Battle 1 @ Ice Blossom
Dwarves (Nomad #4): Axegrinders of Burning Forge x 3.5, Mogrimm Forgehammer, Migol Ironwill, Ulfrid Hornwrangler = 575.
Minions (Huskies16): Minions of Utgar x4, Runa, Jean de Ascalon = 580.
The Dwarves were the last army selection for Nomad. Huskies16 usually takes the Axegrinders in our home battles, so Nomad took them for a change. Huskies16 selected Ice Blossum thinking the flying Minions would be able to get to height and an advantage much easier than the plodding dwarves.
Rd 1: A Minion landed on the useless, for this battle, Range +4 glyph. An Axegrinder landed on the Wound glyph. After some jockeying around, the Minions hammered 3 Axegrinders to death. Jean de Ascalon took a wound from the glyph at the conclusion of the round.
Rd 2: The Minions killed three more Axegrinders this round, but Mogrimm and friends returned the favor by taking out three Minions. Runa took the wound at the end of the round from the glyph.
Rd 3: The Minions went all out, killing 5 Axegrinders and putting three wounds on Morgrimm. Morgrimm and the Axegrinders were able to dismiss 3 Minions despite numerous failed attacks. Runa took a wound from the glyph again.
Rd 4: Morgrimm and an Axegrinder each killed a Minion this round. Ulfred picked up the Oceanstrider treasure. The Minions were able to kill only one Axegrinder because they needed to spend a turn bringing up reinforcements and the Axegrinders blocked four attacks. Runa took yet another wound from the glyph.
Rd 5: Ulfred used Grim Determination and took 2 wounds before killing a Minion while the Axegrinders failed a couple of attacks. The Minions responded by taking out an Axegrinder. Morgrimm and an Axegrinder killed two Minions. Runa moved and failed her Helm rolls and attack. Morgrimm put a wound on Runa with Commander Strike while an Axegrinder fell the last of the Minions. Huskies16 lost an Order Marker.
Runa and the last Minion fight for their survival
Rd 6: Nomad won initiative . . . an Axegrinder puts the finishing touches on the Tricky Kyrie, who wasn’t very tricky this battle. Huskies16 lost OM#1. Morgrimm finished the battle by successfully rolling a Commander Strike on Jean de Ascalon.
Final Score
Ulfrid took 2 wounds from his own doing, Morgrimm took 3 wounds in round 3, Migol didn’t have to move, and Nomad had 3 Axegrinders left for a total of 283 points. It looked like the Minions had the advantage through the first three rounds, but sheer numbers, the wound glyph, and gaining the map at the end of round 3 made all the difference.
Northwest Heroscape Customs Notes
Jean de Ascalon did absolutely nothing except for taking a wound from the glyph . . . oh, and dying. What can you expect from a 20-point filler? He didn’t change any of Runa’s rolls or the initiative rolls.
Battle 2 @ High Ways or the Highway
Redcoat Sneaks (Nomad): Beakface Sneaks x4, Quorik Warwitch, Darrin Razorback, 10th Regiment of Foot x4 = 590.
Minotaurs (Huskies16#2): Minotaurs of Nullandia x4, Apeo, Tecer, Bloodhunter Harpies x2 = 590.
Huskies16 picked the Minotaurs with his first selection, willing to give this full NWHC army a try. Nomad loves his Redcoats and was delighted with what he was left with. Nomad chose High Ways or the Highway thinking the 10th Regiment could get to height and pick off any Minotaurs running down the alley of the Highway.
Minotaurs are lined up for their first tournament battle!
Rd 1: Nomad won initiative and went all 10th Regiment. Despite a couple of nice defense rolls by Huskies16 with the Minotaurs, their key bonding hero Tecer was dead by the end of the round. Tecer picked up the Potion of Healing treasure but couldn’t use it in time. The Minotaurs charged hard behind Tecer, killing four 10th Regiment, including one in Nomad’s start zone. A Minotaur was also able to land on the Unique Attack +1 glyph.
Rd 2: Apeo moved out to the road. Huskies16 had his Minotaurs lined up for some gores . . . and gore they did twice with a hot 20-sider. Along with a kill by Apeo, the Minotaurs took out 5 Redcoats in the round. A couple of Bloodhunter Harpies even got in a couple of moves due to the destruction. The 10th Regiment returned the favor with some hot rolling by Nomad, killing four Minotaurs. On turn 3, the Beakfaced Sneaks got into the action by killing the Minotaur in their start zone. Quorik Warwitch flocked to a more advantageous spot.
