Zettians (Jacob): Zettian Infantry x3, Deathreavers x2, Deathwalker 9000, Deathwalker 7000, Zettian Guards = 585.
Ascalon (Damon): Templars of Ascalon x3, Baron Sebastian, Concan, Saylind, Bishop Thaddeus, Count Raymond, Jean de Ascalon = 590.
Saylind proved to be the difference in this one, rolling for summoning in 6 out of 7 tries. She enabled Baron, Concan, Thaddeus and a few Templars to get up to height early and often.
Jacob rolled like pooh the first 8 rounds or so, but he had a chance to turn the tide in the end game when DW7000 was surrounded by Baron, Saylind, and a Templar . . . but he only rolled a 1 for Self-Destruct. Jacob’s response? “Of course. That figures.”
The Zettian Infantry were pretty pathetic . . . not sure if it was the dice rolls or not. Concan took out DW8000 and acted as the clean-up figure in the end game, killing the last Zettian Guard for the win.
Final Score:
238 points left for Ascalon in the form of a full-life Baron Sebastion, Count Raymond had two wounds from failed Forced Marches, Concan had one wound, Jean de Ascalon was at full-life and didn’t move, and one Templar hiding behind wall ruin.
Customs Notes:
The Bishop ended up in Jacob’s start zone before dying. He used two gold markers for himself and shared a couple with Templars. He died with three gold markers left on him. I think he only killed a couple of Infantry.
Baron Sebastian was successful on only two out of four Forced Marches despite getting the +5 on each try. He killed a figure or two, but pretty much absorbed attacks while looking very pretty.
Jean didn’t do much . . . his 20-sided power didn’t even help at all – Saylind didn’t need the bonus on summoning while he was in Jean’s aura and the +1 didn’t make a difference in any of the initiative rolls.
The Templars did pretty well, but I would rather have had another squad of them than Count Raymond. The last couple of rounds, I only had one left and he just hid to keep the bonding going. The Templars of Ascalon are a very fun army, especially with Saylind and her summoning.
Battle 2 @ Fulcrum
Venocs (Jacob): Venoc Vipers x3, Armoc Vipers x1 2/3, Venoc Warlord, Kyssandra, Elite Onyx Vipers = 583.
Harpies (Damon): Bloodhunter Harpies x4, Chela, Uvall, Drow Chainfighter = 590.
Chela moved to the center of the board on OM #1 and didn’t move again until the last couple of rounds. Uvall and the Harpies put on a show. The Harpies earned three wounds on Bloodhunter Frenzy in five tries – after that they were either out of range or engaged. Uvall killed many Venoc Vipers, Was 1-for-1 with Demonic Exchange (most of the kills happened before any Harpies died), and he put 4 wounds on the Venoc Warlord. The Harpies did their thing early with frenzying into position and ended up killing the last not-so-elite Onyx Viper in their own start zone to end the battle. In the end-game, Chela used his pinchers to wipe out 5 snakes.
For the Venoc army . . . only one Frenzy out of about 15 rolls! Kyssandra was wiped out from a Bloodfrenzy wound and two Harpy attacks – yep, she whiffed on both defensive rolls after she failed to wound the Harpies in only her only attack. After Uvall finally fell, the Warlord and Venocs were able to put some hurting on a few Harpies, but this one was over early.
Final Score:
The Harpies had 289 points remaining in the form of a once wounded Chela, three Harpies, and the Chainfighter.
Customs Note:
Not much to add to what was described above. Uvall was awesome, but he went down quickly once the snakes could get to him. Harpies were fun and tough to kill with that defense of 4. Chela was bored most of the game. Kyssandra is still shell-shocked and dismayed that she didn’t get to lay any eggs.
Battle 3 @ Dance of the Dryads
Tomb Skeletons (Damon): Tomb Skeletons x4, Racheim, Frost Giant of Morh, Ogre Warhulk = 590.
Resistance (Jacob): M-43 Resistance Fighters x4, B-11 Resistance Corps, Kira Jax, Brandis Skyhunter, Iron Golem = 590.
The Warhulk got all three OMs to start the game. Dad was hoping to charge across the board and wipe out a bunch of little fighters . . . but the M-43 picked away at him from height and took out all 8 lives before Dad could flip his 3rd OM. The Warhulk killed one Fighter. Nice start. Resistance Fighters and Corps were all over the map, on height, and on the Glyph of Dagmar.
