Round 2 Match-ups: all battles in this round took place on Cryto’s Maw.
We had three convincing wins and one battle that was so improbable it defies any thing you could ever imagine . . . and I’m still losing sleep over it.
Utgar1 (Damon): Vulcan Incendiborgs, Siiv, Haveech Eradicators x4 = 580
Einar (Jacob): Richter, Priscus, Retarius, Capuan Gladiators x3 = 580
Cruddy attacks and nice defensive rolls took this battle to the 9th round before all was decided, but on the second order marker of the battle things were pretty much decided. Cryto’s Maw is one of those maps that is much wider than it is long. A couple of turns, and you can be engaged with the enemy in their start zone. Damon foolishly placed that OM#2 on Siiv who could pounce on the Treasure Glyph. But in so doing, he gave up position and three attacks. Jacob sent in the Gladiators, who quickly dispatched Siiv, and sent others around the big Glaciers ready to pounce on Eradicators. Damon was on the defensive the rest of the battle fighting for height. The Incendiborgs did a great job of tying down Richter for round-after-round to prevent the super-gladiator from doing too much damage. But, by the end of the game, the common gladiators did steamroll. Poor Retarius did not get to move for the second battle in a row. Final Score: Gladiators had 260 points left and remain one of two unbeaten armies. The Eradicators move into the loser’s bracket.
Utgar3 (Jacob): Sonya Esenwein, Cyprien Esenwein, Skeletons of Annellintia x 3.75 = 589
Vydar (Damon): Kursus, Nakita Agents, Zaeus, Otonashi, Gorillinators x3 = 585
Angels and Primadons quickly gained the high ground, content to shoot from range to pick off pesky Skeletons. Strategy was working great . . . until Cyprien jumped in. On this wide but shallow map, he was able to attempt a chilling touch on Zaeus in one move . . . 19 + 2 from Sonya = Zaeus was a gonner. Things went downhill from there as Cyprien used his stealth and the skeletons used there numbers to decimate the poor Nakitas and Monkeys. Kursus had a chance to get things close by using Sonic Fists on a two skeletons and Cyprien, but he only rolled 1/5 in his attack and promptly died. Final Score: Skeletons had 355 points left and will move on to meet the Gladiators. The Gorillinators drop to the loser’s bracket.
Utgar2 (Damon): Grigor and Rigor, Mimring, Swog Rider x4, Arrow Gruts x4 = 580
Aquilla (Jacob): Shadow Slayers of Kresnik x4, Van Nessing = 585
Things looked semi-promising as Gruts and Swogs moved into position . . . but so where the Slayers. Jacob learned a little bit from his first battle. Arrows were flying, but making little impact. Slayers waited until they could charge in and get double attacks, often with height. Grigor and Rigor foolishly left height to grab the Treasure Glyph, only to lose all 8 lives in one turn from three Slayers and their double attacks. Final Score: Shadow Slayers stay alive with a convincing 265 points left. Arrow Gruts are the first to be eliminated from the tournament. The Slayers advance to play the Gorillinators in their next loser-out battle.
Ullar (Damon): Aubrien Archers x4, Haduc, Acolarh, Morsbane = 590
Jandar (Jacob): Nilfheim, Johnny Shotgun Sullivan, Airborne Elite, Dze-Teh x3 = 585
Airborne dropped prior to OMs in the first round. On a map like Cryto’s Maw, it is an Airborne dream. Damon figured that his Archers would be easy prey early, so he sent in Morsbane and Haduc in tandem to the center of the map trying to draw fire. The Airbone picked off a few Archers and earned some wounds on the two wizards, but Haduc killed a couple of Airborne. Yetis moved and moved and moved – jumping glaciers while knowing they couldn’t be attacked from range. Perfect map for Yeti’s.
With one life left, Morsbane broke free to the center of the map and rolled for negation on Nilfheim, who was still sitting in the start zone . . . a 19 . . . plus 1 from Haduc. Nilfheim dies!!!!! Morsbane earns his points for the first time this writer has ever witnessed. Things look very nice for Team Ullar! Sadly, the Yetis crush both Morsbane and Haduc in consecutive turns causing Team Ullar to lose two OMs.
Over the next few rounds, Archers are sent out, Yetis traverse the map into Ullar’s start zone. Much killing and mayhem ensue. Johnny goes down, Acolarh gets heavily wounded. Yetis and elves dies. When the dust cleared it was 2 Yetis v. 3 Aubriens and a 1 life Acolarh.
Ullar wins initiative and knowing they can’t hit the Yeti’s from range, they charge in and manage to kill one of the Yeti’s. The last Yeti takes out a stray archer. The other two archers climb to height but can’t shoot from range. The Yeti traverses to take out another archer. The archer fails in his attack. The Yeti kills the last archer. Acolarh engages the Yeti but fails. The last Yeti thumps Acolarh with his mighty Yeti club for the win.
Final Score: Dzu-Teh had that one Yeti and 25 points left for the win. Damon is still losing sleep – Morsbane killing Nilf in a single roll, but I still lose? On a different map, team Ullar would win. Right? Dzu-Teh will take on the Eradicators in the next loser-out battle while the Aubriens are done for the tournament.
Dad only has 2 armies left. Jacob has all 4 of his and 2 of them are undefeated . . . nothing new under the sun. Three out of four ain't bad in your predictions, Derek.
Round 3 Loser’s Bracket Match-ups:
Eradicators v. Dze-Teh @ Stygian Rift
Gorillinators v. Shadow Slayers @ Stygian Rift
Predict the winners.