Major Q10
Pulsar Soldiers x5
vs
ULLAR:
Varinn
Aubrien Archers x2
Raeza
Greenscales x2
Map: http://www.heroscapers.com/downloads/sirocco1_I4P.jpg
Ran two playtests to give the Pulsar Soldiers another run as well as try two Ullar units: Raeza (Dragon) and Varinn (Ranger).
Raeza: concerns that she is over-priced at 150-points. Have only seen a few play-tests.
Varinn: he was amazing when paired with Kayla Willowsong (Ranger) so trying him solo with Aubriens.
GAME 1: Vydar completely dominated this game, certainly the help of poor luck on Ullar’s side. Raeza moved up early – took a few wounds from Pulsar Soldiers – and then fell to Wrist-Rockets while rolling 0/7 on defense twice in a row (jungle tree + Rampage). Wasn’t much of a play-test for her.
The Pulsar Soldiers were great. The game mechanic for Charge Markers continues to be a fantastic idea (thanks Nomad). As a two-person Squad, I have some concerns about their Attacks per Order Marker – but with an option for a double special attack – they can make up for it.
Varinn came out for Ullar and had some luck with Over-Extend. The Archers had only 1 frenzy the entire game and when Varinn had 3 wounds, I should have backed him off – as the Pulsars jumped him and he went down without being able to buff his Archers.
GAME 2: Ullar had more luck in this one, and I was more conservative with Raeza (planning to save her for late-game clean-up). The Aubriens had two frenzies (both natural rolls without need for Varinn) and both came late.
The Pulsar Soldiers put pressure on early, taking an Intercept OM (but not a successful roll) and dropping a few Archers early. Raeza had an opportunity to jump out and take on two Pulsar Soldiers with an initiative switch. It works and she took out one Soldier in the water on the Defense glyph (4 attack vs 6 defense) and then the other with 3 attacks vs 5 defense. The Greenscales jumped on the Defense glyph and held it for the rest of the game (3 full rounds).
Raeza took a few wounds while protecting the Greenscales as Ullar moved up more Archers. The Pulsars tried a few blasts but didn’t take down any Archers. The Archers grabbed an Initiative +8 glyph (and also held it for the rest of the game.
With Initiative a likely option for Ullar, Raeza flew across the board to take on Major Q-10 (who was just a few spaces out of the start zone but on height). She popped a few wounds on the big Soulborg and then took a few hits back herself. She was at 6 Attack & Defense but only 2 Life remaining for several OM’s. Her tail-whip worked well – swinging as the Major and taking out a Pulsar for a few OM’s. The Greenscales had to take time to catch up to their Dragon Queen but eventually they had 2 around the Major (who was holding on with 1 life).
The Major eventually won the war against Raeza (height helping during the conflict). But the Dragon did enough damage to the Squad and held Vydar’s attacks at bay. The Archers moved up to take shots at the Major and the Pulsars with little effect but then Varinn moved up on the OM switch and destroyed a Pulsar then over-extended to finish the Major. A late game Frenzy by the Archers closed out the game.
Overall, Raeza was hit-and-miss. I don’t think she is worth 150-points (certainly not in the same class as Cyrpien). I would drop her to 120-points to line up with Krug. Her defense does get a boost from Rampage but her double-attack can’t be used on the same figure.
Varinn was average for a supporting Hero. His Frenzy enhancement didn’t come into play before he was destroyed. His over-extended attack was a nice to give a hero two shots. I think he was better with Kayla and other Rangers but he’s a nice filler for an “All-In” Aubrien army.
Pulsar Soldiers were fantastic and fun to play (even in the loss). The game mechanic is excellent and I really like how they play.