Dad sent out the Frost Giant to the left side of the board hoping to draw some fire . . . and he did, for three wounds. The Resistance peppered Racheim from height for four wounds before Dad even thought about putting an OM on the Chmera. The big Iron Golem even moved to the center of the map to get set up for some massive attacks. Things were looking ugly. Dad was forced to put a bunch of OMs on the Tomb Skeletons, but feared they would do little to stem the tide.
Not only did the Tomb Skeletons stem the tide, they reversed it! I have only played with the Tombs once before and thought they were pretty pathetic . . . but wow, they are really, really good against low attack ranged figures with that extra defense die. Get two of them engaged to the same figure and their attack bumps to four, five with height. The Tombs pushed back the Resistance, killed the Iron Golem in just two attacks, gained the Initiative +8 glyph, took out two of the B-12s, wiped out most of the M-43s, and marched right into the Resistance start zone. Impressive!
Racheim special attacked a B-12 from range, the Frost Giant charged in and took out a couple more M-43s, Kira, and put a wound on Brandis. The Resistance fought back with the sole B-12, who was able to wipe out a bunch of skeletons with that bumped up attack. Brandis killed a few more after running for his life from the Giant.
Racheim took out the last B-12 with his special. While Brandis was finally hunted down by the last of the Tombs.
Final Score:
One of the biggest comebacks I’ve ever seen! The Tomb Skeletons had 125 points left with 3 out of 6 lives left on the Frost Giant, 1 out of 5 lives left on Racheim, and two Tomb Skeletons. Fun game . . . for me.
Battle 4 @ Swamp Thing
Vydar Command (Damon): Command Courier x4, Mika Connour, Seige, James Murpy, Sudema = 585.
Knights of Weston (Jacob): Knights of Weston x3, Sir Denrick, Sir Gilbert, Sir Orrick, Raelin v2 = 585.
Gilbert lead the charge, intercepting a Courier OM on the 2nd turn of the game. Sudema killed two KoWs with Stare of Stone but failed in her attempt on Gilbert before she died.
The Knights and Gilbert kept pushing through the center of the map, backed by Raelin, getting to height on the right side of the board. The Couriers were able to Fleet Foot out of death on the first three attacks, but never again. Siege was able to take out Gilbert and one KoW before falling despite being Cragged-up.
The Knights and Dendrick swarmed Mika in her start zone . . . she was able to last a very long time, killing 4 KoWs before dying to end the game. The Couriers never did attack. This army is pretty bad. Oh, and my man Murphy fell before he could do any damage.
Final Score:
357 points remaining for the victors in the form of 5 KoWs, a full-life Sir Dendrick, a full-life Raelin, and a full-life Sire Orrick, who didn’t move.
Round 2 Match-ups
Battle 5 @ Mt. Thaelink’s Saddle v2
Ascalon (Damon): Templars of Ascalon x3, Baron Sebastian, Concan, Saylind, Bishop Thaddeus, Count Raymond, Jean de Ascalon = 590.
Harpies (Damon): Bloodhunter Harpies x4, Chela, Uvall, Drow Chainfighter = 590.
Battle 6 @ Fulcrum
Knights of Weston (Jacob): Knights of Weston x3, Sir Denrick, Sir Gilbert, Sir Orrick, Raelin v2 = 585.
Tomb Skeletons (Damon): Tomb Skeletons x4, Racheim, Frost Giant of Morh, Ogre Warhulk = 590.
Battle 7 @ Dance of the Dryads
Zettians (Jacob): Zettian Infantry x3, Deathreavers x2, Deathwalker 9000, Deathwalker 7000, Zettian Guards = 585.
Venocs (Jacob): Venoc Vipers x3, Armoc Vipers x1 2/3, Venoc Warlord, Kyssandra, Elite Onyx Vipers = 583.
Battle 8 @ Mt. Thaelink’s Saddle v2
Vydar Command (Damon): Command Courier x4, Mika Connour, Seige, James Murpy, Sudema = 585.
Resistance (Jacob): M-43 Resistance Fighters x4, B-11 Resistance Corps, Kira Jax, Brandis Skyhunter, Iron Golem = 590.