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    W2 Mistress Isadora - released

    Nomad
    Nomad


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    Post  Nomad Sun Mar 30, 2014 1:09 pm

    NAME OF THE TEST UNIT: Mistress Isadora

    THEME TEST: Are there are any powers or stats on the test unit card that do not accurately reflect the theme or likeness of what the character should be able to do? Also consider whether or not this character's powers should affect destructible objects. PASS.

    FUN TEST: Was the unit fun to play? PASS.

    FUN OPPOSITION TEST: Was the unit acceptable to play against? Could it be considered annoying? PASS. Especially since Damon was only 1 out 7 or 8 with the Imprison power – and that figure escaped prison on the first attempt at the end of the round.

    USAGE TEST: Were all of the powers on this card used, or at least usable? PASS.

    STRATEGY TEST: Does the unit offer any real strategy or interesting tactics to the overall game? PASS. Very new and unique strategy. Mistress is very swingy.

    BONDING TEST: Compare the unit card with all currently existing Bonding abilities. Are there any Bonding loops that do not stop appropriately? PASS.

    SYNERGIES TEST: Think of all the current cards that would have synergy with the unit card. Are there any factors that could break the game by making a unit too powerful or too weak? PASS.

    POWER CHECK: When considering the test unit against all existing units (including released C3V and SoV units) and all glyphs, are there any powers that could be overamplified and break the game? PASS.

    DRAFTING TEST: Is this unit worth drafting? PASS, but not without Enforcers.

    MIRROR TEST: Consider the test unit against itself. Are there any loops that would upset the balance of the Game? PASS.

    ARMY TEST 1

    Did the unit perform adequately? What should be the unit's point value? Give a brief summary. [insert pass/fail, point value, and brief summary] PASS. I think Mistress is perfect were she is at right now.

    Units: I played the Enforcer army, Kai played their opponent in each of the four battles.

    Battles 1 and 2 on Relic map (RotV, TJ x2):
    Army 1: Mohicans x4, Saar Whisper Scout x3, Kira Jax, Zetacron = 505 points.
    VS
    Army 2: Enforcers x6, Drow Chainfighter x4, Dumutef Guard, Mistress Isadora, Warden 816 = 505 points

    Battle 3 on Ariadne v3 map (BftU:
    Army 1: Mezzodemons x3.5, Morgoloth, Skull Demons x2 = 498 points.
    VS
    Army 2: Enforcers x6, Drow Chainfighter x4, Dumutef Guard, Mistress Isadora, Warden 816 = 505 points

    Battle 4 on Mt. Thaelink’s Saddle map (RotV, TT x2):
    Army 1: Cathar Spearmen x4, Sacred Fusiliers x2, Bishop Thaddeus = 500 points.
    VS
    Army 2: Enforcers x5 (bumped points to 35 in this battle), Drow Chainfighter x5, Mistress Isadora, Warden 816 = 500 points

    Battle #1: Damon rolled crazy good in this game. Kai did not, at all. Damon controlled the common attack +1 most of the game. Warden 816 proved a huge boost to the guards with the +1 move. Enforcers crushed with only 2 Enforcers dead and two wounds on Mistress for a total of 407 points remaining. The dice were so lop-sided it is difficult to count this as a worthy play test.

    Battle #2: Same armies, same map. Dice were more even this game and Kai changed his strategy by protecting the Saars a little more. Zetcron gone in a couple of huge shots before falling. Much closer than the first battle but the Mohicans were totally mowed down by the guards. Damon won with 3 Chainfighters, 2 Enforcers, and the Dumutef remaining for 160 points remaining.

    Battle #3: We figured the Mezzos would give the Enforcers and Drows some challenge with their +1 attack on commons. But the Drow were chain grabbing, hiding in shadows, and the Mezzos went through their exo-skeleton markers quickly because they couldn’t roll defense. The guard army won with Mistress, Warden 816, 3 Chainfighters, and 2 Enforcers left for 335 points. After this game, we decided to bump the Enforcer’s points to 35.

    Battle #4: Damon’s dice finally showed some periods of cold, but he still managed a few clutch defensive rolls. The Spearmen were rolling early and often, but the guard army made a huge comeback. Kai only rolled the Braced Spear power once in like 8-10 tries. Damon landed on the Summoning glyph and pulled in the Bishop, which made a difference. The Fusiliers didn’t do much at all. This turned out to be the most fun and tightly fought battle of the evening. The guard army had an Enforcer and a Chainfighter left for 60 points in victory and finished 4-0 on the day.


