Dauntless Giants becoming "Huge Dauntless figures you control .. "
... to get the Ice Elemental moving : P
Digital Domain for the Discussion and Discourse of Dungeons, Dragons, and other Distractions
Oh, got it. Yes, I do have a question about the power name. I will take it into consideration.Derek wrote:Dauntless height was a suggestion for the name as you had question if power name was the best fit
BOULDER THROW
After moving and before attacking, choose 1 small or medium non-flying figure adjacent to Torver. Roll the 20-sided die. If you roll a 14 or higher, throw the figure by placing it on any empty space within 4 clear sight spaces of Torver. After the figure is placed, you may roll the 20-sided die for throwing damage. If you roll an 11 or higher, the thrown figure receives 2 wounds. If the figure is thrown onto a level higher than the height of Torver or onto water, do not roll for throwing damage. The thrown figure does not take any leaving engagement attacks. Do not roll the 20-sided die if a friendly Dauntless figure is chosen to be thrown. After placing the friendly Dauntless figure you may choose an adjacent figure or destructible object. Roll the 20-sided die. If you roll a 14 or higher, the chosen figure or destructible object receives 1 wound.
toBOULDER THROW
After moving and before attacking, choose 1 small or medium non-flying figure adjacent to Torver. Roll the 20-sided die. If you roll a 14 or higher, throw the figure by placing it on any empty space within 4 clear sight spaces of Torver. After the figure is placed, you may roll the 20-sided die for throwing damage. If you roll an 11 or higher, the thrown figure receives 2 wounds. If the figure is thrown onto a level higher than the height of Torver or onto water, do not roll for throwing damage. The thrown figure does not take any leaving engagement attacks. Do not roll the 20-sided die if a friendly Dauntless figure is chosen to be thrown. After placing the friendly Dauntless figure you may choose an adjacent figure or destructible object. Roll the 20-sided die. If you roll a 14 or higher, the chosen figure or destructible object receives 1 wound.
CorrectDerek wrote:Just so I am 100% sure of the intent, you don't roll the 20-sided die for friendly dauntless. So the throw is automatic (The intent here I got).
Correct. The thrower can decide to roll for throwing damage or not. GG's can be thrown without a roll, and then you can decide to do throwing damage on them if you want, but I couldn't imagine why you would. Also, if you do have a friendly that you rolled the throw for that is not a GG, you don't have to roll for throwing damage . . . Torver just gave them a soft toss.Derek wrote:Rolling for the wound is a may or may not but you don't roll for dauntless (Also the intent here I believe).
OK, I see the confusion.Derek wrote:Wounding is also an option for only the dauntless figure, but it says not to roll the 20-sided for them, but then tells you to roll for them for inflicting damage. I think the not rolling needs to specify not rolling for the throwing part, otherwise confusion is going to happen.
damon wrote:BOULDER THROW
After moving and before attacking, choose 1 small or medium non-flying figure adjacent to Torver. Roll the 20-sided die. If you roll a 14 or higher, throw the figure by placing it on any empty space within 4 clear sight spaces of Torver. After the figure is placed, you may roll the 20-sided die for throwing damage. If you roll an 11 or higher, the thrown figure receives 2 wounds. If the figure is thrown onto a level higher than the height of Torver or onto water, do not roll for throwing damage. The thrown figure does not take any leaving engagement attacks. Friendly small or medium Dauntless figures may be thrown without rolling the 20-sided die for the throw. After placing the friendly Dauntless figure you may choose an adjacent figure or destructible object. Roll the 20-sided die. If you roll a 14 or higher, the chosen figure or destructible object receives 1 wound.
although I still think the 2nd wording for the power is more clear (although a few changes would make it better) in my opinion.derek wrote:BOULDER THROW 14
After moving and before attacking, choose 1 small or medium non-flying figure adjacent to Torver to Boulder Throw. If the chosen figure is not a friendly Dauntless roll the 20-sided die. If you roll a 14 or higher, throw the figure by placing it on any empty space within 4 clear sight spaces of Torver. After the figure is placed, you may roll the 20-sided die for throwing damage. If you roll an 11 or higher, the thrown figure receives 2 wounds. If the figure is thrown onto a level higher than the height of Torver or onto water, do not roll for throwing damage. The thrown figure does not take any leaving engagement attacks. If you throw a friendly Dauntless figure you may choose an adjacent figure or destructible object. Roll the 20-sided die. If you roll a 14 or higher, the chosen figure or destructible object receives 1 wound.
BOULDER THROWBOULDER THROW
After moving and before attacking, choose 1 small or medium non-flying figure adjacent to Torver. If you choose a figure who is not a friendly Dauntless figure, roll the 20-sided die. If you roll a 14 or higher, or if the chosen figure was a friendly Dauntless figure, throw the figure by placing it on any empty space within 4 clear sight spaces of Torver. After the figure is placed, you may roll the 20-sided die for throwing damage. If you roll an 11 or higher, the thrown figure receives 2 wounds. If the figure is thrown onto a level higher than the height of Torver or onto water, do not roll for throwing damage. The thrown figure does not take any leaving engagement attacks. If you throw a friendly Dauntless figure you may choose an adjacent figure or destructible object. Roll the 20-sided die. If you roll a 14 or higher, the chosen figure or destructible object receives 1 wound.