A stray Minotaur creates havoc in Nomad's startzone
Rd 3: Apeo blocked three attacks on turn one, but a Redcoat bayoneted a Minotaur. Apeo took a wound leaving engagement, but killed a Redcoat, and then the Minotaurs gored and killed two more. The Harpies failed a Talon Strike. Things looked dismal as the last two Redcoats failed their attacks. Things continued to roll positive for Huskies16 as Apeo and the Minotaurs killed the last two Redcoats and put a wound on Quorik. A Harpy even took out a Sneak with a ‘14’ roll with Talon Strike. The Sneaks killed Apeo with a 2/3 skull roll and a Minotaur. To end the round, the Minotaurs took the lives of two more Sneaks.
Things looked very bleak for Nomad, he only had a 1-wound Quorick, Darrin Razorbeak, and 5 Beakfaced Sneaks. Huskies 16 still had 5 stout Minotaurs and 4 Harpies.
Rd 4: Huskies16 went all Minotaurs this round, killing three Sneaks. But the Harpies failed on their two Talon Strike attempts. Quorik left engagement for a wound, but she picked up the Potion of Healing and used on OM#3 to heal to full life. Although the Sneaks failed three attacks, the Warwitch managed to kill a Minotaur to end the round.
Minotaurs move in for the kill on the few remaining Raptorians
Rd 5: Huskies16 won initiative and went to work. The Minotaurs killed the two remaining Sneaks while a Harpy Talon Struck Darrin Razorbeak for a wound. And then on turn 3, a perfect 3/3 skull roll ended Darrin’s life. On OM#1 and 2, Quorik took a wound leaving engagement and failed on three Orb of Pain special attacks, but she was able to Flutter away from a couple of Minotaur attacks.
Rd 6: Quorik killed a Minotaur in Huskie16’s start zone. The Minotaurs move, but can’t attack. Quorik killed another Minotaur, but gets two wounds before fluttering on the Minotaur’s second attack. Quorik killed a third Minotaur in the round and then fluttered away from a Harpy attack.
Rd 7: Quorik continued her magic this round . . . she faced a whiff attack once and fluttered twice for a total of no wounds. She failed on her first three attacks on Harpies, but rolled 5/6 skulls on OM#3 to take out two of them. Hmm . . . maybe all is not lost for Nomad.
Rd 8: Quorik attacks a couple of Harpies, but they roll 6/8 shields to defend. She flutters from an attack. Quorik then rolls 5/6 skulls in two Orb of Pain attacks to kill the last two Bloodhunter Harpies! Huskies16 lost an OM. Quorik then flew to engagement with the last Minotaur and tossed 4/5 skulls . . . killing the last figure in Huskies16’s army
Final Score
What just happened? Quorik Warwitch performed like a 300-point figure with all of those flutters and devastation she invoked. Nomad was happy. Huskies16 felt robbed. With two lives left, Quorik brought her army a slight 37 point victory in round 1.
Northwest Heroscape Customs Notes
For Nomad, Darrin Razorbeak felt the cold axe of death before taking a turn. Huskies16’s entire army was full of Northwest Heroscape Customs . . . they should have won. But Quorik defied all odds with the Flutters. Losing Tecer in the first round hurt big time. Perhaps if the Harpies were closer in the first couple of rounds, Talon Strike would have been enough of a difference. Close game . . . we’ll see what the Minotaurs bring next time in terms of luck and strategy.
Battle 3 @ Ice Blossom
Samurai (Nomad #1): Izumi Samurai, Kozuke Samurai, Tomoe Gozen, Tagawa Samurai, Tagawa Samurai Archers x3 = 585.
Troopers (Huskies16): Microcorp Troopers x4, Augamo, Evar Scarcarver = 585.
Nomad picked the Samurai with the number one slot because he loves Samurai . . . and he has never played with the Troopers. Huskies16 was glad he got the Troopers without drafting them.
Rd 1: All Toopers for Huskies16 in the first round. They managed to snag the Thorian glyph and the Move +2 glyph. After failing on a four attacks in turn 2, the Troopers killed three Tagawa Samurai Archers on turn 3. Nomad was unable to get an attack off in the round.
Rd 2: Wow . . . the Troopers were devastating this round! Huskies16 was able to dispatch the entire Tagawa Samurai squad from range and kill an Izumi and two Archers. Tomoe Gozen was able to kill a Trooper as a fill in, but that was it. Nomad lost OM#3 which had been on the Tagawa Samurai.
Izumi Samurai are outnumbered
Rd 3: Huskies16 kept pressing with the Troopers, killing another Izumi, Tomoe Gozen, and two Kozuke Samurai. What a wipeout. Nomad rolled terribly and failed on most of his attacks, but he did manage to eliminate three Microcorp Troopers.
Rd 4: Huskies16 went with all of his OMs on the Troopers again, managing to kill another Izumi and two Tagawa Archers. The Kozuke were able to take out a couple of Troopers and gain the Thorian glyph, but the Archers failed their two attacks on OM#3.