    Final thoughts: Mistress didn’t pull her magic off in any of these four battles, as I rolled only 1 for 7 or 8 trying to imprison figures. She got clobbered in the second game by Zetacron before she could do anything. She put a wound on Morgoloth in the 3rd game. She took a Braced Spear and a Warnock wound in the 4th battle, but managed to kill a couple of figures. Although she wasn’t worth her points in any of these four games, her potential is huge to be a game changer. I really like the swingy-ness of the design. I propose that Mistress is good to go, in my opinion.
    Lord Kai
    Lord Kai


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    Post  Lord Kai Sun Mar 30, 2014 1:40 pm


    Yeah, Nomad, your d20 rolls were statistically below average. With a 50/50 chance of Cybernetic Prison with The Mistress, you really should have crushed some Commons. This was her first play-test with 3 Life and the easier ability to escape the 'Imprisonment.'

    Her d20 power is swingy .. but it could be a game-changer since we did make it easier to escape the Prison without needing Order Markers, but if you have an imprisoned hero - their OM's are wasted.


    CYBERNETIC PRISON
    Before attacking, you may choose a small or medium figure within 6 clear sight spaces of Mistress Isadora and roll the 20-sided die. If the chosen figure is common add 5 to your roll. If you roll a 1-15, nothing happens. If you roll a 16-20 place the chosen figure on this army card. At the end of each round, roll one combat die for each Unique Hero figure that has been placed on Mistress Isadora's Army Card by Cybernetic Prison. If you roll a skull, that Hero takes one wound. If you roll a shield or a blank, place that Unique Hero on an empty space adjacent to Mistress Isadora. When Mistress Isadora is destroyed you must place all figures on her card that were placed there from Cybernetic Prison on any empty adjacent spaces. If there are no available spaces, destroy the chosen figure(s).
    Derek S
    Derek S


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    Post  Derek S Thu Apr 03, 2014 12:07 pm

    The Book of Mistress Isadora

    NWHC WAVE 2-


    - Rulings and Clarifications -
    _______________________________________



    - Combinations and Synergies -

    Synergy Benefits Offered
    - Alpha Prime Enforcer: Bodyguard Detail

    Being an Unique Hero that is a Warden who follows Utgar, after revealing an order marker on Mistress Isadora, you may take a turn with up to 2 Alpha Prime Enforcers.


    Synergy Benefits Received
    -Jean de Ascalon: When the Bell Tolls

    Having an Unique Army Card with a power that requires a 20-sided die roll, Mistress Isadora may benefit from Jean de Ascalon’s WHEN THE BELL TOLLS 20-sided die roll enhancer.
    - Ornak: Red Flag of Fury Aura
    As a Unique Hero that follows Utgar, Mistress Isadora may benefit from Ornak’s RED FLAG OF FURY activation synergy.
    - ZETTIAN INFANTRY : Utgar Soulborg Bonding
    As a Soulborg hero who follows Utgar, Mistress Isadora may benefit from Zettian Infantry's UTGAR SOULBORG BONDING.
    - ZETTIAN INFANTRY : Circuitry Replacement
    As a Soulborg hero who follows Utgar, Mistress Isadora may benefit from Zettian Infantry's CIRCUITRY REPLACEMENT.
    -Deathcommander Mark 3: Heavy Support Command Beacon
    Being an Unique Soulborg figure that follows Utgar, Mistress Isadora may take a turn with Deathcommander Mark 3’s HEAVY SUPPORT COMMAND BEACON activation bonus.
    -Deathcommander Mark 3: Marked For Destruction
    Being an Soulborg that follows Utgar, Mistress Isadora may utilize Deathcommander Mark 3’s MARKED FOR DESTRUCTION attack die re-roll power.
    -Torin: Evil Eye Protection
    As a Medium figure that follows Utgar, Mistress Isadora may benefit from Torin's Evil Eye Protection defensive ability.


    Synergy Imposed
    -
    Nomad
    Nomad


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    Post  Nomad Thu Apr 10, 2014 10:41 pm

    NAME OF THE TEST UNIT: Mistress Isadora

    THEME TEST: Are there are any powers or stats on the test unit card that do not accurately reflect the theme or likeness of what the character should be able to do? Also consider whether or not this character's powers should affect destructible objects. PASS.

