Nomad Sat Aug 17, 2013 4:59 pm
NAME OF THE TEST UNIT: Torver (I went with the stats in my previous post, but at 130 points and I had him be able to use Gain High Ground with all GGs after his turn)
THEME TEST: Are there are any powers or stats on the test unit card that do not accurately reflect the theme or likeness of what the character should be able to do? Also consider whether or not this character's powers should affect destructible objects. The powers and stats seem to fit the character and theme. Powers should affect destructible objects. PASS.
FUN TEST: Was the unit fun to play? Not really. The GGs are so slow still . . . they even roll crappy defense dice. Torver rolled OK, but he was generally uninspiring. I so wanted a double attack a number of times. FAIL.
FUN OPPOSITION TEST: Was the unit acceptable to play against? Could it be considered annoying? PASS.
USAGE TEST: Were all of the powers on this card used, or at least usable? All powers are usable, although using the throw or the attack always boiled down to choosing to attack against Stingers and I couldn't throw Tor-Kul-Na. I could have thrown a GG a couple of times, but chose to attack with Torver instead. PASS.
STRATEGY TEST: Does the unit offer any real strategy or interesting tactics to the overall game? A little - you get to move GGs one step closer to being picked off by the ranged Stingers. Real fun. But in general, Torver was uninspiring to play with. FAIL.
BONDING TEST: Compare the unit card with all currently existing Bonding abilities. Are there any Bonding loops that do not stop appropriately? PASS
SYNERGIES TEST: Think of all the current cards that would have synergy with the unit card. Are there any factors that could break the game by making a unit too powerful or too weak? PASS
POWER CHECK: When considering the test unit against all existing units (including released C3V and SoV units) and all glyphs, are there any powers that could be overamplified and break the game? Not that I see. PASS
DRAFTING TEST: Is this unit worth drafting? Not sure. He is a cool sculpt and has some cool stuff going on . . . but the GGs are just so slow. He needs a revision to get this guy worth drafting with GGs. FAIL.
MIRROR TEST: Consider the test unit against itself. Are there any loops that would upset the balance of the Game? No. PASS
ARMY TEST 1
Did the unit perform adequately? What should be the unit's point value? Give a brief summary. [insert pass/fail, point value, and brief summary] Too early to assign a pass or fail at this point. He killed/wounded about 170 points worth, but only because the GGs couldn't do their job. I would say as played, Torver would be about 120/130 points. But, if he is going to be worth playing with GGs, he needs something else. When I realized that Zetacron was my best hope in the 3rd round, I knew something needed to change.
Map: Sirocco
Units:
Army 1: Granites x3, Torver, Zetacron = 490 points
VS
Army 2: Stingers x3, Nagrubs x3, Tor-Kul-Na = 490 points
Rd 1. Both the Stingers and the Granites split to height on each side of the board. Stingers pick off two GGs on their way up. Torver did crush a Stinger on the def+1 glyph with a 4/6 roll. 1 Stinger died.
Rd 2. More movement to height - in fact, not a single figure entered the center of the board the entire game except for a couple of Grubs. 3 GGs and 2 Stingers kicked the bucket. Torver took out another Stinger on the glyph.
Rd 3. Two more GGs and 2 Stingers died. I didn't keep track how poorly the GGs rolled def. Tork charged up the hill on OM#3 and placed two wounds on Torver.
Rd 4. 1 GG, Torver, and Tork all expired this round. A Grub was also a snack. Torver rolled a perfect 5/5 attack on Tork for 4 wounds. It took Tork 3 attacks to take out Torver. Zeta rolled 3/3 skulls for 6 hits and a kill on Tork to end the round.
Rd 5. 2 grubs died. Zeta and the last GG were able to defend multiple attacks from Grubs and Stingers.
Rd 6. On the first turn in the round, the GG and Zeta both whiff against the first two Stingers. Game over.
Final thoughts: Team Tork had 160 points left. It didn't really feel that close. As played, Torver was uninspiring. Changes are needed. Thanks for the input, fellows.