Rd 5: Nomad won initiative and was able to kill only one Trooper in the first two turns. The Troopers were able to kill the last of the Archers and Kozuke by turn two, ending the battle with ease.
Troopers are doing a little clean-up work
Final Score
Nomad was able to kill a whopping total of seven Microcorp Troopers, and that is all. Huskies16 finished with 450 points left in his army. Augamo and Evar took a nap.
Battle 4 @ Volcalla Rift v2
Armocs (Nomad): Zogross Hardscale, Azurite Warlord, Armoc Vipers x 3 1/3, Venoc Vipers 2 2/3 = 588.
Drow (Huskies16#3): Deepwyrm Drow x4, Pelloth, Drow Chainfighter x2, Elaria the Pale, Estivara, Isamu = 590.
Huskies16 hadn’t played with the Drow much, so he decided to give them a spin. Nomad was delighted to roll with the Azurite Warlord, who he had never played with before.
Rd 1: Nomad went with all Venoc Vipers to inflict as much damage as he could before bringing in the heavy guns. The Venoc weren’t able to Frenzy, but they managed to take out a couple of Deepwyrms in the round. Huskies16 went with the Deepwyrm all three turns and took out four Venocs with ease.
Rd 2: Nomad pushed the Venocs on OM#1 and 2 and were able to kill a couple of Deepwyrm. On OM#3, Zogross and the Armocs were able to take out two Deepwyrm as they began to threaten their start zone. Huskies16 went all Drow again, wiping out all of the Venocs by the end of the round and gaining the Wound glyph on OM#3 which aided in the effort.
Rd 3: Nomad went with Armocs and their bonders. Zogross and friends decimated three Drow and regained the Wound glyph by the end of the round. A Deepwyrm was able to Hide in Darkness for the first time. The Deepwyrm were able to kill three Armocs, but one died from Zogross’s Opportunity Strike 15. Pelloth moved out on turn 3, but failed his attack. Elaria the Pale took a wound from the glyph to close the round.
Rd 4: Huskies16 won initiative. The Deepwyrm put 2 wounds on Zogross on turn 1, put Pelloth rolled 0/3 with Lolth’s Wrath to kill one of his two remaining Deepwyrm on turn 2. A Chainfighter was able to grab Zogross on turn 3, but whiffed his attack. Ouch. Despite missing many attacks, Zogross and the Armocs were able to kill the last Deepwyrm, a Chainfighter, and put a wound on Pelloth.
Rd 5: Nomad pushed as hard as he could with the advantage. Estivara fell. Isamu fell. A Chainfighter fell. Pelloth was wounded again. Pelloth and Estivara were able to take out a couple of Armocs, but Huskies16 lost OM#3.
Rd 6: Zogross and the Armocs put 2 more wounds on Pelloth and Elaria the Pale this round. Pelloth was able to take out an Armoc and Elaria put another wound on Zogross. The battle was being drawn out to it’s inevitable end.
Pelloth and Elaria take on Zogross
Rd 7: Pelloth and Elaria failed big time on their attacks. The Armocs were able to take out the last two heroes bringing Nomad another victory in the first round of the Memorial Day Mayhem Tournament.
Final Score
Nomad had 4 Armocs, a three-wound Zogross, and a once-wounded Azurite Warlord for at total of 286 points left. The Azurite was disappointed he didn’t get to take a turn, so was Nomad.
Next up: Memorial Day Mayhem Tournament, Round 2.
Winner’s Bracket
Battle 5 @ High Ways or the Highway
Dwarves (Nomad #4): Axegrinders of Burning Forge x 3.5, Mogrimm Forgehammer, Migol Ironwill, Ulfrid Hornwrangler = 575.
Armocs (Nomad): Zogross Hardscale, Azurite Warlord, Armoc Vipers x 3 1/3, Venoc Vipers 2 2/3 = 588.
Battle 6 @ Volcalla Rift v2
Redcoat Sneaks (Nomad): Beakface Sneaks x4, Quorik Warwitch, Darrin Razorback, 10th Regiment of Foot x4 = 590.
Troopers (Huskies16): Microcorp Troopers x4, Augamo, Evar Scarcarver = 585.
Loser’s Bracket
Battle 7 @ Bleakshadow Pass
Drow (Huskies16#3): Deepwyrm Drow x4, Pelloth, Drow Chainfighter x2, Elaria the Pale, Estivara, Isamu = 590.
Minions (Huskies16): Minions of Utgar x4, Runa, Jean de Ascalon = 580.
Battle 8 @ Bleakshadow Pass
Samurai (Nomad #1): Izumi Samurai, Kozuke Samurai, Tomoe Gozen, Tagawa Samurai, Tagawa Samurai Archers x3 = 585.
Minotaurs (Huskies16#2): Minotaurs of Nullandia x4, Apeo, Tecer, Bloodhunter Harpies x2 = 590.