    FUN TEST: Was the unit fun to play? INCONCLUSIVE. Mistress received 1 OM. Since the opponent’s figures were all large her chance to shine was greatly diminished.

    FUN OPPOSITION TEST: Was the unit acceptable to play against? Could it be considered annoying? PASS. No threat to the opposition. Mistress was attacked once.

    USAGE TEST: Were all of the powers on this card used, or at least usable? PASS. They were usable against a different army. Against this all large army, her powers were not used.

    STRATEGY TEST: Does the unit offer any real strategy or interesting tactics to the overall game? PASS. This battle was a case where Mistress was worth maybe 50-60 points.

    BONDING TEST: Compare the unit card with all currently existing Bonding abilities. Are there any Bonding loops that do not stop appropriately? PASS.

    SYNERGIES TEST: Think of all the current cards that would have synergy with the unit card. Are there any factors that could break the game by making a unit too powerful or too weak? PASS. Too weak against an all large-figure army.

    POWER CHECK: When considering the test unit against all existing units (including released C3V and SoV units) and all glyphs, are there any powers that could be overamplified and break the game? PASS.

    DRAFTING TEST: Is this unit worth drafting? PASS, but you don’t want to be stuck with her against an all large army . . . her defense would keep her around in the end-game though.

    MIRROR TEST: Consider the test unit against itself. Are there any loops that would upset the balance of the Game? PASS.

    ARMY TEST 1

    Did the unit perform adequately? What should be the unit's point value? Give a brief summary. [insert pass/fail, point value, and brief summary] PASS. We think Mistress is perfect were she is at right now. This was just a case of a bad match-up.

    Battles on Derek’s custom map (BftU, TTx2):
    Army 1: Doggin Trackers, Dund, Arktos, Greyspears, Swiftfangs = 505 points.
    VS
    Army 2: Enforcers x4, DW9000, Zettian Guards, Mistress Isadora, Warden 816 = 510 points

    Battle Description: I really thought the Varkanaan Hunters and Trackers would roll in this match-up. DW9000 played well, the Zettian Guards played well, and the hunters were over-ranged. Mistress received one OM, defended an attack, but was otherwise not useful since the hunter army consisted of all large figures. Utgar’s soulborgs won with 370 points remaining in a wipe-out.


    Final thoughts: Mistress didn’t do much, but Derek and I both saw her potential against a different army. We both feel like she can be a dominant figure with correct play and good 20-sider rolls. This battle was just a case where she didn’t matter at all. She was dropped from this army in the rematches (we were also playtesting the Enforcers). Derek and I both stated that Mistress was good to go and feel like she should move to final editing.
    Nomad
    Nomad


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    Post  Nomad Thu Apr 24, 2014 7:40 pm

    W2 Mistress Isadora - released - Page 2 MistressIsadoraNWHC

    W2 Mistress Isadora - released - Page 2 MistressIsadoraBasicNWHC

    First attempt on Isadora's card. Your feedback is welcome.
    Derek S
    Derek S


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    Post  Derek S Thu Apr 24, 2014 10:55 pm

    "If you roll a shield or a blank, place that Unique Hero on an empty space adjacent to Mistress Isadora if possible.

    Sometimes she might be surrounded with no place to put the Hero, so if possible should be there, although maybe earlier in the sentence. There might be some other wording issues here, but my eyes are not real focused so I will take a look at it later.
    Derek S
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    Post  Derek S Fri Apr 25, 2014 7:45 pm

    CYBERNETIC PRISON
    Before attacking, you may choose a small or medium figure within 6 clear sight spaces of Mistress Isadora and roll the 20-sided die. If the chosen figure is common add 5 to your roll. If you roll a 1-15, nothing happens. If you roll a 16-20 place the chosen figure on this army card. At the end of each round, one at a time roll one combat die for each Unique Hero figure that has been placed on Mistress Isadora's Army Card by Cybernetic Prison. If you roll a skull, that Hero takes one wound. If you roll a shield or a blank, place that Unique Hero on an empty space adjacent to Mistress Isadora if possible. When Mistress Isadora is destroyed, you must place all figures on her card that were placed there from Cybernetic Prison on any empty adjacent spaces. If there are no available spaces, destroy the chosen figure(s).

