enforcer made it to Syvarris and killed him. A Sidhe did manage to take out a Rat while the Monks cleaned up on two Enforcers.
Rd 4: Dad went with all Sidhe this round and was able to take out another Enforcer and a solitary Rat. Jacob continued to go with the Zettians and was able to kill a couple of Sidhe.
Rd 5: The Sidhe continued to use through the green and one was able to make it into Jacob’s startzone, but he failed the attack on Warden816. Another Sidhe took out the last Enforcer. The Zettians failed. Master Woo leaped to kill a Rat. Mistress Isadora failed to imprison and failed in her attack on the Sidhe in Jacob’s start zone. DW8000 closed the round by killing a Monk from long range.
Rd 6: After 3 ties rolling the 20-sider (1 in 8000 probability), Jacob finally won initiative. Isadora killed the Sidhe. Master Woo moved to the road and then blocked DW8000’s attack. Sidhe fail on their attacks on DW and Isadora, who then kills a Sidhe. The last Sidhe fails its attack on DW.
Rd 7: The Sidhe, Master Woo, and the Monks took turns this round and only the Monks were able to do anything by putting 2 wounds on Isadora. The Mistress injured Woo for a wound, DW8000 killed the last Sidhe, but then whiffs on a Monk.
It’s down to Isadora, DW8000, Warden 816, and a Reaver against two Monks and their Master.
Rd 8: DW8000 fired a 2/3 skull shot to kill a Monk and then fired 3/3 on the last Monk, who defended with a 3/5 shield roll. That last Monk killed Isadora. Jacob rolled 3/3 with DW8000 on that last Monk, but Dad rolled 3/4 shields to defend. That last Monk leapt up into DW8000’s grill and hit him with 2 skulls. The soulborg rolled 1/8 shields and died! GO LAST MONK! Warden fires from range with 3 skulls to kill that last Monk. Woo ends the round by killing a Rat, but takes a wound himself from the lava field.
It’s the Zettian Guards, Warden, and Rat against Master Woo.
Rd 9: The Zettians return to action, firing at Woo for 2 wounds. Woo leaps up to kill a Zettian. Woo blocked an attack and then hit the last Zettian with 3 skulls and death. The Warden saunters a bit closer, rolls 2 skulls from range, and kills Woo to end the battle.
Final Score:
Jacob won with 110 points left having the Warden and one Reaver left in play. The Monks are done while the Soulborgs live to play another day.
Next Up: Round 3 Match-ups
Winner’s Bracket
Battle 9 @ Volcalla Rift
Roman Archers (Damon #1): Roman Archers x4, Zelrig, Tandros Kreel, Izumi Samurai = 585.
Varkaanans (Damon #4): Varkaanan Greyspears, Varkaanan Quickblades, Varkaanan Darkclaws, Varkaanan Swiftfangs, Arktos, Sylvan Animae x2 = 585.
Loser’s Bracket
Battle 10 @ Sidewinder
Zombies (Jacob #2): Zombies of Morindan x4, Zombie Hulk x4, Gald'rabok = 590.
Agents (Damon): Microcorp Agents x3, Agent Skahen, Major Q10, Otonashi= 580.
Battle 11 @ Sirocco
Soulborgs (Jacob): Deathwalker 8000, Mistress Isadora, Alpha-Prime Enforcer x4, Zettian Guards, Deathreavers x2, Warden 816 = 580.
MacDirks (Jacob #3): Thorgrim the Viking Champion, Finn the Viking Champion, Eldgrim The Viking Champion, Alastair MacDirk, MacDirk Warriors x3, Tarn Viking Warriors = 590.