SURION WINDSEEKER
Species: Primordial
General: Jandar
Planet: Eberron
Species: Primordial
Unique Hero
Class: Warrior
Personality: Bold
Medium 5
Life: 4
Move: 8
Range: 1
Attack: 4
Defense: 5
130 Points
MASTER OF THE WINDS
After revealing a numbered order marker on this Army Card, before taking a turn with Surion Windseeker, you may take a turn with 2 Common Heroes that have the Air Mastery special power.
CYCLONE SPECIAL ATTACK
Range: 1 Attack: 3
Instead of moving and attacking normally with Surion, you may move Surion up to 4 spaces. Surion can attack up to 3 times with Cyclone Special Attack at any point before, during, or after this move as long as Surion is on a space where he could end his movement. Figures that have the Flying or Stealth Flying special power subtract 1 from their defense dice when attacked by Cyclone Special Attack.
STEALTH FLYING
When counting spaces for Surion Windseeker’s movement, ignore elevations. Surion Windseeker may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. Surion Windseeker is engaged when he starts to fly, he will not take any leaving engagement attacks.
- Spoiler:
SURION WINDSEEKER
NWHC Wave 4 – Wave Title - Pack Title
< Insert Card Images Here>
PDF DOWNLOAD, front
PDF DOWNLOAD, back
Figure: Dungeons & Dragons Miniatures Air Genasi Swashbuckler 13/60 CG 36
General: Jandar
Planet: Eberron
Species: Primordial
Unique Hero
Class: Warrior
Personality: Bold
Medium 5
Life: 5
Move: 4
Range: 1
Attack: 3
Defense: 4
130 Points
MASTER OF THE WINDS
After revealing a numbered order marker on this Army Card, after taking a turn with Surion Windseeker, you may choose one of the following:
- Immediately take another turn with Surion Windseeker
- Take a turn with 2 Common Heroes that have the Air Mastery special power
AIR MASTERY
Figures that have the Flying or Stealth Flying special power subtract 1 from their defense dice when attacked by Surion Windseeker.
STEALTH FLYING
When counting spaces for Surion Windseeker’s movement, ignore elevations. Surion Windseeker may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. Surion Windseeker is engaged when he starts to fly, he will not take any leaving engagement attacks.
Character Bio:
Copy text here.
- Rulings and Clarifications -
- N/A
- Combinations and Synergies -
Synergy Benefits Offered
-Figure Name: Power
Plain Text
Synergy Benefits Received
-Figure Name: Power
Plain Text
Synergy Imposed
-Figure Name: Power
Plain Text
Original Post:- Spoiler:
SURION WINDSEEKER
General: Jandar
Planet: Eberron
Species: Primordial
Type: Unique Hero
Class: Warrior
Personality: Bold
Size: Medium 5
130 Points
Life = 5
Move = 4
Range = 1
Attack = 3
Defense = 3
SABRE-STORM SPEED
Once per turn, after taking a turn with Surion Windseeker, you may immediately take one additional turn.
UNEARTHLY EVASION 3
Surion Windseeker adds 3 additional defense dice when rolling defense against a normal attack from a figure who is not adjacent.
STEALTH FLYING
When counting spaces for Surion Windseeker’s movement, ignore elevations. Surion Windseeker may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. Surion Windseeker is engaged when he starts to fly, he will not take any leaving engagement attacks.
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Figure: Dungeons & Dragons Miniatures Air Genasi Swashbuckler 13/60 CG 36
Last edited by Lord Kai on Fri Dec 30, 2016 3:32 am; edited 8 times in total