    or with a little rearranging and a little difference

    CYBERNETIC PRISON
    Before attacking, you may choose a small or medium figure withing 6 clear sight spaces of Mistress Isadora and roll the 20-sided die. If the chosen figure is common add 5 to your roll. If you roll a 1-15, nothing happens. If you roll a 16 or higher place the chosen figure on this army card. At the end of each round, roll one combat die for each Unique Hero figure on this card one at a time. If you roll a skull, that Unique Hero takes one wound. If you do not roll a skull, place that Unique Hero on any empty adjacent space if possible. When Mistress Isadora is destroyed, place all figures on this card from Cybernetic Prison on any empty adjacent spaces. If there are no available spaces, destroy the chosen figure(s).
    Lord Kai
    Lord Kai


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    Post  Lord Kai Sat Apr 26, 2014 12:59 am

    Original:
    CYBERNETIC PRISON
    Before attacking, you may choose a small or medium figure within 6 clear sight spaces of Mistress Isadora and roll the 20-sided die. If the chosen figure is common add 5 to your roll. If you roll a 1-15, nothing happens. If you roll a 16-20 place the chosen figure on this army card. At the end of each round, roll one combat die for each Unique Hero figure that has been placed on Mistress Isadora's Army Card by Cybernetic Prison. If you roll a skull, that Hero takes one wound. If you roll a shield or a blank, place that Unique Hero on an empty space adjacent to Mistress Isadora. When Mistress Isadora is destroyed you must place all figures on her card that were placed there from Cybernetic Prison on any empty adjacent spaces. If there are no available spaces, destroy the chosen figure(s).


    I need to update this in case a Unique Squad figure is Imprisoned:
    CYBERNETIC PRISON
    Before attacking, you may choose a small or medium figure within 6 clear sight spaces of Mistress Isadora and roll the 20-sided die. If the chosen figure is common add 5 to your roll. If you roll a 1-15, nothing happens. If you roll a 16-20 place the chosen figure on this army card. At the end of each round, roll one combat die for each Unique figure that has been placed on Mistress Isadora's Army Card by Cybernetic Prison. If you roll a skull, that figure receives one wound. If you roll a shield or a blank, place that Unique figure on an empty space adjacent to Mistress Isadora. When Mistress Isadora is destroyed all figures on her card that were placed there from Cybernetic Prison must be placed on any empty adjacent spaces. If there are no available spaces, destroy the chosen figure(s).


    For Comparison:

    Derek:
    CYBERNETIC PRISON
    Before attacking, you may choose a small or medium figure within 6 clear sight spaces of Mistress Isadora and roll the 20-sided die. If the chosen figure is common add 5 to your roll. If you roll a 1-15, nothing happens. If you roll a 16-20 place the chosen figure on this army card. At the end of each round, one at a time roll one combat die for each Unique Hero figure that has been placed on Mistress Isadora's Army Card by Cybernetic Prison. If you roll a skull, that Hero takes one wound. If you roll a shield or a blank, place that Unique Hero on an empty space adjacent to Mistress Isadora if possible. When Mistress Isadora is destroyed, you must place all figures on her card that were placed there from Cybernetic Prison on any empty adjacent spaces. If there are no available spaces, destroy the chosen figure(s).


    From C3G "Cloak":
    DIMENSION OF DARKNESS
    Before attacking, you may choose one figure within 2 spaces of Cloak that is not an Event Hero or a destructible object and roll the 20-sided die. If you roll 16 or higher, place the chosen figure on this card. At the end of each round, if one or more figures that were chosen for Dimension of Darkness are on this card, roll a single attack die for each figure, one at a time. If a skull is rolled, the chosen figure receives one wound. Remove one Wound Marker from this card for each wound inflicted with Dimension of Darkness. If a blank is rolled, place the chosen figure on any space adjacent to Cloak. If Cloak is destroyed, remove all figures from this card and place them on empty spaces adjacent to the space previously occupied by Cloak. Figures that cannot be placed are automatically destroyed.
    Derek S
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    Post  Derek S Sat Apr 26, 2014 1:24 am

    I think the blue is the suggested language? I will take a closer look at it tomorrow.
    Derek S
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    Post  Derek S Sat Apr 26, 2014 10:15 am

    CYBERNETIC PRISON
    Before attacking, you may choose a small or medium figure within 6 clear sight spaces of Mistress Isadora and roll the 20-sided die. If the chosen figure is common add 5 to your roll. If you roll a 1-15, nothing happens. If you roll a 16-20 place the chosen figure on this army card. At the end of each round, roll one combat die for each Unique figure that has been placed on Mistress Isadora's Army Card by Cybernetic Prison. If you roll a skull, that figure receives one wound. If you roll a shield or a blank, place that Unique figure on an empty space adjacent to Mistress Isadora. When Mistress Isadora is destroyed all figures on her card that were placed there from Cybernetic Prison must be placed on any empty adjacent spaces. If there are no available spaces, destroy the chosen figure(s).

