THEME TEST: Are there are any powers or stats on the test unit card that do not accurately reflect the theme or likeness of what the character should be able to do? Also consider whether or not this character's powers should affect destructible objects. PASS.
FUN TEST: Was the unit fun to play? PASS.
FUN OPPOSITION TEST: Was the unit acceptable to play against? Could it be considered annoying? PASS. Especially since Damon was only 1 out 7 or 8 with the Imprison power – and that figure escaped prison on the first attempt at the end of the round.
USAGE TEST: Were all of the powers on this card used, or at least usable? PASS.
STRATEGY TEST: Does the unit offer any real strategy or interesting tactics to the overall game? PASS. Very new and unique strategy. Mistress is very swingy.
BONDING TEST: Compare the unit card with all currently existing Bonding abilities. Are there any Bonding loops that do not stop appropriately? PASS.
SYNERGIES TEST: Think of all the current cards that would have synergy with the unit card. Are there any factors that could break the game by making a unit too powerful or too weak? PASS.
POWER CHECK: When considering the test unit against all existing units (including released C3V and SoV units) and all glyphs, are there any powers that could be overamplified and break the game? PASS.
DRAFTING TEST: Is this unit worth drafting? PASS, but not without Enforcers.
MIRROR TEST: Consider the test unit against itself. Are there any loops that would upset the balance of the Game? PASS.
ARMY TEST 1
Did the unit perform adequately? What should be the unit's point value? Give a brief summary. [insert pass/fail, point value, and brief summary] PASS. I think Mistress is perfect were she is at right now.
Units: I played the Enforcer army, Kai played their opponent in each of the four battles.
Battles 1 and 2 on Relic map (RotV, TJ x2):
Army 1: Mohicans x4, Saar Whisper Scout x3, Kira Jax, Zetacron = 505 points.
VS
Army 2: Enforcers x6, Drow Chainfighter x4, Dumutef Guard, Mistress Isadora, Warden 816 = 505 points
Battle 3 on Ariadne v3 map (BftU:
Army 1: Mezzodemons x3.5, Morgoloth, Skull Demons x2 = 498 points.
VS
Army 2: Enforcers x6, Drow Chainfighter x4, Dumutef Guard, Mistress Isadora, Warden 816 = 505 points
Battle 4 on Mt. Thaelink’s Saddle map (RotV, TT x2):
Army 1: Cathar Spearmen x4, Sacred Fusiliers x2, Bishop Thaddeus = 500 points.
VS
Army 2: Enforcers x5 (bumped points to 35 in this battle), Drow Chainfighter x5, Mistress Isadora, Warden 816 = 500 points
Battle #1: Damon rolled crazy good in this game. Kai did not, at all. Damon controlled the common attack +1 most of the game. Warden 816 proved a huge boost to the guards with the +1 move. Enforcers crushed with only 2 Enforcers dead and two wounds on Mistress for a total of 407 points remaining. The dice were so lop-sided it is difficult to count this as a worthy play test.
Battle #2: Same armies, same map. Dice were more even this game and Kai changed his strategy by protecting the Saars a little more. Zetcron gone in a couple of huge shots before falling. Much closer than the first battle but the Mohicans were totally mowed down by the guards. Damon won with 3 Chainfighters, 2 Enforcers, and the Dumutef remaining for 160 points remaining.
Battle #3: We figured the Mezzos would give the Enforcers and Drows some challenge with their +1 attack on commons. But the Drow were chain grabbing, hiding in shadows, and the Mezzos went through their exo-skeleton markers quickly because they couldn’t roll defense. The guard army won with Mistress, Warden 816, 3 Chainfighters, and 2 Enforcers left for 335 points. After this game, we decided to bump the Enforcer’s points to 35.
Battle #4: Damon’s dice finally showed some periods of cold, but he still managed a few clutch defensive rolls. The Spearmen were rolling early and often, but the guard army made a huge comeback. Kai only rolled the Braced Spear power once in like 8-10 tries. Damon landed on the Summoning glyph and pulled in the Bishop, which made a difference. The Fusiliers didn’t do much at all. This turned out to be the most fun and tightly fought battle of the evening. The guard army had an Enforcer and a Chainfighter left for 60 points in victory and finished 4-0 on the day.
Final thoughts: Mistress didn’t pull her magic off in any of these four battles, as I rolled only 1 for 7 or 8 trying to imprison figures. She got clobbered in the second game by Zetacron before she could do anything. She put a wound on Morgoloth in the 3rd game. She took a Braced Spear and a Warnock wound in the 4th battle, but managed to kill a couple of figures. Although she wasn’t worth her points in any of these four games, her potential is huge to be a game changer. I really like the swingy-ness of the design. I propose that Mistress is good to go, in my opinion.