    This is what I come up with

    CYBERNETIC PRISON
    Before attacking, you may choose a small or medium figure that is not a destructible object within 6 clear sight spaces of Mistress Isadora and roll the 20-sided die. If the chosen figure is common add 5 to your roll. If you roll a 1-15 nothing happens. If you roll a 16 or higher place the chosen figure on this army card. At the end of each round, roll a single attack die one at a time for each Unique Hero that was chosen for Cybernetic Prison that is on this card. If you roll a skull, that figure receives one wound. If you do not roll a skull, place that Unique Hero on any empty adjacent space to Mistress Isadora, if possible. If Mistress Isadora is destroyed, remove all figures from this card and place them on empty spaces adjacent to the space previously occupied by Mistress Isadora. Figures that cannot be placed are automatically destroyed.
    Lord Kai
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    Post  Lord Kai Mon Apr 28, 2014 12:48 am

    Thanks for the suggestions.  I am going to leave the Destructible Object portion out, as this text is already extensive.

    CYBERNETIC PRISON
    Before attacking, you may choose a small or medium figure within 6 clear sight spaces of Mistress Isadora and roll the 20-sided die. If the chosen figure is common add 5 to your roll. If you roll a 1-15, nothing happens. If you roll a 16-20 place the chosen figure on this army card.  At the end of each round, roll one combat die for each Unique figure that has been placed on Mistress Isadora's Army Card by Cybernetic Prison. If you roll a skull, that figure receives one wound. If you do not roll a skull, place that Unique figure adjacent to Mistress Isadora, if possible. When Mistress Isadora is destroyed, before removing her from the battlefield, all figures on her card that were placed there from Cybernetic Prison must be placed on any adjacent spaces. If there are no available spaces, destroy the chosen figure(s).




    Derek, I borrowed the "If you do not roll a skull .. " part as I think that works.  I am not taking the 'remove all figures from this card' because Mistress Isadora might have a Warrior Spirit Aura (like Finn) on her card. Also added "before removing her from the battlefield ... " so I shortened the text on placement to remove "empty."



    Can we agree on this version?
    Nomad
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    Post  Nomad Mon Apr 28, 2014 7:06 pm

    Kai wrote:CYBERNETIC PRISON
    Before attacking, you may choose a small or medium figure within 6 clear sight spaces of Mistress Isadora and roll the 20-sided die. If the chosen figure is common add 5 to your roll. If you roll a 1-15, nothing happens. If you roll a 16-20 place the chosen figure on this army card. At the end of each round, roll one combat die for each Unique figure that has been placed on Mistress Isadora's Army Card by Cybernetic Prison. If you roll a skull, that figure receives one wound. If you do not roll a skull, place that Unique figure adjacent to Mistress Isadora, if possible. When Mistress Isadora is destroyed, before removing her from the battlefield, all figures on her card that were placed there from Cybernetic Prison must be placed on any adjacent spaces. If there are no available spaces, destroy the chosen figure(s).

    This sounds good to me. This is no big deal, but the only thing I would change is "combat die" to "attack die." Yes, combat dice is the generic term, but in all of the rules (including lava field damage) and on all of the powers that I looked at, "attack die" is what is used when there is potential for a wound being dished out. Isadora is essentially making a little attack on figures in her Cybernetic Prison.

    I agree that "not a destructible object" does not need to be included. In classic scape, there are no such things as small or medium figures that are destructible objects. Plus, it eliminates some text.
    Lord Kai
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    Post  Lord Kai Mon Apr 28, 2014 7:31 pm

    Attack die works (especially now that the shield or blank part has been removed).
    Lord Kai
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    Post  Lord Kai Sun May 04, 2014 3:34 am

    First pass at Bio for Mistress Isadora and the Alpha-Prime Enforcers:

    ==

    Mistress Isadora & the Alpha-Prime Enforcers

    Mistress Isadora
    As the wars on Alpha Prime raged on, the Soulborgs continued to evolve from their simple Robota origins into more efficient machines of war. Seeking more ways to upgrade and improve, the Soulborgs expanded their own science but also forced captive Mariedians to develop other advances. One leap forward in technology was the creation of the massive living computers that were collections of different ‘souls.’ One such living computer, dubbed MSS-I-47 (for Master Series System 47 - Planet Isadora), was the most successful and feared.

    As its primary task, MSS-I-47 was to manage and control captive Mariedians. It created a process for imprisoning, interrogating, and when appropriate, re-educating and re-programming them into useful tools for the new rulers of Alpha Prime.

    Over hundreds of years of torture and cruelty, MSS-I-47 made several advances with its experiments. The Soulborg developed machines to hack into the minds of its captives, carving through their recent memories as well as deepest secrets. The subjects rarely survived the surgically invasive interrogations and so MSS-I-47 explored ways to “digitize” its victims and bring them into both a physical and virtual prison. Once in the cybernetic prison, the subject’s mind could be explored, the necessary information extracted, and then if they somehow survived, their body would be ejected from the system for re-programming or future interrogation if needed.

    MSS-I-47 continued to grow in power and technomantic knowledge. In continuing experiments, it “re-programmed” the Mariedians from human bodied slaves into robotic soldiers. From those experiments rose a new class of Soulborg labeled the Alpha Prime Enforcers. Metal and cyber-machinery wrapped in synthetic flesh to appear humanoid, the Enforcers descended on Mariedian targets revealed during interrogation. The Enforcers wore the face of their former host, and then once their task was complete they were issued a silver mask to join the faceless ranks of MSS-I-47’s hunters and guardians.

    After nearly a thousand year reign of terror, the civil war between the Soulborgs of Alpha Prime erupted on Isadora. The Omnicrons launched a surprise attack, arming Mariedians as a distraction from their primary mission – to steal the technology of MSS-I-47. With its Enforcers barely holding off the Omnicrons, the massive soulborg knew it was only a matter of time before it would fall to the enemy. It had grown to incredible size, nearly that of a building, but its only hope to escape was to inhabit the body of one of its Enforcers. Only a fraction of its power would remain but its main programming would survive. With the assistance of its guardians, MSS-I-47 transferred its Robota soul into a female Enforcer body, and after destroying her back-up data, slipped away from the battle.

    MSS-I-47 found life outside of her massive form surprisingly invigorating. Her guardians now called her Mistress, as she was both their dominator and commander. She retreated to other hidden bases to continue to improve her now mobile form. She developed a portable digitizing weapon to encase her enemies in a cybernetic prison and if they survived they could be transferred to storage devices or prison cells later. The confines of the portable cyber-prison are not as strong, so there was a chance that a willful captive will escape, but Mistress Isadora’s Enforcers are often nearby to recover the escapee.

    During the various conflicts between the Soulborgs of Alpha Prime, Mistress Isadora worked with several allies including Warden 816. The two fought side by side and the Mistress shared her guardsmen with the Warden’s forces. In exchange Warden 816 provided schematics and designs elements for his Evisceraxe so that the Enforcers’ weapons could be upgraded to their signature Power Axes.

    She also learned how to transfer her programming (“soul”) into other Enforcers, though this required an elaborate procedure. It meant that if her current host was heavily damaged, that her guardians to revive her in a new body if necessary.

    When seeking new soldiers and leaders for the Battle of All Time, Utgar could not resist pulling the Mistress and her Enforcers to Valhalla. She was more than willing to face off against the Omnicrons and Mariedians again, and she had many new species to dominate and experiment on once again.


    Last edited by Lord Kai on Sun May 04, 2014 11:51 am; edited 1 time in total
    Nomad
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    Post  Nomad Sun May 04, 2014 9:56 am

    Mistress Isadora & the Alpha-Prime Enforcers

    As the wars on Alpha Prime raged on the Soulborgs continued to evolve from their simple Robota origins into more efficient machines of war. Seeking more ways to upgrade and improve, the Soulborgs both expanded their own science but also forced captive Mariedians to develop other advances. One leap forward in technology for the Soulborgs was the creation of the massive living computers that were stationed on different planets.

    One such living computer, dubbed MM-47-I for Master Machine 47 - Planet Isadora, was the most successful project. As its primary task, MM-47-I, was to handle captive Mariedians and create a process for imprisoning, interrogating, and when appropriate, re-educating and re-programming them into useful tools for the new rulers of Alpha Prime.

    MM-47-I made several advances with its experiments over hundreds of years of torture and cruelty. The Soulborg developed machines to hack into the minds of its captives, carving through their recent memories as well as deepest secrets. The subjects rarely survived the surgically invasive interrogations and so MM-47-I explored ways to “digitize” its victims and bring them into both a physical and virtual prison. Once in the cybernetic prison, the subject’s mind could be explored, the necessary information extracted, and then if they somehow survived, their body would be ejected from the system for re-programming or future interrogation if needed.

    MM-47-I continued to grow in power and technomantic knowledge. It continued to experiment now turning with how to re-program the Mariedians from human bodied slaves into robotic soldiers to keep the other prisoners in line. From those experiments rose a new class of Soulborg labeled Enforcers. Metal and composites wrapped in synthetic flesh to appear humanoid, the Enforcers descended on Mariedian targets revealed during interrogation. The Enforcers wore the face of their former host, and then once their task was complete they were issued a silver mask to join the faceless ranks of MM-47’s hunters and guardians.

    After nearly a thousand year reign of terror, the civil war between the Soulborgs of Alpha Prime erupted on Isadora. The Omnicrons launched a surprise attack, arming Mariedians as a distraction from their primary mission – to steal the technology of MM-47. With its Enforcers barely holding off the Omnicrons, the massive Soulborg knew it was only a matter of time. It had grown to incredible size, nearly that of a building, but its only hope to escape was to inhabit the body of one of its Enforcers. Only a fraction of its power would remain but its main programming would survive. With the assistance of its guardians, MM-47-I transferred its robota soul into a female Enforcer form, and after destroying her data-center systems, slipped away from the battle.

    MM-47-I found life outside of her mainframe-form surprisingly invigorating. Her guardians now called her Mistress, as she was both their dominator and commander. She retreated to other hidden bases to continue to improve her more mobile form. She developed a portal digitizing weapon to encase her enemies in a cybernetic prison and if they survived they could be transferred to storage devices or prison cells later. The confines of the portable cyber-prison are not as strong, so there is a chance that a willful captive will escape, but Mistress Isadora’s Enforcers are often nearby to recover the escapee.

    During the various conflicts between the Soulborgs of Alpha Prime, Mistress Isadora worked with several allies including Warden 816. The two fought side by side and the Mistress shared her guardsmen with the Warden’s forces. In exchange Warden 816 provided schematics and designs elements for his Evisceraxe so that the Enforcers’ weapons could be upgraded to their signature Power Axes.

    She also learned how to transfer her programming (“soul”) into other Enforcers, though this required an elaborate procedure. It meant that if her current host was heavily damaged, that her guardians to revive her in a new body if necessary.

    When seeking new soldiers and leaders for the Battle of All Time, Utgar could not resist pulling the Mistress and her Enforcers to Valhalla. She was more than willing to face off against the Omnicrons and Mariedians again, and she had many new species to dominate and experiment on once again.

    Just a couple of suggestions in red. Nicely done!
    Lord Kai
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    Post  Lord Kai Sun May 04, 2014 10:08 am

    Ha, we're both up early for a change. I just edited it at like 7:00am .. so maybe take another look.

    Thanks!
    Nomad
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    Post  Nomad Sun May 04, 2014 10:25 am

    The redo looks really good to me.

    I did like the last few sentences of your original effort.

    When seeking new soldiers and leaders for the Battle of All Time, Utgar could not resist pulling the Mistress and her Enforcers to Valhalla. She was more than willing to face off against the Omnicrons and Mariedians again, and she had many new species to dominate and experiment on.
    Lord Kai
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    Post  Lord Kai Sun May 04, 2014 11:52 am


    Hmmm, not sure why the last paragraphs got cut-off .. so thanks for noticing that. I have added them back in.
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    Post  Lord Kai Wed May 07, 2014 11:38 pm

    Updated 05-07-2014 with latest stats.


    Unit Name: Mistress Isadora

    General: Utgar

    Species: Soulborg

    Type: Unique Hero

    Class: Warden

    Personality: Terrifying

    Size: Medium 4

    Points: 110

    Stats

    Life: 3  

    Move: 5

    Range: 6

    Attack: 2

    Defense: 6


    Special Powers
    CYBERNETIC PRISON
    Before attacking, you may choose a small or medium figure within 6 clear sight spaces of Mistress Isadora and roll the 20-sided die. If the chosen figure is common add 5 to your roll. If you roll a 1-15, nothing happens. If you roll a 16-20 place the chosen figure on this army card.  At the end of each round, roll one attack die for each Unique figure that has been placed on Mistress Isadora's Army Card by Cybernetic Prison. If you roll a skull, that figure receives one wound. If you do not roll a skull, place that Unique figure adjacent to Mistress Isadora, if possible. When Mistress Isadora is destroyed, before removing her from the battlefield, all figures on her card that were placed there from Cybernetic Prison must be placed on any adjacent spaces. If there are no available spaces, destroy the chosen figure(s).

    INTERROGATION
    Before taking a turn with Mistress Isadora you may choose 1 figure on her card for Interrogation. The chosen figure receives 1 wound and you may look at any unrevealed order markers on the chosen figure's army card. If a figure would be destroyed by Interrogation, remove them from this Army Card.
    Lord Kai
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    Post  Lord Kai Thu May 08, 2014 12:01 am

    OP Updated with Stats and Bio.
    Lord Kai
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    Post  Lord Kai Thu May 08, 2014 8:19 pm


    Please let me know if you both Approve of the language for Mistress Isadora. OP updated.
    Nomad
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    Post  Nomad Fri May 09, 2014 7:13 pm

    The wording sounds and looks good to me. I did notice this earlier, but didn't ask . . . just out of curiosity, why the change from allowing Unique Heroes to escape to include Unique Squad figures as well?
    Nomad
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    Post  Nomad Fri May 09, 2014 7:50 pm

    After rereading it more closely, here are my suggestions to more closely mirror the structure/capitalizing of other HS cards (nothing major, except I changed combat die to attack die per our earlier discussion):

    CYBERNETIC PRISON
    Before attacking, you may choose any small or medium figure within 6 clear sight spaces of Mistress Isadora. Roll the 20-sided die. If the chosen figure is Common add 5 to your roll. If you roll a 1-15, nothing happens. If you roll a 16 or higher place the chosen figure on this Army Card. At the end of each round, roll one attack die for each Unique figure that has been placed on Mistress Isadora's Army Card by Cybernetic Prison. If you roll a skull, that figure receives one wound. If you do not roll a skull, place that Unique figure adjacent to Mistress Isadora, if possible. When Mistress Isadora is destroyed, before removing her from the battlefield, all figures on her card that were placed there from Cybernetic Prison must be placed on any adjacent spaces. If there are no available spaces, destroy the chosen figure(s).

    INTERROGATION
    Before taking a turn with Mistress Isadora you may choose 1 figure on her Army Card for Interrogation. The chosen figure receives 1 wound and you may look at any unrevealed Order Markers on the chosen figure's Army Card. If a figure is destroyed by Interrogation, remove it from this Army Card.
    Lord Kai
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    Post  Lord Kai Fri May 09, 2014 8:26 pm

    Nomad wrote:After rereading it more closely, here are my suggestions to more closely mirror the structure/capitalizing of other HS cards (nothing major, except I changed combat die to attack die per our earlier discussion):

    CYBERNETIC PRISON
    Before attacking, you may choose any small or medium figure within 6 clear sight spaces of Mistress Isadora. Roll the 20-sided die. If the chosen figure is Common add 5 to your roll. If you roll a 1-15, nothing happens. If you roll a 16 or higher place the chosen figure on this Army Card. At the end of each round, roll one attack die for each Unique figure that has been placed on Mistress Isadora's Army Card by Cybernetic Prison. If you roll a skull, that figure receives one wound. If you do not roll a skull, place that Unique figure adjacent to Mistress Isadora, if possible. When Mistress Isadora is destroyed, before removing her from the battlefield, all figures on her card that were placed there from Cybernetic Prison must be placed on any adjacent spaces. If there are no available spaces, destroy the chosen figure(s).

    INTERROGATION
    Before taking a turn with Mistress Isadora you may choose 1 figure on her Army Card for Interrogation. The chosen figure receives 1 wound and you may look at any unrevealed Order Markers on the chosen figure's Army Card. If a figure is destroyed by Interrogation, remove it from this Army Card.

    I like the change to "is destroyed."

    Thanks for re-reading and editing.
    Nomad
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    Post  Nomad Fri May 09, 2014 9:30 pm

    Are you OK with the other changes in the wording of the first power?

    Damon wrote:. . . just out of curiosity, why the change from allowing Unique Heroes to escape to include Unique Squad figures as well?

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